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Audio
Benjamin Wincup
Research- If you are unable to find your own examples, you can use the ones
below.
• The Archers (audio drama)
• https://www.bbc.co.uk/programmes/b006qpgr/episodes/player
• Short Cuts (documentary/factual)
• https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player
• Lore (documentary/factual)
• https://www.youtube.com/watch?v=Z3RGz7Q_qlI
• Doctor Who (audio drama)
• https://www.youtube.com/watch?v=ZA50biqUB-8
• Soundscapes
• https://www.youtube.com/watch?v=zIUTO4gx5Eg
• https://www.youtube.com/watch?v=9JVm2IZ3ChU
• https://www.youtube.com/watch?v=nc5YHodcXpM
DELETE THIS SLIDE WHEN DONE
Existing Products Research
• Monster Talks
– Snazzy intro music
– Intro with clips of people talking about the story
– No background music or sound effects to go with
story
– Podcast about mythical beasts like bigfoot
Existing Products Research
• Kermode and Mayo's Film Review
– Intro telling you what channel
– Bloopy music intro
– Comedic movie reviews with trailers of the movies
they talk about.
Existing Products Research
• The Reservoir Tapes
– Slow dramatic build up with music. The music is in
the background
– Audio drama
– Mostly talking
Bibliography
1. Blake Smith and Karen Stollznow. (2014). Monster
Talks. Available:
https://www.youtube.com/watch?v=Ry2M4Mywp6Q.
Last accessed 14th Dec 2018.
2. Mark Kermode and Simon Mayo. (2018). Kermode
and Mayo's Film Review. Available:
https://www.youtube.com/watch?v=ZEu8dR2vFDw.
Last accessed 14th Dec 2018.
3. Anon. (2017). The Reservoir Tapes Episode
15. Available:
https://www.bbc.co.uk/sounds/play/b09kx8b5. Last
accessed 14th Dec 2018.
Planning
Idea Generation/Initial Reaction
• My first thoughts for this project were
something about a podcast talking about
ghosts, similar to monster talks, but then I had
an idea of maybe someone is interviewing the
ghost himself instead of talking about him. It
slowly evolved into an American civil war
ghost after I wanted to make the ghost a
cowboy. A lot of the sounds will be single
action gunfire and I will make the ghost sound
spooky. I don’t know how, but I’ll figure it out.
Story
• My story will be a fictional tale about a
confederate soldier form Arkansas who was shot.
I want him to a sympathetic character who
doesn’t understand he’s a ghost, but the
interviewer is quite pressing and dismissive of his
feelings. The interviewer won’t care about
Josiah’s feelings and she’ll just want to know
more about the story. The interviewer will ask
how he died and he will cough and start his story
again. He’s stuck in a loop of telling his story.
Script
Proposal
Working Title: The Damsel and the Gunman
Audience: Balanced and Type A Psychographics. Male 20-60, Middle Class.
My product would appeal to a balanced and Type A psychographic as it is about an old war that
happened. The main character would talk about how pointless war is so it appeals to a Type A
psychographic. This would appeal to 20-60 year old Middle Class males as most historians are
typically within that age range, gender and social status.
Project Concept (approx. 200 words)
The idea for my audio project is based on the podcast Monster Talks where they interviewed the
Christmas monster “Krampus.” I used to listen to the podcast when I was younger so when I
found that we were doing about ghost stories I instantly thought of the podcast. This put the
idea of maybe interviewing a ghost in my head and it evolved from there. At the time of
planning, I was really into cowboys (I still am) so I was thinking that I could make a cowboy ghost
who died in a gunfight. I then thought about the American civil war which could be a good topic.
So I thought that the interview could be asking about how the ghost died, but he doesn’t realise
it. The interviewer is dismissing any attempt the ghost makes to explain why it is cold. She finally
asks if that’s how he died, he was shot? The ghost starts coughing heavily and the process
repeats. He starts off by talking about where he was born and why he is where he is. He’ll explain
that he was a confederate soldier that was born in Arkansas. He’ll tell his name.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Single fire musket shots Record flipflops hitting the ground
Wind Microphone outside
Ghostly reverb Reverse the audio, add a reverb and
reverse it again
Resource List
Resource Owned/Cost What sound effect will it be
used for?
Microphone Owned The voices of characters.
Computer Owned Audio editing, gun shots and the
bugle call.
Youtube Owned??? Gathering sound effects such as
the gunshots and bugle call.
Adobe Audition Owned Editing audio and making reverb.
Music
Band Name Track Name Link
Based on my research, the type of audio I’m doing doesn’t involve music.
Production
Daily Reflection Day 1
• On Day 1 I actually reflected on my researched
products, mainly Monster Talks and did some
planning for the product in my head. I already
had an idea and a character so it was easy
enough for me to continue on Day 2.
Daily Reflection Day 2
• By Day 2 I had the idea for my story set and I
started writing my script. I got the idea of the
title from old west stories where gunslingers
and cowboys were called shootists and
gunmen so I thought ”The Damsel and the
Gunman” was a good title. It didn’t hurt that
the interviewer was a female. After writing
the script, I realised that I had loads of time
left so I ended up recording all of the dialogue,
complete with outtakes.
Daily Reflection Day 3
On Day 3, as I had recorded all my audio beforehand, all I did was edit it. I grabbed a few
audio clips from Youtube and the BBC SFX archive. I also experimented with audio effects to
get a ghostly voice. To do this, I took the clip, reversed the audio in Adobe Audition, added a
custom reverb to it and reversed it again. I don’t know exactly how it works, but it does so
I’m happy with that.
Daily Reflection Day 4
• That brings us to today. Day 4. Today I’ve
finished the audio editing by using the effect
once more and adding a fade off at the end. I
exported the project and now I’m writing this
daily reflection.
Sound Effects
Sound Effect Needed Link
American Civil War gunshots https://www.youtube.com/watch?v=OYgn
wKSKOqs
Evaluation
Research
I looked up a few podcasts, listened to them and noted them down. I
definitely could’ve done more research regarding appropriate sounds and
music to put in the background of my audio as I feel it is a little empty at
times. Upon listening to the podcasts my entire idea for my project sprung
into my mind. The idea came from listening to a specific episode of a podcast
called “Monster Talk” where the host interviewed a monster named Krampus.
Basically, had I not have listened to the podcast, I think my project would be
completely different. If I listened to something set in America (Like Welcome
to Night Vale) I feel that my project could’ve turned out differently again.
Mostly to do with the sound effects. It definitely would’ve been more
“yeehaw.” A “yeehaw” audio drama. “Yeehaw” being a wild west cowboy
style as this is the theme I was going for.
Whomst'd've'ly'yaint'nt'ed'ies's'y'es
Planning
My planning mostly involved my script. All I did to write the script was get
into the mindset of the character and I thought about his backstory. I looked
up what year the American civil war was as that was when my ghost character
died. I even planned when he was born so that it made sense of when he
joined the army and was shot. I wanted the interviewer to be female so that
the title made sense and so I made sure that I got a female voice. I planned
on “Josiah” being from the southern US so I figured out an accent that I could
do and ended up with Arkansas.
Time Management
I had to be really fast with my project as we only had a week to record and
edit it before we moved onto a different project. I wrote the script and
recorded the audio all in one day so that I had enough time to edit the audio
without rushing it. I did it all in order. Script, record, edit. If I had more time, I
could’ve made my own sounds, could’ve made the script longer and I could’ve
made it more mysterious. I probably could’ve recorded more takes and gotten
some better audio from both actors.
Technical Qualities
In the podcast Monster Talk, there are no special effects aside from the intro music. I,
however, have put a ghostly effect on the ghost’s voice so that we as listeners know
he’s a ghost. I also actually have sound effects outside of an intro. These include a
gunshot, a gust of wind and the intro which is volleys of musket fire and a cavalry
charge bugle call. I didn’t use any foley methods, but in future I could record some
drums and slow them down for gunshots and record a fan for the gusts of wind.
Aural Qualities
I think that my project sounds good, especially with the ghost sound effect. I’d never
used audition in such a way before so doing this was interesting for me. By reversing
the audio, adding a reverb and reversing it again, I managed to make an impressive
ghostly voice. The audio I downloaded has a slight static over the gunshots and bugle.
This isn’t a big deal as it is hardly noticeable. The voices in the recordings have a slight
echo to them due to the acoustics of the room I recorded the audio in. This could be
changed by recording in a room with soundproofing. The same can be said for the
shuffling of people. By recording in a soundproof room, you could reduce the amount
of sound travelling and echoing.
Audience Appeal
I feel as if my product appeals to my audience as it is a historical drama in a loose
sense. My primary audience of 20-60 year old middle class males will like it as that is
stereotypically the type of historical audience that would listen to something like that.
It appeals to Belongers and Socially Conscious Type A as it features a story about
human togetherness and unity. I feel as if I could probably add a few more lines about
his personal life. Perhaps a wife or family he left behind. One that he misses.

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Audio pro forma(1)

  • 2. Research- If you are unable to find your own examples, you can use the ones below. • The Archers (audio drama) • https://www.bbc.co.uk/programmes/b006qpgr/episodes/player • Short Cuts (documentary/factual) • https://www.bbc.co.uk/programmes/b01mk3f8/episodes/player • Lore (documentary/factual) • https://www.youtube.com/watch?v=Z3RGz7Q_qlI • Doctor Who (audio drama) • https://www.youtube.com/watch?v=ZA50biqUB-8 • Soundscapes • https://www.youtube.com/watch?v=zIUTO4gx5Eg • https://www.youtube.com/watch?v=9JVm2IZ3ChU • https://www.youtube.com/watch?v=nc5YHodcXpM DELETE THIS SLIDE WHEN DONE
  • 3. Existing Products Research • Monster Talks – Snazzy intro music – Intro with clips of people talking about the story – No background music or sound effects to go with story – Podcast about mythical beasts like bigfoot
  • 4. Existing Products Research • Kermode and Mayo's Film Review – Intro telling you what channel – Bloopy music intro – Comedic movie reviews with trailers of the movies they talk about.
  • 5. Existing Products Research • The Reservoir Tapes – Slow dramatic build up with music. The music is in the background – Audio drama – Mostly talking
  • 6. Bibliography 1. Blake Smith and Karen Stollznow. (2014). Monster Talks. Available: https://www.youtube.com/watch?v=Ry2M4Mywp6Q. Last accessed 14th Dec 2018. 2. Mark Kermode and Simon Mayo. (2018). Kermode and Mayo's Film Review. Available: https://www.youtube.com/watch?v=ZEu8dR2vFDw. Last accessed 14th Dec 2018. 3. Anon. (2017). The Reservoir Tapes Episode 15. Available: https://www.bbc.co.uk/sounds/play/b09kx8b5. Last accessed 14th Dec 2018.
  • 8. Idea Generation/Initial Reaction • My first thoughts for this project were something about a podcast talking about ghosts, similar to monster talks, but then I had an idea of maybe someone is interviewing the ghost himself instead of talking about him. It slowly evolved into an American civil war ghost after I wanted to make the ghost a cowboy. A lot of the sounds will be single action gunfire and I will make the ghost sound spooky. I don’t know how, but I’ll figure it out.
  • 9. Story • My story will be a fictional tale about a confederate soldier form Arkansas who was shot. I want him to a sympathetic character who doesn’t understand he’s a ghost, but the interviewer is quite pressing and dismissive of his feelings. The interviewer won’t care about Josiah’s feelings and she’ll just want to know more about the story. The interviewer will ask how he died and he will cough and start his story again. He’s stuck in a loop of telling his story.
  • 11. Proposal Working Title: The Damsel and the Gunman Audience: Balanced and Type A Psychographics. Male 20-60, Middle Class. My product would appeal to a balanced and Type A psychographic as it is about an old war that happened. The main character would talk about how pointless war is so it appeals to a Type A psychographic. This would appeal to 20-60 year old Middle Class males as most historians are typically within that age range, gender and social status. Project Concept (approx. 200 words) The idea for my audio project is based on the podcast Monster Talks where they interviewed the Christmas monster “Krampus.” I used to listen to the podcast when I was younger so when I found that we were doing about ghost stories I instantly thought of the podcast. This put the idea of maybe interviewing a ghost in my head and it evolved from there. At the time of planning, I was really into cowboys (I still am) so I was thinking that I could make a cowboy ghost who died in a gunfight. I then thought about the American civil war which could be a good topic. So I thought that the interview could be asking about how the ghost died, but he doesn’t realise it. The interviewer is dismissing any attempt the ghost makes to explain why it is cold. She finally asks if that’s how he died, he was shot? The ghost starts coughing heavily and the process repeats. He starts off by talking about where he was born and why he is where he is. He’ll explain that he was a confederate soldier that was born in Arkansas. He’ll tell his name.
  • 12. Sound Effects Sound Effect Needed How I Will Create the Sound Single fire musket shots Record flipflops hitting the ground Wind Microphone outside Ghostly reverb Reverse the audio, add a reverb and reverse it again
  • 13. Resource List Resource Owned/Cost What sound effect will it be used for? Microphone Owned The voices of characters. Computer Owned Audio editing, gun shots and the bugle call. Youtube Owned??? Gathering sound effects such as the gunshots and bugle call. Adobe Audition Owned Editing audio and making reverb.
  • 14. Music Band Name Track Name Link Based on my research, the type of audio I’m doing doesn’t involve music.
  • 16. Daily Reflection Day 1 • On Day 1 I actually reflected on my researched products, mainly Monster Talks and did some planning for the product in my head. I already had an idea and a character so it was easy enough for me to continue on Day 2.
  • 17. Daily Reflection Day 2 • By Day 2 I had the idea for my story set and I started writing my script. I got the idea of the title from old west stories where gunslingers and cowboys were called shootists and gunmen so I thought ”The Damsel and the Gunman” was a good title. It didn’t hurt that the interviewer was a female. After writing the script, I realised that I had loads of time left so I ended up recording all of the dialogue, complete with outtakes.
  • 18. Daily Reflection Day 3 On Day 3, as I had recorded all my audio beforehand, all I did was edit it. I grabbed a few audio clips from Youtube and the BBC SFX archive. I also experimented with audio effects to get a ghostly voice. To do this, I took the clip, reversed the audio in Adobe Audition, added a custom reverb to it and reversed it again. I don’t know exactly how it works, but it does so I’m happy with that.
  • 19. Daily Reflection Day 4 • That brings us to today. Day 4. Today I’ve finished the audio editing by using the effect once more and adding a fade off at the end. I exported the project and now I’m writing this daily reflection.
  • 20. Sound Effects Sound Effect Needed Link American Civil War gunshots https://www.youtube.com/watch?v=OYgn wKSKOqs
  • 22. Research I looked up a few podcasts, listened to them and noted them down. I definitely could’ve done more research regarding appropriate sounds and music to put in the background of my audio as I feel it is a little empty at times. Upon listening to the podcasts my entire idea for my project sprung into my mind. The idea came from listening to a specific episode of a podcast called “Monster Talk” where the host interviewed a monster named Krampus. Basically, had I not have listened to the podcast, I think my project would be completely different. If I listened to something set in America (Like Welcome to Night Vale) I feel that my project could’ve turned out differently again. Mostly to do with the sound effects. It definitely would’ve been more “yeehaw.” A “yeehaw” audio drama. “Yeehaw” being a wild west cowboy style as this is the theme I was going for. Whomst'd've'ly'yaint'nt'ed'ies's'y'es
  • 23. Planning My planning mostly involved my script. All I did to write the script was get into the mindset of the character and I thought about his backstory. I looked up what year the American civil war was as that was when my ghost character died. I even planned when he was born so that it made sense of when he joined the army and was shot. I wanted the interviewer to be female so that the title made sense and so I made sure that I got a female voice. I planned on “Josiah” being from the southern US so I figured out an accent that I could do and ended up with Arkansas.
  • 24. Time Management I had to be really fast with my project as we only had a week to record and edit it before we moved onto a different project. I wrote the script and recorded the audio all in one day so that I had enough time to edit the audio without rushing it. I did it all in order. Script, record, edit. If I had more time, I could’ve made my own sounds, could’ve made the script longer and I could’ve made it more mysterious. I probably could’ve recorded more takes and gotten some better audio from both actors.
  • 25. Technical Qualities In the podcast Monster Talk, there are no special effects aside from the intro music. I, however, have put a ghostly effect on the ghost’s voice so that we as listeners know he’s a ghost. I also actually have sound effects outside of an intro. These include a gunshot, a gust of wind and the intro which is volleys of musket fire and a cavalry charge bugle call. I didn’t use any foley methods, but in future I could record some drums and slow them down for gunshots and record a fan for the gusts of wind.
  • 26. Aural Qualities I think that my project sounds good, especially with the ghost sound effect. I’d never used audition in such a way before so doing this was interesting for me. By reversing the audio, adding a reverb and reversing it again, I managed to make an impressive ghostly voice. The audio I downloaded has a slight static over the gunshots and bugle. This isn’t a big deal as it is hardly noticeable. The voices in the recordings have a slight echo to them due to the acoustics of the room I recorded the audio in. This could be changed by recording in a room with soundproofing. The same can be said for the shuffling of people. By recording in a soundproof room, you could reduce the amount of sound travelling and echoing.
  • 27. Audience Appeal I feel as if my product appeals to my audience as it is a historical drama in a loose sense. My primary audience of 20-60 year old middle class males will like it as that is stereotypically the type of historical audience that would listen to something like that. It appeals to Belongers and Socially Conscious Type A as it features a story about human togetherness and unity. I feel as if I could probably add a few more lines about his personal life. Perhaps a wife or family he left behind. One that he misses.

Editor's Notes

  1. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel
  2. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
  3. Go over as many slides as necessary. Research at least 3 products. Discuss the use of sound effects, music and performance. How have the producers suggested a location/time period and created a tone/feel. Reference audience appeal.
  4. Using Neil’s Toolbox, log all the resources you have used
  5. Log your Thoughts and feelings for this project. Reference ideas for your concept and any aspects of construction. Consider mind maps, mood boards, lists, paragraphed text etc.
  6. Provide a brief summary of the story/stories you have chosen
  7. Write out dialogue/sound effects/list of events as a script, detailing what will happen in chronological order
  8. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  9. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  10. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  11. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  12. Log your thoughts and feeling related to what you have produced. Discuss methods and tools you have used. Reference everything you have done today. Use screenshots
  13. The majority of sound effects must be made by you. If you have had to use existing effects, log them here
  14. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  15. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  16. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  17. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and techniques have you used? How did you create your effects? How did you record your audio? Did you use any foley methods?
  18. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  19. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows