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Future Storyworlds: Building a
Pervasive Entertainment Platform

            ARGFest 2012
              Toronto 27th Jul 2012


               Robert Pratten
    CEO & Founder, Transmedia Storyteller Ltd

               @robpratten
Robert Pratten
CEO & Founder, Transmedia Storyteller Ltd
Transmedia Storyteller Ltd
“be remarkable”
transmedia production tool to deliver personalized, cross-
    platform experiences that drive conversation and
 engagement. It's cheaper, faster, scalable & manageable
                  and there's no coding.
Transmedia storytelling


             Narrative       Gaming            Rewards
                                               Levels
                                               Collaboration
                                               Competition
Characters
Plot
Events
Things                Social
                    Networking        Participation,
                                      Conversation
Future Storyworlds
“the active creation of belief”
     “suspend disbelief”


                Henry Jenkins appropriated
Alternate Alternative Reality Game
Code Runner
Consumer Recreation Services
X10 home automation
Perceptive Media (BBC R&D)
Domino
In Real Life Shooter
Patient 0
Patient 0




http://www.pozible.com
http://irlshooter.com/
Alternate Reality Game
Alternate Reality Game
Conducttr – Under the Hood
Conducttr: Pervasive Entertainment Platform

                                        Broadcast & reply emails, Tweets, SMS
 Content Layer                          Publish blog posts, videos, images,
                                        Facebook updates


                                         Events – when “stuff” should happen
 Control Layer                           Actions – personalization of experience




   Real World       Audience
Under The Hood - Audience
Audience

                             Audience is viewed as:
                             • individual (just you)
                             • community (everyone)
Individual    Community      • group (segments of everyone)




 Individual               Everyone                Groups
Audience variables
                                     Email
        Contact Details              Twitter
                                     Mobile


                                     Language?                 Community-level
        Groups                       Level?                    personalization
                                     Trait?


                                      Health?
                                                               Individual –level
        Custom Fields                 Stamina?                 personalization
                                      Power




        NB: Custom Fields also available for other entities such as
        Characters and Touchpoints
Lowlifes 2.0
Alien encounter readiness (SMS)
                                     (575) 208 5005
TEST your readiness for alien encounters!
Reply TEST to answer two questions that will
reveal more about yourself than you knew!

  – Q1: You suffer an alien abduction but are returned
    to Earth. What do you do? Reply keep SECRET or
    GO PUBLIC

  – Q2: You find yourself impregnated with an an alien
    child. What do you do? Reply give BIRTH or KILL it.
Results create personalize
experience
                    SECRET                             PUBLIC


        You are a PERFECT HOST for alien      You are an EXHIBITIONIST who
BIRTH      explorers. Your willingness to       seeks celebrity in two solar
          keep an alien lovechild and tell   systems. We are wary of you but
         nobody has been noted and will        we may use you if it suits our
                   be rewarded.                           cause.




                                              You are an EARTH WARRIOR -
 KILL    You are a SILENT RECLUSE. You
                                              ready to make a stand against
           crave alien attention but are
                                              alien invasion and exploration.
          afraid to show your affection.
                                                 You are not to be trusted.
Engagement
Goal: delight each individual with personalized, surprising, evolving content

Conducttr                                                                Audience
                                     call to action

 Content Layer                       call to action

                                                       Individual       Community
                                        action
 Control Layer



    Real World
                                                         community action

                                                      personalization

                                  community-driven
                                  story evolution
Welcome to our Worlds
Invite the world into your World


                    Trailer or Website




                    Description




                    Date & time information



                    The platforms the World lives on
Connected experience


  Your Story/Experience
Native cross-platform experience written
without code to run from the cloud on social
networks (and on other sites such as tablet
apps, social games, consoles, forums etc. via
Conducttr API with coding)




                                                Audience
XP Progress & Achievements
  ,
Metrics
• Marketing budget = $0
• Production budget = $500
• Total Net Kindle Revenue (2011) = $1748
• Total shipments on Kindle Jan 1st to Dec 31st 2011 =
  972 (retail price at Amazon.com $2.94)
• Number of people connecting to Lauren Ortega on
  email = 83 = 9% of total sales
• Video views of Episode 1 (Jan 1st to Dec 31st 2011)
  = 4727
Sales vs Social Media (Lowlifes)




 Nb: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also
 included email, Twitter, Facebook etc.
Sales vs Social Media (Lowlifes)




          Tipping point
Empower advocates
“Big on Facebook/Twitter/LinkedIn”
Work in
Progress…
Story                                                       Real-world
(strength, depth & authorial                                                   (pervasive, built around fact)
                    control)




           Co-creation                                                       Gaming
(contribute, change, co-create)                                              (goals, puzzles, challenges, trophies)



          Story         = importance of narrative, depth of world & degree of authorial control
          Real-world = extent to which story-experience pervades real locations & times, real people & events
          Participation = ability of audience to change or contribute to the story-experience
          Gaming        = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
Mask of the Red Death              Story   Real-world

         Online

                            Co-creation    Gaming
              Web series

  Psychophol experience


Wastelander experience



       Real World
            Feature film

             Tarot Cards

Event: Festival Screening

             Mobile app

            DVD release
Audience participation opportunities
 FEEL


               Companion                          Actor
                  Moral dilemmas,                 Role-play,
                 meaningful choices         provide building blocks




                Outsider                       Observer
               Reflection, consideration     Exploring, discovering



 THINK
                                                                      DO

         What will the audience do? How will they be engaged?
Participation for MskRD
 FEEL
         Companion                       Actor


              Psychophol   Wastelander                Tarot
              experience   experience                 Cards



          Outsider                 Observer


                                                 Web Series




 THINK
                                                              DO
The 22ers
Tarot cards for MskRD
Mask of the
  Red Death
www.psychophol.com
Transmedia Storyteller Ltd
         http://tstoryteller.com
         USA: +1 415 287 4150
       Europe: +44 207 193 4567

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ARGfest 2012

  • 1. Future Storyworlds: Building a Pervasive Entertainment Platform ARGFest 2012 Toronto 27th Jul 2012 Robert Pratten CEO & Founder, Transmedia Storyteller Ltd @robpratten
  • 2. Robert Pratten CEO & Founder, Transmedia Storyteller Ltd
  • 4. transmedia production tool to deliver personalized, cross- platform experiences that drive conversation and engagement. It's cheaper, faster, scalable & manageable and there's no coding.
  • 5. Transmedia storytelling Narrative Gaming Rewards Levels Collaboration Competition Characters Plot Events Things Social Networking Participation, Conversation
  • 7. “the active creation of belief” “suspend disbelief” Henry Jenkins appropriated
  • 14. In Real Life Shooter
  • 19. Conducttr – Under the Hood Conducttr: Pervasive Entertainment Platform Broadcast & reply emails, Tweets, SMS Content Layer Publish blog posts, videos, images, Facebook updates Events – when “stuff” should happen Control Layer Actions – personalization of experience Real World Audience
  • 20. Under The Hood - Audience Audience Audience is viewed as: • individual (just you) • community (everyone) Individual Community • group (segments of everyone) Individual Everyone Groups
  • 21. Audience variables Email Contact Details Twitter Mobile Language? Community-level Groups Level? personalization Trait? Health? Individual –level Custom Fields Stamina? personalization Power NB: Custom Fields also available for other entities such as Characters and Touchpoints
  • 23. Alien encounter readiness (SMS) (575) 208 5005 TEST your readiness for alien encounters! Reply TEST to answer two questions that will reveal more about yourself than you knew! – Q1: You suffer an alien abduction but are returned to Earth. What do you do? Reply keep SECRET or GO PUBLIC – Q2: You find yourself impregnated with an an alien child. What do you do? Reply give BIRTH or KILL it.
  • 24. Results create personalize experience SECRET PUBLIC You are a PERFECT HOST for alien You are an EXHIBITIONIST who BIRTH explorers. Your willingness to seeks celebrity in two solar keep an alien lovechild and tell systems. We are wary of you but nobody has been noted and will we may use you if it suits our be rewarded. cause. You are an EARTH WARRIOR - KILL You are a SILENT RECLUSE. You ready to make a stand against crave alien attention but are alien invasion and exploration. afraid to show your affection. You are not to be trusted.
  • 25. Engagement Goal: delight each individual with personalized, surprising, evolving content Conducttr Audience call to action Content Layer call to action Individual Community action Control Layer Real World community action personalization community-driven story evolution
  • 26. Welcome to our Worlds
  • 27. Invite the world into your World Trailer or Website Description Date & time information The platforms the World lives on
  • 28. Connected experience Your Story/Experience Native cross-platform experience written without code to run from the cloud on social networks (and on other sites such as tablet apps, social games, consoles, forums etc. via Conducttr API with coding) Audience
  • 29. XP Progress & Achievements ,
  • 30.
  • 31. Metrics • Marketing budget = $0 • Production budget = $500 • Total Net Kindle Revenue (2011) = $1748 • Total shipments on Kindle Jan 1st to Dec 31st 2011 = 972 (retail price at Amazon.com $2.94) • Number of people connecting to Lauren Ortega on email = 83 = 9% of total sales • Video views of Episode 1 (Jan 1st to Dec 31st 2011) = 4727
  • 32. Sales vs Social Media (Lowlifes) Nb: “video views” used as simple proxy for trend of social media activity. Wasn’t the sole activity also included email, Twitter, Facebook etc.
  • 33. Sales vs Social Media (Lowlifes) Tipping point
  • 36.
  • 38. Story Real-world (strength, depth & authorial (pervasive, built around fact) control) Co-creation Gaming (contribute, change, co-create) (goals, puzzles, challenges, trophies) Story = importance of narrative, depth of world & degree of authorial control Real-world = extent to which story-experience pervades real locations & times, real people & events Participation = ability of audience to change or contribute to the story-experience Gaming = audience has goal, use of puzzles, game mechanics (trophies, levels, leader boards etc.)
  • 39. Mask of the Red Death Story Real-world Online Co-creation Gaming Web series Psychophol experience Wastelander experience Real World Feature film Tarot Cards Event: Festival Screening Mobile app DVD release
  • 40. Audience participation opportunities FEEL Companion Actor Moral dilemmas, Role-play, meaningful choices provide building blocks Outsider Observer Reflection, consideration Exploring, discovering THINK DO What will the audience do? How will they be engaged?
  • 41. Participation for MskRD FEEL Companion Actor Psychophol Wastelander Tarot experience experience Cards Outsider Observer Web Series THINK DO
  • 44. Mask of the Red Death www.psychophol.com
  • 45. Transmedia Storyteller Ltd http://tstoryteller.com USA: +1 415 287 4150 Europe: +44 207 193 4567