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Adam B. Arthur
Virtual Platform Initiative (VPI) Director
Health Communications Specialist
Perpetual Venues:
Extend ROI
Through Touch
Point Engagement
& MicroLearning
Agenda
• Virtual Engagement
• Digital Participants
• Touch-Point Engagement
• MicroLearning
• CDC Virtual Platform Initiative (VPI)
• Virtual Engagement Solution (VES)
• Perpetual Venues Concept
• Potential Savings
• Use Cases
• Q&A
The opportunities and/or occurrences of online technology use that facilitates social
or strategic training, learning, research, collaboration, and/or other types of
information transfer.
Virtual Engagements
Stages of Virtual Engagement
5
Optimizing Results in Virtual Engagement
Finding What is Important to the Digital Participant
• There is a need to analyze and weigh the value of the
information to the individual, mission, organization
• Information delivery must happen when the Participant
wants it
Finding the Digital Participant’s Points of Engagement
 Where does the Participant get their preferred information?
 Information needs to be disseminated across a variety of
preferred technologies, groups, sites, portals and devices to
reach the Digital Participant
Understanding the Spectrum of Virtual Engagement
Points to Remember
 Participants want to feel like they are important and that their opinions matter
 Participants want to feel like they are a part of a movement or a caring community
 Participants want to support initiatives and causes that line-up to their values or popular
opinion
Touch Point Engagement Points
Touch
Point
Lifecycle
Stage
Operational
Purpose
Role in Participant
Experience
Touch Point
Owner
Importance
/ Impact
Inventory Your Touch Points
Inventory Your Touch Points: Take Stock
Touch
Point
Inventory Your Touch Points: Map Creation
• Websites
• Blogs
• Emails
• Newsletters
• Press Coverage
• Articles
• Events
• Webinars
• Brochures
• Advertisement
• Social media
• Research Papers
• Trainings
• Meetings
• Campaign Deployments
• Help Desk
• Collaboration Groups
Inventory Your Touch Points: Phase
Inventory Your Touch Points: Score
Touch
Point
Lifecycle
Stage
Operational
Purpose
Role in
Participant
Experience
Touch Point
Owner
Impact
FaceBook Identify
Part.
Capture Info Awareness Communications 8
Website Lay Basis Influence Percept Consideration IT 10
Newsletter Hurry Conv. Building
Preference
Conversion Communications 4
Form Identify
Part.
Capture Info Conversion IT 6
Share But. Spread
Reach
Loyalty Marketing Advocacy IT 10
Operational
Effectiveness
8
4
3
10
10
Participant
Experience
Effectiveness
10
7
2
6
10
• Newsletter• Website
• Form• Share
Button
• FaceBook
HIGH
OPERATIONAL/
HIGH PARTICIPANT
EFFECTIVENESS
HIGH
OPERATIONAL/ LOW
PARTICIPANT
EFFECTIVENESS
LOW
OPERATIONAL/
LOW PARTICIPANT
EFFECTIVENESS
LOW
OPERATIONAL/
HIGH PARTICIPANT
EFFECTIVENESS
Operational
Effectiveness
Participant
Experience
Effectiveness
Inventory Your Touch Points: Role Effectiveness
Touch Point Action Plan
Importance Score
Effectiveness Score
• Experience your organization through your participant’s eyes
Touch Point Success
• Include all Touch Point owners in scoring and corrective actions
• Accept the fact that every interaction matters
• Everyone is responsible for delivering a great experience
MicroLearning
What is MicroLearning?
• Provides “bite-size” information to the learner
• Information delivery happens when, where and how
the learner wants it
• Solves problems of dwindling attention spans, limited
time, shrinking budgets, and evolving technology
• Offers accessibility from a variety of devices such as
phones, laptops, and tablets
• Flexible and learner-driven
• Modular and cost effective
• Holistic and meaningful
• Repeatable and broad
MicroLearning Size
What is a Correct Length?
• Keep it short and accessible
• Between only 90 seconds to 5 minutes
• Learning can even takes place quickly
• Keep content less than an hour
• If longer than an hour, use clickable content headings
Know where you’re headed before you begin
Determine Learning Objective
Employ an Instructional Design Methodology
 Design easy to access and navigate modules or you will lose
the learner before they begin
 Determine the current state and needs of the learner
 Define the end goal of instruction
 Create interventions to assist in the transition
Work Backwards From Your End Goal
Determine the learning objective
• Identify what to include or exclude in course content
• Select a design and format
Build it fast to keep them engaged
Choose a Rapid Creation Format
Go for Rapid Creation
 Select and use a rapid development software
 Select a CMS or LMS
 Select a content repository
Choose a Format
Videos, Games or Quizzes
 Meet the needs of the content
 Meet the needs of the technological infrastructure
 Meet the needs of the target audience
 Meet the needs of time and budget
Think ‘Less is More’
Organize & Analyze the Content
Create an Outline
Conduct a content audit
 Determine, prioritize and outline the hierarchy of course
 Separate ‘must-be-learned’ and supportive content
 Prioritize and position essential content up-front
Do A Memory Check
Think ‘Recall Memory’
• Use 4 or 5 items
• Use meaningful visuals
• Meet the needs of the target audience
• Use meaningful and relevant content
Less is More with a Micro Lesson
Make it ‘Chunky’
Chunk Your Content
Break content into small units
 Reduces complexity
 Fits into an application’s appropriate timeslot
 Watchable at any time, in any order
 Presents a broad, holistic perspective of the content
Keep the Goal in Mind
 Ensure units are objective-oriented
 Ensure units are based on experienced need
Context Takes Precedence Over Content
Make it Engaging
Use Context
 Forge a connection between micro content and context
 Allow learners to provide examples from their world
Use Visuals
 Use bullets
 Use numbered lists
 Use graphics
Use Stories
 Told easily with a picture, animation or few words
 Aid in ‘instant learning’
 Adds ‘stickiness’ to content
Develop Your Content in Ways that Stay With Learners
Make it Sticky
Select a Small Idea
 Forge a connection between micro content and context
 Allow learners to provide examples from their world
‘Sticky’ Definition:
Encourages transfer by giving the real world application and a cultural or social context
to your content
Add an Event
 Imagine a relevant scenario
 Describe the scenario as an example
Embed the Idea
 Play out the event
 Embed the idea in the example
Make it ‘Swirl’
 Facilitate connections by allowing content to “swirl”
Augment Your Content to Make it Better, Faster, Stronger
Make it Effective
Add Reference Tools
 Add easy-to-navigate reference tools
 Consider clickable table of contents or mobile apps
Use Gamification
 Gamify content through participant satisfaction
Use Attention Formulas
 Use the 90 min/20 min/8 min rule when developing modules (minimum)
 Aim for a 90 sec/30 sec/4 min formula when developing modules
High Performance is a Product of Continuous Strategic Alignment
Test and Retest
Test & Retest Your Learners
 Generate exams, assessments, surveys and branded certificates for learners
 Track participation, engagement, and completion rates
Test & Retest Your System
 Gather feedback, repeat and plan the next training faster
 Use an LMS to present your MicroLearning modules, and to gather deep reporting and data
analysis to build data-driven learning
 VPI was established in 2011 to
address the gap in CDC’s ability to
conduct frequent, cost-effective
knowledge exchange activities with
stakeholders
 VPI has been a game-changer, with
the mission to innovate – by
leveraging products from industry
that can be enhanced to create new
solutions for addressing
collaboration challenges in
government
Virtual Platform Initiative (VPI)
Virtual Engagement Solution (VES)
Description: VES is the immersive web-
based communication and collaboration
platform that allows users to navigate life-
like virtual rooms, encounter live and pre-
developed content, and interact with other
virtual participants using a variety of built-
in networking tools.
Suggested Use: Medium to Large-scale
events (250 – 3,000 people)
Status: In use at CDC
Shown: CDC Public Health Informatics Virtual Event
Virtual Platform Initiative (VPI): VES Project
Social Networking
User profiles, networks, text &
video chat, email, content meta
data (tagging)
eLearning
Saba, Captivate; integrates
with Learning Management
Systems
Communications
Webcasting, webinars, streaming
audio & video, web links, podcasts,
RSS feeds
Collaboration
Wiki, Database, SharePoint
Perpetual Venues Concept
VES acts as an immersive code “wrapper” - combining multiple collaborative
technologies together – replicating ‘real-world’ learning and training. Adding to this
model, a Perpetual Venue concept is created by extending this capability persistently.
Total Cost Savings Exceed $160M Over 10 Years
Key Financial Figures
 Virtual events cost 96.5% less than in-
person events ($16,574 vs. $474,704)
 CDC saves an average of $460,000
for each event converted from in-person
to virtual
 CDC needs to convert approximately 1
in-person event to virtual to offset
virtual event annual costs
 CDC can realize cost savings more than
$160M over 10 years, and introduce
significant budget flexibility
Financial data extrapolated from 2012 HHS
event data, applied to CDC use-cases.
Total Agency Event Costs Decline Dramatically
as More In-Person Events Become Virtual
0% Conversion: $18.6M
50% Conversion: $10.6M
100%
Conversion:
$2.6M
Perpetual Venues: Cost Savings
Question: What cost savings could organizations expect to see using PVs?
– Security: Meets strict FISMA and FedRamp security
requirements
– Compliance: Assists in complying with
numerous agency and Executive Branch initiatives
– Accessibility: Reaches geographically dispersed
participants while remaining Section 508 and
21st Century Communications & Video compliance
– Data Analytics: Data of participant activity can be
used to make informed decisions
– Flexibility: System can be customized to
accommodate additional technologies and
functionality as needed
– Fosters Online Communities: Joins colleagues virtually through engaging online
interactions and educational experiences
– Green Alternative: Reduces carbon emissions associated with travel to in-person events
Perpetual Venues: Cost Savings
Question: What other benefits could organizations expect to see using PVs?
Prospective VES: Complete Human Capital
Capitalment
Prospective PVs: Virtual Offices
Prospective PVs: Recruitment and Job Fairs
• Instant access to
existing and new
information
• Mobile
communications
• LMS systems
integration
Prospective PVs: eLearning Integration
Potential Use Case: Learning Management System Integration
• Live collaboration
• Live or on-demand
training content
• Document sharing
• Job Training
• Culture Infusion
Prospective PVs: Orientation/On-Boarding
Prospective PVs: Virtual Classroom
Prospective PVs: Telehealth
Potential Use Case: Remote Surgery Consultation and Training
Summary
• Virtual Engagement
• Digital Participants
• Touch-Point Engagement
• MicroLearning
• CDC Virtual Platform Initiative (VPI)
• Virtual Engagement Solution (VES)
• Perpetual Venues Concept
• Potential Savings and Use Cases

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ATD_AdamArthur

  • 1. Adam B. Arthur Virtual Platform Initiative (VPI) Director Health Communications Specialist Perpetual Venues: Extend ROI Through Touch Point Engagement & MicroLearning
  • 2. Agenda • Virtual Engagement • Digital Participants • Touch-Point Engagement • MicroLearning • CDC Virtual Platform Initiative (VPI) • Virtual Engagement Solution (VES) • Perpetual Venues Concept • Potential Savings • Use Cases • Q&A
  • 3. The opportunities and/or occurrences of online technology use that facilitates social or strategic training, learning, research, collaboration, and/or other types of information transfer. Virtual Engagements
  • 4. Stages of Virtual Engagement
  • 5. 5 Optimizing Results in Virtual Engagement
  • 6. Finding What is Important to the Digital Participant • There is a need to analyze and weigh the value of the information to the individual, mission, organization • Information delivery must happen when the Participant wants it Finding the Digital Participant’s Points of Engagement  Where does the Participant get their preferred information?  Information needs to be disseminated across a variety of preferred technologies, groups, sites, portals and devices to reach the Digital Participant Understanding the Spectrum of Virtual Engagement
  • 7. Points to Remember  Participants want to feel like they are important and that their opinions matter  Participants want to feel like they are a part of a movement or a caring community  Participants want to support initiatives and causes that line-up to their values or popular opinion Touch Point Engagement Points
  • 8. Touch Point Lifecycle Stage Operational Purpose Role in Participant Experience Touch Point Owner Importance / Impact Inventory Your Touch Points
  • 9. Inventory Your Touch Points: Take Stock
  • 10. Touch Point Inventory Your Touch Points: Map Creation • Websites • Blogs • Emails • Newsletters • Press Coverage • Articles • Events • Webinars • Brochures • Advertisement • Social media • Research Papers • Trainings • Meetings • Campaign Deployments • Help Desk • Collaboration Groups
  • 11. Inventory Your Touch Points: Phase
  • 12. Inventory Your Touch Points: Score Touch Point Lifecycle Stage Operational Purpose Role in Participant Experience Touch Point Owner Impact FaceBook Identify Part. Capture Info Awareness Communications 8 Website Lay Basis Influence Percept Consideration IT 10 Newsletter Hurry Conv. Building Preference Conversion Communications 4 Form Identify Part. Capture Info Conversion IT 6 Share But. Spread Reach Loyalty Marketing Advocacy IT 10 Operational Effectiveness 8 4 3 10 10 Participant Experience Effectiveness 10 7 2 6 10
  • 13. • Newsletter• Website • Form• Share Button • FaceBook HIGH OPERATIONAL/ HIGH PARTICIPANT EFFECTIVENESS HIGH OPERATIONAL/ LOW PARTICIPANT EFFECTIVENESS LOW OPERATIONAL/ LOW PARTICIPANT EFFECTIVENESS LOW OPERATIONAL/ HIGH PARTICIPANT EFFECTIVENESS Operational Effectiveness Participant Experience Effectiveness Inventory Your Touch Points: Role Effectiveness
  • 14. Touch Point Action Plan Importance Score Effectiveness Score
  • 15. • Experience your organization through your participant’s eyes Touch Point Success • Include all Touch Point owners in scoring and corrective actions • Accept the fact that every interaction matters • Everyone is responsible for delivering a great experience
  • 16. MicroLearning What is MicroLearning? • Provides “bite-size” information to the learner • Information delivery happens when, where and how the learner wants it • Solves problems of dwindling attention spans, limited time, shrinking budgets, and evolving technology • Offers accessibility from a variety of devices such as phones, laptops, and tablets • Flexible and learner-driven • Modular and cost effective • Holistic and meaningful • Repeatable and broad
  • 17. MicroLearning Size What is a Correct Length? • Keep it short and accessible • Between only 90 seconds to 5 minutes • Learning can even takes place quickly • Keep content less than an hour • If longer than an hour, use clickable content headings
  • 18. Know where you’re headed before you begin Determine Learning Objective Employ an Instructional Design Methodology  Design easy to access and navigate modules or you will lose the learner before they begin  Determine the current state and needs of the learner  Define the end goal of instruction  Create interventions to assist in the transition Work Backwards From Your End Goal Determine the learning objective • Identify what to include or exclude in course content • Select a design and format
  • 19. Build it fast to keep them engaged Choose a Rapid Creation Format Go for Rapid Creation  Select and use a rapid development software  Select a CMS or LMS  Select a content repository Choose a Format Videos, Games or Quizzes  Meet the needs of the content  Meet the needs of the technological infrastructure  Meet the needs of the target audience  Meet the needs of time and budget
  • 20. Think ‘Less is More’ Organize & Analyze the Content Create an Outline Conduct a content audit  Determine, prioritize and outline the hierarchy of course  Separate ‘must-be-learned’ and supportive content  Prioritize and position essential content up-front Do A Memory Check Think ‘Recall Memory’ • Use 4 or 5 items • Use meaningful visuals • Meet the needs of the target audience • Use meaningful and relevant content
  • 21. Less is More with a Micro Lesson Make it ‘Chunky’ Chunk Your Content Break content into small units  Reduces complexity  Fits into an application’s appropriate timeslot  Watchable at any time, in any order  Presents a broad, holistic perspective of the content Keep the Goal in Mind  Ensure units are objective-oriented  Ensure units are based on experienced need
  • 22. Context Takes Precedence Over Content Make it Engaging Use Context  Forge a connection between micro content and context  Allow learners to provide examples from their world Use Visuals  Use bullets  Use numbered lists  Use graphics Use Stories  Told easily with a picture, animation or few words  Aid in ‘instant learning’  Adds ‘stickiness’ to content
  • 23. Develop Your Content in Ways that Stay With Learners Make it Sticky Select a Small Idea  Forge a connection between micro content and context  Allow learners to provide examples from their world ‘Sticky’ Definition: Encourages transfer by giving the real world application and a cultural or social context to your content Add an Event  Imagine a relevant scenario  Describe the scenario as an example Embed the Idea  Play out the event  Embed the idea in the example Make it ‘Swirl’  Facilitate connections by allowing content to “swirl”
  • 24. Augment Your Content to Make it Better, Faster, Stronger Make it Effective Add Reference Tools  Add easy-to-navigate reference tools  Consider clickable table of contents or mobile apps Use Gamification  Gamify content through participant satisfaction Use Attention Formulas  Use the 90 min/20 min/8 min rule when developing modules (minimum)  Aim for a 90 sec/30 sec/4 min formula when developing modules
  • 25. High Performance is a Product of Continuous Strategic Alignment Test and Retest Test & Retest Your Learners  Generate exams, assessments, surveys and branded certificates for learners  Track participation, engagement, and completion rates Test & Retest Your System  Gather feedback, repeat and plan the next training faster  Use an LMS to present your MicroLearning modules, and to gather deep reporting and data analysis to build data-driven learning
  • 26.  VPI was established in 2011 to address the gap in CDC’s ability to conduct frequent, cost-effective knowledge exchange activities with stakeholders  VPI has been a game-changer, with the mission to innovate – by leveraging products from industry that can be enhanced to create new solutions for addressing collaboration challenges in government Virtual Platform Initiative (VPI)
  • 27. Virtual Engagement Solution (VES) Description: VES is the immersive web- based communication and collaboration platform that allows users to navigate life- like virtual rooms, encounter live and pre- developed content, and interact with other virtual participants using a variety of built- in networking tools. Suggested Use: Medium to Large-scale events (250 – 3,000 people) Status: In use at CDC Shown: CDC Public Health Informatics Virtual Event Virtual Platform Initiative (VPI): VES Project
  • 28. Social Networking User profiles, networks, text & video chat, email, content meta data (tagging) eLearning Saba, Captivate; integrates with Learning Management Systems Communications Webcasting, webinars, streaming audio & video, web links, podcasts, RSS feeds Collaboration Wiki, Database, SharePoint Perpetual Venues Concept VES acts as an immersive code “wrapper” - combining multiple collaborative technologies together – replicating ‘real-world’ learning and training. Adding to this model, a Perpetual Venue concept is created by extending this capability persistently.
  • 29. Total Cost Savings Exceed $160M Over 10 Years Key Financial Figures  Virtual events cost 96.5% less than in- person events ($16,574 vs. $474,704)  CDC saves an average of $460,000 for each event converted from in-person to virtual  CDC needs to convert approximately 1 in-person event to virtual to offset virtual event annual costs  CDC can realize cost savings more than $160M over 10 years, and introduce significant budget flexibility Financial data extrapolated from 2012 HHS event data, applied to CDC use-cases. Total Agency Event Costs Decline Dramatically as More In-Person Events Become Virtual 0% Conversion: $18.6M 50% Conversion: $10.6M 100% Conversion: $2.6M Perpetual Venues: Cost Savings Question: What cost savings could organizations expect to see using PVs?
  • 30. – Security: Meets strict FISMA and FedRamp security requirements – Compliance: Assists in complying with numerous agency and Executive Branch initiatives – Accessibility: Reaches geographically dispersed participants while remaining Section 508 and 21st Century Communications & Video compliance – Data Analytics: Data of participant activity can be used to make informed decisions – Flexibility: System can be customized to accommodate additional technologies and functionality as needed – Fosters Online Communities: Joins colleagues virtually through engaging online interactions and educational experiences – Green Alternative: Reduces carbon emissions associated with travel to in-person events Perpetual Venues: Cost Savings Question: What other benefits could organizations expect to see using PVs?
  • 31. Prospective VES: Complete Human Capital Capitalment Prospective PVs: Virtual Offices
  • 33. • Instant access to existing and new information • Mobile communications • LMS systems integration Prospective PVs: eLearning Integration Potential Use Case: Learning Management System Integration
  • 34. • Live collaboration • Live or on-demand training content • Document sharing • Job Training • Culture Infusion Prospective PVs: Orientation/On-Boarding
  • 36. Prospective PVs: Telehealth Potential Use Case: Remote Surgery Consultation and Training
  • 37. Summary • Virtual Engagement • Digital Participants • Touch-Point Engagement • MicroLearning • CDC Virtual Platform Initiative (VPI) • Virtual Engagement Solution (VES) • Perpetual Venues Concept • Potential Savings and Use Cases