This document discusses building pervasive entertainment platforms and transmedia storytelling. It introduces Conducttr, a transmedia production tool that allows for personalized, cross-platform experiences without coding. Conducttr manages content, control layers, and audiences. It can broadcast messages and personalize experiences based on individual or group variables. Examples discussed include an alien encounter game and the transmedia story "Lowlifes." Metrics are provided for "Lowlifes" that show a correlation between social media activity and sales. The document advocates empowering audience advocates and discusses balancing narrative vs participation across different storyworlds.