Seeing the Library through the Terminator's Eyes: Augmented RealityRachel Vacek
Augmented reality is a location-aware technology that can help libraries widen access to resources and promote services to users in exciting and innovative ways. This emerging technology superimposes layers of computer-generated content such as 3d images, photos, and data over what you are looking at in real-time. This session will explain augmented reality and highlight potential uses and real world examples of how libraries are using this technology to promote, market, outreach, teach, and engage with users in new and exciting ways.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
For the Handheld Librarian conference Sarah Houghton-Jan did an AR overview and I spoke about the mobile web app I'm building for the 'Scan Jose' project, rolling out July 2011
Seeing the Library through the Terminator's Eyes: Augmented RealityRachel Vacek
Augmented reality is a location-aware technology that can help libraries widen access to resources and promote services to users in exciting and innovative ways. This emerging technology superimposes layers of computer-generated content such as 3d images, photos, and data over what you are looking at in real-time. This session will explain augmented reality and highlight potential uses and real world examples of how libraries are using this technology to promote, market, outreach, teach, and engage with users in new and exciting ways.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
For the Handheld Librarian conference Sarah Houghton-Jan did an AR overview and I spoke about the mobile web app I'm building for the 'Scan Jose' project, rolling out July 2011
Lecture given by Mark Billinghurst on May 21st 2015 as part of the Gibbon's Lecture series on Human Computer Interaction. See https://www.cs.auckland.ac.nz/gibbons_lectures/
On how computer interfaces have evolved from interaction to systems that understand users
Social Media Speaker Dawn Raquel Jensen presents on Augmented Reality overview as guest lecturer in St. George's, Grenada. Dawn (@dawnrjensen) is a social media and digital marketing trainer at Virtual Options Coaching & Training (@virtualoptions). For more information email Dawn at training@virtualoptions.net
The Reality of Augmented Reality: Are we there yet?Mark Billinghurst
3DUI 2015 Keynote talk given by Mark Billinghurst on March 24th 2015, as part of the 3DUI 2015 conference. The talk is a survery of Augmented Reality and Empathic Computing
2019 DH downunder 9 December 2019 talk:
Digital heritage, Virtual Heritage, Extended Reality (XR): what are they?
Can gaming, AR or MR provide insight to the past?
OR: Are they a waste of money, expensive new technology?
Could, for example, digital heritage pose a threat to culture? Ziauddin Sardar 1995: “Cyberspace is a giant step forward towards museumization of the world: where anything remotely different from Western culture will exist only in digital form.”
Digital Heritage highlights and challenges (interactive + immersive examples).
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
Slides put together for a workshop on AR in Education for the ULearn 2016 conference. Gives a good overview of how to use the EnvisageAR software for AR. Presentation created by Mark Billinghurst, October 2016.
Futurus specializes in developing virtual and augmented reality applications for organizations to use for marketing, product visualization, experiential events, and training purposes. The company has an extensive portfolio of clients in industries such as consumer packaged goods, hospitality, medical, real estate, and manufacturing. As leaders in the XR space, we feel it is our responsibility to guide our clients responsibly in finding a solution that meets their goals while creating a valuable experience for the end-user.
The metaverse is removing the physical barriers to connecting people from anywhere in the world by using augmented reality and virtual reality. Content creators bring to life the ideas and space for people to join. Brands have a unique opportunity to take the physical and bring it in the virtual to connect with their consumers on a personal and authentic level.
“Why” and “how” are two crucial questions to ask when evaluating if it is worth investing resources. The former is a reflective question brands must ask themselves and figure out the purpose and goals of creating an immersive experience. The answer to this will help determine if the experience will be valuable to the end-user. The latter is what Futurus and leaders in the XR industry come into solve. As subject matter experts, we use our experience to figure out what will be most successful in achieving our clients’ goals. From there, we can create a custom solution that can be deployed and shared with consumers. Key Takeaways
• How brands can leverage virtual and augmented reality to engage with consumers
• Considerations for what technology and platform is most appropriate for the proposed use case
• Options for leveraging various types of immersive content
Lecture given by Mark Billinghurst on May 21st 2015 as part of the Gibbon's Lecture series on Human Computer Interaction. See https://www.cs.auckland.ac.nz/gibbons_lectures/
On how computer interfaces have evolved from interaction to systems that understand users
Social Media Speaker Dawn Raquel Jensen presents on Augmented Reality overview as guest lecturer in St. George's, Grenada. Dawn (@dawnrjensen) is a social media and digital marketing trainer at Virtual Options Coaching & Training (@virtualoptions). For more information email Dawn at training@virtualoptions.net
The Reality of Augmented Reality: Are we there yet?Mark Billinghurst
3DUI 2015 Keynote talk given by Mark Billinghurst on March 24th 2015, as part of the 3DUI 2015 conference. The talk is a survery of Augmented Reality and Empathic Computing
2019 DH downunder 9 December 2019 talk:
Digital heritage, Virtual Heritage, Extended Reality (XR): what are they?
Can gaming, AR or MR provide insight to the past?
OR: Are they a waste of money, expensive new technology?
Could, for example, digital heritage pose a threat to culture? Ziauddin Sardar 1995: “Cyberspace is a giant step forward towards museumization of the world: where anything remotely different from Western culture will exist only in digital form.”
Digital Heritage highlights and challenges (interactive + immersive examples).
COMP 4010 Lecture 9 providing an overview of Augmented Reality Technology. Taught by Mark Billinghurst on October 8th 2019 at the University of South Australia.
Slides put together for a workshop on AR in Education for the ULearn 2016 conference. Gives a good overview of how to use the EnvisageAR software for AR. Presentation created by Mark Billinghurst, October 2016.
Futurus specializes in developing virtual and augmented reality applications for organizations to use for marketing, product visualization, experiential events, and training purposes. The company has an extensive portfolio of clients in industries such as consumer packaged goods, hospitality, medical, real estate, and manufacturing. As leaders in the XR space, we feel it is our responsibility to guide our clients responsibly in finding a solution that meets their goals while creating a valuable experience for the end-user.
The metaverse is removing the physical barriers to connecting people from anywhere in the world by using augmented reality and virtual reality. Content creators bring to life the ideas and space for people to join. Brands have a unique opportunity to take the physical and bring it in the virtual to connect with their consumers on a personal and authentic level.
“Why” and “how” are two crucial questions to ask when evaluating if it is worth investing resources. The former is a reflective question brands must ask themselves and figure out the purpose and goals of creating an immersive experience. The answer to this will help determine if the experience will be valuable to the end-user. The latter is what Futurus and leaders in the XR industry come into solve. As subject matter experts, we use our experience to figure out what will be most successful in achieving our clients’ goals. From there, we can create a custom solution that can be deployed and shared with consumers. Key Takeaways
• How brands can leverage virtual and augmented reality to engage with consumers
• Considerations for what technology and platform is most appropriate for the proposed use case
• Options for leveraging various types of immersive content
Constructing Immersive Metaverse Worlds and Building the Future of PlayAnkita Bisht
To set the standard for entertainment in the future, create immersive metaverse environments. Take players to unprecedented virtual worlds where boundaries disappear and creativity soars. You will be influencing the future of play as you develop immersive experiences that captivate audiences and revolutionize how people interact with media, one another, and entertainment.
Getting Started with Point Clouds Visualisation and AR/VRDavide Zordan
Slides from my session at the Global XR Conference. Nov 2022.
Abstract:
Augmented and Virtual Reality technologies allow advanced interactions in three-dimensional space by projecting digital content into users' field of view using dedicated opaque and see-through head-mounted displays.
At the Global XR Conference 2022, I will show what I have learned by building a software prototype combining AR and VR to transmit in real-time a three-dimensional video.
Point clouds were captured using a mobile depth camera and transmitted to a Virtual Reality device (Meta Quest 2) using a WebSocket server hosted on the Microsoft Azure platform.
Come along, there will be Unity demos, and we will have some fun looking at building a distributed system integrating holograms in a Virtual Reality experience.
Ми стоїмо на порозі нової ери - HTML5, якого так бояться Adobe та Microsoft.
Один код, що працює під всіма платформами. Один набір зображень під всі роздільні здатності екранів. Мобільний Web. Мрія розробника!
Проте чи завжди доречне використання HTML5? Коли, як і чому?
Як зберегти юзабіліті програми на високому рівні?
Цей огляд допоможе зробити вибір технології.
Порівняння підходів та спроба побудувати універсальний патерн побудови інтерфейсу програми - мета цієї презентації.
TRAINING AND EDUCATION IN THE
METAVERSE | PLANNING AND VISION
| WORKSHOPS | VIRTUAL
PRODUCTION | METAVERSE EVENTS |
MEANINGFUL INNOVATIONS |
METAVERSE PLAY2EARN | VIRTUAL
WORLDS & DIGITAL TWINS
Doing things differently or doing different things?Derek Moore
Almost 2 years of emergency remote teaching (ERT) have passed by and there’s the likelihood that we are all going to “return to normal”. Can we collectively engage in dialogue about the learning from the pandemic? In this session, I propose that we amplify, hospice and create (adapted from J Reich,) from what we’ve experienced. Lets find a way to stabilize an acceptance of circumstances that are beyond our control and identify practices (or different things) hat can aid and improve current digital education capacities. Presentation intended for #Heltasa21
Mliteracy - presentation for OE Global 2019Derek Moore
Getting books into the hands of children is vital if kids are to learn to read. But there are many significant challenges facing those who wish to build a nation of story-readers and story-tellers In South Africa. My presentation is about two ideas, social publishing and mliteracy. The presentation describes the challenges and opportunities associated with reading. It describes how we have been working in public libraries and among librarians in Gauteng and broadening uptake and ownership of innovative forms of reading among marginalized communities where reading needs are most acute. The presentation concludes with a description of a model to describe this approach and how it aligns with open.
mLibrarian badges are the third part of a three pronged initiative developed by Derek Moore and the Goethe-Institut for public librarians. The intention of the whole project is to improve public librarians capacity to access and read "open" reading materials, available in digital formats. The set of mlibrarian badges (osing the Open Badge format) were focused around implementation of a mliteracy campaign in a community library. These badges offer micro application opportunities for librarians and act as a digital form of acknowledgement to those who can put into practice what they learned.
Thanks to Lance Eton (USA) and Sandhya Gunness (Mauritius) (selected by OE4BW) for mentoring me.
Webinars offers academics and students a new way possibility for tutorials. In this presentation, I introduce the concept of a webinar, the rationale for using this technology. I suggests how a webinar they might be used in a higher ed context and then highlights 10 common "myths" about the different aspects of their use.
Subject matter experts usually have loads of course available to them. But before cthis content can be uploaded onto the LMS, a few issues three "course content consideration" issues require attention. This presentation introduces the viewer to copyright, file types and style.
When the term "Blended Learning" is used, the assumption is that there is a shared understanding. But like life in the 21st century, the term "Blended Learning" is subject to constant change. This presentation explores how an understanding of the concept depends on our focus. Our understanding of the term "Blended Learning " is conditioned by what is valued in a particular context and the rate of adoption of technology enabled learning.
Disruption is a common theme among many tech evangelists. "Futurists” are predicting that robots and artificial intelligence will result in job losses for employees within professions. I'm not an evangelist or a futurist, but I think we can take it as a given that "Robots" will reshape all professions, including those in the legal field.
In this presentation I've tried to explore how our conceptions of "lawyering" might be changed by the introduction of "robots" into the legal profession. Technology has a habit of both substituting and complementing. Automation will raise output, but it also leads to higher demand for workers who can uniquely supply tasks that machines cannot supply.
Take a look at the range of information technologies of law that are assisting with raising output. The presentation will also offer glimpses of what legal professions can uniquely supply and robots cannot.
RAT & Blended Learning - Blended Learning is NOT about the combination of media or technologies. The mixture of digital and analogue media won't necessarily improve learning. Neither will the combination of Wi-Fi, phones and apps substantially shift our teaching.
We need to shift our gaze from "shiny gadgets" and focus on how we can thoughtfully integrate our learning and teaching activities, whether they be in the classroom or online or both.
The RAT continuum is a useful way to start thinking about the blend. RAT is a framework to describe how ed tech is used. We either replace, amplify or transform our teaching and learning with tech. Often our tech use is focused our replacement. E-books instead of a textbook. An online quiz instead of a test. A video instead of a lecture. The delivery vehicle is different, but the form remains the same. Replacement tech might have novelty value, but it won’t change practices in a typical normal room.
To blend in a way that takes advantage of the affordances of tech, then we should be re-thinking how we want to use technology in the blended learning classroom. RAT is a good place to begin re-conceptualizing our un-examined assumptions about technology can be useful.
An Introduction to mLiteracy: reading in new ways in new timesDerek Moore
MLiteracy (or Mobile Literacy) is an ecosystem of projects and initiatives by a variety of stakeholders that promote, support & enable access to literature. This presentation is to introduce the idea to librarians
Enhancing and extending student learning with lecture captureDerek Moore
Lecture capture technology offers students a new way to access organized course content. In this talk, I introduce staff to the concept of lecture capture, the rationale for using this technology and a lecture capture platform (Panopto) which has been designed particularly for a higher education context and is easy to use for both academics and students.
If information stewards and custodians are to collect, create, appraise, preserve, store, use and access sophisticated, flexible, responsive and future- friendly content at scale, then they will have to think strategically about who's going to use the content, how and where they're going to consume it. COPE – Create Once, Publish Everywhere - is an acronym that describes how content should be conceived once and then disseminated through multiple conduits. The goal of COPE is to capture all content (text, media), context and metadata in a single manner, and then ensure that this content can be accessed and used across a range of publishing platforms.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Image from http://melissahow.wordpress.com/2010/07/11/ikea-takes-its-product-catalogue-mobile-with-augmented-reality-app/
(location)
Augmented Reality = Hollywood + Ordinary Reality
Unlike virtual reality, augmented reality does not create a simulation of reality. Instead, it takes a real
object or space as the foundation and incorporates technologies that add contextual data to deepen a person’s understanding of
the subject. For example, by superimposing imaging data from an MRI onto a patient’s body, augmented reality can help a surgeon
pinpoint a tumor that is to be removed. In this case, the technology used might include headgear worn by the surgeon
combined with a computer interface that maps data to the person lying on the operating table. In other cases, augmented reality
might add audio commentary, location data, historical context, or other forms of content that can make a user’s experience of a
thing or a place more meaningful.