For the Handheld Librarian conference Sarah Houghton-Jan did an AR overview and I spoke about the mobile web app I'm building for the 'Scan Jose' project, rolling out July 2011
Seeing the Library through the Terminator's Eyes: Augmented RealityRachel Vacek
Augmented reality is a location-aware technology that can help libraries widen access to resources and promote services to users in exciting and innovative ways. This emerging technology superimposes layers of computer-generated content such as 3d images, photos, and data over what you are looking at in real-time. This session will explain augmented reality and highlight potential uses and real world examples of how libraries are using this technology to promote, market, outreach, teach, and engage with users in new and exciting ways.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
This presentation was given to a live audience at the 2nd joint conference of the Visual Resources Association and the Art Libraries Society of North America, March 24th to March 28 th , 2011, and was the first half of a talk given with Heather Cleary during a session titled “Engaging New Technologies” Organized by Meghan Musolff, University of Michigan and moderated by Betha Whitlow, Washington University in St. Louis.
Seeing the Library through the Terminator's Eyes: Augmented RealityRachel Vacek
Augmented reality is a location-aware technology that can help libraries widen access to resources and promote services to users in exciting and innovative ways. This emerging technology superimposes layers of computer-generated content such as 3d images, photos, and data over what you are looking at in real-time. This session will explain augmented reality and highlight potential uses and real world examples of how libraries are using this technology to promote, market, outreach, teach, and engage with users in new and exciting ways.
An overview of current Augmented Reality (AR) technology and potential future applications in libraries. Researched and presented to 9410: Emerging Technologies in Fall 2012 at the University of Missouri School of Information Science and Learning Technologies (SISLT).
This presentation was given to a live audience at the 2nd joint conference of the Visual Resources Association and the Art Libraries Society of North America, March 24th to March 28 th , 2011, and was the first half of a talk given with Heather Cleary during a session titled “Engaging New Technologies” Organized by Meghan Musolff, University of Michigan and moderated by Betha Whitlow, Washington University in St. Louis.
Social Media Speaker Dawn Raquel Jensen presents on Augmented Reality overview as guest lecturer in St. George's, Grenada. Dawn (@dawnrjensen) is a social media and digital marketing trainer at Virtual Options Coaching & Training (@virtualoptions). For more information email Dawn at training@virtualoptions.net
On overview and survey of upcoming web browsing paradigms. How do VR, WebAssembly and spatial thinking affect how web pages are built? How should we be building the future? Even if we can't definitively answer these questions we can at least get some inspiration.
As presented at the March 2022 TechConfluence meetup.
Social Media Speaker Dawn Raquel Jensen presents on Augmented Reality overview as guest lecturer in St. George's, Grenada. Dawn (@dawnrjensen) is a social media and digital marketing trainer at Virtual Options Coaching & Training (@virtualoptions). For more information email Dawn at training@virtualoptions.net
On overview and survey of upcoming web browsing paradigms. How do VR, WebAssembly and spatial thinking affect how web pages are built? How should we be building the future? Even if we can't definitively answer these questions we can at least get some inspiration.
As presented at the March 2022 TechConfluence meetup.
Excelling in the User Experience Economy of Today and TomorrowUserZoom
User Experience is a fast-paced, dynamic, and multi-faceted field. How do you keep up on everything that’s important to your organization, let alone get ahead of the industry curve?
Dean Barker will look at the convergence of and predictions for emerging and likely trends in technology and the UX/Usability field. He’ll discuss what it means for User Experience professionals and the best focus for our careers in the near future.
Social media and mobile devices have combined to help create the always-with-us, always-on, always-connected campus. Not just student-to-student but, importantly, institution/faculty/staff-to-student as well as staff-to-staff. We need to look beyond the silo-ed, one-way web sites of the past towards more personal, two-way applications that take advantage of this sea change on campus. The ways in which our users will want to interact with us, the types of tasks they’ll want to complete, and the types of devices we’ll want to deliver to will just continue to proliferate.
Now is the time to reevaluate.
Using lessons learned at a large land-grant institution we’ll look at what the future friendly campus might look like, ways to plant the seed of that change and tips on how to accomplish it.
This presentation was given at the 2012 .eduGuru Summit on April 11, 2012.
An overview of strategies and processes we use in the V&A Digital Media department to deliver digital content services for our users.
Examples in this presentation are framed around four considerations:
- Re-useable digital assets
- User-centred development
- Evidence-based decision making
- Practical working methods
Presentation for Handheld Librarian 3 as an intro to augmented reality services including what's happening in the fields of advertising, marketing, retail, shipping, gaming, and the wealth of GIS information overlay currently available. Social issues are briefly covered as well.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
Presentation given at a workshop organized by Recreation Resources Services on Oct. 5, 2011. Discusses examples of mobile applications for cultural organizations, mobile initiative planning, and future directions. Presentation is adapted from prior presentation by my colleagues Tito Sierra and Jason Casden.
Why Recall Must Die - Capturing the Point of EmotionQuestionPro
Survey Analytics President Andrew Jeavons takes you through some recent findings in the world of psychology and challenges the market research status quo.
The assumption underpinning the standard market research operating procedure of directed recall is that we can reach into our experiences and retrieve complex information. But is that true?
Smartphones present an opportunity for capturing feedback at the Point of Emotion (POE), the point in time when a consumer is using a product, both through smartphone surveys and passive data collection.
Slides for my presentation at Code for America Summit 2014, where I speak about Chattanooga Public Library's 4th Floor, Open Chattanooga, and the library hosted data portal. Transcript available on Medium.
A Two Part Plan to Make Your Public Library a Local PublisherNate Hill
My ppt presentation for SXSW is a graphic representation of the ideas in this blog post. Between the two, you can probably figure out *exactly* what I'm going to say!
http://plablog.org/2012/02/a-two-part-plan-to-make-your-library-a-local-publisher.html
What a National Digital Library means for Public LibrariesNate Hill
My presentation from the 2011 DLF Forum in Baltimore. A little bit about DPLA, a little bit about the future of public libraries, a little bit about librarylab.org.
A bit about lessons learned from this mobile project, and a description of the usability testing I would like to do at some point. Storyboards, scenario prototypes, etc.
This presentation was for Internet Librarian 2012. The first half is about perception and the user interface, the second hal describes a struggle to design for both the browser and the searcher with a predetermined need.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.