This document discusses the future of virtual reality and communication. It argues that VR will transform how people interact and share experiences by making them feel truly present with others. As VR technology advances, it will allow for new forms of symbolic and abstract communication. The document also speculates that in the future, people may inhabit virtual environments in space through VR suits and use VR games to train virtual agents to take over procedural and declarative tasks, freeing up human cognition for higher-order thinking and problem solving. This could lead to the emergence of a "superorganism" where humans and virtual beings work together in a cognitive network.
Presentation given to Toronto 101 to introduce Conducttr and explain how to build a participatory story around traditional linear media.
If you're excited by this kind of storytelling, please join our Community at http://members.tstoryteller.com
Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies.Hubbub Media
This deck supported a Lab led by Ian Ginn in December in The Hague, investigating in-company narratives to communicate future technology options.
Discusses: Communication Challenges, In-company Storytelling, Why Transmedia.
Presentation given to Toronto 101 to introduce Conducttr and explain how to build a participatory story around traditional linear media.
If you're excited by this kind of storytelling, please join our Community at http://members.tstoryteller.com
Story, Sci-Fi & Transmedia to develop Corporate Technology Strategies.Hubbub Media
This deck supported a Lab led by Ian Ginn in December in The Hague, investigating in-company narratives to communicate future technology options.
Discusses: Communication Challenges, In-company Storytelling, Why Transmedia.
Audience Engagement: Designing for Intrinsic Motivations Robert Pratten
This presentation looks at why transmedia storytelling is important for audience engagement and how transmedia storytellers can design for engagement by understanding human needs and intrinsic motivations
Alternate Reality Gaming Pecha Kucha Lennart PietersLennart44
A Pecha Kucha style presentation in response to the assignment posed by Bas van Berkestijn from the advertisemint company Woedend! Goal was to create a concept that blends different types of media. Assigment for Trends and Strategies in
the Creative Industries EUR
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
Presentation to the San Francisco transmedia meetup group - Transmedia SF. Thanks to everyone who came out and for the passionate discussion afterwards. It was a huge pleasure!
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.
Active Story System - design methodology for transmedia storytellingRobert Pratten
Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link:
http://an.cr/sa/jH0In
Slides for a workshop on game design for storytellers. narrative not as core, but as one of the useful components. We explore the game universe, give a short intro to game design, explore the different meaning of narrative in / on / form games, and then try a game design exercise.
Audience Engagement: Designing for Intrinsic Motivations Robert Pratten
This presentation looks at why transmedia storytelling is important for audience engagement and how transmedia storytellers can design for engagement by understanding human needs and intrinsic motivations
Alternate Reality Gaming Pecha Kucha Lennart PietersLennart44
A Pecha Kucha style presentation in response to the assignment posed by Bas van Berkestijn from the advertisemint company Woedend! Goal was to create a concept that blends different types of media. Assigment for Trends and Strategies in
the Creative Industries EUR
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
Presentation to the San Francisco transmedia meetup group - Transmedia SF. Thanks to everyone who came out and for the passionate discussion afterwards. It was a huge pleasure!
The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.
Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.
Active Story System - design methodology for transmedia storytellingRobert Pratten
Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link:
http://an.cr/sa/jH0In
Slides for a workshop on game design for storytellers. narrative not as core, but as one of the useful components. We explore the game universe, give a short intro to game design, explore the different meaning of narrative in / on / form games, and then try a game design exercise.
Generative AI, Game Development and the Future of CivilizationJon Radoff
This is my talk from Gamescom Congress in 2023: the topic is the use of generative AI in game development -- but the context is much broader. This is about the next stage of human civilization, where our minds and our creativity are extended through the use of AI tools and agents. My talk is not only about creativity, but empowerment: tools that act upon our goals and reflect our individuality.
This is a somewhat condensed and updated version of a lecture I presented at the MIT Media Lab course on Metaverse (MAS.S61).
Digital Identity and the Evolution of Creativity (MAS.S61)Jon Radoff
This is the presentation I gave at the MIT Media Lab (for course MAS.S61) as part of on "Digital Identity and the Evolution of Creativity." We are entering into the third era of digital identity. The first was about projecting ourselves online; the second--dominated by social media and sandbox environments like Minecraft--was about expressing our creativity in virtual spaces. The third is going to be about projecting our will through autonomous AI agents.
Topics include:
What is world building in game?
Why world building important for gaming?
Why everyone is a worldbuilder?
Principles of worldbuilding?
Ways to improve the world building
How to write world building and some tips
Exercise on world building
An overview of the course "Digital Narrative Theory and Practice," required in the Video Game Scoring Minor & Visual Culture & Interactive Media Minor at Berklee College of Music. Lori Landay, Ph.D., Associate Professor of Cultural Studies.
LISA ASIA Forum - Localization Industry Standards Association
Presentation: Localizing Games & Interactive Media - How they differ from other software products
Suzhou, China. 29/07/2010
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003), title: Virtual worlds as a public commons and the code of this commons.
Presentation about challenging situations in VR business.
From his involvement with the first wave of Virtual Reality in San Francisco in the 90s through the advent of mobile gaming at BAFTA award-winning Ideaworks3D in London, to 7 years of service as VP Business Development at EVE Online developer CCP Games, Thor gets his kicks from finding business opportunity in the adjacent possible between highly creative developers and disruptive technologies.
Previously Creative Director of CCP Games, where he lead global creative direction for the company. Before founding CCP in 1997 and leading the creative vision for EVE, Reynir served as the Design Director for virtual reality company OZ.COM, an early pioneer in virtual reality on the internet.
Similar to Beyond the Rift: Virtual Reality Games and the Future of Communication (20)
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Essentials of Automations: Optimizing FME Workflows with Parameters
Beyond the Rift: Virtual Reality Games and the Future of Communication
1. BEYOND THE
RIFT
VR Games & the Future of
Communication
Jeannie Lee Novak
Co-Founder, Novy Unlimited, Inc. • Kaleidospace, LLC (Indiespace)
Lead Author & Series Editor, Game Development Essentials (Cengage)
International Space Development Conference • May 2014
6. Single-
Player
PvE
Two-Player
PvP
Multiplayer . . .
(and Massively Multiplayer) . . . Teams Competition
Cooperation
Coopetition
Player Character (PC)
Player Character (PC) Player Character (PC)
“[Virtual] Environment”
Non-Player Character [NPC] or Game Engine
COMMUNICATION
PLAYER & INTERACTION
MODES
11. 2014: “Virtual reality is not the same thing as virtual worlds. VR is an
interface; VWs are a concept.”
– Richard Bartle
1999: “Is a technology such as this really, in practice, ever likely to be
developed? Well, yes, it is. In fact, it was invented in Mesopotamia some
five thousand years ago, and it's called ‘text.’”
INHABITING VIRTUAL LIFE (VL)
MULTI-USER DUNGEONS: MUD1
12. “We thought . . . this would be such a great game to create a virtual world
around—where you're a character inside the game and you can explore this
fantastic universe.”
– Mike Morhaime
INHABITING VIRTUAL LIFE (VL)
MASSIVELY MULTIPLAYER ONLINE
GAMES: WORLD OF WARCRAFT
13. "It's a bit like The Matrix . We provide the land, and the community builds the
actual world, which gives everyone a huge sense of being pioneers in a great
experiment.”
- Philip Rosedale (Linden Lab / High
Fidelity)
INHABITING VIRTUAL LIFE (VL)
MULTI-USER VIRTUAL ENVIRONMENTS:
SECOND LIFE
14. AUGMENTED REALITY
GOOGLE GLASS
“We shouldn’t be concerned if our entire lives are recorded and made visible to
others—because if you have something that you don't want anyone to know,
maybe you shouldn't be doing it in the first place.” – Eric Schmidt
15. VIRTUAL REALITY
MORPHEUS PROTOTYPE
“Morpheus takes the PS4 to the next level of immersion and
demonstrates the future of gaming. . . . Players feel as though
they are physically inside the virtual world of a game.” – Sony
GDC 2014 announcement
“What if you want your entertainment to be available wherever
you go?
Don't worry--we've got you covered.” – Kazuo Hirai
16. VIRTUAL REALITY
OCULUS RIFT
“This is really a new communication platform. By feeling truly present, you
can share unbounded spaces and experiences with the people in your life.” –
Mark Zuckerberg
17. COMMUNICATION IN
SPACE
WHAT ABOUT THE SUIT?
Interplanetary
Earth Moon [synchronous]
Earth Mars [asynchronous]
Intra-planetary (extra-terrestrial)
Augmented reality (AR) vs. virtual reality (VR)
Suit with embedded communication replacing
Communications Carrier Assembly (CCA)
New integrated audio system (tested with HATSMAN –
head & torso sim)
Digital Speech Level Analyzer (DSLA) – vocal tracks for
testing
Light-emitting patches
Suit with AR or VR capabilities?
20. THE NEW TELEPRESENCE
“TUNING IN & TURNING ON” IN THE PLAYROOM
Tuning in
The Playroom: “Live”
a “reality” series that
listens to you
Turning on
The Playroom:
“Interactive”
a game that plays for you
“Watcher” directs the
conversation through
chat
“Watcher” controls the
player’s experience
through commands
21. Bragging vs. bemoaning or both
(“humblebragging”)
Age of the amateur
Seeking “attention” /
celebrity
Voyeurism vs. exhibitionism
Archiving life
Sharing moments, expertise,
comments
Anonymous griefers
Creating artificial events
Psychological complexity / partitioning
COMMUNICATION
TRANSFORMATION
EVOLVING “SOCIAL” TRENDS
22. COMMUNICATION
TRANSFORMATION
LEXICON: THE NEW “SOCIAL CIRCLE” Like
Share
Tweet
Pin
Embed
Link
Tag
Powerups/boosters
Achievements (stickers, badges)
Feeling [____] “alone,” “meh,”
etc.
Friend / unfriend
Upvote / downvote
@ #
Leaderboard
Integration
Profile
Page
Blog
Go “viral”
26. COMMUNICATION & COGNITIVE
ENHANCEMENT
SYMBOLOGY & PLAY INTERACTION
Communication is
redefined: more symbolic
& abstract
Sensory enhancement
(haptics, olfaction, taste)
Sensory synthesis
(synesthesia)
Interaction “synthesis” /
“mind meld”
Altering identity
Transcending humanity
Messages from space in 2001: A Space Odyssey and The
Last Starfighter
30. VIRTUAL REALITY
GAMES
IN SPACE (PART ONE)
Will we create an underground network in space that allows for real-time
communication?
Will asynchronous communication make a comeback in what are now
primarily real-time “virtual worlds”?
Will a VR or AR “spacesuit” with embedded communication components
be beneficial to inhabitants of space colonies by extending reality and
becoming a type of “space” free of constraints?
Will communication continue to develop and evolve so that it
encompasses more symbolic and abstract forms for efficiency?
31. VIRTUAL REALITY
GAMES
IN SPACE (PART TWO)
Will it be possible (and preferable) to “split” our consciousness so that
our virtual agents can embrace most (if not all) procedural and
declarative knowledge acquisition and tasks?
Will we use VR games as intra- and interplanetary communication
(including interactions with virtual agents – e.g., our Earth Agents)
Will we use VR games to train these virtual agents through gameplay
elements such as level grind (procedural knowledge) and trivia
(declarative knowledge)?
Will our cognitive focus in these games be HOTS rather than other types
of knowledge, leading to the emergence of the “superbeing”?
Will our virtual agents record all aspects of our “lives” (past, present,
future), and will we begin to see these agents as representing our
memories (or a new type of “past life”)?