Utrecht University
Freudenthal Institute (FI)
Faculty of Science
Dr. Nico Rutten
Prof.dr. Wouter van Joolingen
Augmented reality sandbox
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
inquiry
learning &
computer
simulations
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
inquiry
learning &
computer
simulations
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
inquiry
learning &
computer
simulations
motion
sensing &
augmented
reality
embodied
cognition
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
inquiry
learning &
computer
simulations
motion
sensing &
augmented
reality
embodied
cognition
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
teaching with computer simulations
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
less human
the way
we interact
with our
surroundings
more human
disciplines
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
“Simulations have gained
a place in the classroom
as robust additions to
the repertoire of teachers,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
either as an addition to
available traditional
teaching methods or
as a replacement of parts
of the curriculum.”
teaching & learning with computer simulations
reference: Rutten, N., van Joolingen, W. R., & van der Veen, J. T. (2012). The learning effects of
computer simulations in science education. Computers & Education, 58(1), 136-153.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
“The overall findings
suggest that simulations
can be as effective,
and in many ways
more effective,
than traditional […]
instructional practices
in promoting…
science content
knowledge,
developing process
skills,
and facilitating
conceptual change.”
teaching & learning with computer simulations
reference: Smetana, L. K., & Bell, R. L. (2012). Computer simulations to support science
instruction and learning: A critical review of the literature. International Journal of Science
Education, 34(9), 1337-1370.
“Computer simulations have
been shown to confer a
number of advantages over
traditional educational
practices:
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
They provide a perceptual
grounding for concepts that
might otherwise be too
abstract to readily
comprehend.”
teaching & learning with computer simulations
reference: Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete
and idealized simulations. Journal of the Learning Sciences, 14(1), 69-110.
“When laboratory experiences are integrated
with other metacognitive learning experiences
such as “predict–explain–observe”
demonstrations, etc. (White & Gunstone, 1992)
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and when they incorporate the manipulation of
ideas instead of simply materials and
procedures,
teaching & learning with laboratory experiments
reference: Hofstein, A., & Lunetta, V. N. (2004). The laboratory in science education: Foundations
for the twenty-first century. Science Education, 88(1), 28-54.
they can promote the learning of science.”
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
teaching with computer simulations
reference: de Jong, T., & van Joolingen, W. R. (1998). Scientific discovery learning with computer
simulations of conceptual domains. Review of Educational Research, 68(2), 179-201.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
less human
the way
we interact
with our
surroundings
more human
disciplines
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
“Traditionally, the various
branches of cognitive
science have viewed the
mind as an abstract
information processor,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
whose connections to the
outside world were of little
theoretical importance.”
mind = computer
reference: Wilson, M. (2002). Six views of embodied cognition. Psychonomic bulletin & review,
9(4), 625-636.
“So, despite the web of
causal relations between
organisms and
environments,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
we suppose the mind must
be in a separate place,
within some boundary that
sets it apart from the
world.”
mind = computer
reference: Hurley, S. L. (1998). Consciousness in action: Harvard University Press.
“Because cognition begins
with an input to the brain
and ends with an output
from the brain,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
cognitive science can limit
its investigations to
processes within the head,
without regard for the world
outside the organism.”
mind = computer
reference: Shapiro, L. (2010). Embodied cognition: Routledge.
“It is possible to study the
cognitive system as an
autonomous, bodiless, and
worldless system,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
whose function is to
transform input
representations into output
representations.”
mind = computer
reference: van Gelder, T. (1995). What might cognition be, if not computation? The Journal of
Philosophy, 92(7), 345-381.
“Embodied cognition […]
resists the idea that
cognition is solipsistic,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and so rejects the idea that
subjects are passive
receivers of stimulation.”
mind ≠ computer
reference: Shapiro, L. (2010). Embodied cognition: Routledge.
“There is a growing
commitment to the idea
that the mind must be
understood in the context
of its relationship to a
physical body that interacts
with the world.”
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
mind ≠ computer
reference: Wilson, M. (2002). Six views of embodied cognition. Psychonomic bulletin & review,
9(4), 625-636.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
less human
the way
we interact
with our
surroundings
more human
disciplines
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
“In contrast, the phenomenologists argue that the separation
between mind and matter, or between what Descartes called the
res cogitans and the res extensa,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
has no basis in reality.”
phenomenology
reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT
press.
“The kind of dealing which is closest to us is as we have shown,
not a bare perceptual cognition,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
but rather that kind of concern which manipulates things and
puts them to use.”
phenomenology
reference: Heidegger, M. (1962). Being and time: New York: Harper & Row.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
less human
the way
we interact
with our
surroundings
more human
disciplines
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
“This is not just the
innocuous and obvious
claim that we need a body
to reason;
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
rather, it is the striking
claim that the very
structure of reason itself
comes from the details of
our embodiment.”
embodied cognition
reference: Lakoff, G., & Johnson, M. (1999). Philosophy in the flesh: The embodied mind and its
challenge to western thought: Basic books.
“This is not just the
innocuous and obvious
claim that we need a body
to reason;
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
rather, it is the striking
claim that the very
structure of reason itself
comes from the details of
our embodiment.”
embodied cognition
reference: Glenberg, A. M., & Kaschak, M. P. (2002). Grounding language in action. Psychonomic
Bulletin & Review, 9, 558-565.
Close the drawer.
Close the drawer.
Open the drawer.
Open the drawer.
Boil the air.
Boil the air.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
in performing actions
that influence how
the brain responds
to the world…
“The emphasis on embodiment
is intended to draw attention to
the role an organism’s body plays…
while at the same time
influencing how the
world presents itself to
the brain.”
reference: Shapiro, L. (2010). Embodied cognition: Routledge.
embodied cognition
“When this embodied knowledge is added to data reduction
and to description in terms of mathematically posed laws,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
it conveys a deeper understanding of what the latter describe
and mean.”
deeper understanding
reference: Kleinhans, M., Bierkens, M., & Perk, M. (2010). HESS Opinions On the use of laboratory
experimentation:" Hydrologists, bring out shovels and garden hoses and hit the dirt". Hydrology
and Earth System Sciences, 14(2), 369-382.
deeper
under-
standing
“Proponents of embodied
cognition expect that many
bahaviors that might, given
their versatility, tempt one
to seek explanations in
terms of sophisticated
internal mechanisms,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
instead have explanations
that are in fact nearer to
the passive end of the
spectrum.”
mind ≠ computer
reference: Shapiro, L. (2010). Embodied cognition: Routledge.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
less human
the way
we interact
with our
surroundings
more human
disciplines
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
Computer science (tangible computing)
Psychology (embodied cognition)
Philosophy (phenomonology)
history of computer interaction
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
four past:
Electrical; Symbolic;
Textual; and Graphical
and two, he hopes, future:
Tangible and
Social computing; and
Embodied Interaction.”
“He divides that history
into six eras,
reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1),
91-130.
history of computer interaction
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
four past:
Electrical; Symbolic;
Textual; and Graphical
and two, he hopes, future:
Tangible and
Social computing; and
Embodied Interaction.”
“He divides that history
into six eras,
reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1),
91-130.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
“Tangible computing
is dedicated to…
re-considering the
nature and uses of
computation,
and the design of
computing devices,
so that we can bring
the computer more
fully into our world.”
tangible computing
reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1),
91-130.
“The tangible computing
work attempts to capitalize
on our physical skills
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and our familiarity with
real-world objects.”
tangible computing
reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT
press.
“The point, understood as a critique of current
computer interfaces, is that we in fact have
much more complicated ways of dealing with
information and information-carrying objects
than is allowed for in a typical computer set-up.”
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
current computer interfaces
reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1),
91-130.
“Not only is there not a
single point of interaction,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
there is not even a single
device that is the object of
interaction.”
current computer interfaces
reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT
press.
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
“Collaboration increases
the likelihood that
learners engage in
the type of talk
that supports learning,
such as…
asking and
answering of
questions,
reasoning
and conflict
resolution.”
collaboration
reference: van Joolingen, W. R., de Jong, T., Lazonder, A. W., Savelsbergh, E. R., & Manlove, S.
(2005). Co-Lab: Research and development of an online learning environment for collaborative
scientific discovery learning. Computers in Human Behavior, 21(4), 671-688.
“Research indicates a direct
relationship between
cooperative learning
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and the greater use of
higher level reasoning
strategies and critical
thinking skills.”
teaching with computer simulations
reference: Kewley, L. (1998). Peer collaboration versus teacher-directed instruction: How two
methodologies engage students in the learning process. Journal of Research in Childhood
Education, 13(1), 27-32.
“Collaboration with others
(including teacher and
peers) while interacting
with the technology helps
students to confront
ineffective problem-solving
strategies and
misconceptions,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and learn to clarify, defend,
elaborate upon and
evaluate ideas.”
teaching with computer simulations
reference: Smetana, L. K., & Bell, R. L. (2013). Which setting to choose: Comparison of whole-
class vs. small-group computer simulation use. Journal of Science Education and Technology,
23(4), 1-15.
“There is some indication
that students attribute a
great deal of authority to
the computer
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
and may develop
misconceptions by taking
animations and images of
abstract concepts tool
literally.”
interpretation of models
reference: Hennessy, S. (2006). Integrating technology into teaching and learning of school
science: A situated perspective on pedagogical issues in research. Studies in Science Education,
42(1), 1-48.
“Essentially the idea is to
set up appropriate, well-
conditioned, tight feedback
loops between sensing and
action,
10-1-2017
Augmented reality sandbox - Dr. Nico Rutten
with the external world as
the medium for the loop.”
feedback loops
reference: Brooks, R. A. (1999). Cambrian intelligence: The early history of the new AI (Vol. 1):
MIT press Cambridge, MA.

Augmented reality sandbox

  • 1.
    Utrecht University Freudenthal Institute(FI) Faculty of Science Dr. Nico Rutten Prof.dr. Wouter van Joolingen Augmented reality sandbox
  • 2.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten inquiry learning & computer simulations
  • 3.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten inquiry learning & computer simulations
  • 4.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten inquiry learning & computer simulations motion sensing & augmented reality embodied cognition
  • 5.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten inquiry learning & computer simulations motion sensing & augmented reality embodied cognition
  • 6.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten teaching with computer simulations
  • 7.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten less human the way we interact with our surroundings more human disciplines Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology)
  • 8.
    “Simulations have gained aplace in the classroom as robust additions to the repertoire of teachers, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten either as an addition to available traditional teaching methods or as a replacement of parts of the curriculum.” teaching & learning with computer simulations reference: Rutten, N., van Joolingen, W. R., & van der Veen, J. T. (2012). The learning effects of computer simulations in science education. Computers & Education, 58(1), 136-153.
  • 9.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten “The overall findings suggest that simulations can be as effective, and in many ways more effective, than traditional […] instructional practices in promoting… science content knowledge, developing process skills, and facilitating conceptual change.” teaching & learning with computer simulations reference: Smetana, L. K., & Bell, R. L. (2012). Computer simulations to support science instruction and learning: A critical review of the literature. International Journal of Science Education, 34(9), 1337-1370.
  • 10.
    “Computer simulations have beenshown to confer a number of advantages over traditional educational practices: 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten They provide a perceptual grounding for concepts that might otherwise be too abstract to readily comprehend.” teaching & learning with computer simulations reference: Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. Journal of the Learning Sciences, 14(1), 69-110.
  • 11.
    “When laboratory experiencesare integrated with other metacognitive learning experiences such as “predict–explain–observe” demonstrations, etc. (White & Gunstone, 1992) 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and when they incorporate the manipulation of ideas instead of simply materials and procedures, teaching & learning with laboratory experiments reference: Hofstein, A., & Lunetta, V. N. (2004). The laboratory in science education: Foundations for the twenty-first century. Science Education, 88(1), 28-54. they can promote the learning of science.”
  • 12.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten teaching with computer simulations reference: de Jong, T., & van Joolingen, W. R. (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68(2), 179-201.
  • 13.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten less human the way we interact with our surroundings more human disciplines Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology) Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology)
  • 14.
    “Traditionally, the various branchesof cognitive science have viewed the mind as an abstract information processor, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten whose connections to the outside world were of little theoretical importance.” mind = computer reference: Wilson, M. (2002). Six views of embodied cognition. Psychonomic bulletin & review, 9(4), 625-636.
  • 15.
    “So, despite theweb of causal relations between organisms and environments, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten we suppose the mind must be in a separate place, within some boundary that sets it apart from the world.” mind = computer reference: Hurley, S. L. (1998). Consciousness in action: Harvard University Press.
  • 16.
    “Because cognition begins withan input to the brain and ends with an output from the brain, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten cognitive science can limit its investigations to processes within the head, without regard for the world outside the organism.” mind = computer reference: Shapiro, L. (2010). Embodied cognition: Routledge.
  • 17.
    “It is possibleto study the cognitive system as an autonomous, bodiless, and worldless system, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten whose function is to transform input representations into output representations.” mind = computer reference: van Gelder, T. (1995). What might cognition be, if not computation? The Journal of Philosophy, 92(7), 345-381.
  • 18.
    “Embodied cognition […] resiststhe idea that cognition is solipsistic, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and so rejects the idea that subjects are passive receivers of stimulation.” mind ≠ computer reference: Shapiro, L. (2010). Embodied cognition: Routledge.
  • 19.
    “There is agrowing commitment to the idea that the mind must be understood in the context of its relationship to a physical body that interacts with the world.” 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten mind ≠ computer reference: Wilson, M. (2002). Six views of embodied cognition. Psychonomic bulletin & review, 9(4), 625-636.
  • 20.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten less human the way we interact with our surroundings more human disciplines Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology) Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology)
  • 21.
    “In contrast, thephenomenologists argue that the separation between mind and matter, or between what Descartes called the res cogitans and the res extensa, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten has no basis in reality.” phenomenology reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT press.
  • 22.
    “The kind ofdealing which is closest to us is as we have shown, not a bare perceptual cognition, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten but rather that kind of concern which manipulates things and puts them to use.” phenomenology reference: Heidegger, M. (1962). Being and time: New York: Harper & Row.
  • 23.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten less human the way we interact with our surroundings more human disciplines Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology) Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology)
  • 24.
    “This is notjust the innocuous and obvious claim that we need a body to reason; 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten rather, it is the striking claim that the very structure of reason itself comes from the details of our embodiment.” embodied cognition reference: Lakoff, G., & Johnson, M. (1999). Philosophy in the flesh: The embodied mind and its challenge to western thought: Basic books.
  • 25.
    “This is notjust the innocuous and obvious claim that we need a body to reason; 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten rather, it is the striking claim that the very structure of reason itself comes from the details of our embodiment.” embodied cognition reference: Glenberg, A. M., & Kaschak, M. P. (2002). Grounding language in action. Psychonomic Bulletin & Review, 9, 558-565. Close the drawer. Close the drawer. Open the drawer. Open the drawer. Boil the air. Boil the air.
  • 26.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten in performing actions that influence how the brain responds to the world… “The emphasis on embodiment is intended to draw attention to the role an organism’s body plays… while at the same time influencing how the world presents itself to the brain.” reference: Shapiro, L. (2010). Embodied cognition: Routledge. embodied cognition
  • 27.
    “When this embodiedknowledge is added to data reduction and to description in terms of mathematically posed laws, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten it conveys a deeper understanding of what the latter describe and mean.” deeper understanding reference: Kleinhans, M., Bierkens, M., & Perk, M. (2010). HESS Opinions On the use of laboratory experimentation:" Hydrologists, bring out shovels and garden hoses and hit the dirt". Hydrology and Earth System Sciences, 14(2), 369-382. deeper under- standing
  • 28.
    “Proponents of embodied cognitionexpect that many bahaviors that might, given their versatility, tempt one to seek explanations in terms of sophisticated internal mechanisms, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten instead have explanations that are in fact nearer to the passive end of the spectrum.” mind ≠ computer reference: Shapiro, L. (2010). Embodied cognition: Routledge.
  • 29.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten less human the way we interact with our surroundings more human disciplines Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology) Computer science (tangible computing) Psychology (embodied cognition) Philosophy (phenomonology)
  • 30.
    history of computerinteraction 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten four past: Electrical; Symbolic; Textual; and Graphical and two, he hopes, future: Tangible and Social computing; and Embodied Interaction.” “He divides that history into six eras, reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91-130.
  • 31.
    history of computerinteraction 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten four past: Electrical; Symbolic; Textual; and Graphical and two, he hopes, future: Tangible and Social computing; and Embodied Interaction.” “He divides that history into six eras, reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91-130.
  • 32.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten “Tangible computing is dedicated to… re-considering the nature and uses of computation, and the design of computing devices, so that we can bring the computer more fully into our world.” tangible computing reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91-130.
  • 33.
    “The tangible computing workattempts to capitalize on our physical skills 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and our familiarity with real-world objects.” tangible computing reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT press.
  • 34.
    “The point, understoodas a critique of current computer interfaces, is that we in fact have much more complicated ways of dealing with information and information-carrying objects than is allowed for in a typical computer set-up.” 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten current computer interfaces reference: Anderson, M. L. (2003). Embodied cognition: A field guide. Artificial intelligence, 149(1), 91-130.
  • 35.
    “Not only isthere not a single point of interaction, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten there is not even a single device that is the object of interaction.” current computer interfaces reference: Dourish, P. (2004). Where the action is: The foundations of embodied interaction: MIT press.
  • 36.
    10-1-2017 Augmented reality sandbox- Dr. Nico Rutten “Collaboration increases the likelihood that learners engage in the type of talk that supports learning, such as… asking and answering of questions, reasoning and conflict resolution.” collaboration reference: van Joolingen, W. R., de Jong, T., Lazonder, A. W., Savelsbergh, E. R., & Manlove, S. (2005). Co-Lab: Research and development of an online learning environment for collaborative scientific discovery learning. Computers in Human Behavior, 21(4), 671-688.
  • 37.
    “Research indicates adirect relationship between cooperative learning 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and the greater use of higher level reasoning strategies and critical thinking skills.” teaching with computer simulations reference: Kewley, L. (1998). Peer collaboration versus teacher-directed instruction: How two methodologies engage students in the learning process. Journal of Research in Childhood Education, 13(1), 27-32.
  • 38.
    “Collaboration with others (includingteacher and peers) while interacting with the technology helps students to confront ineffective problem-solving strategies and misconceptions, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and learn to clarify, defend, elaborate upon and evaluate ideas.” teaching with computer simulations reference: Smetana, L. K., & Bell, R. L. (2013). Which setting to choose: Comparison of whole- class vs. small-group computer simulation use. Journal of Science Education and Technology, 23(4), 1-15.
  • 39.
    “There is someindication that students attribute a great deal of authority to the computer 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten and may develop misconceptions by taking animations and images of abstract concepts tool literally.” interpretation of models reference: Hennessy, S. (2006). Integrating technology into teaching and learning of school science: A situated perspective on pedagogical issues in research. Studies in Science Education, 42(1), 1-48.
  • 40.
    “Essentially the ideais to set up appropriate, well- conditioned, tight feedback loops between sensing and action, 10-1-2017 Augmented reality sandbox - Dr. Nico Rutten with the external world as the medium for the loop.” feedback loops reference: Brooks, R. A. (1999). Cambrian intelligence: The early history of the new AI (Vol. 1): MIT press Cambridge, MA.