©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 1
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 2
Future ofWorkWebinar
Jeanne Meister | July 22, 2015
jeanne@futureworkplace.com
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 3
•  Best Selling Author Of Three Books; Latest
Is “The 2020 Workplace: How Innovative
Companies Attract, Develop & Keep
Tomorrow’s Employees Today,” (Harper
Collins, 13th printing)
•  ATD (Association of Talent Development)
2014 Award For Distinguished
Contribution To Workplace Learning
•  Partner, Future Workplace & Founder 2020
Workplace Network
•  For More Details On Programs, Events &
Our 2020 Workplace Network
•  Visit: www.futureworkplace.com
MeetYour Facilitator: Jeanne Meister
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 4
AGENDA
Three Trends
Three Case Studies
New Skills for Future
Workplace
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 5
Poll
Where Are You Listening
To This Webinar?
•  In	
  Your	
  Company	
  Office	
  
•  In	
  Your	
  Home	
  Office	
  
•  At	
  Your	
  Client	
  Office	
  
•  In	
  a	
  Co-­‐	
  Working	
  Space	
  
•  Other:	
  Train,	
  Car,	
  Coffee	
  Shop	
  
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 6
Future of Work:
•  1) Customization ofWork
•  2) Personalization of
Learning
•  3) Gamification of the
Workplace
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 7
1) Customization
ofWork:There’s
An App forThat
Today:
–  53 Million Workers Are
Contingent (35% of US
workforce)
Tomorrow:
–  50% of US workforce
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 8
1) CustomizedWorkforce Is Not Monolithic
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 9
1) Millennials Drawn to CustomizedWork
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 10
Training and
Inculcation of
Employees
Challenged
withTransient
Workforce
Match
Opportunities
ToWorkforce
Needs
CustomizedWorkforce
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 11
2) LearnersWantTo Be In Control OfTheir
Learning
.
Self-directed
learning
Learning directed
by your employer
77.7% 22.3%
Self-directed
learning
Learning directed
by your employer84.2% 15.8%
2.7 hours per month14.4 hours per month
Source:	
  DEGREED	
  2014	
  survey	
  of	
  200	
  	
  working	
  adults	
  
Which is more effective towards helping you be successful in
your profession:
How much time do you spend learning on your own vs.
when directed by your employer:
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 12
14%
17%
31%
14%
17%
4% 2%
ORGANIZATION SIZE:
Under 5,000 - 14% 5,000-10,000 - 17%
10,000-50,000 - 31% 50,000-100,000 - 14%
Over 100,000 - 17% Don't know - 4%
Cannot disclose - 2%
2) Companies Inspired By MOOC Design:
Massive Open Online Courses
RESEARCH OBJECTIVES:
•  Explore current/potential
usage of MOOCs in the
workplace
•  Probe benefits/barriers to
MOOCS inside the organization
•  Identify competency areas
where curated MOOCs support
other learning content
METHODOLOGY:
•  Online survey of 222 human
resource, professionals
•  Spring, 2015
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 13
44%
31%
22%
0%
10%
20%
30%
40%
Doing Both: Creating
Internal MOOCs and
Curating External MOOCs
Creating MOOCs for
Internal Use Only
Curating External MOOCs
Only
Q2:	
  Is	
  your	
  organizaLon	
  leveraging	
  internal	
  or	
  external	
  MOOCs?	
  
2)Creating&CuratingMOOCs-TopUse
Cases
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 14
Q5:	
  Thinking	
  about	
  the	
  next	
  12	
  months,	
  how	
  does	
  your	
  organizaLon	
  plan	
  to	
  leverage	
  MOOCs?	
  
3%
[VALUE]
[VALUE]
13%
16%
16%
16%
29%
0% 5% 10% 15% 20% 25% 30% 35%
For recruiting new hires
For customer education
As pre-work
Curate MOOCs offerings
Leadership development
Content for technical courses
For new hire orientation
Expand learning offerings
How Organizations Plan To Leverage MOOCs
57%PlantoUseMOOCsForLearning
Recruitment&Customereducation
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 15
Personalized
Learning Use Cases
•  Tenaris
•  Drivers
•  Target Audience
•  Results
•  McKinsey
•  Drivers
•  Target Audience
•  Results
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 16
MOOCs impact
traditional
learning
libraries
MOOCs impact
tuition
reimbursement
budgets
Enhance
Learning
Content
Create A New &
Improved
Learning
Experience
MOOCs Enter Companies
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 17
3) Gamification InWorkplace
engage
people
motivate
action
promote
learning
solve
problems
Gamification uses game-based mechanics,
aesthetics and game thinking to:
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 18
Health
care /
Pharm
a
13%
Tech.
13%
Manuf
.
11%
Insura
nce
9%
Pro.
Servic
es
8%
What Industries Are Using Gamification?
RESEARCH
•  Future Workplace
conducted a survey:
Gamification in the
Workplace: Engaging
Employees and
Customers
METHODOLOGY
•  257 C-Level executives
completed the online
survey
©2015 Future Workplace | www.futureworkplace.com
INDUSTRIES
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 19
Current & Projected Uses of Gamification
32%
29%
29%
27%
27%
27%
TEAM-BUILDING
SALES TRAINING
ON-BOARDING
HEALTH & WELLNESS
CUSTOMER TRAINING
LEADERSHIP DEV.
0% 20% 40%
Currently Use
35%
30%
29%
19%
20%
17%
ON-BOARDING
LEADERSHIP DEV.
TRAIN MANAGERS
TEAM-BUILDING
SOC. MEDIA TRAINING
REINFORCE STRATEGY
0% 20% 40%
Considering Using in Next 12 Months
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 20
Develop for your audience – Bartle’s
player types
•  Source: Richard Bartle.
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 21
EMC	
  COMMUNITY	
  FORUM	
   LOW	
  
RETENTION	
  
with	
  1000s	
  of	
  
customers	
  
who	
  didn’t	
  
return	
  each	
  
month	
  
LOW	
  
ENGAGEMENT	
  
with	
  
community	
  
discussion	
  
forums	
  &	
  
ideaLon	
  
Partner	
  &	
  Customer	
  Community	
  |	
  Customer	
  Examples	
  
3) Gamify EMC…
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 22
Designed	
  to	
  
increase	
  
engagement	
  
and	
  elevate	
  
experts	
  
Status	
  Levels	
  
ExperLse	
  
Achievements	
  
Contextual	
  
Missions	
  
Adding	
  Game	
  Mechanics	
  |	
  Customer	
  Examples	
  
Gamify EMC…
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 23
HowTo Get
StartedWith
Gamification
•  Isolate Strategy
•  Select Target Role
•  Determine Purpose
•  Identify Behaviors
•  Define Success
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 24
Companies start
on gamification
journey without
understanding
audience
There are cultural
differences in
piloting
gamification
which need to be
understood
Gamification leads
to higher
engagement at
work
Gamification
translates into
behavioral
changes and
achievement of
business goals
Gamification in theWorkplace
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 25
IfYou Knew
Everything About
Tomorrow,What
WouldYou Do
DifferentlyToday?
•  Learning As Talent
Differentiator
•  New Skills
•  Are Some HR Practices
Obsolete Tomorrow?
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 26
•  Top three employer
attributes for
Millennials:
–  High Future Earnings
–  Investment in training
& career development
–  Creative work
environment
• World’s Most
Attractive Employers:
Survey of >240K Millennials
–  Investment in training twice as
important as flexible work options
• Top 10
Prospective Employees Seek Companies
Who Invest InTheir Development
1.  Google	
  
2.  PwC	
  
3.  E&Y	
  
4.  Goldman	
  Sachs	
  
5.  K.P.M.G.	
  
6.  Deloibe	
  
7.  Apple	
  
8.  Microsoe	
  
9.  J.P.	
  Morgan	
  
10.  P&G	
  
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 27
What New Skills Are Needed InThis
FutureWorkplace?
•  Have An Iterative Mindset: Pilot,
Experiment & RefineAgility
•  Understand and use new
technologies
Digital
Literacy
•  Practice transparency in
communication with team members
Authentic
Leadership
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 28
Poll
Which of the Following HR
Practices Will Be Obsolete
By 2020 Or Sooner?
•  PTO	
  
•  Annual	
  Performance	
  Review	
  
•  Voice	
  Mail	
  
•  Email	
  
•  Other:	
  Please	
  Share	
  
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 29
Join Us At LinkedIn for Next 2020Workplace Network Meeting!
Email us to learn more:
info@futureworkplace.com
Hosted	
  by:	
  
•  Pat	
  Wadors,	
  Senior	
  Vice	
  President,	
  Global	
  Talent,	
  LinkedIn	
  
•  Kelly	
  Palmer,	
  Global	
  Leader	
  of	
  Learning,	
  LinkedIn	
  
•  Brendan	
  Browne,	
  Vice	
  President	
  of	
  Global	
  Talent	
  AcquisiLon,	
  LinkedIn	
  
November	
  9-­‐11,	
  2015	
  
Future	
  of	
  the	
  Workplace:	
  InnovaCons	
  in	
  Sourcing	
  New	
  Talent,	
  
Developing	
  Leaders,	
  and	
  CreaCng	
  a	
  Transparent	
  Workplace	
  
©2015	
  Future	
  Workplace 	
  www.futureworkplace.com	
  ©2015 Future Workplace www.futureworkplace.com | 30
ConnectWith Me
• Jeanne@futureworkplace.com
• Twitter:
– @jcmeister
• Forbes:
– forbes.com/sites/jeannemeister
• LinkedIn:
– linkedin.com/in/jeannemeister

Expert Summer Series: Future of work

  • 1.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 1
  • 2.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 2 Future ofWorkWebinar Jeanne Meister | July 22, 2015 jeanne@futureworkplace.com
  • 3.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 3 •  Best Selling Author Of Three Books; Latest Is “The 2020 Workplace: How Innovative Companies Attract, Develop & Keep Tomorrow’s Employees Today,” (Harper Collins, 13th printing) •  ATD (Association of Talent Development) 2014 Award For Distinguished Contribution To Workplace Learning •  Partner, Future Workplace & Founder 2020 Workplace Network •  For More Details On Programs, Events & Our 2020 Workplace Network •  Visit: www.futureworkplace.com MeetYour Facilitator: Jeanne Meister
  • 4.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 4 AGENDA Three Trends Three Case Studies New Skills for Future Workplace
  • 5.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 5 Poll Where Are You Listening To This Webinar? •  In  Your  Company  Office   •  In  Your  Home  Office   •  At  Your  Client  Office   •  In  a  Co-­‐  Working  Space   •  Other:  Train,  Car,  Coffee  Shop  
  • 6.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 6 Future of Work: •  1) Customization ofWork •  2) Personalization of Learning •  3) Gamification of the Workplace
  • 7.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 7 1) Customization ofWork:There’s An App forThat Today: –  53 Million Workers Are Contingent (35% of US workforce) Tomorrow: –  50% of US workforce
  • 8.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 8 1) CustomizedWorkforce Is Not Monolithic
  • 9.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 9 1) Millennials Drawn to CustomizedWork
  • 10.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 10 Training and Inculcation of Employees Challenged withTransient Workforce Match Opportunities ToWorkforce Needs CustomizedWorkforce
  • 11.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 11 2) LearnersWantTo Be In Control OfTheir Learning . Self-directed learning Learning directed by your employer 77.7% 22.3% Self-directed learning Learning directed by your employer84.2% 15.8% 2.7 hours per month14.4 hours per month Source:  DEGREED  2014  survey  of  200    working  adults   Which is more effective towards helping you be successful in your profession: How much time do you spend learning on your own vs. when directed by your employer:
  • 12.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 12 14% 17% 31% 14% 17% 4% 2% ORGANIZATION SIZE: Under 5,000 - 14% 5,000-10,000 - 17% 10,000-50,000 - 31% 50,000-100,000 - 14% Over 100,000 - 17% Don't know - 4% Cannot disclose - 2% 2) Companies Inspired By MOOC Design: Massive Open Online Courses RESEARCH OBJECTIVES: •  Explore current/potential usage of MOOCs in the workplace •  Probe benefits/barriers to MOOCS inside the organization •  Identify competency areas where curated MOOCs support other learning content METHODOLOGY: •  Online survey of 222 human resource, professionals •  Spring, 2015
  • 13.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 13 44% 31% 22% 0% 10% 20% 30% 40% Doing Both: Creating Internal MOOCs and Curating External MOOCs Creating MOOCs for Internal Use Only Curating External MOOCs Only Q2:  Is  your  organizaLon  leveraging  internal  or  external  MOOCs?   2)Creating&CuratingMOOCs-TopUse Cases
  • 14.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 14 Q5:  Thinking  about  the  next  12  months,  how  does  your  organizaLon  plan  to  leverage  MOOCs?   3% [VALUE] [VALUE] 13% 16% 16% 16% 29% 0% 5% 10% 15% 20% 25% 30% 35% For recruiting new hires For customer education As pre-work Curate MOOCs offerings Leadership development Content for technical courses For new hire orientation Expand learning offerings How Organizations Plan To Leverage MOOCs 57%PlantoUseMOOCsForLearning Recruitment&Customereducation
  • 15.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 15 Personalized Learning Use Cases •  Tenaris •  Drivers •  Target Audience •  Results •  McKinsey •  Drivers •  Target Audience •  Results
  • 16.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 16 MOOCs impact traditional learning libraries MOOCs impact tuition reimbursement budgets Enhance Learning Content Create A New & Improved Learning Experience MOOCs Enter Companies
  • 17.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 17 3) Gamification InWorkplace engage people motivate action promote learning solve problems Gamification uses game-based mechanics, aesthetics and game thinking to:
  • 18.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 18 Health care / Pharm a 13% Tech. 13% Manuf . 11% Insura nce 9% Pro. Servic es 8% What Industries Are Using Gamification? RESEARCH •  Future Workplace conducted a survey: Gamification in the Workplace: Engaging Employees and Customers METHODOLOGY •  257 C-Level executives completed the online survey ©2015 Future Workplace | www.futureworkplace.com INDUSTRIES
  • 19.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 19 Current & Projected Uses of Gamification 32% 29% 29% 27% 27% 27% TEAM-BUILDING SALES TRAINING ON-BOARDING HEALTH & WELLNESS CUSTOMER TRAINING LEADERSHIP DEV. 0% 20% 40% Currently Use 35% 30% 29% 19% 20% 17% ON-BOARDING LEADERSHIP DEV. TRAIN MANAGERS TEAM-BUILDING SOC. MEDIA TRAINING REINFORCE STRATEGY 0% 20% 40% Considering Using in Next 12 Months
  • 20.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 20 Develop for your audience – Bartle’s player types •  Source: Richard Bartle.
  • 21.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 21 EMC  COMMUNITY  FORUM   LOW   RETENTION   with  1000s  of   customers   who  didn’t   return  each   month   LOW   ENGAGEMENT   with   community   discussion   forums  &   ideaLon   Partner  &  Customer  Community  |  Customer  Examples   3) Gamify EMC…
  • 22.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 22 Designed  to   increase   engagement   and  elevate   experts   Status  Levels   ExperLse   Achievements   Contextual   Missions   Adding  Game  Mechanics  |  Customer  Examples   Gamify EMC…
  • 23.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 23 HowTo Get StartedWith Gamification •  Isolate Strategy •  Select Target Role •  Determine Purpose •  Identify Behaviors •  Define Success
  • 24.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 24 Companies start on gamification journey without understanding audience There are cultural differences in piloting gamification which need to be understood Gamification leads to higher engagement at work Gamification translates into behavioral changes and achievement of business goals Gamification in theWorkplace
  • 25.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 25 IfYou Knew Everything About Tomorrow,What WouldYou Do DifferentlyToday? •  Learning As Talent Differentiator •  New Skills •  Are Some HR Practices Obsolete Tomorrow?
  • 26.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 26 •  Top three employer attributes for Millennials: –  High Future Earnings –  Investment in training & career development –  Creative work environment • World’s Most Attractive Employers: Survey of >240K Millennials –  Investment in training twice as important as flexible work options • Top 10 Prospective Employees Seek Companies Who Invest InTheir Development 1.  Google   2.  PwC   3.  E&Y   4.  Goldman  Sachs   5.  K.P.M.G.   6.  Deloibe   7.  Apple   8.  Microsoe   9.  J.P.  Morgan   10.  P&G  
  • 27.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 27 What New Skills Are Needed InThis FutureWorkplace? •  Have An Iterative Mindset: Pilot, Experiment & RefineAgility •  Understand and use new technologies Digital Literacy •  Practice transparency in communication with team members Authentic Leadership
  • 28.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 28 Poll Which of the Following HR Practices Will Be Obsolete By 2020 Or Sooner? •  PTO   •  Annual  Performance  Review   •  Voice  Mail   •  Email   •  Other:  Please  Share  
  • 29.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 29 Join Us At LinkedIn for Next 2020Workplace Network Meeting! Email us to learn more: info@futureworkplace.com Hosted  by:   •  Pat  Wadors,  Senior  Vice  President,  Global  Talent,  LinkedIn   •  Kelly  Palmer,  Global  Leader  of  Learning,  LinkedIn   •  Brendan  Browne,  Vice  President  of  Global  Talent  AcquisiLon,  LinkedIn   November  9-­‐11,  2015   Future  of  the  Workplace:  InnovaCons  in  Sourcing  New  Talent,   Developing  Leaders,  and  CreaCng  a  Transparent  Workplace  
  • 30.
    ©2015  Future  Workplace  www.futureworkplace.com  ©2015 Future Workplace www.futureworkplace.com | 30 ConnectWith Me • Jeanne@futureworkplace.com • Twitter: – @jcmeister • Forbes: – forbes.com/sites/jeannemeister • LinkedIn: – linkedin.com/in/jeannemeister