Slides from my keynote presentation at e-LEOT 2014.
More info about the conference: http://becunningandfulloftricks.com/2014/08/15/my-keynote-at-e-leot-2014-augmented-mind-the-evolution-of-learning-tools-from-language-to-immersive-reality/
Five emerging technology trends that bend, that is, that will substantially change how we do live, learn, work and play. Trends (as of 2/2014) are: Big Data, Augmented Reality, Semantic Web, xTreme BYOD, and Transmedia Storytelling.
Five emerging technology trends that bend, that is, that will substantially change how we do live, learn, work and play. Trends (as of 2/2014) are: Big Data, Augmented Reality, Semantic Web, xTreme BYOD, and Transmedia Storytelling.
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A keynote address by Dr. Cynthia Calongne or the International Conference on Media in Education (iCoME) 2023 on August 16, 2023, which appears August 17, 2023 by invitation of the College of Education at Wenzhou University, China. Many thanks to the Organizing Committee, Bert Kimura, and Curtis HO at TCC at the University of Hawai'i at Manoa. The session illustrates the Metaverse, how we teach and learn, and the transformation for online and campus education.
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The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
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Presentation at NonProfit Commons on Oct 26 2012.
http://nonprofitcommons.org/content/john-lester-invent-future-we-must-build-dreams-october-26th-nonprofit-commons-meeting
Google Presentation version: http://bit.ly/NPC-JL-2012
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
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Keynote on the cognitive demand of the multimodal media object of videogames. Presented at "DigiLitEY Training School 2016", in the Institute of Education, University of Minho. 7 june 2016.
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Augmented Mind- The evolution of learning tools from language to immersive reality.
1. 1st International Conference on e-Learning, e-
Education and Online Training
September 18–20, 2014
John Lester
Chief Learning Officer, ReactionGrid
about.me/pathfinder
Augmented Mind
The Evolution of Learning Tools from Language to Immersive Reality
4. A Story about Enhanced Reality
1) Discovering the Art of Enhanced Reality
2) The Promise and Peril of being Bound by our Biology
3) The Beauty of When Enhanced Reality Works
4) Horizons of Virtual and Augmented Reality
6. Chapter 1: The Art of Enhanced Reality
Enhanced = to raise to a higher degree
“Candlelight enhanced the beauty of the market.”
Reality = our mind perceiving and interacting with the world
sense + action
7. Chapter 1: The Art of Enhanced Reality
Enhanced Reality is the augmentation of our mind’s ability to communicate
and share knowledge through the complementary use of different tools.
These tools include media, language, the web, networked mobile devices, and
virtual / augmented / immersive reality.
The Art of Enhanced Reality is achieved when we successfully use tools that
leverage our biology's strengths while minding our biology’s weaknesses.
Eventually we succeed at combining the fascinating with the familiar to create
powerful learning experiences.
9. Chapter 2: Bound by our Biology
We are designed to thrive in a 3-dimensional environment that is full of life and
living organisms, seeking to learn through exploring while avoiding threats.
We are constantly looking for opportunities interact with people, and places
that are particularly interesting will kick our brain into high gear.
We are really good at metaphors because our brain is really good at filling in
the gaps, and we instinctively create tools that augment ourselves.
10. There's a reason why so many of us have desktops and
mobile devices that look like this.
15. Chapter 2: Bound by our Biology
Evolutionary Advantages and the story of The Tiger in the Grass
Moving from Partial Information to Cognitive Whole
From Pattern Recognition to Pattern Matching Misfires
Lost Opportunities caused by Using a New Tool like an Old Tool
16. We are constantly exposed to New Media
and we are constantly using it like Old Media
22. Chapter 2: Bound by our Biology
We instinctively recreate the familiar.
We do this because familiar feels safe.
The deepest learning does not happen when we feel completely safe
in a completely familiar environment.
The deepest learning happens when we are fascinated with and
challenged by our environment.
27. Chapter 3: When Enhanced Reality Works
When it all comes together, you’ll know.
Combine the Fascinating with the Familiar.
Great game developers do this a lot. Learn from their best work.
34. Unity - Jibe Platform
- ReactionGrid.com
- Multiuser environment that coexists with web-based content
- All content development using the Unity Editor
- Backend database for user info and behavior tracking
- Hosted or self-hosted
- Create highly interactive and malleable worlds
35. Unity3D - Jibe Platform
Example simulation built for community health studies.
A malleable urban environment for testing observational skills.
36. Unity3D - Jibe Platform
Storefronts can be changed on the fly.
A mix of physical world images with models and links to the web.
37. Unity3D - Jibe Platform
The city changes based on a student’s actions.
Graffiti expands if it is not removed.
38. Unity3D - Jibe Platform
Experience hunting for clues in a rich environment.
Piecing together partial information to form a whole story.
39. Wiglets and Simulating Life
- WigglePlanet.com
Autonomous, evolving, self-animated and self-motivated agents that can exist in both
completely virtual and augmented reality environments.
They exist at a wildly creative intersection of artificial life, art and gaming. You interact with
them directly through touch and gestures.
Imagine the learning possibilities - especially for children.
41. Graffiti General
www.graffitigeneral.com
Beautiful example of an urban art learning experience that combines
web content + music + 2d imagery + 3d immersion + user generated content
45. Chapter 4: Virtual and Augmented Reality
Think beyond sticking your phone on your face (e.g. Google Glass).
Think about both sight and sound.
Think about malleable places and mixed reality.
47. A Story about Enhanced Reality
1) Discovering the Art of Enhanced Reality
2) The Promise and Peril of being Bound by our Biology
3) The Beauty of When Enhanced Reality Works
4) Horizons of Virtual and Augmented Reality