These are the slides from the talk given by Andy Kirk (@visualisingdata) on a webinar hosted by Tableau Software on 20th July 2016. The title is 'Bringing Method to the Madness' and concerns a demonstration of a data visualisation design workflow.
These slides are from recent talks by Andy Kirk of visualisingdata.com. The subject refers to the many different mindsets or roles that are required to be fulfilled for the effective design of data visualisation.
These slides are from recent talks by Andy Kirk of visualisingdata.com. The subject refers to the many different mindsets or roles that are required to be fulfilled for the effective design of data visualisation.
Setting Course: Design Research to Experience RoadmapJason Ulaszek
Presented by Jason Ulaszek and Brian Winters at Interactions '13 on January 28th, 2013.
Have you ever been enlisted by your company or client to create a consumer “vision” for the evolution of their product or service? As design-thinking principles and activities continue to become centerstage in transforming business models, creating new products and services to meet consumer and market demand, we'll be counted on to leverage our skill to help inform business direction.
So, how do you do it?
Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success.
In this session you'll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you'll look like a freakin' rockstar in your company doing it.
Make Your Stick Figures Work Harder: The 3 C's of SketchingJason Ulaszek
Presented at Sketch Camp Chicago on November 2, 2013.
Look inside a designer's toolkit and you'll likely find a broadly defined exercise called sketching. It's an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the "3 C's" - communication, context and collaboration - we can increase participation and engagement by both design team members and stakeholders. In this session you'll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You'll also walk away with a handful of tips and tricks to try on your next project.
Doors, Walls and Old Trees: Prioritizing to Get SimpleJason Ulaszek
Presented at Webvisions 2013 (Portland, Barcelona and Chicago).
We live in a world of increasing complexity, time challenges and utter distractions. As designers, we're routinely called upon to create digital experiences that help reduce perceived complexity, remove unnecessary "noise" and potential frustration for our users. It's an attempt to create a bit less stress, ease decision making and perhaps even instill a bit of surprise and delight.
So what happens when you experience the same sort of chaos in your own personal life as a designer?
A perspective, or a framework, is born to tackle it.
And, of course, it's then applied to how you approach the things you create.
This presentation will share in the personal discovery that derived a framework for identifying the strategy, purpose and evaluation technique for simplifying the experiences we create.
Balancing science with person-focused researchIndi Young
Tips you can use in your organization to help bring person-focused (instead of idea- or solution- or data-focused) research into your process. Balance the numbers with the reasons why, the descriptions, and the patterns of human behavior.
The elements of product success for business leadersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, a 16 year specialist in design and head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was initially given at Visualize 2012.
Wish you had more time to deeply understand customer reasoning before making communication and design decisions?
Mental models diagrams represent the underlying philosophies and emotions that drive people's behavior, matched up with the ways you support them with your organization's products and services. Empathizing with people's underlying motivations opens up different avenues for supporting their behavior. A true model illuminates the users' world and allows you to generate better ideas and tell a more compelling story to product developers and business executives.
In this presentation, Indi Young, author of Mental Models: Aligning Design Strategy with Human Behavior, discusses how to make sure this model truly represents the root of what is driving your users' natural behavior. It is easy to make assumptions; much research stops at a preference, task, or observation level. But there is so much more to find out about people. Indi addresses how to coax the model toward representing the true roots of people's behavior in order to provide a clear roadmap of where your organization should invest its energies, and also where it shouldn't, allowing you to stretch your limited resources and maximize your precious time. Mental models will also allow you to derive an information architecture from users' tasks that will last 10 years, and get everyone from discordant team members to busy executives on the same page with respect to design and planning. (Presentation given at the August 2012 meeting of a local San Francisco group of designers and writers.)
Visual design principles & practices for web and mobile appsTania Schlatter
These slides are from a one-day class designed to help product teams bridge the gap between applications that look great or are highly functional.
This class, given with the Boston UXPA, provides guidelines and examples about how to make visual design decisions that reinforce usability best practices and create interfaces that people value. Participants learn the characteristics of “visually usable” apps to know what to shoot for, and get an introduction to the visual design “tools” for digital apps – layout, type, color, imagery, and controls and affordances – and how to use them to create appealing applications people can easily understand and use.
Sell yourselves better: What a UX employer looks forJason Mesut
A presentation I pulled together for General Assembly's UX Design Immersive course in London.
I pulled the presentation together in a morning from some old and emerging thinking. Hoping to progress soon, so any feedback greatly received.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
UXPA2019 How to (Build and) Test Conversational InterfacesUXPA International
Speaking from experience, I can tell you it’s virtually impossible to test intent. By this, I mean that when you are building a mostly spoken UI, such as for an Alexa skill, it is imperative to test your conversations early and often, but the kicker is that it can be really difficult to do with more traditional user testing techniques. Can you set up remote user testing sessions when there is no tangible thing or site to interact with? How do you perform in-person tests that mimic the “real experience” with lo-fi prototypes?
Having spent the better part of the last 2+ years researching, prototyping, testing, and building experiences for a multi-modal social robot and enterprise chatbots, I plan to share what worked well, including specific tools, techniques, and tips for success.
Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
Setting Course: Design Research to Experience RoadmapJason Ulaszek
Presented by Jason Ulaszek and Brian Winters at Interactions '13 on January 28th, 2013.
Have you ever been enlisted by your company or client to create a consumer “vision” for the evolution of their product or service? As design-thinking principles and activities continue to become centerstage in transforming business models, creating new products and services to meet consumer and market demand, we'll be counted on to leverage our skill to help inform business direction.
So, how do you do it?
Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success.
In this session you'll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you'll look like a freakin' rockstar in your company doing it.
Make Your Stick Figures Work Harder: The 3 C's of SketchingJason Ulaszek
Presented at Sketch Camp Chicago on November 2, 2013.
Look inside a designer's toolkit and you'll likely find a broadly defined exercise called sketching. It's an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the "3 C's" - communication, context and collaboration - we can increase participation and engagement by both design team members and stakeholders. In this session you'll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You'll also walk away with a handful of tips and tricks to try on your next project.
Doors, Walls and Old Trees: Prioritizing to Get SimpleJason Ulaszek
Presented at Webvisions 2013 (Portland, Barcelona and Chicago).
We live in a world of increasing complexity, time challenges and utter distractions. As designers, we're routinely called upon to create digital experiences that help reduce perceived complexity, remove unnecessary "noise" and potential frustration for our users. It's an attempt to create a bit less stress, ease decision making and perhaps even instill a bit of surprise and delight.
So what happens when you experience the same sort of chaos in your own personal life as a designer?
A perspective, or a framework, is born to tackle it.
And, of course, it's then applied to how you approach the things you create.
This presentation will share in the personal discovery that derived a framework for identifying the strategy, purpose and evaluation technique for simplifying the experiences we create.
Balancing science with person-focused researchIndi Young
Tips you can use in your organization to help bring person-focused (instead of idea- or solution- or data-focused) research into your process. Balance the numbers with the reasons why, the descriptions, and the patterns of human behavior.
The elements of product success for business leadersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, a 16 year specialist in design and head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was initially given at Visualize 2012.
Wish you had more time to deeply understand customer reasoning before making communication and design decisions?
Mental models diagrams represent the underlying philosophies and emotions that drive people's behavior, matched up with the ways you support them with your organization's products and services. Empathizing with people's underlying motivations opens up different avenues for supporting their behavior. A true model illuminates the users' world and allows you to generate better ideas and tell a more compelling story to product developers and business executives.
In this presentation, Indi Young, author of Mental Models: Aligning Design Strategy with Human Behavior, discusses how to make sure this model truly represents the root of what is driving your users' natural behavior. It is easy to make assumptions; much research stops at a preference, task, or observation level. But there is so much more to find out about people. Indi addresses how to coax the model toward representing the true roots of people's behavior in order to provide a clear roadmap of where your organization should invest its energies, and also where it shouldn't, allowing you to stretch your limited resources and maximize your precious time. Mental models will also allow you to derive an information architecture from users' tasks that will last 10 years, and get everyone from discordant team members to busy executives on the same page with respect to design and planning. (Presentation given at the August 2012 meeting of a local San Francisco group of designers and writers.)
Visual design principles & practices for web and mobile appsTania Schlatter
These slides are from a one-day class designed to help product teams bridge the gap between applications that look great or are highly functional.
This class, given with the Boston UXPA, provides guidelines and examples about how to make visual design decisions that reinforce usability best practices and create interfaces that people value. Participants learn the characteristics of “visually usable” apps to know what to shoot for, and get an introduction to the visual design “tools” for digital apps – layout, type, color, imagery, and controls and affordances – and how to use them to create appealing applications people can easily understand and use.
Sell yourselves better: What a UX employer looks forJason Mesut
A presentation I pulled together for General Assembly's UX Design Immersive course in London.
I pulled the presentation together in a morning from some old and emerging thinking. Hoping to progress soon, so any feedback greatly received.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
UXPA2019 How to (Build and) Test Conversational InterfacesUXPA International
Speaking from experience, I can tell you it’s virtually impossible to test intent. By this, I mean that when you are building a mostly spoken UI, such as for an Alexa skill, it is imperative to test your conversations early and often, but the kicker is that it can be really difficult to do with more traditional user testing techniques. Can you set up remote user testing sessions when there is no tangible thing or site to interact with? How do you perform in-person tests that mimic the “real experience” with lo-fi prototypes?
Having spent the better part of the last 2+ years researching, prototyping, testing, and building experiences for a multi-modal social robot and enterprise chatbots, I plan to share what worked well, including specific tools, techniques, and tips for success.
Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
How to Do a Performance Audit of Your .NET WebsiteDNN
The hardest part about website performance optimization is identifying the root cause.
In this presentation, Bruce Chapman, Director of Cloud and Web Operations at DNN, shows you how to perform a comprehensive performance audit of your .NET website.
You’ll learn how to uncover the causes of performance issues, and understand that improving performance is often straightforward once the root cause is identified.
Mark McCrindle Communities Inspired Presentation Australian Communities ForumMark McCrindle
Mark McCrindle of McCrindle Research presented this analysis of the various types of community organisations and groups that we are a part of - from ones where the purposes is around belief and ethos versus those around interest and practice; and how some communities are formed with a relational people focus whereas others with a more functional people focus. Mark presented this as the final session of the Australian Communities Forum in November 2012.
Data Journalism - Data Visualisation with MapsBahareh Heravi
Data Journalism lecture - Week 10: Data Visualisation with Maps
Lecture date: 11 Nov 2015
MA in Journalism
National University of Ireland, Galway
Title slide image from The Data Journalism Handbook
Trimmed version of the presentation given in New York on Thursday 16th May. Also essentially the same slide deck presented at the IDA Talks event in London on Wednesday 8th May.
Colman McMahon, DIT School of Computing: Getting Started with Data VisualisationDublinked .
Graduating with a BA from UCD in 1995, Colman emigrated to America to pursue a career that combined creativity, commerce and computers. Heading west to California, Colman worked for 11 years in Hollywood's visual effects (VFX) industry. During this time he worked mainly at The Walt Disney Co. and also as a. In 2006, Colman returned home to Ireland to undertake a . A short time after the conclusion of the course, while starting up his own , Colman was invited back to DIT as a part-time lecturer. In 2011, Colman was offered a PhD Fellowship at modeling and simulating the relationship between innovation and profit. This full-time study is under the direction of Prof. Petra Ahrweiler, Director UCD Innovation Research Unit and Professor of Technology and Innovation Management, Smurfit School of Business. In 2012, Colman designed and delivered the first iteration of a new Visualisation module as part of DIT's .
Details of Colman's research activities can be found at .
-Dubinked-
Drawing from a new module at DIT, Colman's presentation at Dublinked will be an introduction to the domain of visualisation and a demonstration of powerful yet "do-able" data visualisations. The ethos of the presentation is for people who have little or no visualisation experience but have an aptitude and appetite for using technical tools to surface meaning from data. The tools used will be R, R Studio and Inkscape.
Satyam Kantamneni, former Managing Director of UX at Citrix, explains how to grow and nurture your UX team to meet business objectives. Based on 15 years experience across Citrix, Paypal, and other companies.
You'll learn:
- When to hire generalists vs. specialists.
- How to drive business outcomes from day 1.
- How to evaluate design culture as you build it.
- How to build a long-term governance framework.
Leveraging Data for the Internet of Things CLEVER°FRANKE
In an informal workshop hosted by Bob Corporaal, the group looked at the connection between IoT, Digital Transformation and Data Visualization. They explored a step-by-step process that can help create more value with the data from your IoT application.
I Hate Process/I Love Process - Why designers are divided about process, and ...Joan Vermette
As a designer, have you ever felt frustrated by having to break the creative process up into tiny task boxes that block the way to good design? Have you ever felt frustrated by a lack of structure, leading to endless rework, crossed communication lines, and plain old wasted time? There's too much process in some cultures, and not enough in others. And we declare that we hate process or we love process, as though that were an immutable quality of our souls. But what do designers need? We believe in a core, necessary way of sequencing design work to get the best results. Borrowing from Design Sojourn’s Brian Ling, we express this core as “Think – Draw – Make.” When process chafes us as designers, it’s a sign that an organization is unbalanced in one of these three key activities. If they front-load a project with tons of research and still can’t make a decision, they’re caught in “think.” If they ask us to come to the kickoff with wireframes, they’re caught in “draw.” If they’re hell-bent on getting to build immediately, they’re caught in “make.” Similarly, we’re not blank slates, either – each of us brings our particular skills to a project, and we have our own attachments, as well. Our presentation will discuss how to know which culture you’re dealing with, where you sit with regard to that culture, and provide some skills for how to bring yourself and the culture together back into balance.
Build a Recipe for Better UX Process with Fresh Lean IngredientsTom Illmensee
Tom Illmensee's presentation at Lean Day UX in New York City March 1, 2013. Different from our Embrace Uncertainty talk in 2012: revised process diagram, more focus on cultural change needed to support Lean techniques.
Do you want to get your SharePoint project right the first time? It has been our experience that there is no way for a project to succeed if the stakeholders and solution designers are not in alignment, no matter how good the solution. If your technical team and business stakeholders are not on the same page then the project will fail. The problem is that getting the business stakeholders to tell you their vision and understand what success looks like to them is very difficult:
Over the past decade of delivering successful SharePoint projects, we have discovered methods that work very well at eliciting the stakeholders' desires and then ensuring that we have clarified our own understanding with them. These methods involve the use of visual and tactile tools that open the lines of communication and rapidly expose misunderstandings.
We will demonstrate tools such as mind mapping, card sorting, gamestorming, tree-testing and other methods, and we will have you participate in exercises that will give you the confidence to apply these tools in your own practice. Many of these methods are very easy to learn and apply, and this workshop will give you the confidence to do so.
The application of these visual tools has directly influenced the success of the many projects we've worked on over the years. We won't be giving you theory, but rather stories and examples from our real-life experience. We hope you'll join us for a practical, useful, fun and enlightening experience.
Visual tools and innovation games - Half-day workshop - SPFest DC - April 2015Ruven Gotz
Getting all stakeholders on the same page is a crucial element to a successful project. In this workshop we cover techniques for eliciting stakeholder goals and pain points, and how to capture and share requirements in visual ways that short circuit and accelerate the usual process.
Seattle DAA - Data Visualization - Russell Spangler December 2019 Russell Spangler
I presented at the Seattle DAA conference on Microsoft's conference. Presentation goes over principals and tips of data visualization and talks about inspiration on how to build awesome visuals!
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
MongoDB SoCal 2020: Go on a Data Safari with MongoDB Charts!MongoDB
These days, everyone is expected to be a data analyst. But with so much data available, how can you make sense of it and be sure you're making the best decisions? One great approach is to use data visualizations. In this session, we take a complex dataset and show how the breadth of capabilities in MongoDB Charts can help you turn bits and bytes into insights.
What makes websites a strong channel for the company? Is it the visuals or what it does for its customers? As success is increasingly fought at the experience level, can design help you build websites that people truly value? And if so, how?
This presentation is about good design discovery by way of effective User Experience research. It's a set of methods you can mix and match to truly understand who you're designing for, according to what the medium is and what your business needs.
If you've ever wondered how to conduct good UX research or what's going on in that designer's mind (again), look no further.
Presented at DrupalNorth Regional Summit (August 2018)
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
D4D Boston 2010: Great Design - Why It's Important and How to Achieve ItJared Ponchot
This presentation was given at Drupal Design Camp Boston 2010. It covers a brief definition of design, some examples of why it's so important, and some tips for how to produce great design.
This presentation was revised/improved/enhanced for DCATL so check that out here: http://www.slideshare.net/jponch/dcatl-2010-the-importance-of-great-design
Similar to Andy Kirk's Webinar for Tableau (July 2016) (20)
A broad collection of different techniques for visually portraying trends, changes and activities over time. Presentation delivered via webinar hosted by Tableau on 4th April 2019.
Slides from a webinar talk presented for Tableau describing my latest thinking about the challenges of displaying nothing (null, zero values), the opportunities of utilising emptiness and the invisibilities connected with the experience of consuming a visualisation.
Let's do some thinking about data visualisation thinkingAndy Kirk
"Let's do some thinking about data visualisation thinking" talk given by Andy Kirk at the 'Data Visualization Group in the Bay Area' Meetup at the University of San Francisco, on Thursday 23rd October 2014 (http://www.meetup.com/visualizemydata/events/212438912/)
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
2. New book! ‘Data Visualisation: A Handbook for Data Driven Design’
3. PART A: Foundations
Ch 1. Definingdata visualisation
Ch 2. Visualisation workflow
PART B: The Hidden Thinking
Ch 3. Formulating your brief
Ch 4. Working with data
Ch 5. Establishingeditorialthinking
PART C: Developing your Design Solution
Ch 6. Data representation Ch 7. Interactivity
Ch 8. Annotation Ch 9. Colour
Ch 10. Composition
PART D: Developing your Capabilities
Ch 11. Visualisation literacy
Book structure and contents
5. To make the best decisions you need to be familiar with all your
options and aware of the things that will influence your choices.
GOOD visualisation is about making GOOD decisions
THINGS YOU
COULD DO THINGS YOU
WILL DO
6. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
Workflow: Effective decisions, efficiently made, clearly informed
4. Developing your
design solution
7. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
Workflow: Effective decisions, efficiently made, clearly informed
TRUSTWORTHY
4. Developing your
design solution
8. Good data visualisations are TRUSTWORTHY
Lots of different ways of ‘lying’,intentionally or otherwise
9. “Communicatingwith numbers is, in many ways,
just like communicatingwith words. You make
decisions about what to emphasize and what to
downplay, and about how to convey a full
understanding of the subject at hand.”
Christopher Ingraham,The Washington Post
Quote from: https://www.washingtonpost.com/news/wonk/wp/2016/04/11/the-dirty-little-secret-that-data-journalists-arent-telling-you/ | Visualisation by FT https://twitter.com/sampoaxelsson/status/742617156060348416
Good data visualisations are TRUSTWORTHY
Numbers carry a veneer of authority and objectivity
10. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
Workflow: Effective decisions, efficiently made, clearly informed
TRUSTWORTHY
ACCESSIBLE
4. Developing your
design solution
12. Good data visualisations are ACCESSIBLE
Some subjects/analysis/techniques are complex...
Visualisation by FT https://twitter.com/theboysmithy/status/705323516711804928
13. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
Workflow: Effective decisions, efficiently made, clearly informed
TRUSTWORTHY
ACCESSIBLE
ELEGANT
4. Developing your
design solution
15. Visualisation by Hyperakt http://hyperakt.com/work-detail/338
Good data visualisations are ELEGANT
Visual harmony through good editing and holistic thinking
18. The visualisation design workflow: Stage 1
1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
4. Developing your
design solution
19. Curiosity #1: What makes a big movie?
Looking at different measurements that shape the notion of a movie’s size
Curiosity #2: Anatomy of a movie’s costs?
Comparing the anatomy of costs for prominent movies through time
Curiosity #3: What is the shape of different movie star careers?
Comparing the ebb and flow of success/failure
CONTEXT: Curiosity, Purpose & Circumstances
20. CONTEXT: Curiosity, Purpose & Circumstances
“What is the pattern of success or failure in the
movie careers of a range of notable actors?”
21. CONTEXT: Curiosity, Purpose & Circumstances
“To enlighten movie fans by showing them new insights about
the different career patterns of notable actors.”
22. PEOPLE
Stakeholders: Who is ultimate customer? Who are the influencers, interferers?
Audience: Informed or layperson? Captivated or indifferent?
CONSTRAINTS
Pressures: Timescales? Financial? Marketinfluence – emulate/distinguish?
Rules: Requirements about layout/size, style (colour,type, logo), technical compatibility?
CONSUMPTION
Frequency: One-off or replicable? Live or regular?
Setting: Rapid or prolonged? Remote or live?
DELIVERABLES
Size: How much work, how many things?
Format: Outputfor (1) print, (2) web, presentation, video, tool, physical? All?
RESOURCES
Creators: (1) Individual or (2) team? What capabilities?
Technical: What software, hardware, infrastructureis available?
CONTEXT: Curiosity, Purpose & Circumstances
29. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
4. Developing your
design solution
The visualisation design workflow: Stage 2
30. Actor name
Gender
Actor DOB
Movie title
Movie release date (US)
Movie genre
Movie score/rating (critics and audiences)
Movie finances (budget, gross, US domestic and worldwide)
Awards
ACQUISITION: Shopping list
43. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
4. Developing your
design solution
The visualisation design workflow: Stage 3
44. Angle (1): How have the quantitativemeasures
of success (defined by adjusted global box
office takings and criticratings) for each actor
changed over time (date of release)?
Angle (2): How have the quantitativemeasures
of success (defined by adjusted global box
office takings and criticratings) for each actor
changed over time (age at release)?
Angle (3): What is the distribution of movies for
a given actor broken down by release year
(summarised across 6 interval groups)?
EDITORIAL: Defined perspectives(Angle, Framing, Focus)
Angle (4): What is the distribution of movies for a
given actor broken down by age at release
(summarised across 6 interval groups)?
Angle (5): What is the distribution ofmovies for a
given actor broken down by adjusted worldwide
box office takings (summarised across 6 interval
groups)?
Angle (6): How many Oscar nominationsand
awards have each actor achieved?
45. Framing: The inclusion criteria would be...
A hand-picked selection of actors (and some directors)
Only movies where credit involved acting/directing/voiceartist roles
Only theatrical releases
Only movies released from 1965 to the end of 2015
Focus: Emphasise selected movies and linked values in other charts
EDITORIAL: Defined perspectives(Angle, Framing, Focus)
46. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
4. Developing your
design solution
The visualisation design workflow: Stage 4
64. FILMOGRAPHICS
INTRODUCTION + more info
STATIC GRAPHIC IMAGE FILES (PNG) SIZED AND LOADED IN THIS
SPACE, ONE FOR EACH ACTOR
6 CATEGORIES
10 x ACTOR SELETIONS
Select
Select
NEED TITLE, IMAGES FOR CATEGORIES, IMAGES FOR ACTORS
IMAGES DEFAULT TO B&W, COLOUR REVEALED ON MOUSEOVER?
COMPOSITION: Features of ‘Project composition’ and ‘Chart composition’
79. 1. Formulating your brief
2. Working with data
3. Establishing your
editorial thinking
Workflow: Effective decisions, efficiently made, clearly informed
TRUSTWORTHY
ACCESSIBLE
ELEGANT
4. Developing your
design solution