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Hypodermic Needle Model
             (Magic Bullet Theory)

Uses and Gratifications Model
Hypodermic Needle Model
(Magic Bullet Theory)
 The hypodermic needle model is the theory that
  the mass media could influence a large group of
  people directly by ‘injecting’ them with
  appropriate messages designed to trigger a
  response.
 Both images used to express this theory (a bullet
  and a needle) suggest a powerful and direct flow
  of information from the sender to the receiver.
  The bullet theory graphically suggests that the
  message is a bullet, fired from the "media gun"
  into the viewer's "head".
 In the 1940’s and 50’s factors such as the rise and
  popularization of radio and television, also
  advertising and propaganda contributed to those
  two decades being perceived as a powerful
  influence on behaviour change.
 With similarly emotive imagery the hypodermic needle
 model suggests that media messages are injected straight
 into a passive audience which is immediately
 influenced by the message. They express the view that the
 media is a dangerous means of communicating an idea
 because the receiver or audience is powerless to resist
 the impact of the message. There is no escape from the
 effect of the message in these models. The population is
 seen as a sitting duck. People end up thinking what they
 are told because there is no other source of information.
 This theory was tested on 30th
  October 1938 when a radio
  broadcast of ‘War of the Worlds’
  was interrupted with a "news
  bulletin“ claiming that
  Earth, specifically New Jersey, was
  being invaded by aliens.
 It became known as the "Panic
  Broadcast" and changed broadcast
  history, social psychology, civil
  defence and set a standard for
  provocative entertainment.
  Approximately 12 million people in
  the United States heard the
  broadcast and about one million of
  those actually believed that a
  serious alien invasion was
  underway. There was a wave of
  mass as the nation was in a state of
  chaos, and this broadcast was the
  cause of it.
Uses and Gratifications Model

  This theory contradicts the Hypodermic Needle theory
   and focuses on how the media can be used by the
   population and not the other way around.
  There are several needs and gratification for people
   they are categorized into five categories:

                                  •Cognitive Needs
                                  •Affective Needs
                                  •Personal Integrative Needs
                                  •Social Integrative Needs
                                  •Tension Free Needs
Cognitive Needs
 People use the media for acquiring knowledge and
 information. Some people will watch quiz shows or
 news programmes on T.V. to gain knowledge and
 information while others will turn to the internet and
 search engines.
Affective Needs
 This need is in
  order to satisfy
  peoples emotional
  needs. For example
  if you are sad you
  would watch or
  read something
  that would make
  you cry. Or if you
  were happy you
  would look for
  something to make
  you laugh.
Personal Integrative Needs
 This is a self-esteem need. People would use the media to
  reassure their status and gain credibility. They would assure
  themselves that they have a status in society for e.g. people
  get to improve their status by watching media
  advertisements for jewellery and furniture and buy
  products, so the people change their life style and media
  helps them to do so.
Social Integrative Needs
 Using the media for social purposes. In modern times
 people are using the media for social interaction by
 using social networking sites such as Facebook and
 Twitter, satisfying their social needs.
Tension Free Needs
 People sometimes use the media as a means of
 escapism and as a relief from tension. Each need is
 different per individual for example some will relax
 and escape through television or radio whilst others
 will prefer to immerse themselves in films or reading.
References
 Hypodermic Needle Model


 Uses and Gratifications Model

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Audience research

  • 1. Hypodermic Needle Model (Magic Bullet Theory) Uses and Gratifications Model
  • 2. Hypodermic Needle Model (Magic Bullet Theory)  The hypodermic needle model is the theory that the mass media could influence a large group of people directly by ‘injecting’ them with appropriate messages designed to trigger a response.  Both images used to express this theory (a bullet and a needle) suggest a powerful and direct flow of information from the sender to the receiver. The bullet theory graphically suggests that the message is a bullet, fired from the "media gun" into the viewer's "head".  In the 1940’s and 50’s factors such as the rise and popularization of radio and television, also advertising and propaganda contributed to those two decades being perceived as a powerful influence on behaviour change.
  • 3.  With similarly emotive imagery the hypodermic needle model suggests that media messages are injected straight into a passive audience which is immediately influenced by the message. They express the view that the media is a dangerous means of communicating an idea because the receiver or audience is powerless to resist the impact of the message. There is no escape from the effect of the message in these models. The population is seen as a sitting duck. People end up thinking what they are told because there is no other source of information.
  • 4.  This theory was tested on 30th October 1938 when a radio broadcast of ‘War of the Worlds’ was interrupted with a "news bulletin“ claiming that Earth, specifically New Jersey, was being invaded by aliens.  It became known as the "Panic Broadcast" and changed broadcast history, social psychology, civil defence and set a standard for provocative entertainment. Approximately 12 million people in the United States heard the broadcast and about one million of those actually believed that a serious alien invasion was underway. There was a wave of mass as the nation was in a state of chaos, and this broadcast was the cause of it.
  • 5. Uses and Gratifications Model  This theory contradicts the Hypodermic Needle theory and focuses on how the media can be used by the population and not the other way around.  There are several needs and gratification for people they are categorized into five categories: •Cognitive Needs •Affective Needs •Personal Integrative Needs •Social Integrative Needs •Tension Free Needs
  • 6. Cognitive Needs  People use the media for acquiring knowledge and information. Some people will watch quiz shows or news programmes on T.V. to gain knowledge and information while others will turn to the internet and search engines.
  • 7. Affective Needs  This need is in order to satisfy peoples emotional needs. For example if you are sad you would watch or read something that would make you cry. Or if you were happy you would look for something to make you laugh.
  • 8. Personal Integrative Needs  This is a self-esteem need. People would use the media to reassure their status and gain credibility. They would assure themselves that they have a status in society for e.g. people get to improve their status by watching media advertisements for jewellery and furniture and buy products, so the people change their life style and media helps them to do so.
  • 9. Social Integrative Needs  Using the media for social purposes. In modern times people are using the media for social interaction by using social networking sites such as Facebook and Twitter, satisfying their social needs.
  • 10. Tension Free Needs  People sometimes use the media as a means of escapism and as a relief from tension. Each need is different per individual for example some will relax and escape through television or radio whilst others will prefer to immerse themselves in films or reading.
  • 11. References  Hypodermic Needle Model  Uses and Gratifications Model