This document discusses the possibilities of using augmented reality (AR) in libraries. It begins with definitions of AR as combining real and virtual elements in real-time, as coined by researchers in the 1990s. The history of AR from early prototypes in the 1960s-1990s is overviewed. Current AR applications like Wikitude, Layar, and Junaio are described. Suggested uses for libraries include using AR markers on books to provide additional multimedia content, connecting physical items to online databases, and implementing an interactive literary tour. Specific library AR projects are also mentioned.