Synchronized online gymnastics could provide new possibilities for enhancing the physical and social well-being of people with restricted mobility. We propose a prototype platform for this – Online-Gym – which allows users to interact using a Microsoft Kinect and participate in on-line gymnastics sessions.
In this paper we present the Online-Gym concept and a first iteration on the platform architecture that allows interaction in virtual worlds with movement captured by a Kinect device.
The exploratory work done so far makes evidence that this approach opens significant opportunities and these scenarios may be further developed, enhanced and enriched.
IoT Lab in Indonesia: Requirement and ExpectationsGizmologi
Report from online survey conduct in November 2017 by
Indonesia IoT Forum to determinate the necessity of IoT Lab
to accelerate the growth of IoT ecosystem in Indonesia.
First Part: DiYSE project presentation and the introduction to the DiY-Studio held @ TEI'11 Funchal, Portugal.
http://www.tei-conf.org/11/program_/studios/#s5
Spakers: Marc Godon, Marc Rolands, Juan R. Velasco and Geert Vanderhulst
Presentazione tenuta al "4° Dauin Lunch Seminar" al Politecnico di Torino il 16/05/2018.
Video: https://youtu.be/r-_HszuwKRY
Abstract:
Gli ambienti intelligenti (Smart home, Smart building, Smart city, Smart car) vengono proposti come sistemi che aiutano gli utenti nelle loro attività quotidiane, andando loro incontro in modo trasparente e intelligente, proattivo ed efficiente, evitando di infastidirli o di compiere azioni contrarie alla loro volontà.
Gli ambienti intelligenti, basati su tecnologie IoT, hanno raggiunto una enorme complessità in quanto integrano sensori e machine learning, architetture distribuite ed interfacce tangibili, protocolli di comunicazione e analisi dei dati. Nella ricerca delle miglior soluzioni per la miriade di problemi che un ambiente intelligente deve gestire, i ricercatori del settore IoT si sono concentrati spesso sugli aspetti più tecnologici, dimenticando o abbandonando le aspettative, i bisogni ed i desideri degli utenti.
Nel seminario ragioneremo sulle “mostruosità” che questa disattenzione ha generato sugli utenti, sia dal punto di vista della ricerca che dei prodotti di mercato, e discuteremo in merito agli aspetti metodologici e progettuali che è necessario recuperare.
Conversation aims to explore markers for augmented reality and how the University of the Western Cape Library makes use of markers for augmented reality to enhance the information retrieval process
IoT Lab in Indonesia: Requirement and ExpectationsGizmologi
Report from online survey conduct in November 2017 by
Indonesia IoT Forum to determinate the necessity of IoT Lab
to accelerate the growth of IoT ecosystem in Indonesia.
First Part: DiYSE project presentation and the introduction to the DiY-Studio held @ TEI'11 Funchal, Portugal.
http://www.tei-conf.org/11/program_/studios/#s5
Spakers: Marc Godon, Marc Rolands, Juan R. Velasco and Geert Vanderhulst
Presentazione tenuta al "4° Dauin Lunch Seminar" al Politecnico di Torino il 16/05/2018.
Video: https://youtu.be/r-_HszuwKRY
Abstract:
Gli ambienti intelligenti (Smart home, Smart building, Smart city, Smart car) vengono proposti come sistemi che aiutano gli utenti nelle loro attività quotidiane, andando loro incontro in modo trasparente e intelligente, proattivo ed efficiente, evitando di infastidirli o di compiere azioni contrarie alla loro volontà.
Gli ambienti intelligenti, basati su tecnologie IoT, hanno raggiunto una enorme complessità in quanto integrano sensori e machine learning, architetture distribuite ed interfacce tangibili, protocolli di comunicazione e analisi dei dati. Nella ricerca delle miglior soluzioni per la miriade di problemi che un ambiente intelligente deve gestire, i ricercatori del settore IoT si sono concentrati spesso sugli aspetti più tecnologici, dimenticando o abbandonando le aspettative, i bisogni ed i desideri degli utenti.
Nel seminario ragioneremo sulle “mostruosità” che questa disattenzione ha generato sugli utenti, sia dal punto di vista della ricerca che dei prodotti di mercato, e discuteremo in merito agli aspetti metodologici e progettuali che è necessario recuperare.
Conversation aims to explore markers for augmented reality and how the University of the Western Cape Library makes use of markers for augmented reality to enhance the information retrieval process
Order your passport and become Hackistani. Share your skills and get involved
Help us to map the ecosystem
Share with us resources and infrastructures which are unused (e.g labs, devices, workspaces, tools, servers) and could help us to foster innovation
Presentation outlines a theoretical approach to understanding the impact of open source software and Web 2.0 on Geographic Information Systems (GIS). A new breed of GIS, termed GIS 2.0, is analyzed using Disruptive Innovation theory and applied to humanitarian information management.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for 23andMe’s personal genomics service. 23andMe provides personal health care analysis and ancestry information to individuals that are based on a partial analysis of an individual’s DNA data. Driven by the falling cost of DNA sequencing, 23 and Me provides this information for $99 and a small amount of saliva. While this business model may succeed particularly if the FDA eventually approves the health care portion of the service, we recommend that 23andMe develop a new business model. It should offer the service for free to individuals, particularly those who frequent gyms and nutrition stores and sell information about potential athletes to sports teams.
This case is about the launch of new sports and wellness wearable products by TomTom in France. The purpose is to imagine the full 360 degrees marketing plan. Please note that this presentation is personal and "fake". I'm not even an expert in GPS or Wearables ;)
This presentation hasn't been endorsed by Tom Tom!
Presence - The key to achieving wellbeing, is knowing (start up concept idea)Franki Chamaki
The presentation will show
1. My ability to take a complex wicked problem and come up with a viable business solutions
2. Apply customer-centric approach to solution discover
3. Exact insights to help with solution design
4. How to identify and leverage external IP to accelerate start up endeavors
5. How to validate ideas by applying Lean Start up framework.
6. How to test business models to discover new ways to generate value
This ppt contains the matter on yii framework.
introduction to yii framework
history behind this yii framework
developer of yii framework
technologies integrated&used in yii framework
how to install yii framework ?,
yii framework features,
performance
license terms
about mudule
MVC design pattern
advantages and disadvantages of yii framework.
yii is pronounced as yee0r ji;,acronym for it is "Yes It Is".
this is the answer for several questions
is it efficient?
is it easy to use?
is it professional?
is it right for my next project?
...
yes it is
yii is a component-based php framework for developing web applications.
it has been built with sophisticated,enterprise applications in mind
Order your passport and become Hackistani. Share your skills and get involved
Help us to map the ecosystem
Share with us resources and infrastructures which are unused (e.g labs, devices, workspaces, tools, servers) and could help us to foster innovation
Presentation outlines a theoretical approach to understanding the impact of open source software and Web 2.0 on Geographic Information Systems (GIS). A new breed of GIS, termed GIS 2.0, is analyzed using Disruptive Innovation theory and applied to humanitarian information management.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for 23andMe’s personal genomics service. 23andMe provides personal health care analysis and ancestry information to individuals that are based on a partial analysis of an individual’s DNA data. Driven by the falling cost of DNA sequencing, 23 and Me provides this information for $99 and a small amount of saliva. While this business model may succeed particularly if the FDA eventually approves the health care portion of the service, we recommend that 23andMe develop a new business model. It should offer the service for free to individuals, particularly those who frequent gyms and nutrition stores and sell information about potential athletes to sports teams.
This case is about the launch of new sports and wellness wearable products by TomTom in France. The purpose is to imagine the full 360 degrees marketing plan. Please note that this presentation is personal and "fake". I'm not even an expert in GPS or Wearables ;)
This presentation hasn't been endorsed by Tom Tom!
Presence - The key to achieving wellbeing, is knowing (start up concept idea)Franki Chamaki
The presentation will show
1. My ability to take a complex wicked problem and come up with a viable business solutions
2. Apply customer-centric approach to solution discover
3. Exact insights to help with solution design
4. How to identify and leverage external IP to accelerate start up endeavors
5. How to validate ideas by applying Lean Start up framework.
6. How to test business models to discover new ways to generate value
This ppt contains the matter on yii framework.
introduction to yii framework
history behind this yii framework
developer of yii framework
technologies integrated&used in yii framework
how to install yii framework ?,
yii framework features,
performance
license terms
about mudule
MVC design pattern
advantages and disadvantages of yii framework.
yii is pronounced as yee0r ji;,acronym for it is "Yes It Is".
this is the answer for several questions
is it efficient?
is it easy to use?
is it professional?
is it right for my next project?
...
yes it is
yii is a component-based php framework for developing web applications.
it has been built with sophisticated,enterprise applications in mind
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of Garena. Garena provides a platform for online multi-player games and is now striving to become a platform for a wider variety of activities. Players compete through both skill and money, with purchases of tools and characters helping them win games. Garena profits from the sale of these tools and characters. Garena also provides communication services that complement the online games and it is using these services to expand the breadth and power of its platform. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Garena.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Zomato, a food discovery site that is transforming the global restaurant business and that is a member of the WSJ’s billion dollar startup club. Not only does it connect users and restaurants, it is also helping restaurants manage their finances, food and equipment orders, and design restaurants. Its core business is helping users find, book, and evaluate restaurants and helping restaurants advertise their services to users and accept bookings. However, the global network that Zomato is building of users and restaurants is enabling Zomato to extend its business into all aspects of F&B.
Business Model Canvas explanation and examples from technology, creative, and home products industries:
Cirque Du Soleil Business Model Canvas
Skype Business Model Canvas
Easy Taxi Business Model Canvas
Facebook Business Model Canvas
Kinder Business Model Canvas
Louis Vitton Business Model Canvas
Airbnb Business Model Canvas
Nespresso Business Model Canvas
Netflix Business Model Canvas
Google Search Business Model Canvas
Black Eyed Peas Business Model Canvas
Applying virtual environments in distance learning of product developmentHAMK Design Factory
Applying virtual environments in distance learning of product development webinar of Regional University Network. Hosts Jari Jussila, Markku Mikkonen & Jali Närhi
Sergio Duretti, Direttore di CSP, presenta nella sessione scientifica del convegno "la vita in 3d" di Prix ITALIA 2011 un intervento dedicato ai Centri di competenza Piemontesi e il 3D su telefoni, device portatili e multimediali, presentando anche la sperimentazione in corso a Torino per le trasmissioni stereoscopiche su digitale terrestre.
Presentation of the paper "End User Development in the IoT: a Semantic Approach" at the 14th International Conference on Intelligent Environments (IE '18), held in Rome, Italy.
An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Waqas Tariq
We verify the hypothesis that Microsoft’s Kinect device is tailored for defining more efficient interaction compared to the commodity mouse device in the context of information visualization. For this goal, we used Kinect during interaction design and evaluation considering an application on information visualization (over agrometeorological, cars, and flowers datasets). The devices were tested over a visualization technique based on clouds of points (multidimensional projection) that can be manipulated by rotation, scaling, and translation. The design was carried according to technique Participatory Design (ISO 13407) and the evaluation answered to a vast set of Usability Tests. In the tests, the users reported high satisfaction scores (easiness and preference) but, also, they signed out with low efficiency scores (time and precision). In the specific context of a multidimensional-projection visualization, our conclusion is that, in respect to user acceptance, Kinect is a device adequate for natural interaction; but, for desktop-based production, it still cannot compete with the traditional long-term mouse design.
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Waqas Tariq
We verify the hypothesis that Microsoft’s Kinect device is tailored for defining more efficient interaction compared to the commodity mouse device in the context of information visualization. For this goal, we used Kinect during interaction design and evaluation considering an application on information visualization (over agrometeorological, cars, and flowers datasets). The devices were tested over a visualization technique based on clouds of points (multidimensional projection) that can be manipulated by rotation, scaling, and translation. The design was carried according to technique Participatory Design (ISO 13407) and the evaluation answered to a vast set of Usability Tests. In the tests, the users reported high satisfaction scores (easiness and preference) but, also, they signed out with low efficiency scores (time and precision). In the specific context of a multidimensional-projection visualization, our conclusion is that, in respect to user acceptance, Kinect is a device adequate for natural interaction; but, for desktop-based production, it still cannot compete with the traditional long-term mouse design.
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Waqas Tariq
We verify the hypothesis that Microsoft’s Kinect device is tailored for defining more efficient interaction compared to the commodity mouse device in the context of information visualization. For this goal, we used Kinect during interaction design and evaluation considering an application on information visualization (over agrometeorological, cars, and flowers datasets). The devices were tested over a visualization technique based on clouds of points (multidimensional projection) that can be manipulated by rotation, scaling, and translation. The design was carried according to technique Participatory Design (ISO 13407) and the evaluation answered to a vast set of Usability Tests. In the tests, the users reported high satisfaction scores (easiness and preference) but, also, they signed out with low efficiency scores (time and precision). In the specific context of a multidimensional-projection visualization, our conclusion is that, in respect to user acceptance, Kinect is a device adequate for natural interaction; but, for desktop-based production, it still cannot compete with the traditional long-term mouse design.
This presentation overviews the reseach areas, active project and scientific contributions produced by DeustoTech-INTERNET and the MORElab research group (http://www.morelab.deusto.es)
“A platform for the generation of instructional interactive videos from virtu...Speck&Tech
Abstract: Delta Informatica has a long-term research line in artificial intelligence applied to the generation of educational material with virtual reality. A platform is being developed that enables a domain and educational specialist (“instructional designer”) to create engaging online exercises from collections of prerecorded videos and scenarios built in a virtual reality.
Bio: Paolo Busetta, research coordinator for Delta Informatica, is a senior software engineer, with research background and work experience in companies of all sizes, in Italy, in Australia and in USA.
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Into the Night - Technology for citizen scienceMuki Haklay
Current citizen science seems effortless...just download an app and start using it. However, there are many technical aspects that are necessary to make a citizen science project work. In this session, we will provide an overview of all the technical elements that are required - from the process of designing an app., to designing and managing a back-end system, to testing the system end to end before deployment. Participants will have the opportunity to engage in a short exercise to consider the design of an app for a citizen science project that addresses light pollution.
A 3D Immersive novel tool for digital twins using virtual choreographies: the...Fernando Cassola Marques
Understanding ocean dynamics is a challenging and costly endeavor that requires advanced technologies and methods to collect, process and represent data. An essential aspect of a digital twin for the ocean is the capability to visualize multi-source heterogeneous data in a digital representation. We propose an agnostic technology solution that supports collaborative, interactive and multiplatform visualization in the context of digital twins using virtual choreographies
Apresentação feita no XI Encontro de Instituições e Unidades de eLearning do Ensino Superior (eL@IES 2023), que se realizou dia 15 de dezembro de 2023, em formato presencial, na UTAD.
Apresentação feita na 1ª CIAAF (Conferencia Ibero-Americana de Aprendizagem Futura) que se realizou nos dias 1 e 2 de Outubro de Universidade Portucalense.
Apresentação realizada no ERCA 2014 na Branca, no âmbito do fórum. O tema apresentado estava relacionado com as tecnologias / Igreja / Valores / presença do jovem cristão nas redes sociais ...
Apresentação sobre o tema Utilização das tic em ambiente escolar , dentro da sub.temática "As TIC no apoio à exploração e investigação de temas e desenvolvimento de projetos"
Apresentação sobre o tema Utilização das tic em ambiente escolar , dentro da sub.temática "As TIC e a renovação dos espaços e tempos dos contextos de aprendizagem"
Apresentação sobre o tema Utilização das tic em ambiente escolar , dentro da sub.temática "Vantagens e desvantagens do uso das TIC no processo educativo"
Apresentação feita na conferência VIDEOJOGOS2013 em Coimbra do artigo OnlineGym: um ginásio virtual 3D integrando a Kinect - análise comparativa de bibliotecas de suporte.
Apresentação realizada na defesa de dissertação do mestrado em tecnologias de informação e comunicação na educação, na Universidade Portucalense, por Fernando Cassola Marques. Sob o título "O uso do Second Life no ensino da religião"
Presentation held on SLACTIONS 2011 Conference about the Use of Second Life in the teaching of Religion - a case study in the monotheist religions teaching
Desafios da ciência e da técnica: somos mais felizes Tecnologicamente?
apresentação realizada no âmbito da conferência intitulada «Estudamos para não sermos indiferentes» no Encontro Nacional da Pastoral do Ensino Superior
em Setembro de 2008 em Fátima.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Home assignment II on Spectroscopy 2024 Answers.pdf
Online-Gym: a 3D virtual gymnasium using Kinect interaction
1. 21-23 November, 2013
Vila Real - Portugal
Online-Gym: a 3D virtual
gymnasium using Kinect
interaction
Fernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim Fonseca | Paulo Martins
INESC TEC / UTAD
Fausto de Carvalho - PT Inovação
2. Topics
• Interactive technologies and physical activity
• Motion Capture Devices
• The Online-Gym project
• System architecture
• Conclusions
• Future work
3. Interactive technologies and physical activity
• Videogames: high potential to promote
physical exercise
• Exergames: provide to the user the
development of sensory and motor skills
• “playing exergames could become one of the
most popular, engaging, and health-promoting
homework assignments of the twenty-first
century”- Staiano and Calvert (2011)
4. Interactive technologies and physical activity
• Many elderly refuse to participating in
regular training sessions outside their homes
• Exergames can help motivate elderly to
exercise more
• 3D platforms: multi-user, collaborative,
shared virtual environments, the “being
there” presence
6. The Online-Gym project
• Online-Gym is an exploratory
project prototyping an online 3D
platform based on virtual worlds
that allows users to interact with
the system through the use of a
motion capture device such as
Microsoft Kinect
7. The Online-Gym project
RINIONS
Pre-defined movements
No
Integration with Second Life Viewer adaptado
/ OpenSimulator
Source-code
Software
(pequena extensão)
Open
Microsoft Kinect SDK
/ OpenNI
FAAST
Yes
NUILIB
Yes
É necessário implementar É necessário implementar
nos viewers toda a
nos viewers toda a
reprodução dos gestos
reprodução dos gestos
Announced but not
available
OpenNI
Open
Microsoft Kinect SDK /
OpenNI
9. Conclusions
• The Online-Gym project has a lot of potential for users who are isolated,
dispersed geographically or with reduced mobility.
• We should be careful particularly in the synchronization of the movements
and their impact on the network for other users.
• The integration between virtual 3D platforms and motion capture devices
have a huge margin for improvement and there is potential for development
and deployment of such services.
10. Future work
• Need to further study the solutions for remote transmission of gestures
made in front of the Kinect.
• How can we synchronize the movements made by each user physically
distant.
• The issue of the platform independence
11. 21-23 November, 2013
Vila Real - Portugal
Online-Gym: a 3D virtual
gymnasium using Kinect
interaction
Fernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim Fonseca | Paulo Martins
INESC TEC / UTAD
Fausto de Carvalho - PT Inovação