The document compares the hardware architectures and graphics processing capabilities of the Xbox 360 and PlayStation 3 game consoles. Both consoles use procedural synthesis to optimize rendering of 3D scenes from stored data. The Xbox 360 uses a GPU designed specifically for gaming by Microsoft and ATI, while the PS3 uses a GPU not primarily designed for gaming. As a result, the Xbox 360's graphics rendering is generally more optimized for games. However, both consoles have trade-offs, so the best choice depends on intended use and price.