Martin Schneider from 451 Research presented on using big data to gain insights from gamification initiatives. He explained that gamification data is semi-structured, growing exponentially, and typically captures metadata around business contexts. This data lends itself well to classification, deep analysis, and generating business insights and benchmarks. Schneider provided examples of how gamification big data can provide greater time series insights, identify customer segments based on real behavior rather than demographics, and understand behavior across platforms. He advised organizations to rethink their metrics and goals to focus on behavior rather than numbers, work with their gamification providers, and recognize, respond to, and repeat insights gained.