Let's face it, plagiarists are everywhere. Especially on Internet which have Ctrl C and Ctrl V culture. What are plagiarism? How to prevent it? How to deal with plagiarists? Also important, how not to be considered as a plagiarist? Find the answers here.
Let's face it, plagiarists are everywhere. Especially on Internet which have Ctrl C and Ctrl V culture. What are plagiarism? How to prevent it? How to deal with plagiarists? Also important, how not to be considered as a plagiarist? Find the answers here.
Professor Hanson Hosein's lecture slides from his Multimedia Storytelling class at the University of Washington's Master of Communication in Digital Media. Video was stripped.
Storytelling as a contemporary practice was born in USA in the last 20 years
It is the art of telling stories in order to achieve a precise objective (more empathy with our customers, tell a project, explain in a narrative way how an enterprise was born, etc.) and to put ourselves between the ordinary and a special world;
On general basis, a story takes off from a conflict/problematic situation, up to the development of the story and its conclusion.
Presenter: Paul Norris, Sr. Product Designer, Substantial
The human brain wants stories. Marketers use this. Advertisers use this. We should also use this in the way we design software, using psychology to create attachments that run deeper than just increasing engagement. Additionally, there's one huge software arena where this is done extremely well - video games. How can we use lessons from gaming to evoke emotional responses and understanding in our user experiences? In this talk I'll explore the psychological roots of emotion in user experiences, give examples and techniques used in product and game UI, and describe how all of us can use these ideas to create software experiences that move beyond the mechanical
Mobile Learning Academy - creating a great concept7scenes
Learn quickly how to design a great mobile learning concept. This tutorial guides you step by step through the design process, covering scope, narrative, gameplay, media at locations, interaction models and maps.
What is copy? Who is copywriter? No question, they are important within your business activity. This is basic knowledge you should know about copywriting.
Professor Hanson Hosein's lecture slides from his Multimedia Storytelling class at the University of Washington's Master of Communication in Digital Media. Video was stripped.
Storytelling as a contemporary practice was born in USA in the last 20 years
It is the art of telling stories in order to achieve a precise objective (more empathy with our customers, tell a project, explain in a narrative way how an enterprise was born, etc.) and to put ourselves between the ordinary and a special world;
On general basis, a story takes off from a conflict/problematic situation, up to the development of the story and its conclusion.
Presenter: Paul Norris, Sr. Product Designer, Substantial
The human brain wants stories. Marketers use this. Advertisers use this. We should also use this in the way we design software, using psychology to create attachments that run deeper than just increasing engagement. Additionally, there's one huge software arena where this is done extremely well - video games. How can we use lessons from gaming to evoke emotional responses and understanding in our user experiences? In this talk I'll explore the psychological roots of emotion in user experiences, give examples and techniques used in product and game UI, and describe how all of us can use these ideas to create software experiences that move beyond the mechanical
Mobile Learning Academy - creating a great concept7scenes
Learn quickly how to design a great mobile learning concept. This tutorial guides you step by step through the design process, covering scope, narrative, gameplay, media at locations, interaction models and maps.
What is copy? Who is copywriter? No question, they are important within your business activity. This is basic knowledge you should know about copywriting.
How to handle a crisis which comes from internet? Don't use merely law approach. Consumers today is more horizontal, collective, and able to fight you back.
Paid review is one of the blog monetization programs. You’re paid to write about a product or a service. And this is how to do it as a blogger. From the beginning!
Welcome to the Program Your Destiny course. In this course, we will be learning the technology of personal transformation, neuroassociative conditioning (NAC) as pioneered by Tony Robbins. NAC is used to deprogram negative neuroassociations that are causing approach avoidance and instead reprogram yourself with positive neuroassociations that lead to being approach automatic. In doing so, you change your destiny, moving towards unlocking the hypersocial self within, the true self free from fear and operating from a place of personal power and love.
2. World has been changing ….
1. Publications and publishers accept e-
submissions.
2. Writers have to brand, market and promote
themselves.
3. Personal webs make it easier to develop an
audience.
4. Print media have to adjust to the internet.
5. Publications and broadcasters are relying more
on freelancers.
6. More online tools to help writers research.
7. Social media offers easy ways to network
professionally.
8. Companies count on great content to attract
new customers and sell products.
3. Who pays the writer?
Production
Company
House
Media Et Cetera
10. How to write for eye
Make it concise.
Use variation, repetition is
boring.
Proper sentence for narration,
realistic sentence for dialog.
Must flow smoothly. Use cliff
hangers.
11. But, nobody wants to publish my work!
1. Publish on your own blog (Google AdSense, paid review,
advertisement, etc.)
2. Self publish, sell it yourself.
3. Self publish, sell it in Lulu.com, Spotbit.com,
Amazon.com, etc.
So, it’s not “is there any publisher suits my work”?
It’s … “do you have any work”?
14. Writing Competitions
• Dewan Kesenian Jakarta (Indonesia)
Indonesia • Dkj.or.id
• Prix de Jeune Ecrivain (Francophonie)
France • Pjef.net
• Writer’s Digest Annual Competition (Int’l)
US • Writersdigest.com/competitions
• Many more
Else • Google.com
15. How to write for ear
Transform messages into
words that can be heard.
Use simple & easy words.
Make the dialog convincingly.
Explain situation and person in
detail.
READ : www.warungfiksi.net/fastest-way-to-write-a-realistic-dialogue
16. Story & script by Brahmanto Anindito, executed by SAM Design
17. How to write for eye and ear
Transform messages into
words that can be seen.
Use simple & easy words.
Make the dialog convincingly.
Explain situation and person in
detail.
18. Trend Predicting
Moment
Rating
Brainstorm
Watch the trend outside
25. However, genre is still worth to learn
It helps us understand the general
concept of a story, including its logic
26. ACTION
Designed to excite us
with physical
performance.
The characters involve
in physical stunts,
chases, nonstop
motion, adventures.
27. DRAMA
Designed to portray
realistic characters and
life situations.
It could be about
family, romantic,
biographic.
28. FANTASY
Designed to take us to
netherworld where
things run differently
from the real life.
It may include science
fiction, magic, myth,
surrealism, witch
world, wonder, and the
extraordinary.
29. COMEDY
Designed to provoke
laughter by
exaggerating the
situation, language,
action, and characters.
It could be slapstick,
parodies, screwball.
30. HORROR
Designed to frighten
and invoke our hidden
worst fear.
It may deals with
ghosts, aliens,
monsters, cannibal
tribes, and so on.
31. THRILLER / SUSPENSE
Design to thrill us.
You’ll find intense
excitement, a high
level of anticipation,
anxiety, etc.
READ: warungfiksi.net/beda-thriller-dan-misteri-dalam-5w-1h
32. MYSTERY
Design to reveal the
unsolved felony.
It’s all about whodunit,
and sometimes
whydunit too.
33. General Tips
• Consistency • Knowledge
• Passion • Imitate
WRITE READ
FOCUS REPUTATION
• Specialist • Blog
• Not • Other
generalist media
34. Choice the point of view
1. First person
2. Third person subjective
3. Third person objective
Answer this cynicism
1. So what?
2. Oh yeah?
3. Huh?
35. Who’s person
in charge?
Ask criteria of
Packaging
wished work
freelancing
what to do
Finish the Knowing the
work trend
36. Resources
WritersDigest.com
1. Useful articles about writing
2. Forum.
3. Brain games (it’s fun!)
RumahDunia.net
1. Useful articles about TV and novel writing
2. Writing as charity.
WarungFiksi.net
1. List of Indonesian media and publishers
2. List of Indonesian widescreen movies
3. International writer’s market (they who accept online
submission).