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[object Object],[object Object],[object Object]
 
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Xbox  360 ,[object Object],[object Object],[object Object]
 
Procedural Synthesis ,[object Object],[object Object],[object Object],Images -> Polygons -> Vertices -> Memory On Rendering Memory - > Vertex data -> GPU -> Monitor Vague. Limited and repetitive models
Procedural Synthesis… ,[object Object],[object Object],[object Object],Tree Leaf Wind Vector Descriptions
Procedural Synthesis… ,[object Object],[object Object],[object Object],[object Object],[object Object]
GPU ,[object Object],[object Object],[object Object],[object Object],[object Object]
Power Processing Elements PPEs ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Caching ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
PS  3 ,[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[1]Andrews, J; Baker, N Xbox 360 System Architecture: Volume 26, Issue 2, March-April  2006  Page(s):25 - 37. IEEE. [2] Ars Technica Technical Forum  http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars/2 [3] Xbox 360 specification  http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1 [4] Sony Playstation portal  http://www.us.playstation.com/ps3 [5] Nicholas BlanchFord – Cell Architecture  http://www.blachford.info/computer/Cell/Cell0_v2.html [6] PlayStation 3 Specification details  http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm [7] Wii Specification details  http://www.wiiconsoles.co.uk/wii_hardware_specification.asp [8] Roughly Drafted  http://www.roughlydrafted.com/2008/01/31/video-gameconsoles- 2007-wii-ps3-and-the-death-of-microsofts-xbox-360/ [9]  Sales Information  http://vgchartz.com/

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Architectural Analysis of Game Machines

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  • 31. [1]Andrews, J; Baker, N Xbox 360 System Architecture: Volume 26, Issue 2, March-April 2006 Page(s):25 - 37. IEEE. [2] Ars Technica Technical Forum http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars/2 [3] Xbox 360 specification http://hardware.teamxbox.com/articles/xbox/1144/The-Xbox-360-System-Specifications/p1 [4] Sony Playstation portal http://www.us.playstation.com/ps3 [5] Nicholas BlanchFord – Cell Architecture http://www.blachford.info/computer/Cell/Cell0_v2.html [6] PlayStation 3 Specification details http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm [7] Wii Specification details http://www.wiiconsoles.co.uk/wii_hardware_specification.asp [8] Roughly Drafted http://www.roughlydrafted.com/2008/01/31/video-gameconsoles- 2007-wii-ps3-and-the-death-of-microsofts-xbox-360/ [9] Sales Information http://vgchartz.com/