Presentation to the World Innovation Conference in Cannes, France.
We argue that advocacy needs to be baked into the design of products and services from the beginning - identifying the moments that create evangelism.
Presentation given to the Bay Area Video Coalition (BAVC) Producer's Institute, San Francisco http://bavc.org/
A recording of the presentation is available here: http://transmedia.podomatic.com/
The title of presentation was "How to Approach Transmedia Narratives" so it's generally applicable to fiction entertainment too but has a specific slant towards social cause because of people attending the Producer's Institute
Phil Keslin (CTO, Niantic) - Effective AR in Pokémon GO!AugmentedWorldExpo
Phil Keslin, CTO, Niantic, Inc. creator of Pokémon GO!
A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
The basic AR implementation in Pokémon GO! has inspired user behaviors typical in higher end applications including widespread sharing of photos with user-aligned and projected characters, user organized real-world meet ups and rapid viral uptake. This talk will discuss the design and user interface choices we made to foster this.
http://AugmentedWorldExpo.com
Presentation given to the Bay Area Video Coalition (BAVC) Producer's Institute, San Francisco http://bavc.org/
A recording of the presentation is available here: http://transmedia.podomatic.com/
The title of presentation was "How to Approach Transmedia Narratives" so it's generally applicable to fiction entertainment too but has a specific slant towards social cause because of people attending the Producer's Institute
Phil Keslin (CTO, Niantic) - Effective AR in Pokémon GO!AugmentedWorldExpo
Phil Keslin, CTO, Niantic, Inc. creator of Pokémon GO!
A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
The basic AR implementation in Pokémon GO! has inspired user behaviors typical in higher end applications including widespread sharing of photos with user-aligned and projected characters, user organized real-world meet ups and rapid viral uptake. This talk will discuss the design and user interface choices we made to foster this.
http://AugmentedWorldExpo.com
Sophy Smith presents the findings from her research project 'Pervasive Theatre', which explored the potential of transmedia tools to create a multi media cross-platform performance environment for performance. The project worked with a director, writer, performers and composer to explore ways to develop narratives that weave together physical and online worlds, blurring the distinction between reality and fantasy, audience and performers, making performance a lived and intertwined part of day-to-day life rather than something that is distanced from it.
Presentation to Games for Health Europe, 2015 in which I make the case for transmedia storytelling to engage patients over an extended period of time and to "fill the gaps" between possible health-app usage.
Rapper, music producer and author, Jonny Virgo's presentation of "City of Conspiracy" given to the Conducttr Conference 2014 (http://www.conducttr.com)
a mutli-platform thriller using a variety of media to tell a story fusing conspiracy theories, hip hop and London. Using the metropolis as a canvas, Jonny wrote a novel telling the story of an ex-gang member’s fight to uncover his friend’s death that used a series of rap albums from the perpectives of the characters to reveal clues that help to uncover a conspiracy. City of Conspiracy also comprises a series of live events that feature subplots from the novel, challenging the audience to interact with the events and characters in discreet immersive theatre events that have been very well-received.
Eefje Op den Buysch and Hille van der Kaa talk about their research on Transmedia Metrics, and present us their Transmedia Engagement Metrics model.
How do you measure transmedia? What sorts of metrics are going to help transmedia producers to better understand and then compare and contrast the impact of a transmedia story? That's a million dollar question that begs for an answer. In their research, Eefje and Hille analysed existing models and added the insights of twelve leading transmedia experts in attempt to come closer to the final answer.
Alison Norrington gives a detailed examination of the creation and development of The Chatsfield, a persistent interactive living soap opera that integrates numerous characters, digital platforms, interactive games and user-generated content.
She discusses the evolution and operation of this project, explaining how to tell a story across multiple platforms collaborating with different teams and partners.
Active Story System es una herramienta que puede ayudar a muchos creadores, disenadores y storytellers en general a encauzar sus pasos exitosamente a la hora de emprender un proyecto transmedia.
Se trata de una metodología - un conjunto de plantillas, fichas, tablas y ejemplos que establecen un proceso de diseño para crear historias / experiencias participativas multiplataforma. En definitiva, una manera eficaz y productiva de estructurar el trabajo a la hora de elaborar narrativas transmedia.
Digital media artist and filmmaker Karen Palmer talks about her interactive parkour film SYNCSELF2. This project is a transmedia neurogame that portrays the multi-dimensional process of transcending fear, in which the film experience is determined by the user's level of focus.
Karen discusses her experience of developing an interactive film that puts the viewer at the centre of the experience, and gives useful insights about producing and writing for a project that involves wearable technology.
Screenwriter and transmedia creator Jill Golick talks about how to build interactive into a story.
Using her award-winning TV show Ruby Skye P.I as a case study, she discusses how to adapt traditional scripts and bibles to the creator's interactive needs; and how to get the film and video crew to collect the required assets when they are used to doing things the "old" way.
Liz discusses the concept of ‘engagement’ with transmedia narratives and explores how expanding stories over multiple platforms challenges the way film and television studies have constructed the experience of being an audience. She uses examples from experimental and mainstream transmedia narratives to think through how engagement operates as a pan-medium experience.
Keith Johnson talks about how two-screen has come of age and how his company SyncScreen is creating tools to open the imagination of the creative storywriting audience to think about how a narrative can be created that works across the two screens in harmony, real-time.
After a successful year developing a number of apps for producers and broadcasters in the UK and US, he believes that the novelty factor has worn off and it’s now time to let the creative community loose to invent some exciting new.
Belen discusses the creative process of 19Reinos (19 realms), one the world’s most ambitious transmedia entertainment experiences, which transformed Spain into a huge storytelling canvas. This CANAL+ project included live events, a 5-episode webseries, a location-based online game and strong participation on social media.
Seeking Transcendence: Demystifying Transmedia for Game DevelopersRaphael van Lierop
[PLEASE REFER TO THE SPEAKER'S NOTES IN THE SLIDES or TRANSCRIPT in the SLIDESHARE VIEWER!] How & why to take a Transmedia approach to creating and nurturing entertainment IP, with a specific focus on video games and film. Presentation given by Raphael van Lierop (HELM Studio) and Zak Kadison (Blacklight Transmedia) at the Montreal International Game Summit, November 2012. | For more information about Raphael: www.linkedin.com/in/rvanlierop | For more information about Zak: www.linkedin.com/in/zakkadison
Using Conducttr, local production company Airhart Media created a location-based experience that told Roswell's secret history of how aliens influenced the work of Goddard, Oppenheimer and others.
32 businesses and points-of-interest around the town held story segments that were unlocked by tweeting or texting the code found at the location. Each story segment was piece of a bigger puzzle that revealed the GPS coordinates of an alien landing.
In addition to the "grid game" there were several other text-based casual games for those less inclined to travel around the town.
The experience started with a crop circle and finished with an alien landing in Roswell's Spring River Park & Zoo
http://tstoryteller.com
Sophy Smith presents the findings from her research project 'Pervasive Theatre', which explored the potential of transmedia tools to create a multi media cross-platform performance environment for performance. The project worked with a director, writer, performers and composer to explore ways to develop narratives that weave together physical and online worlds, blurring the distinction between reality and fantasy, audience and performers, making performance a lived and intertwined part of day-to-day life rather than something that is distanced from it.
Presentation to Games for Health Europe, 2015 in which I make the case for transmedia storytelling to engage patients over an extended period of time and to "fill the gaps" between possible health-app usage.
Rapper, music producer and author, Jonny Virgo's presentation of "City of Conspiracy" given to the Conducttr Conference 2014 (http://www.conducttr.com)
a mutli-platform thriller using a variety of media to tell a story fusing conspiracy theories, hip hop and London. Using the metropolis as a canvas, Jonny wrote a novel telling the story of an ex-gang member’s fight to uncover his friend’s death that used a series of rap albums from the perpectives of the characters to reveal clues that help to uncover a conspiracy. City of Conspiracy also comprises a series of live events that feature subplots from the novel, challenging the audience to interact with the events and characters in discreet immersive theatre events that have been very well-received.
Eefje Op den Buysch and Hille van der Kaa talk about their research on Transmedia Metrics, and present us their Transmedia Engagement Metrics model.
How do you measure transmedia? What sorts of metrics are going to help transmedia producers to better understand and then compare and contrast the impact of a transmedia story? That's a million dollar question that begs for an answer. In their research, Eefje and Hille analysed existing models and added the insights of twelve leading transmedia experts in attempt to come closer to the final answer.
Alison Norrington gives a detailed examination of the creation and development of The Chatsfield, a persistent interactive living soap opera that integrates numerous characters, digital platforms, interactive games and user-generated content.
She discusses the evolution and operation of this project, explaining how to tell a story across multiple platforms collaborating with different teams and partners.
Active Story System es una herramienta que puede ayudar a muchos creadores, disenadores y storytellers en general a encauzar sus pasos exitosamente a la hora de emprender un proyecto transmedia.
Se trata de una metodología - un conjunto de plantillas, fichas, tablas y ejemplos que establecen un proceso de diseño para crear historias / experiencias participativas multiplataforma. En definitiva, una manera eficaz y productiva de estructurar el trabajo a la hora de elaborar narrativas transmedia.
Digital media artist and filmmaker Karen Palmer talks about her interactive parkour film SYNCSELF2. This project is a transmedia neurogame that portrays the multi-dimensional process of transcending fear, in which the film experience is determined by the user's level of focus.
Karen discusses her experience of developing an interactive film that puts the viewer at the centre of the experience, and gives useful insights about producing and writing for a project that involves wearable technology.
Screenwriter and transmedia creator Jill Golick talks about how to build interactive into a story.
Using her award-winning TV show Ruby Skye P.I as a case study, she discusses how to adapt traditional scripts and bibles to the creator's interactive needs; and how to get the film and video crew to collect the required assets when they are used to doing things the "old" way.
Liz discusses the concept of ‘engagement’ with transmedia narratives and explores how expanding stories over multiple platforms challenges the way film and television studies have constructed the experience of being an audience. She uses examples from experimental and mainstream transmedia narratives to think through how engagement operates as a pan-medium experience.
Keith Johnson talks about how two-screen has come of age and how his company SyncScreen is creating tools to open the imagination of the creative storywriting audience to think about how a narrative can be created that works across the two screens in harmony, real-time.
After a successful year developing a number of apps for producers and broadcasters in the UK and US, he believes that the novelty factor has worn off and it’s now time to let the creative community loose to invent some exciting new.
Belen discusses the creative process of 19Reinos (19 realms), one the world’s most ambitious transmedia entertainment experiences, which transformed Spain into a huge storytelling canvas. This CANAL+ project included live events, a 5-episode webseries, a location-based online game and strong participation on social media.
Seeking Transcendence: Demystifying Transmedia for Game DevelopersRaphael van Lierop
[PLEASE REFER TO THE SPEAKER'S NOTES IN THE SLIDES or TRANSCRIPT in the SLIDESHARE VIEWER!] How & why to take a Transmedia approach to creating and nurturing entertainment IP, with a specific focus on video games and film. Presentation given by Raphael van Lierop (HELM Studio) and Zak Kadison (Blacklight Transmedia) at the Montreal International Game Summit, November 2012. | For more information about Raphael: www.linkedin.com/in/rvanlierop | For more information about Zak: www.linkedin.com/in/zakkadison
Using Conducttr, local production company Airhart Media created a location-based experience that told Roswell's secret history of how aliens influenced the work of Goddard, Oppenheimer and others.
32 businesses and points-of-interest around the town held story segments that were unlocked by tweeting or texting the code found at the location. Each story segment was piece of a bigger puzzle that revealed the GPS coordinates of an alien landing.
In addition to the "grid game" there were several other text-based casual games for those less inclined to travel around the town.
The experience started with a crop circle and finished with an alien landing in Roswell's Spring River Park & Zoo
http://tstoryteller.com
Introduction to the Google Developer Relations team: who we are, what we do, what we can do for you, how to work with us.
This was presented at the Google European Executive Briefing at The Royal Society in London June 29th 2011
Digital, Grumpy Cat and social media update 2013Steven Bradley
Update given at a recent conference on Digital Strategy, New Media Trends, Grump Cat and Social Media in 2013. No template theme | Cut down version | feel free to use what you want
10 Easy Ways to Take Your Website from Good to GreatChris Sietsema
Presentation given at the IRMA Conference in October 2012. Covers methods to improve website effectiveness including usability, search engine optimization, email automation, social sharing, content planning and more. From @sietsema.
Primera Jornada de Calidad e Innovación en la Producción de software. Organizada por el Centro de Calidad e Innovación del Polo Tecnológico de Rosario y la Municipalidad de Rosario 12 Junio 2009
Disertante:
Sebastián Esponda, Administrador de proyectos, Globant
Our region, the greater Iowa City/Cedar Rapids area, is a place that supports innovation, collaboration, imagination and making new ideas happen. This presentation outlines six strategies we will take as a seven county area in 2013 to continue to identify, connect and shine a light on the thousands of people in our region who live these ideals every day. Together, we'll strengthen our communities and celebrate our success, letting it be known far and wide that we are proud of this place we call home, our brilliant neighbors all around us, and the huge opportunities that present themselves here all the time.
The role of social media and online communication in developing and growing...CraftsCouncilofIreland
A presentation from the Design & Crafts Council of Ireland on The role of social media and online communication in developing and growing your craft and design enterprise
Inclusive Gamification design by An Coppens for GamifyusAn Coppens
Slides from my breakout session at Gamifyus in September 2017 on the topic of inclusive #gamification design delivered by An Coppens of Gamification Nation Ltd
Phil Keslin (Niantic Labs): ar is more than just pixelsAugmentedWorldExpo
A talk from the Inspire Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Phil Keslin (Niantic Labs): ar is more than just pixels
We started with the mission to find ways to inspire people to explore the world around them, getting a little exercise along the way, and having fun doing it with others. Creating exciting and magical experiences tied to the real world seemed like the right way to make this happen. In this talk I’ll share how we started with innovative stories in a virtual world then tied it to unique real world objects and places through various forms of augmented reality to create compelling shared experiences for our players. I’ll conclude with possibilities for future shared experiences that we hope to create.
http://AugmentedWorldExpo.com
This guide explains how to write an effective interactive scenario. It assumes the basis is a training exercise such as crisis simulation.
It's based on Conducttr but is applicable to any technology platform.
This is a practical step-by-step guide for those with crisis scenarios written in Powerpoint and explains how to translate them into interactive simulations
This document presents a look at team performance and how to design crisis scenarios so that it fully tests the team in realistic conditions.
The presentation ends with a small "playbook" of ideas to try.
Elaine M. Raybourn PhD discusses: “How do people integrate the disparate pieces of knowledge they acquired at different times and places? And how can anyone assess the overall outcome?”
Listen to the podcast here: http://transmedia.podomatic.com/entry/2016-01-26T05_46_28-08_00
http://www.conducttr.com
This presentation to the Chinese Association of Museums discusses the opportunities for museums to be part of a connected educational and social experience.
A 60 minute decision-based adventure to stimulate classroom discussion
This experience allows teachers to facilitate discussions on business ethics and social responsibility by giving the students first-hand opportunities to take ethical decisions. As the facilitator, you control the pace of this interactive story as it unfolds across student smartphones, tablets or desktops. The whole story is self-contained in the dashboard - a common website that pretends to be a mobile phone.
Sarah Atkinson and Vicki Callahan discuss their research on transmedia projects from the TMDBonline, in which they curate and analyse a selection of relevant projects that represent the diverse spectrum of transmedia production.
They believe that transmedia as an inclusive and accessible form has yet to reach its potential, in part because of the confusing language and communication that can exist around projects which can appear to be inaccessible and esoteric to wider audiences, students and scholars.
To address this issue, Sarah and Vicki tackle the following questions:
How can we evolve an accessible and inclusive taxonomy and shared language that both the creative and scholarly communities take ownership of, sustain, and build upon in the future?
How do we archive the experiential elements of transmedia as well as its process of production, particularly when the line between the producers and the audience (and therefore the materials) is blurred?
Nataly Rios explains her process of creating an interactive murder-mystery game.
She shares her experience and gives insights about breaking down the story, setting points of interaction and building the experience for the audience, starting from the end of the story rather than the beginning.
The world is a canvas for storytelling.
This presentation discusses how storytellers can use open data and new hardware opportunities to create dynamic, persistent storyworlds.
This presentation was given at Mediamorfosis in Buenos Aires and Rosario, Argentina
It explains the importance of bringing stories to life and how this was achieved with our immersive transmedia experience, 19 Reinos
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Ficha de guía y soporte para hacer pitch de proyectos transmedia, que ayuda a clarificar conceptos y presentar las ideas de manera concisa. Este documento forma parte de Active Story System.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
23. The AirPi is an automatic air quality & weather monitoring device powered by a Raspberry Pi
temperature, humidity, air pressure, light levels, UV levels, carbon monoxide, nitrogen dioxide
and smoke level
http://airpi.es/
39. Online
On Location
Transbay “Connected Cities”
HEAD
HEART
EGO
SOUL
Tweet #PASSION
Tweet #REALITY
Tweet #WISDOM
Tweet #FREEDOM
Lead a better life - get
connected and help
us build an AppiCiti
(www.appiciti.com)
Lead a better life - get
Lead a better life - get
connected and help
us build an AppiCiti
(www.appiciti.com)
Lead a better life - get
connected and help
us build an AppiCiti
(www.appiciti.com)
connected and help
us build an AppiCiti
(www.appiciti.com)
40. + Uncertainty A
Future
Story 1
Future
Story 2
- Uncertainty B
+ Uncertainty B
Future
Story 4
Future
Story 3
- Uncertainty A