The document provides examples of existing audio products for research purposes, including podcasts like The Archers and Lore, as well as soundscapes. It also includes notes on existing products like Monster Talks, Kermode and Mayo's Film Review, and The Reservoir Tapes. Bibliographic references are provided for the existing products.
Steve Roughley, an ex-serviceman devoted to his bagpipes, believes the spirit of James Reid haunts the workingmen's club where he practices. On his first day practicing there, Steve felt a shadow over him and heard another piper playing along, though he was alone. Research revealed James Reid was executed in 1746 for playing his bagpipes near York, deemed a weapon that inspired men to war. Steve is convinced the ghost of Reid joins him in their shared love of bagpipes.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The narrator and his father, who have always been close, take a holiday to a remote cottage in the woods by a lake, having been looking forward to it for over a year, though the father found the address from an odd man they had never met. Upon arriving at the desolate cottage with almost no furniture, the only notable item is a painting of a demon with the inscription "I am Raah Caliman." This sets the scene for strange events to unfold that will negatively impact the father and son's relationship, as the father begins to act differently in ways that terrify the son.
The document provides information and resources for an audio documentary project, including examples of existing audio products, analysis of those products, and suggested sound effects and music to include. It outlines a proposal for a documentary podcast titled "The Supernatural Podcast" that would discuss supernatural events. It includes a script for an episode about the "Roaming Wrath" story in York. Resources like YouTube are listed to find sound effects to add to the script.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
This document provides examples of existing audio programs and products that could be used for research and inspiration. It lists 6 audio dramas and documentaries, including links to listen. It instructs the reader to delete this slide when done. The next slides provide templates for analyzing existing products, generating initial ideas, experimenting with foley recording techniques, planning story elements, and proposing an audio project.
The audio story tells a ghost story about Humpty Dumpty. It uses sound effects like cracking eggs and screaming to support the story. Different voices are used for characters to distinguish them. While the sound effects help the story, the author feels they could have added more detail. More focus on the target audience also could have improved audience appeal. Overall, sound effects engage the listener but leaving some room for enhancement in future projects.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
Steve Roughley, an ex-serviceman devoted to his bagpipes, believes the spirit of James Reid haunts the workingmen's club where he practices. On his first day practicing there, Steve felt a shadow over him and heard another piper playing along, though he was alone. Research revealed James Reid was executed in 1746 for playing his bagpipes near York, deemed a weapon that inspired men to war. Steve is convinced the ghost of Reid joins him in their shared love of bagpipes.
The document summarizes feedback received on a podcast project. Three peers provided feedback: 1) Liked the unique idea but said the narrator's voice sounded robotic; 2) Liked that it was scary and engaging but said to exaggerate the reading more; 3) Liked the intro/outro and scary effects but said there were mistakes in the story reading. The creator agrees the story reading could be improved by finding a shorter story and using a more dramatic voice. The peers all highlighted different aspects they enjoyed, showing the project was mostly good but the story reading needed work.
The narrator and his father, who have always been close, take a holiday to a remote cottage in the woods by a lake, having been looking forward to it for over a year, though the father found the address from an odd man they had never met. Upon arriving at the desolate cottage with almost no furniture, the only notable item is a painting of a demon with the inscription "I am Raah Caliman." This sets the scene for strange events to unfold that will negatively impact the father and son's relationship, as the father begins to act differently in ways that terrify the son.
The document provides information and resources for an audio documentary project, including examples of existing audio products, analysis of those products, and suggested sound effects and music to include. It outlines a proposal for a documentary podcast titled "The Supernatural Podcast" that would discuss supernatural events. It includes a script for an episode about the "Roaming Wrath" story in York. Resources like YouTube are listed to find sound effects to add to the script.
This document provides guidance for creating an audio project using foley sounds and dialogue. It recommends examples of audio dramas and soundscapes to research for inspiration. The document then outlines plans for an original horror story project, including a draft script, list of needed sound effects and how they will be created, actors and recording locations. It discusses initial reactions to the project idea and experiments conducting foley recording. An evaluation section reflects on strengths and weaknesses of the research, planning, time management, technical and aural qualities, and audience appeal of the planned audio project.
This document provides examples of existing audio programs and products that could be used for research and inspiration. It lists 6 audio dramas and documentaries, including links to listen. It instructs the reader to delete this slide when done. The next slides provide templates for analyzing existing products, generating initial ideas, experimenting with foley recording techniques, planning story elements, and proposing an audio project.
The audio story tells a ghost story about Humpty Dumpty. It uses sound effects like cracking eggs and screaming to support the story. Different voices are used for characters to distinguish them. While the sound effects help the story, the author feels they could have added more detail. More focus on the target audience also could have improved audience appeal. Overall, sound effects engage the listener but leaving some room for enhancement in future projects.
- The document outlines initial ideas and research for an audio story project based on the local legend of the Edge of the River Ouse.
- The student has selected this legend as it provides opportunities to interpret a first-person narrative of a character seeing their past and present after performing the legend's ritual.
- Research into existing audio dramas informed plans to incorporate narration, voice actors for dialogue, and sound effects/music to set atmosphere and add tension.
- Next steps include further development of the narrative, audio production research, and recruiting cast/narrator.
The document summarizes initial research and planning for an audio story project about the Mothman cryptid. Key points include:
- Research into existing audio dramas found that added sound effects helped listeners feel more involved. This will be mimicked in the production.
- Narration format was selected due to lack of performers, but voices will be differentiated through narrator's voice acting.
- The story selected is about the Mothman, allowing attempts to include its noises and sounds.
- Further research is needed on acquiring and creating appropriate sound effects for actions like the Mothman moving and the narrator panicking.
The document provides research on existing podcasts and audio projects. It summarizes 3 podcasts/projects: The Adam22 Show, which focuses on interviews and music; Lets Read Podcast, which uses ambient noises; and Price of Fear, which uses sound effects and voice acting to immerse the listener. The document proposes creating a 5-8 minute horror story podcast incorporating researched techniques like ambient noise, sound effects, and engaging narration. It includes plans for scripting, recording, sound design, and evaluation.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
The document provides details on Aaron Acaster's process for evaluating and creating an audio podcast. It discusses his research on other music podcasts to understand typical elements and audiences. For planning, Aaron created mind maps with initial podcast ideas and more detailed plans. He researched podcast layouts, sounds, and target audiences. For production, Aaron aimed to appeal to a 13-30 year old male audience by including music genres he likes and conducting an interview. Peer feedback praised the professionalism and use of sound effects but noted the audio could be better balanced and levels consistent.
Luke Ross evaluated his production process for an FMP podcast. His research involved analyzing three existing BBC podcasts to inform aspects of his own podcast such as music, voiceovers, and sound effects. He created an audience profile targeting ages 15+ for a sci-fi themed podcast. For planning, Luke considered three initial podcast ideas and ultimately chose to do a sci-fi genre podcast. He created a script and pre-production plans. Luke felt his time management and planning were strengths, though he could have improved by giving himself more time. His podcast was similar to an existing one in its opening, music, and outro, but differed significantly in content, format, and production style. Luke felt his podcast was creative in
The document discusses research conducted on existing audio products and the Amityville horror story. Research found that narrative podcasts like Lore use one voice and background music/sounds to set an unsettling tone. Silent Night also uses one voice and forest sounds to unsettle listeners. The Archers is a scripted drama with multiple voices and effects to create atmosphere. Beach soundscapes rely only on ambient nature sounds to relax listeners. The Amityville horror story involves real events of a family harassed by demonic forces in their home over 28 days. True details are separated from possible hoaxes in the story.
The narrator hears their younger brother sleepwalking at night and follows him downstairs to the living room, where they find the brother sitting by the lit fire with his eyes closed, whispering strange phrases. Unnerved by their brother's behavior, the narrator is left with disturbing questions about how their young sibling started the fire on their own.
The document discusses three existing audio productions: The Archers radio drama and its use of realistic sound effects and acting; the audio drama Short Cuts and its unsettling sounds and poetic descriptions of the body; and a YouTube video of disturbing real 911 phone calls, though some calls seem staged.
The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
The document discusses a student's research, planning, time management, and peer feedback for a school project creating a music video. The student found inspiration from Minecraft music videos but faced challenges matching scenes to song lengths and limited swearing. Through planning the student organized production but could have improved with more detailed storyboards. Peer feedback noted issues with scene transitions and lighting that took away atmosphere.
The document provides initial plans and ideas for three music videos. The first idea is for the song "Water" by Jack Garratt and involves shots of the singer in the rain with the rain freezing and going upwards. The second idea is for "Monster" by Imagine Dragons and depicts a person being chased by inner demons. The third idea is for "Song 2" by Blur and mainly shows the band playing with bright colors and varying camera shots. Strengths and weaknesses of the ideas are discussed. The document then focuses on developing the idea for "Song 2" with details about the song, band, and a final idea that mirrors Blur's original video with coverage of punk style conventions and filming techniques. Potential
The document provides an evaluation of the author's work on an audio documentary project. Some key points:
- The author's research included mind maps to generate ideas and listening to 3 BBC podcasts to understand features to include. However, only listening to a few podcasts limited influence on the chosen genre.
- Planning involved detailing 3 initial ideas but potentially too much information had to be discarded.
- Time management was impacted by losing data but research took the most time due to lengthy podcasts.
- Feedback noted creepy context and sounds but could improve transitions between elements and address long pauses.
- The author agrees some transitions and re-recording audio for clarity could improve the work.
Here are some concept boards exploring the direction and visuals for the music video:
[CONCEPT BOARD 1]
- Shows a close up of the actress' face looking sad and lost in the forest
- Dark blue and green colors to set a moody tone
- Leaves and branches frame her face to represent being surrounded by nature
[CONCEPT BOARD 2]
- The actress is sitting alone on a rock overlooking a field at sunset
- Orange and pink colors from the setting sun
- Her silhouette is small in the frame to emphasize feeling isolated
[CONCEPT BOARD 3]
- The actress is standing in a field with her arms outstretched and her head back
- Bright yellow
The document provides ideas and planning for a music video for the song "ICU" by Phoebe Bridgers. It includes potential locations, costumes, lighting, and a breakdown of the song's structure with visual ideas for each section. Storyboards and shot lists are suggested for pre-visualization. The production will involve one location and one actress, with hopes to portray a journey of self-discovery after a breakup.
The document provides a summary and evaluation of an FMP project focused on a podcast. Strengths included research that provided inspiration, and experimentation that informed the final product. Weaknesses included repetition when summarizing researched podcasts. Planning helped structure schedules and brainstorm ideas. Time management allowed completion without stress. The podcast appealed to the target male audience and included requested elements. Audio quality could be improved by balancing voice volume. Peer feedback noted positive use of music but suggested varying film choices and fixing audio levels.
Bronte Parsons proposes an animation project titled "Day Of The Tusk" set in a dystopian future where humans have been enslaved and hybridized. The animation will follow a protagonist wandering the desert who joins rebels to raid a cargo ship. Over 19 weeks, Bronte will research inspirations, conduct audience research, experiment with animation software, write a script, storyboard, produce animations and sound, and create promotional materials for a screening. Evaluation will compare the project to professional works through written critiques and a production reflection.
This document outlines the pre-production planning for a radio documentary. It includes details such as:
- A script outline with timing for different segments including introductions, interviews, music breaks, outros.
- Potential interview questions to ask guests.
- Details on sound effects, music tracks and jingles to be used.
- Information on required equipment, locations for recording, and software for editing.
- Contingency planning for potential issues and solutions.
- Health and safety considerations.
- Release forms for interview subjects.
- A mood board and mock-up for a logo design.
The document is a story about a 4 year old girl playing with toys in a hallway while her parents are in another room. The lights suddenly go out and a strange figure appears at the end of the hallway, causing the girl to scream. When the parents come to check, everything appears normal again. However, the figure reappears and this time, when the parents check after another scream, the girl has disappeared.
1. Bronte Parsons proposes a documentary titled "The Yakuza" to be uploaded to YouTube. The 3-4 minute video will provide an overview of the Japanese organized crime syndicate known as the Yakuza through clips, images, and animated reenactments.
2. The target audience is men aged 16-24 who enjoy action and violence. English and Japanese speakers will be targeted. The documentary aims to inform and entertain viewers through its dramatic subject matter.
3. Parsons draws on skills learned in previous multimedia projects to produce, edit, and animate segments of the documentary using Adobe software. Feedback will be gathered to evaluate the final product against classmates' and professional work.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The story describes a ghost named the Dirty Duke, who is George Villiers, the first Duke of Buckingham. According to local lore, Villiers has been seen spying on and "manhandling" women in a pub called the Cock and Bottle. His laboratory was also located on the same site as the back of the pub. A ghostly figure resembling the Duke has been seen sitting by the fireplace. The story suggests this provides evidence that ghosts and spirits may really exist. The narrator invites listeners to tune in next week to learn more about ghosts in the area. Background music and sound effects like creaking doors are used to build tension and immerse listeners in the story.
The document provides examples of existing audio products including audio dramas, documentaries, and soundscapes that could be used for research or as inspiration. It then analyzes several of the examples, noting what elements worked well and could be improved. The examples will help inform the creation of an original horror-themed audio project.
The document summarizes initial research and planning for an audio story project about the Mothman cryptid. Key points include:
- Research into existing audio dramas found that added sound effects helped listeners feel more involved. This will be mimicked in the production.
- Narration format was selected due to lack of performers, but voices will be differentiated through narrator's voice acting.
- The story selected is about the Mothman, allowing attempts to include its noises and sounds.
- Further research is needed on acquiring and creating appropriate sound effects for actions like the Mothman moving and the narrator panicking.
The document provides research on existing podcasts and audio projects. It summarizes 3 podcasts/projects: The Adam22 Show, which focuses on interviews and music; Lets Read Podcast, which uses ambient noises; and Price of Fear, which uses sound effects and voice acting to immerse the listener. The document proposes creating a 5-8 minute horror story podcast incorporating researched techniques like ambient noise, sound effects, and engaging narration. It includes plans for scripting, recording, sound design, and evaluation.
The document provides examples of audio dramas and soundscapes that could be used for research on creating an audio project, as well as existing products like sports commentary, podcasts, films, and YouTuber videos that effectively use sound effects and music. It also includes bibliographic information for the film director James Cameron and ideas for generating initial concepts for an audio drama project.
The document provides details on Aaron Acaster's process for evaluating and creating an audio podcast. It discusses his research on other music podcasts to understand typical elements and audiences. For planning, Aaron created mind maps with initial podcast ideas and more detailed plans. He researched podcast layouts, sounds, and target audiences. For production, Aaron aimed to appeal to a 13-30 year old male audience by including music genres he likes and conducting an interview. Peer feedback praised the professionalism and use of sound effects but noted the audio could be better balanced and levels consistent.
Luke Ross evaluated his production process for an FMP podcast. His research involved analyzing three existing BBC podcasts to inform aspects of his own podcast such as music, voiceovers, and sound effects. He created an audience profile targeting ages 15+ for a sci-fi themed podcast. For planning, Luke considered three initial podcast ideas and ultimately chose to do a sci-fi genre podcast. He created a script and pre-production plans. Luke felt his time management and planning were strengths, though he could have improved by giving himself more time. His podcast was similar to an existing one in its opening, music, and outro, but differed significantly in content, format, and production style. Luke felt his podcast was creative in
The document discusses research conducted on existing audio products and the Amityville horror story. Research found that narrative podcasts like Lore use one voice and background music/sounds to set an unsettling tone. Silent Night also uses one voice and forest sounds to unsettle listeners. The Archers is a scripted drama with multiple voices and effects to create atmosphere. Beach soundscapes rely only on ambient nature sounds to relax listeners. The Amityville horror story involves real events of a family harassed by demonic forces in their home over 28 days. True details are separated from possible hoaxes in the story.
The narrator hears their younger brother sleepwalking at night and follows him downstairs to the living room, where they find the brother sitting by the lit fire with his eyes closed, whispering strange phrases. Unnerved by their brother's behavior, the narrator is left with disturbing questions about how their young sibling started the fire on their own.
The document discusses three existing audio productions: The Archers radio drama and its use of realistic sound effects and acting; the audio drama Short Cuts and its unsettling sounds and poetic descriptions of the body; and a YouTube video of disturbing real 911 phone calls, though some calls seem staged.
The planning and research stages helped structure the story and identify appropriate sound effects. However, some planned sound effects like creaky doors did not work out as expected, wasting production time. Time management could be improved with more planning to refine plot points and audio flow. Technical qualities like faded dialog made the audio flow well, but more details and context through dialog clips could have enhanced the story. While sound effects like rain and knives added to the mood, additional foley and music may have further set the scene. Overall, the evaluation identifies strengths in planning and aural qualities, but also areas for more planning, sound effect experimentation, and balancing story details with audio
The document discusses a student's research, planning, time management, and peer feedback for a school project creating a music video. The student found inspiration from Minecraft music videos but faced challenges matching scenes to song lengths and limited swearing. Through planning the student organized production but could have improved with more detailed storyboards. Peer feedback noted issues with scene transitions and lighting that took away atmosphere.
The document provides initial plans and ideas for three music videos. The first idea is for the song "Water" by Jack Garratt and involves shots of the singer in the rain with the rain freezing and going upwards. The second idea is for "Monster" by Imagine Dragons and depicts a person being chased by inner demons. The third idea is for "Song 2" by Blur and mainly shows the band playing with bright colors and varying camera shots. Strengths and weaknesses of the ideas are discussed. The document then focuses on developing the idea for "Song 2" with details about the song, band, and a final idea that mirrors Blur's original video with coverage of punk style conventions and filming techniques. Potential
The document provides an evaluation of the author's work on an audio documentary project. Some key points:
- The author's research included mind maps to generate ideas and listening to 3 BBC podcasts to understand features to include. However, only listening to a few podcasts limited influence on the chosen genre.
- Planning involved detailing 3 initial ideas but potentially too much information had to be discarded.
- Time management was impacted by losing data but research took the most time due to lengthy podcasts.
- Feedback noted creepy context and sounds but could improve transitions between elements and address long pauses.
- The author agrees some transitions and re-recording audio for clarity could improve the work.
Here are some concept boards exploring the direction and visuals for the music video:
[CONCEPT BOARD 1]
- Shows a close up of the actress' face looking sad and lost in the forest
- Dark blue and green colors to set a moody tone
- Leaves and branches frame her face to represent being surrounded by nature
[CONCEPT BOARD 2]
- The actress is sitting alone on a rock overlooking a field at sunset
- Orange and pink colors from the setting sun
- Her silhouette is small in the frame to emphasize feeling isolated
[CONCEPT BOARD 3]
- The actress is standing in a field with her arms outstretched and her head back
- Bright yellow
The document provides ideas and planning for a music video for the song "ICU" by Phoebe Bridgers. It includes potential locations, costumes, lighting, and a breakdown of the song's structure with visual ideas for each section. Storyboards and shot lists are suggested for pre-visualization. The production will involve one location and one actress, with hopes to portray a journey of self-discovery after a breakup.
The document provides a summary and evaluation of an FMP project focused on a podcast. Strengths included research that provided inspiration, and experimentation that informed the final product. Weaknesses included repetition when summarizing researched podcasts. Planning helped structure schedules and brainstorm ideas. Time management allowed completion without stress. The podcast appealed to the target male audience and included requested elements. Audio quality could be improved by balancing voice volume. Peer feedback noted positive use of music but suggested varying film choices and fixing audio levels.
Bronte Parsons proposes an animation project titled "Day Of The Tusk" set in a dystopian future where humans have been enslaved and hybridized. The animation will follow a protagonist wandering the desert who joins rebels to raid a cargo ship. Over 19 weeks, Bronte will research inspirations, conduct audience research, experiment with animation software, write a script, storyboard, produce animations and sound, and create promotional materials for a screening. Evaluation will compare the project to professional works through written critiques and a production reflection.
This document outlines the pre-production planning for a radio documentary. It includes details such as:
- A script outline with timing for different segments including introductions, interviews, music breaks, outros.
- Potential interview questions to ask guests.
- Details on sound effects, music tracks and jingles to be used.
- Information on required equipment, locations for recording, and software for editing.
- Contingency planning for potential issues and solutions.
- Health and safety considerations.
- Release forms for interview subjects.
- A mood board and mock-up for a logo design.
The document is a story about a 4 year old girl playing with toys in a hallway while her parents are in another room. The lights suddenly go out and a strange figure appears at the end of the hallway, causing the girl to scream. When the parents come to check, everything appears normal again. However, the figure reappears and this time, when the parents check after another scream, the girl has disappeared.
1. Bronte Parsons proposes a documentary titled "The Yakuza" to be uploaded to YouTube. The 3-4 minute video will provide an overview of the Japanese organized crime syndicate known as the Yakuza through clips, images, and animated reenactments.
2. The target audience is men aged 16-24 who enjoy action and violence. English and Japanese speakers will be targeted. The documentary aims to inform and entertain viewers through its dramatic subject matter.
3. Parsons draws on skills learned in previous multimedia projects to produce, edit, and animate segments of the documentary using Adobe software. Feedback will be gathered to evaluate the final product against classmates' and professional work.
The story describes a ghostly figure seen in a pub near York that resembles the Duke of Buckingham, George Villiers, who was known to mistreat women when alive and had an alchemical laboratory on the same site as the pub. Villiers has also been spotted spying on women and vanishing when chased by the landlord of the pub, seeming to support the theory that his spirit remains at the location.
The story describes a ghost named the Dirty Duke, who is George Villiers, the first Duke of Buckingham. According to local lore, Villiers has been seen spying on and "manhandling" women in a pub called the Cock and Bottle. His laboratory was also located on the same site as the back of the pub. A ghostly figure resembling the Duke has been seen sitting by the fireplace. The story suggests this provides evidence that ghosts and spirits may really exist. The narrator invites listeners to tune in next week to learn more about ghosts in the area. Background music and sound effects like creaking doors are used to build tension and immerse listeners in the story.
The document provides examples of existing audio products including audio dramas, documentaries, and soundscapes that could be used for research or as inspiration. It then analyzes several of the examples, noting what elements worked well and could be improved. The examples will help inform the creation of an original horror-themed audio project.
The document provides examples of audio programs and podcasts that could be used for research, including The Archers, Short Cuts, Lore, Doctor Who, and soundscape examples. It also gives descriptions and analyses of existing audio products like The Unwelcome and The Arrivals that discuss their tones, subjects, and uses of sound effects. Finally, it lists potential resources for an audio project such as iPhone, Anchor, and earphones.
The research provided a good understanding of different audio styles. Planning resulted in a ghost story the creator was happy with. Time management needs improvement for future projects. The technical quality of the audio worked well for the story. More creativity and detail could enhance the aural qualities. The plot twist ending likely appealed to the target audience.
Here is an evaluation of your audio drama project:
Research: You did thorough research into ghost stories and legends from the River Ouse area. This provided an authentic setting and ideas for your story.
Planning: You planned your story concept, script, characters and sound effects needs well in advance. Having a full script allowed for efficient production.
Time Management: From your daily reflections, it seems you managed your time effectively to record voice acting, foley and complete the project on schedule.
Technical Qualities: The audio quality of the voice recordings and foley sounds was good. Sound effects were used appropriately to set the scene and build tension. The overall mix balanced all elements well.
Aural Qualities
The document provides a review of existing audio products including horror podcast The Black Tapes, comedy podcast The Fellas, and ambient audio Atmospheric Worlds - Hogwarts Potions Class. It notes production elements like use of sound effects, microphones, and music to build tension or set the scene. The reviews indicate areas of strength in storytelling technique and areas for potential improvement for the author's own audio project.
The document provides a summary and analysis of several existing audio products that were researched, including a haunted house soundscape, an audio of making mince pies in a kitchen, and a Doctor Who audio drama. Key points made about each include descriptions of the sounds, music, and dialogue used; evaluations of what was effective and could be improved; and aspects the researcher aims to incorporate into their own audio project. The researcher indicates they want to create a similar immersive audio story without narration for their work by using sounds like footsteps, thunder, and creaking doors.
The document provides a review and analysis of four existing audio products: a haunted house soundscape, a podcast called "Short Cuts- Red", the radio program "The Archers", and the BBC series "Doctor Who". For each product, the reviewer discusses what elements worked well and could be improved. Some key findings include that the haunted house soundscape may have overused sound effects, while "Short Cuts- Red" effectively added layers like sound effects and music to enhance storytelling. "The Archers" and "Doctor Who" both used dialogue and sound design skillfully to immerse the listener. Overall, the reviewer examines techniques for audio storytelling across different formats.
The document discusses several existing paranormal and horror podcast products, summarizing key aspects that create suspense and immerse audiences such as use of satire, monotone narration, ominous music and sound effects, and strategic pauses. It also provides links to the podcasts for reference. The document serves to research existing techniques for an upcoming student podcast project.
Here are some reflections on your first day of production:
- Creating an opening jingle/theme is a great way to set the tone and mood for the audio drama from the very start. Choosing synth sounds was a wise choice as they can create unease without being too complex or distracting.
- Fading the jingle in gradually helps make the transition smoother and less jarring for listeners. This attention to detail will enhance the listening experience.
- Recording yourself reading the script aloud is a productive way to start identifying where sound effects will be needed to enhance the storytelling. Reading through once may not catch everything, so multiple read-throughs are useful.
- Taking time to experiment with different sound
The document provides an initial response and ideas for an audio story project. Key points include:
1) The student has researched ghost stories from York and settled on telling the story of "the stick man" from 35 Stonegate, finding it has audio-based elements that fit their goals.
2) Narration was considered but the student feels audio-only using sound effects best fits their skills and the horror genre.
3) The student outlines ideas for setting the scene with background sounds and telling the story from a different perspective.
4) Concerns are expressed about ensuring all sounds work together to clearly tell the story, but the student is excited to experiment with sound effects and tension-
The document provides an analysis of existing audio products and their use of sound effects to build atmosphere and suspense. It discusses Orson Welles' 1938 radio broadcast "War of the Worlds" and how it used subtle sounds like beeping and ticking to create a visceral experience. It also examines the BBC radio series "The Archers" and how it uses background noises to clearly set different scenes. Finally, it analyzes how Doctor Who uses the roar of a flamethrower mixed with a victim's screech to generate a disturbing atmosphere from just two sounds.
The document provides examples of existing audio programs and soundscapes that could be used for research and inspiration for an audio project. It includes links to audio dramas like The Archers and Doctor Who, as well as soundscape videos that use sounds to set a creepy atmosphere. The document instructs the user to delete the slide when done reviewing the examples.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document outlines a script for an audio drama that takes place in the small town of Newbury, where two students, Jack and Parker, investigate paranormal activity in the local graveyard and encounter a possessed skeleton guarding a mysterious artifact that is causing ghosts to appear; they work to capture the artifact while avoiding attacks from the possessed graveyard keeper in order to learn more about what is causing the supernatural events in their town.
The document provides examples of audio projects that could be used for research, including The Archers radio drama, Short Cuts documentary, Lore podcast, and Doctor Who and Soundscapes audio clips. It also includes instructions to delete the slide when done with the research.
Here are a few things you could improve on for future projects:
- Be more flexible with your initial plans and ideas. Don't be afraid to pivot if something isn't working.
- Do more research on storytelling techniques like building tension. Understanding how to craft an engaging narrative is important.
- Plan your production schedule better. Leave more time for editing and polishing versus coming up with new ideas last minute.
- Get feedback earlier from others. Sharing drafts of your script or sounds could help catch issues before the end.
Overall it's great you were willing to change course when needed. With some tweaks to your planning process, your next audio project will benefit. The most important thing is
The document provides details about the production process for an audio story project. Some key points:
- Research included a survey of the target audience to determine preferences for story elements.
- Planning involved creating a detailed mind map to outline all story aspects before writing scripts.
- Time management was good overall, but the project could not be fully completed due to time constraints.
- Peer feedback praised the atmosphere created by music, sound effects, and voice acting, but noted some recordings could be improved and accents were not fully convincing. The summarizer agreed improvements could be made in those areas for future projects.
The document discusses research on the KGB and producing an audio drama. It provides background on the KGB, noting it was a government security agency that also operated as spies, guards, and secret police. Loyalty was most important in the KGB. The protagonist in the author's story is a returning KGB agent who discovers dissent and double agents.
A survey on knowledge of the KGB showed over half knew it was officially a government agency, but less than half knew the extent of its global operations. Only a third understood the difference between legal and illegal spies.
Research on hosting platforms found iTunes and Audible may be best options. Research also provided insights into script formatting for audio dramas, noting
Ian Fleming was a critically acclaimed English author most famous for creating the James Bond series of spy novels. His experience working in British naval intelligence heavily influenced his portrayal of the James Bond character. Fleming ended chapters with cliffhangers or sexual tension to keep readers engaged.
Steven Spielberg is a famous American film director known for blockbuster films like Jaws, Jurassic Park, and Indiana Jones. He was influenced by growing up around WWII veterans and often depicts war and family themes. John Williams composed iconic scores for many of Spielberg's films. Spielberg's films like Jurassic Park sparked my interest in media as a child.
Nolan North is a renowned American voice actor known for roles in video games like
Benjamin Wincup proposes an audio drama project focused on sound design. He will create a spy thriller set in 1950s Moscow, drawing on research of real events and genres. The project will be an interrogation scene evaluating tension, uncertainty, and paranoia of the Cold War era. Benjamin will research spy novels, real spies, audio dramas, and the historical period. He will gather feedback through peer reviews and social media surveys to evaluate his work. The proposal includes a timeline with tasks for research, production, evaluation, and presentation of the final audio drama.
The document outlines a proposal for an audio drama spy thriller set in the late 1940s-early 1950s Soviet Union. The creator wants the project to be a passion project and culmination of their sound design work. Main influences are films and novels about deception and betrayal during the Cold War era. The goal is to entertain the audience through intrigue, surprise, and putting them in the emotions of the characters. The style will be a tonally dark drama created through detailed audio recording and editing to transport listeners to the time period through ambient sounds alone. A dark dramatic style is chosen to suit the spy thriller genre.
Benjamin Wincup proposes an audio drama project inspired by radio soaps of the early to mid-20th century. He will focus on sound design skills and create a spy thriller set during the Cold War in Moscow. Research will include reading spy novels and biographies, listening to audio dramas, and studying the history of the KGB. The audio drama will be evaluated through peer feedback questions and quantitative social media surveys. The project timeline spans 4 months of pre-production research, production experiments, draft feedback, and final evaluation.
The document provides information on existing products that could serve as inspiration or examples for a web series on World War 2 reenacting. It summarizes a promotional video for a WWII reenacting group called Frontkjemperne, a cycling tutorial on bunny hopping barriers, and a nature documentary called The Lookout. It also analyzes common cinematic techniques across the three videos and provides initial ideas for content and style for the web series, including interviewing reenactors and reviewing period equipment. An accompanying mood board, shot list, and call sheet are included to plan filming.
The document provides research on the topic of sound design in films. It begins with an overview of what the author knows and wants to learn about sound design and film technology. It then lists keywords and potential research questions. Several online video and text sources on the history and techniques of film sound design are summarized. The document concludes with selecting the topic of how sound impacts storytelling in films and refining the focus to the history of sound design in films, the evolution of sound technology, and the use of diegetic and non-diegetic sound as a plot device, using iconic sounds as examples. An essay plan is outlined.
This document outlines a research project on sound design in films. It discusses the history and technology of sound design, and provides examples of iconic film sounds. Key points include exploring the evolution of sound technology, examining iconic sounds like lightsabers and Godzilla's roar, and how diegetic and non-diegetic sounds are used as plot devices. The document develops an essay plan to analyze how sound impacts storytelling in films by describing the history of sound design, the development of sound technology, and using specific iconic sounds to demonstrate how sound functions as a narrative tool.
The document discusses the importance of sound design in storytelling through film, TV, and video games. It explains that sound design was coined in 1979 to describe innovative sound work that brought sound to the forefront of films. Historically, the first films did not have sound or music until 1915, and the first commercially successful film with sound was in 1927. Iconic sounds like lightsabers from Star Wars and Godzilla's roar are discussed in terms of their cultural significance and how they enhance the story and tone without visuals. The essay also differentiates between diegetic and non-diegetic sound and provides examples of how each can impact a story. In conclusion, sound design provides crucial context about characters, settings, and emotions
Sound design is an important part of storytelling in films, TV shows, and video games. It was coined in 1979 to describe innovative sound work that brought sound to the forefront of films rather than keeping it in the background. Early films had no sound until 1915, but by the 1930s "talkies" with recorded sound had become the predominant film medium. Iconic sounds like lightsabers from Star Wars and Godzilla's roar invoke nostalgia and emotion that impact viewers without them realizing. Diegetic sounds that come from within the story and non-diegetic sounds from outside both influence the narrative and how audiences experience the story.
Sound design is an important part of storytelling in films, TV shows, and video games. It was coined in 1979 to describe innovative sound work that brought sound to the forefront of films rather than keeping it in the background. Early films had no sound until 1915 when the first film with a live orchestra premiered, sparking the addition of sound to films. Iconic sounds like lightsabers from Star Wars and Godzilla's roar have become nostalgic due to the feelings and memories they evoke. Diegetic and non-diegetic sounds can impact stories by providing context about characters, settings, and advancing sub-plots.
The student received an unconditional offer from their second choice university and an offer from their top choice university. To receive an offer from their third choice university, the Futureworks program, they will need a merit-based offer.
This document contains research on existing web series and initial ideas for a new web series on World War 2 reenacting. It summarizes three existing web series videos that could provide inspiration: a promotional video for a WWII reenacting group aimed at recruitment, a cycling tutorial on bunny hopping barriers, and a nature documentary featuring still shots of the outdoors. It also analyzes common cinematic techniques across the three videos and provides initial ideas for interviews with reenactors or kit reviews comparing uniforms and weapons. A mood board and shot list are included to plan visual elements.
The document provides feedback and questions for critically reflecting on a web video production project. It prompts evaluation of how the production compares to expectations for the genre and research sources. It also asks about personal learning throughout the project, including new skills developed and areas for further improvement. Critiques of the video's content, technical quality, and achievement of goals are discussed. The need for better planning, especially of filming schedules, and use of production diaries is highlighted to improve future projects.
This document summarizes and analyzes three existing web series videos that could provide inspiration for a new web series on World War 2 reenacting. It discusses an promotional video for a WWII reenacting group called Frontkjemperne, a cycling tutorial video by Global Cycling Network on bunny hopping barriers, and a nature documentary style video called The Lookout. It also provides initial ideas for topics that could be covered in the new web series, including interviews with reenactors and reviews of different military kits from different countries. Mood boards and potential shot lists are included.
The document summarizes three weeks of work on a video project. In week 1, the author filmed footage at various locations using techniques like the rule of thirds but had audio issues due to wind. In week 2, they edited the raw footage in Premier Pro, adding an intro, timelapse, and subtitles. In week 3, the author made subtitles easier to read and re-rendered the video with additional editing.
The document provides a self-evaluation of the student's audio production project. It discusses several areas: idea generation where the student struggled but ultimately created an audio soundscape incorporating interviews; research which lacked effort and was not very relevant; planning challenges organizing interviews as people dropped out; time management issues where the student had less time than others; meeting the audience and client needs by representing disabilities and creating something unique that addresses mental health issues in young adults.
This document discusses how sound design impacts storytelling in films. It provides several YouTube links analyzing sound design in iconic movie scenes from films like Jurassic Park, with some scenes shown with and without music to demonstrate the effect. One link describes how the sound designer for Jurassic Park created the sounds. The document also lists a Stack Exchange question about films known for excellent sound design and includes an essay plan outline discussing how sound design can influence a story.
This document contains an UCAS application for a course in sound design or production. It includes the applicant's personal details, academic history with grades from GCSEs and college courses, and details on four university course choices related to sound design and games. The personal statement discusses the applicant's interest in sound production, current study of audio editing software, career goals in the game industry, and involvement in extracurricular activities.
This document outlines ideas for a mental health project including creating soundscapes and visuals representing different mental health issues like anxiety, depression, autism, and more. Some ideas are an audio piece with overlapping first-hand interviews about mental health experiences and accompanying flashing visuals. The soundscapes would capture what having various conditions feels like, for example, lots of distracting noises for ADHD or a fast heartbeat and panting for anxiety. Mood boards are also proposed to help represent each mental health topic.
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Comprehensive program for Agricultural Finance, the Automotive Sector, and Empowerment . We will define the full scope and provide a detailed two-week plan for identifying strategic partners in each area within Limpopo, including target areas.:
1. Agricultural : Supporting Primary and Secondary Agriculture
• Scope: Provide support solutions to enhance agricultural productivity and sustainability.
• Target Areas: Polokwane, Tzaneen, Thohoyandou, Makhado, and Giyani.
2. Automotive Sector: Partnerships with Mechanics and Panel Beater Shops
• Scope: Develop collaborations with automotive service providers to improve service quality and business operations.
• Target Areas: Polokwane, Lephalale, Mokopane, Phalaborwa, and Bela-Bela.
3. Empowerment : Focusing on Women Empowerment
• Scope: Provide business support support and training to women-owned businesses, promoting economic inclusion.
• Target Areas: Polokwane, Thohoyandou, Musina, Burgersfort, and Louis Trichardt.
We will also prioritize Industrial Economic Zone areas and their priorities.
Sign up on https://profilesmes.online/welcome/
To be eligible:
1. You must have a registered business and operate in Limpopo
2. Generate revenue
3. Sectors : Agriculture ( primary and secondary) and Automative
Women and Youth are encouraged to apply even if you don't fall in those sectors.
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2. Research- If you are unable to find your own examples, you can use the ones
below.
• The Archers (audio drama)
• https://www.bbc.co.uk/programmes/b006qpgr/episodes/player
• Short Cuts (documentary/factual)
• https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player
• Lore (documentary/factual)
• https://www.youtube.com/watch?v=Z3RGz7Q_qlI
• Doctor Who (audio drama)
• https://www.youtube.com/watch?v=ZA50biqUB-8
• Soundscapes
• https://www.youtube.com/watch?v=zIUTO4gx5Eg
• https://www.youtube.com/watch?v=9JVm2IZ3ChU
• https://www.youtube.com/watch?v=nc5YHodcXpM
DELETE THIS SLIDE WHEN DONE
3. Existing Products Research
• Monster Talks
– Snazzy intro music
– Intro with clips of people talking about the story
– No background music or sound effects to go with
story
– Podcast about mythical beasts like bigfoot
4. Existing Products Research
• Kermode and Mayo's Film Review
– Intro telling you what channel
– Bloopy music intro
– Comedic movie reviews with trailers of the movies
they talk about.
5. Existing Products Research
• The Reservoir Tapes
– Slow dramatic build up with music. The music is in
the background
– Audio drama
– Mostly talking
6. Bibliography
1. Blake Smith and Karen Stollznow. (2014). Monster
Talks. Available:
https://www.youtube.com/watch?v=Ry2M4Mywp6Q.
Last accessed 14th Dec 2018.
2. Mark Kermode and Simon Mayo. (2018). Kermode
and Mayo's Film Review. Available:
https://www.youtube.com/watch?v=ZEu8dR2vFDw.
Last accessed 14th Dec 2018.
3. Anon. (2017). The Reservoir Tapes Episode
15. Available:
https://www.bbc.co.uk/sounds/play/b09kx8b5. Last
accessed 14th Dec 2018.
8. Idea Generation/Initial Reaction
• My first thoughts for this project were
something about a podcast talking about
ghosts, similar to monster talks, but then I had
an idea of maybe someone is interviewing the
ghost himself instead of talking about him. It
slowly evolved into an American civil war
ghost after I wanted to make the ghost a
cowboy. A lot of the sounds will be single
action gunfire and I will make the ghost sound
spooky. I don’t know how, but I’ll figure it out.
9. Story
• My story will be a fictional tale about a
confederate soldier form Arkansas who was shot.
I want him to a sympathetic character who
doesn’t understand he’s a ghost, but the
interviewer is quite pressing and dismissive of his
feelings. The interviewer won’t care about
Josiah’s feelings and she’ll just want to know
more about the story. The interviewer will ask
how he died and he will cough and start his story
again. He’s stuck in a loop of telling his story.
11. Proposal
Working Title: The Damsel and the Gunman
Audience: Balanced and Type A Psychographics. Male 20-60, Middle Class.
My product would appeal to a balanced and Type A psychographic as it is about an old war that
happened. The main character would talk about how pointless war is so it appeals to a Type A
psychographic. This would appeal to 20-60 year old Middle Class males as most historians are
typically within that age range, gender and social status.
Project Concept (approx. 200 words)
The idea for my audio project is based on the podcast Monster Talks where they interviewed the
Christmas monster “Krampus.” I used to listen to the podcast when I was younger so when I
found that we were doing about ghost stories I instantly thought of the podcast. This put the
idea of maybe interviewing a ghost in my head and it evolved from there. At the time of
planning, I was really into cowboys (I still am) so I was thinking that I could make a cowboy ghost
who died in a gunfight. I then thought about the American civil war which could be a good topic.
So I thought that the interview could be asking about how the ghost died, but he doesn’t realise
it. The interviewer is dismissing any attempt the ghost makes to explain why it is cold. She finally
asks if that’s how he died, he was shot? The ghost starts coughing heavily and the process
repeats. He starts off by talking about where he was born and why he is where he is. He’ll explain
that he was a confederate soldier that was born in Arkansas. He’ll tell his name.
12. Sound Effects
Sound Effect Needed How I Will Create the Sound
Single fire musket shots Record flipflops hitting the ground
Wind Microphone outside
Ghostly reverb Reverse the audio, add a reverb and
reverse it again
13. Resource List
Resource Owned/Cost What sound effect will it be
used for?
Microphone Owned The voices of characters.
Computer Owned Audio editing, gun shots and the
bugle call.
Youtube Owned??? Gathering sound effects such as
the gunshots and bugle call.
Adobe Audition Owned Editing audio and making reverb.
14. Music
Band Name Track Name Link
Based on my research, the type of audio I’m doing doesn’t involve music.
16. Daily Reflection Day 1
• On Day 1 I actually reflected on my researched
products, mainly Monster Talks and did some
planning for the product in my head. I already
had an idea and a character so it was easy
enough for me to continue on Day 2.
17. Daily Reflection Day 2
• By Day 2 I had the idea for my story set and I
started writing my script. I got the idea of the
title from old west stories where gunslingers
and cowboys were called shootists and
gunmen so I thought ”The Damsel and the
Gunman” was a good title. It didn’t hurt that
the interviewer was a female. After writing
the script, I realised that I had loads of time
left so I ended up recording all of the dialogue,
complete with outtakes.
18. Daily Reflection Day 3
On Day 3, as I had recorded all my audio beforehand, all I did was edit it. I grabbed a few
audio clips from Youtube and the BBC SFX archive. I also experimented with audio effects to
get a ghostly voice. To do this, I took the clip, reversed the audio in Adobe Audition, added a
custom reverb to it and reversed it again. I don’t know exactly how it works, but it does so
I’m happy with that.
19. Daily Reflection Day 4
• That brings us to today. Day 4. Today I’ve
finished the audio editing by using the effect
once more and adding a fade off at the end. I
exported the project and now I’m writing this
daily reflection.
20. Sound Effects
Sound Effect Needed Link
American Civil War gunshots https://www.youtube.com/watch?v=OYgn
wKSKOqs
22. Research
I looked up a few podcasts, listened to them and noted them down. I
definitely could’ve done more research regarding appropriate sounds and
music to put in the background of my audio as I feel it is a little empty at
times. Upon listening to the podcasts my entire idea for my project sprung
into my mind. The idea came from listening to a specific episode of a podcast
called “Monster Talk” where the host interviewed a monster named Krampus.
Basically, had I not have listened to the podcast, I think my project would be
completely different. If I listened to something set in America (Like Welcome
to Night Vale) I feel that my project could’ve turned out differently again.
Mostly to do with the sound effects. It definitely would’ve been more
“yeehaw.” A “yeehaw” audio drama. “Yeehaw” being a wild west cowboy
style as this is the theme I was going for.
Whomst'd've'ly'yaint'nt'ed'ies's'y'es
23. Planning
My planning mostly involved my script. All I did to write the script was get
into the mindset of the character and I thought about his backstory. I looked
up what year the American civil war was as that was when my ghost character
died. I even planned when he was born so that it made sense of when he
joined the army and was shot. I wanted the interviewer to be female so that
the title made sense and so I made sure that I got a female voice. I planned
on “Josiah” being from the southern US so I figured out an accent that I could
do and ended up with Arkansas.
24. Time Management
I had to be really fast with my project as we only had a week to record and
edit it before we moved onto a different project. I wrote the script and
recorded the audio all in one day so that I had enough time to edit the audio
without rushing it. I did it all in order. Script, record, edit. If I had more time, I
could’ve made my own sounds, could’ve made the script longer and I could’ve
made it more mysterious. I probably could’ve recorded more takes and gotten
some better audio from both actors.
25. Technical Qualities
In the podcast Monster Talk, there are no special effects aside from the intro music. I,
however, have put a ghostly effect on the ghost’s voice so that we as listeners know
he’s a ghost. I also actually have sound effects outside of an intro. These include a
gunshot, a gust of wind and the intro which is volleys of musket fire and a cavalry
charge bugle call. I didn’t use any foley methods, but in future I could record some
drums and slow them down for gunshots and record a fan for the gusts of wind.
26. Aural Qualities
I think that my project sounds good, especially with the ghost sound effect. I’d never
used audition in such a way before so doing this was interesting for me. By reversing
the audio, adding a reverb and reversing it again, I managed to make an impressive
ghostly voice. The audio I downloaded has a slight static over the gunshots and bugle.
This isn’t a big deal as it is hardly noticeable. The voices in the recordings have a slight
echo to them due to the acoustics of the room I recorded the audio in. This could be
changed by recording in a room with soundproofing. The same can be said for the
shuffling of people. By recording in a soundproof room, you could reduce the amount
of sound travelling and echoing.
27. Audience Appeal
I feel as if my product appeals to my audience as it is a historical drama in a loose
sense. My primary audience of 20-60 year old middle class males will like it as that is
stereotypically the type of historical audience that would listen to something like that.
It appeals to Belongers and Socially Conscious Type A as it features a story about
human togetherness and unity. I feel as if I could probably add a few more lines about
his personal life. Perhaps a wife or family he left behind. One that he misses.
Editor's Notes
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
Go over as many slides as necessary. Research at least 3 products.
Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
Using Neil’s Toolbox, log all the resources you have used
Log your Thoughts and feelings for this project. Reference ideas for your concept and any aspects of construction. Consider mind maps, mood boards, lists, paragraphed text etc.
Provide a brief summary of the story/stories you have chosen
Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
The majority of sound effects must be made by you. If you have had to use existing effects, log them here
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows