First Part: DiYSE project presentation and the introduction to the DiY-Studio held @ TEI'11 Funchal, Portugal.
http://www.tei-conf.org/11/program_/studios/#s5
Spakers: Marc Godon, Marc Rolands, Juan R. Velasco and Geert Vanderhulst
Innovation through an open social platform: The case of the Taipei HackerspaceGergely Imreh
Slides from a talk given at the National Taiwan University of Science and Technology to a class of Masters and PhD students studying industrial management. I was showcasing the projects created at the Taipei Hackerspace, and telling the stories behind the projects, highlighting lessons learned.
Talk recording: http://youtu.be/aCARC5JouGU
Presentazione tenuta al "4° Dauin Lunch Seminar" al Politecnico di Torino il 16/05/2018.
Video: https://youtu.be/r-_HszuwKRY
Abstract:
Gli ambienti intelligenti (Smart home, Smart building, Smart city, Smart car) vengono proposti come sistemi che aiutano gli utenti nelle loro attività quotidiane, andando loro incontro in modo trasparente e intelligente, proattivo ed efficiente, evitando di infastidirli o di compiere azioni contrarie alla loro volontà.
Gli ambienti intelligenti, basati su tecnologie IoT, hanno raggiunto una enorme complessità in quanto integrano sensori e machine learning, architetture distribuite ed interfacce tangibili, protocolli di comunicazione e analisi dei dati. Nella ricerca delle miglior soluzioni per la miriade di problemi che un ambiente intelligente deve gestire, i ricercatori del settore IoT si sono concentrati spesso sugli aspetti più tecnologici, dimenticando o abbandonando le aspettative, i bisogni ed i desideri degli utenti.
Nel seminario ragioneremo sulle “mostruosità” che questa disattenzione ha generato sugli utenti, sia dal punto di vista della ricerca che dei prodotti di mercato, e discuteremo in merito agli aspetti metodologici e progettuali che è necessario recuperare.
Innovation through an open social platform: The case of the Taipei HackerspaceGergely Imreh
Slides from a talk given at the National Taiwan University of Science and Technology to a class of Masters and PhD students studying industrial management. I was showcasing the projects created at the Taipei Hackerspace, and telling the stories behind the projects, highlighting lessons learned.
Talk recording: http://youtu.be/aCARC5JouGU
Presentazione tenuta al "4° Dauin Lunch Seminar" al Politecnico di Torino il 16/05/2018.
Video: https://youtu.be/r-_HszuwKRY
Abstract:
Gli ambienti intelligenti (Smart home, Smart building, Smart city, Smart car) vengono proposti come sistemi che aiutano gli utenti nelle loro attività quotidiane, andando loro incontro in modo trasparente e intelligente, proattivo ed efficiente, evitando di infastidirli o di compiere azioni contrarie alla loro volontà.
Gli ambienti intelligenti, basati su tecnologie IoT, hanno raggiunto una enorme complessità in quanto integrano sensori e machine learning, architetture distribuite ed interfacce tangibili, protocolli di comunicazione e analisi dei dati. Nella ricerca delle miglior soluzioni per la miriade di problemi che un ambiente intelligente deve gestire, i ricercatori del settore IoT si sono concentrati spesso sugli aspetti più tecnologici, dimenticando o abbandonando le aspettative, i bisogni ed i desideri degli utenti.
Nel seminario ragioneremo sulle “mostruosità” che questa disattenzione ha generato sugli utenti, sia dal punto di vista della ricerca che dei prodotti di mercato, e discuteremo in merito agli aspetti metodologici e progettuali che è necessario recuperare.
Many of us feel inspired by technology, both emotionally and creatively. Others are evangelists of the idea that once we rely on technology, we lose the ability to be creative. The objective truth is, however, that technology and creativity often go hand in hand.
Creativity is innate and ubiquitous to human actions and thoughts, and has been one of the key driving forces of innovation throughout human history. The description of properties that define a creative mind has long eluded a precise definition. Traditionally, creativity has been linked with literature and art, but since the last century, science has also been acknowledged as reliant on creative processes. In contrast to literature and art, in which it is necessary to comprehend the underlying properties of space and how such properties are experienced by different observers, a creative technological idea entails both originality and appropriateness. Creativity inspires technology not only from a perspective of generation of novel ideas but also in a way that idea produces a verifiable representation of new processes of interaction between people.
On the other hand, technology facilitates the access to social networks and large amounts of information, as well as the ability to interactively improve our ideas. In the past, people assumed that creativity has a strict consequence of personality traits of specific individuals. However, recent studies advocate that in addition to particular individual trails creativity also depends on the social and cultural context. For example, in a recent study, Vera John-Steiner analyzed of some of the greatest minds in our history, e.g. personalities like Charles Darwin and Albert Einstein, and concluded that their breakthroughs were depended also on collaboration’ activities and social support.
The mutually beneficial relation between technology and creativity, allow us to expand our cognitive abilities to new levels of creativity at a much faster pace than before, but if such relation is not properly balanced it can lead to both distractions and interferences with our natural rhythm of life, thereby suppressing our innate ability to create. Hence, the truth question is how can use creativity to design technology to take the way we express our thoughts and innovate to a whole new level.
In this talk, I will speculate starting from my own perspective, on how technology is and can support the process of producing creative works, as well as how professionals involved in creativity activities are nowadays exploiting technology to assist their creations.
Skype talk given at the first Internet of Things meetup in Wellington on November 4th 2014.
http://www.meetup.com/Wellington-Internet-of-Things-IoT-Meetup/events/208303962/
Von Tanja Döring zum Raum Schiff Erde 2011.
Maus, Tastatur und Grafisches User Interface waren gestern! Aktuell gibt es eine Reihe von Forschungsansätzen für neue Interaktionsformen, die ein ausgewogenes Verhältnis von Gegenständlichem und Digitalem, von Körperlichem und Abstraktem im Fokus haben. „Tangible und Embodied Interaction“ bezeichnet ein seit zwei Jahrzehnten wachsendes Forschungsfeld, dem seit fünf Jahren eine eigene Konferenz mit Beiträgen aus Informatik, Kunst, Design und Architektur gewidmet wird: tei-conf.org. Ein Bericht über Ursprünge, Konzepte und Prototypen des Feldes.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Designing for connected products is different. To create a great connected product, industrial design, software UX and system design need to be considered in collaboration. Teams must think creatively to design elegant solutions around the limited capabilities of embedded devices.
Effective prototyping is key, but there are lots of possible methods. Choosing the right ones is a question of purpose – what you need to learn – and the effort required to develop it. Techniques like video sketching or enactment, not commonly used in software UX design, can be especially well suited to developing IoT user experiences.
In this talk, Martin will draw on his experience in both product and digital design to present ways in which teams can work together effectively and choose the right design methods to prototype the product experience.
Speaker
Synchronized online gymnastics could provide new possibilities for enhancing the physical and social well-being of people with restricted mobility. We propose a prototype platform for this – Online-Gym – which allows users to interact using a Microsoft Kinect and participate in on-line gymnastics sessions.
In this paper we present the Online-Gym concept and a first iteration on the platform architecture that allows interaction in virtual worlds with movement captured by a Kinect device.
The exploratory work done so far makes evidence that this approach opens significant opportunities and these scenarios may be further developed, enhanced and enriched.
Anticipating GDPR in Smart Homes Through Fictional Conversational ObjectsJoseph Lindley
Slide deck used to present a paper at the Mydata 2017 Conference which discusses how Smart Homes are being defined by Voice User Interfaces. Critiquing Human Centered Design in order to advocate for a Constellation-Focussed approach (based in Object Oriented Ontology) the work concludes with a design fiction piece demonstrating how designers may approach creating GDPR compliant Voice User Interfaces.
Many of us feel inspired by technology, both emotionally and creatively. Others are evangelists of the idea that once we rely on technology, we lose the ability to be creative. The objective truth is, however, that technology and creativity often go hand in hand.
Creativity is innate and ubiquitous to human actions and thoughts, and has been one of the key driving forces of innovation throughout human history. The description of properties that define a creative mind has long eluded a precise definition. Traditionally, creativity has been linked with literature and art, but since the last century, science has also been acknowledged as reliant on creative processes. In contrast to literature and art, in which it is necessary to comprehend the underlying properties of space and how such properties are experienced by different observers, a creative technological idea entails both originality and appropriateness. Creativity inspires technology not only from a perspective of generation of novel ideas but also in a way that idea produces a verifiable representation of new processes of interaction between people.
On the other hand, technology facilitates the access to social networks and large amounts of information, as well as the ability to interactively improve our ideas. In the past, people assumed that creativity has a strict consequence of personality traits of specific individuals. However, recent studies advocate that in addition to particular individual trails creativity also depends on the social and cultural context. For example, in a recent study, Vera John-Steiner analyzed of some of the greatest minds in our history, e.g. personalities like Charles Darwin and Albert Einstein, and concluded that their breakthroughs were depended also on collaboration’ activities and social support.
The mutually beneficial relation between technology and creativity, allow us to expand our cognitive abilities to new levels of creativity at a much faster pace than before, but if such relation is not properly balanced it can lead to both distractions and interferences with our natural rhythm of life, thereby suppressing our innate ability to create. Hence, the truth question is how can use creativity to design technology to take the way we express our thoughts and innovate to a whole new level.
In this talk, I will speculate starting from my own perspective, on how technology is and can support the process of producing creative works, as well as how professionals involved in creativity activities are nowadays exploiting technology to assist their creations.
Skype talk given at the first Internet of Things meetup in Wellington on November 4th 2014.
http://www.meetup.com/Wellington-Internet-of-Things-IoT-Meetup/events/208303962/
Von Tanja Döring zum Raum Schiff Erde 2011.
Maus, Tastatur und Grafisches User Interface waren gestern! Aktuell gibt es eine Reihe von Forschungsansätzen für neue Interaktionsformen, die ein ausgewogenes Verhältnis von Gegenständlichem und Digitalem, von Körperlichem und Abstraktem im Fokus haben. „Tangible und Embodied Interaction“ bezeichnet ein seit zwei Jahrzehnten wachsendes Forschungsfeld, dem seit fünf Jahren eine eigene Konferenz mit Beiträgen aus Informatik, Kunst, Design und Architektur gewidmet wird: tei-conf.org. Ein Bericht über Ursprünge, Konzepte und Prototypen des Feldes.
"We’re no longer telling objects what to do and why – now, they sense, respond without our direction. Right now we are in the perfect storm for the Internet of Things with accessible robotics, affordable sensors, wireless communications, object tagging, and easy broadband access."
ARDUINOLIKE BOARDS: A SHORT HARDWARE REFERENCE GUIDE FOR MAKERSLeandro Agro'
DESIGN GROUP ITALIA
This document provides a short reference to programmable microcontrollers and microcomputers – such as the Arduino, Raspberry Pi, BeagleBone - with the aim to inspire makers to build their own project leveraging these easy to program and easy to connect tools.
Why have we written this? Because -combined with vast range of cloud based services- these tools might be used to imagine, shape and prototype the Internet of Things....and -btw- we don’t want to just inspire the creation of new ways to water your balcony plants (have a look at our MEG project): we want to encourage creators in playing with the future.
HIGH-RES PDF DOWNLOAD: http://www.designgroupitalia.com
Featuring: Arduino Micro / Arduino Uno / Arduino Mega / Arduino Yun / BeagleBone Black / DQuid IO / Intel Edison / Intel Edison Arduino Kit / NodeMcu / Photon / Rasberry PI / Samsung ArDk 1 chip / Samsung ArDk 5 chip / Samsung ArDk 10 chip / Teensy / Udoo Dual / St Nucleo /
Designing for connected products is different. To create a great connected product, industrial design, software UX and system design need to be considered in collaboration. Teams must think creatively to design elegant solutions around the limited capabilities of embedded devices.
Effective prototyping is key, but there are lots of possible methods. Choosing the right ones is a question of purpose – what you need to learn – and the effort required to develop it. Techniques like video sketching or enactment, not commonly used in software UX design, can be especially well suited to developing IoT user experiences.
In this talk, Martin will draw on his experience in both product and digital design to present ways in which teams can work together effectively and choose the right design methods to prototype the product experience.
Speaker
Synchronized online gymnastics could provide new possibilities for enhancing the physical and social well-being of people with restricted mobility. We propose a prototype platform for this – Online-Gym – which allows users to interact using a Microsoft Kinect and participate in on-line gymnastics sessions.
In this paper we present the Online-Gym concept and a first iteration on the platform architecture that allows interaction in virtual worlds with movement captured by a Kinect device.
The exploratory work done so far makes evidence that this approach opens significant opportunities and these scenarios may be further developed, enhanced and enriched.
Anticipating GDPR in Smart Homes Through Fictional Conversational ObjectsJoseph Lindley
Slide deck used to present a paper at the Mydata 2017 Conference which discusses how Smart Homes are being defined by Voice User Interfaces. Critiquing Human Centered Design in order to advocate for a Constellation-Focussed approach (based in Object Oriented Ontology) the work concludes with a design fiction piece demonstrating how designers may approach creating GDPR compliant Voice User Interfaces.
CROWDFUNDING, BASIS DER UMSÄTZE UND ERTRÄGE IN DEN OPEN SOURCE COMMUNITYSNETBAES
Chat 23.4.2013 15:00 – 16:00 Uhr
www.netbaes.net
Crowdfunding, Basis der Umsätze und Erträge in den Open Source Communitys
Nicht nur in den Open Source Communitys wird dieses Smart Money eingesetzt, auch in anderen Teilen unserer Gesellschaft wird diese Finanzierungsform durch die Generierung von Kapital durch die Crowd zunehmend mehr genutzt. Der Referent stellt die Vorteile vor und zeigt insbesondere auf, wie Finanzierung und Marketing insbesondere die Kundenbindung zur Einheit werden. Hier sind Kapitalgeber und mögliche spätere Kunden sowie Referenzgeber eine Einheit. In dem Referat wird eine wirkliche Alternative zur abweisenden und unzeitgemäßen Finanzierung durch Banken aufgezeigt. Die Inspirationsbremse Bank hat ihre Bedeutung verloren.
Referent: Sven Umlauf
Moderation: Tim Schikora
This power point gives instructions complete with screen shots for importing resources for research into the RefWorks program from the Mount Union College Library catalog or OhioLINK catalog.
http://imatge-upc.github.io/telecombcn-2016-dlcv/
Deep learning technologies are at the core of the current revolution in artificial intelligence for multimedia data analysis. The convergence of big annotated data and affordable GPU hardware has allowed the training of neural networks for data analysis tasks which had been addressed until now with hand-crafted features. Architectures such as convolutional neural networks, recurrent neural networks and Q-nets for reinforcement learning have shaped a brand new scenario in signal processing. This course will cover the basic principles and applications of deep learning to computer vision problems, such as image classification, object detection or text captioning.
Research Orientation towards Do-it-Yourself Internet-of-Things Mass Creativit...trappenl
Presentation at Pervasive 2010 "Research Orientation towards Do-it-Yourself Internet-of-Things Mass Creativity Concepts" by Marc Roelands, Marc Godon, Mohamed Ali Feki, Laurence Claeys, Pascal Zontrop, Johan Criel, Koen De Voegt, Marjan Geerts, Lieven Trappeniers,
Helsinki, Finland, May 2010
Humans vs. the Internet of Things: conciliare tecnologie ed esperienza utenteFulvio Corno
Seminario formativo nel contesto della challenge "Conservazione del cibo, comportamenti sociali e sostenibilità" promossa dal Contamination Lab di Torino nel mese di Novembre 2018.
An example of how the technology can help disabled people at home.
16:00
10/11/2023
Home4Me is an innovative social project that tries to help disabled people at home (and not only at home).
The projects tries to keep in mind concrete problems that a person with disabilities lives at home and try to resolve them using IoT ad-hoc devices and a backend to access to the power of Cognitive and AI services.
On the market there are already IoT solutions, but expensive and not customizable to the needed of the disable person: here is where Home4Me want to be a possible solution.
IxDA Talk: Connected Objects are Natural Born Storytellers (revisited)Leandro Agro'
----
There is life BEYOND the PIXELS, BEYOND the FRAME of the screen...
Cit. I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. (Derek Zoolander)
----
We are the consequence of the TOOLS we use.
Placing an object in a pocket, in a car, on a desktop or in customer’s homes means to create a personal, bi-direcIonal, always-on, communication channel.
The INTERNET OF THINGS bridges both the physical and digital worlds, permiang the power of the internet to reach humanity.

We evolve sharing stories
Our Connected Objects started helping us to tell stories, but they might learn to tell their own stories, exactly like CARS that are learning to DRIVE.
What designers should design, today?
Behaviors, Data, Conversations, Mutual Learning, Stories... LIFE
This is NOT a “business like usual” moment into the design industry.
Infuse HUMANITY into everything (or everything it will evolve without it)
Undeniably 2020 has been an unpredictable year. This originated some creativity for innovation as much as adaptation and acceleration of existent ideas.
Every so often at Cocoon we feel the need to review these technologies and approaches and filter what we feel is relevant for us and our clients into a document that we share internally and externally.
This year we gave this document a linear context: Digital Global Humanism.
Up until recently people were the central focus in digital businesses and ecosystems.
Businesses started by embracing humanism to achieve their results and to enable clients to access their products in the easiest ways possible.
But now we also need to remind people about their own responsibility for the Earth. We added this to our process of business transformation.
Being Digital: 5 key tactics towards modernizing your organization and ideas
Fallon co-sponsored presentation event with MN AMA (American Marketing Association)
With so many rapid-fire changes in the digital landscape, how are agencies and marketers adapting their strategies and creativity to engage and connect with people?
Join Aki Spicer, Director of Digital Strategy at Fallon, as he shares insights on driving creativity in the age of digital and social media. Learn how his team is broadening its bench strength and skill sets; embracing the user over the viewer mindset; evolving measurement and ROI; building a process for experimentation; and planning for social content strategy. As a marketer, discover new ways to encourage investment in small experiments that can lead to bigger results.
"The (R)evolution of Social Media in Software Engineering",
Margaret-Anne (Peggy) Storey
Leif Singer
Brendan Cleary
Fernando Figueira Filho
Alexey Zagalsky
Presented at ICSE 2014, Future of Software Engineering Track, Hyderabad, June 4, 2014.
A preprint of the paper can be found here: http://chiselgroup.files.wordpress.com/2014/01/fose14main-storey-submitted.pdf
Similar to Di yse tei'11studio_intro_etc.v1.0 (20)
This talk reviews some of the basic concepts of IoT and proposes four topics in which IoT will be relevant in the near future. Thus, four themes are presented as IoT trends. Finally, people and planetary center design are proposed as a sustainable option to design new IoT systems.
Air quality course related to citizen science and evidence-based policy-making in the context of a series of workshops with 2nd-year students at college.
This is the presentation used for the viva of the PhD thesis entitled: "Promoting long term energy-efficient behaviour in work environments through persuasive technologies"
Our society wastes much more energy than needed. The in-
adequate use that humans perform on electrical devices is one key reason
for this energy waste. The presented paper aims to prove that embedding
intelligence within everyday objects is valuable to reduce the portion
of unnecessary consumed energy which is due to human misusing. To
such extend, we have augmented a capsule-based coffee machine which
is placed in an office to back our assumptions. Using this device we have
devised an energy saving model that takes into consideration features
like how and when workers use the appliance along the day.
Additionally, we have simulated the model to demonstrate, through error
metric comparison (measured in KWh), that a big amount of energy would
be reduced if such intelligent systems were applied when compared with
a baseline approach. Therefore, this paper contributes with a set of early,
but promising, findings regarding how smart eco-aware objects can help
to save energy in areas where people inhabit (cities, buildings or homes).
This talk is a customized mix of:
http://www.slideshare.net/eoinbrazil/iotc08-the-arduino-platform
http://www.slideshare.net/adafruit/open-source-hardware-overview
http://www.slideshare.net/coopermaa/arduino-introduction-by-coopermaa
http://todbot.com/blog/spookyarduino/
http://www.slideshare.net/adg89/seminario-de-arduino-deustotech
http://www.slideshare.net/omerk/introduction-to-arduino-2705908
http://www.slideshare.net/arduinoteam/open-source-hardware-summit-speech-2011
Thaks to all the authors for your excellents slides
The presented work aims to contribute towards
the standardization and the interoperability off the Future
Internet through an open and scalable architecture design.
We present S3OiA as a syntactic/semantic Service-Oriented
Architecture that allows the integration of any type of object
or device, not mattering their nature, on the Internet of
Things. Moreover, the architecture makes possible the use
of underlying heterogeneous resources as a substrate for
the automatic composition of complex applications through
a semantic Triple Space paradigm. Created applications are
dynamic and adaptive since they are able to evolve depending
on the context where they are executed. The validation scenario
of this architecture encompasses areas which are prone to
involve human beings in order to promote personal autonomy,
such as home-care automation environments and Ambient
Assisted Living.
These slides were used in the last Semana de la Ciencia 2011Series. The studio event entitled "Do-it-Yourself! Open Technology at everybody hand reach" was organized in collaboration with Mario Vega .
Presentación sobre cómo los objetos cotidianos contectados a Internet pueden ayudarnos a mejorar nuestras acciones diarias en el campo del ahorro energético y la sostenibilidad.
Collecter - Multi-agent Systems Configuration over Ad-hoc Networks: Network a...Diego Casado Mansilla
The target of our research focuses on real
telematic service provisioning between different
groups in scenarios where there is a lack of
fixed communication infrastructure due to
natural disasters
Presentation @Ei3, Guadalajara Spain.
Infraestructuras inteligentes en la Internet del futuro y la Internet de las Cosas.
Mario Vega Barbas y Diego Casado Mansilla
Second part: DiYSE project presentation and the introduction to the DiY-Studio held @ TEI'11 Funchal, Portugal.
http://www.tei-conf.org/11/program_/studios/#s5
Spakers: Marc Godon, Marc Rolands, Juan R. Velasco and Geert Vanderhulst and Ivan Marsá
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
5. Creating on Things DiY web apps Use Thing Data DiY installation Connect Thing DiY tangible objects Build Thing Scratch PicoBoard BugLabs VoodooIO
6. Existing Technical Tools and Environments Towards a DiY Creation Environment for IoT Web Mashup Tools Microcontroller Rapid Programming ARM Mbed Arduino Pico Sunspot … MS Popfly, Yahoo Pipes, … + Many Research Projects DiYSE bridges the gap
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9. Your Studio hosts today With the support of and Bell Labs Marc Roelands Marc Godon Geert Vanderhulst Diego Casado Juan Ramon Velasco