Makerspaces are areas within school libraries that allow students to be creative, innovative, and learn practical skills through hands-on experiences. The document discusses the history of makerspaces originating from the DIY movement in 2005. Makerspaces provide tools for activities like 3D printing, crafts, robotics, and more to engage students and support STEM and other subjects. The case study of New Milford High School shows how transforming their library into a vibrant makerspace helped students take ownership of their learning. Makerspaces allow for creativity and innovative ways to meet education standards.