CEGD introduction to game development with Java on the Android Platform. Presented at the Chicago Experimental Game Development Meetup, October 26, 2013.
Project Management Liverpool John Moores Universitysnoozed
The document discusses plans for developing a new action game that combines elements of strategy and third-person shooter games. The game aims to provide an immersive battle experience by blending a real-time war scenario seen from a soldier's perspective. The development team seeks to deliver a high-quality glitch-free version of the game by September 2012 and within a budget of £2 million. The game is targeted at 15-26 year olds and will be developed for Windows and Xbox 360 platforms using a hybrid Waterfall and Agile methodology.
This document outlines an introductory workshop on creating video games using Python. The workshop will cover topics like scriptwriting, storyboarding, and coding over 8 segments of around 20 minutes each. Attendees are encouraged to bring both creativity and curiosity for questions. The goal is to foster the local gaming community and help more people start making games by providing guidance on the process from concept to coding.
Introduction to android (and mobile) game developmentRuslan Novikov
This document provides information on various topics related to mobile game development, including audio APIs, graphics rendering, physics engines, and game engines. It discusses MediaPlayer, SoundPool, AudioTrack, OpenSL, Canvas, OpenGL ES, Box2D, input limitations on mobile, and popular game engines like Unity, Corona, and Project Anarchy which provide cross-platform support and features like 3D graphics, physics, and scripting. It aims to help developers choose the right tools and techniques for building games on Android and iOS.
Options for Entity interaction - Unite Copenhagen 2019Unity Technologies
Interaction is fundamental in games, both in how players interact with a game and receive responses, and in how parts of the game interact with one another. Unity's Entities package provides a variety of options for writing systems where entities communicate information to one another. These slides introduce those options, and explains the pros and cons of each approach.
Speaker:
Luna Meier - Unity
Watch the session on YouTube: https://youtu.be/KuGRkC6wzMY
This document discusses game testing and quality assurance (QA). It defines key terms like bugs, alpha/beta testing, and outlines the testing process. The testing process has two phases - first, testers find and replicate bugs then report them; second, they verify that bugs have been fixed and ensure the game is fun. The document also categorizes common bug types and provides guidance on how to find, replicate, and report bugs using a bug tracking tool.
Java for Game Development. Choosing a language or languages to learn for coding games is one of the most important decisions you'll make as a game designer.
The document discusses game testing and the gaming industry. It provides an overview of challenges in the gaming industry like piracy, high development costs, and lack of creativity. It also discusses approaches to address these challenges such as improving security and reducing costs. The document then covers various types of game testing including usability testing, network testing, and security testing. Specific techniques for testing online games and common cheating threats are also outlined. The future of gaming is moving towards more online and social experiences across multiple devices.
Project Management Liverpool John Moores Universitysnoozed
The document discusses plans for developing a new action game that combines elements of strategy and third-person shooter games. The game aims to provide an immersive battle experience by blending a real-time war scenario seen from a soldier's perspective. The development team seeks to deliver a high-quality glitch-free version of the game by September 2012 and within a budget of £2 million. The game is targeted at 15-26 year olds and will be developed for Windows and Xbox 360 platforms using a hybrid Waterfall and Agile methodology.
This document outlines an introductory workshop on creating video games using Python. The workshop will cover topics like scriptwriting, storyboarding, and coding over 8 segments of around 20 minutes each. Attendees are encouraged to bring both creativity and curiosity for questions. The goal is to foster the local gaming community and help more people start making games by providing guidance on the process from concept to coding.
Introduction to android (and mobile) game developmentRuslan Novikov
This document provides information on various topics related to mobile game development, including audio APIs, graphics rendering, physics engines, and game engines. It discusses MediaPlayer, SoundPool, AudioTrack, OpenSL, Canvas, OpenGL ES, Box2D, input limitations on mobile, and popular game engines like Unity, Corona, and Project Anarchy which provide cross-platform support and features like 3D graphics, physics, and scripting. It aims to help developers choose the right tools and techniques for building games on Android and iOS.
Options for Entity interaction - Unite Copenhagen 2019Unity Technologies
Interaction is fundamental in games, both in how players interact with a game and receive responses, and in how parts of the game interact with one another. Unity's Entities package provides a variety of options for writing systems where entities communicate information to one another. These slides introduce those options, and explains the pros and cons of each approach.
Speaker:
Luna Meier - Unity
Watch the session on YouTube: https://youtu.be/KuGRkC6wzMY
This document discusses game testing and quality assurance (QA). It defines key terms like bugs, alpha/beta testing, and outlines the testing process. The testing process has two phases - first, testers find and replicate bugs then report them; second, they verify that bugs have been fixed and ensure the game is fun. The document also categorizes common bug types and provides guidance on how to find, replicate, and report bugs using a bug tracking tool.
Java for Game Development. Choosing a language or languages to learn for coding games is one of the most important decisions you'll make as a game designer.
The document discusses game testing and the gaming industry. It provides an overview of challenges in the gaming industry like piracy, high development costs, and lack of creativity. It also discusses approaches to address these challenges such as improving security and reducing costs. The document then covers various types of game testing including usability testing, network testing, and security testing. Specific techniques for testing online games and common cheating threats are also outlined. The future of gaming is moving towards more online and social experiences across multiple devices.
Game testing is a subset of game development focused on quality control of video games. Game testers are paid to play games and discover software defects or "bugs" like glitches, logic errors, and level bugs. Bugs are categorized from critical bugs that crash games to smaller issues. While the perception is that game testing involves leisurely play, it actually requires skills like attention to detail, critical thinking, teamwork, and technical writing to methodically test games and communicate any issues found. The life of a game tester involves tedious tasks, harsh working conditions, and poor job security as testing is serious work to ensure quality.
This document provides an introduction to Android programming, covering Moore's law and mobile device hardware capabilities, the Android software development checklist, basics of the Android graphical user interface, getting started with Android code, and running your first "Hello World" Android app. Key topics include the ingredients needed for an Android app, using XML to define app layout and components, implementing activities and handling events, and describing the app in the Android manifest file.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
The document discusses multi-configuration support in MTJ (Mobile Tools for Java) to help developers deal with device fragmentation in Java ME applications. It describes how MTJ allows defining multiple configurations for a project, each targeting a different device or symbol set. Code is preprocessed based on the active configuration. Content assist helps with preprocessing directives and symbols. A demo was provided of managing configurations and switching between them for preprocessing and building projects.
The document provides an overview of the history of video games and their controls. It discusses early arcade games from the 1970s-1980s like Pacman and their simple controls using directional arrows. It also mentions modern console controls that aim for more precision in movement while using technologies like touch screens and motion sensors. The document aims to help students understand key features of early video games and their controls, be able to play some early games, and review games by considering their objectives, graphics, sound, characters, and controls.
This document discusses mobile application development tools and processes. It provides information on native and web-based mobile application types. It also describes several multi-platform tools for developing mobile apps, including RhoMobile, PhoneGap, Appcelerator, MoSync and WidgetPad. The document outlines the Android application development process, covering tools like ADT Bundle and Android Studio as well as debugging, testing, and publishing apps. It provides guidance on creating Android Virtual Devices and running apps on real devices.
This document provides an overview of video game development. It discusses the different roles involved in development including designers, programmers, artists, producers, and testers. It describes the development process from pre-production to production to post-production. It also discusses development methodologies like waterfall and agile/scrum as well as localization and testing.
Game testing differs from general software testing in several key ways. Game testing must ensure a game is fun through fun factor testing and balance testing of game elements. It also requires testing unique aspects of games like different game levels, AI behaviors, multiplayer networks and physics. While both ensure functionality, games also require testing realism and modification APIs. Prioritization depends on targeted player types from casual to hardcore gamers. Game testing faces larger combinatorial challenges due to complex 3D game worlds. Both require expertise but game testing demands domain knowledge of gaming.
This document contains a glossary of video game development terms with their definitions and relevance to the production process. It includes terms like demo, beta, alpha, pre-alpha, gold, debug, and automation. For each term, it provides a short definition from an online source, describes how the term relates to video game production practice, and sometimes includes an image example.
This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, pixel shader, post-processing, and rendering. For each term, it provides a short definition and links to relevant websites, as well as describing how the term relates to the author's own video game production practice and including related images.
The document provides an overview of Android application development basics. It defines Android as an operating system for mobile devices developed by the Open Handset Alliance led by Google. It describes Android's architecture including its application framework, Dalvik virtual machine, integrated browser, and support for common media formats and hardware components. It also outlines the steps for installing the Android SDK, using Eclipse as an IDE for Android development, and deploying Android applications.
Beginning Real World iOS App DevelopmentAndri Yadi
The slide I presented during 1 day training for beginning real world iOS app development on April 7, 2015.
Event details:
http://bit.ly/belajarswift
https://procodecg.wordpress.com/2015/04/07/ios-app-development-training-with-dycode/
This document outlines the objectives of a lesson on personal computers. The lesson will introduce the main parts of a PC, identify important specifications to consider when buying a computer, and test knowledge of PC literacy through multiple choice questions about computer components and their functions. Students will learn to identify common computer hardware, understand specifications for selecting a computer, and demonstrate familiarity with input and output devices.
This document provides an overview and agenda for a Windows Phone 7 technology update presentation. It discusses the smart design and integrated experiences of the Windows Phone 7 platform. It also outlines what developers need to know, including using Silverlight and XAML to create apps, the consistent hardware specs, and the tools available for Windows Phone 7 app development. The presentation demonstrates the Windows Phone 7 experience and provides examples of Windows Phone 7 apps. It calls developers to download the tools and start building apps for the new platform.
Experience The Best Android Programming Training Here | LW IndiaVishakhaTalmale
We provide training android as our course is a comprehensive look at the Android architecture that teaches how to build and deploy applications for Android phones and tablets using the Java programming language. Contact us for more.
Visual Studio tips and tricks to boost your productivity – Unite Copenhagen 2019Unity Technologies
Visual Studio and Visual Studio for Mac are packed with features that can help boost productivity when you're developing games. In this talk at Unite Copenhagen, Microsoft's John Miller shared his favorite Visual Studio tips and tricks that empower you to write better, more robust and consistent code.
Speaker: John Miller – Microsoft
Building your Own Mobile Enterprise Application: It’s Not as Hard as You Migh...Jason Conger
This document discusses various options for building mobile enterprise applications, including developing native applications, using HTML5, PhoneGap, Xamarin, and the Citrix Mobile SDK. It provides pros and cons of each approach and examples of how they work. Developing truly native applications may be best but is also most difficult, while tools like PhoneGap, Xamarin, and the Citrix SDK allow developing cross-platform applications by wrapping or compiling to native code but have limitations compared to native development. Detection of mobile devices connecting remotely is also discussed.
This document discusses various mobile development tools for creating native and web applications across different mobile platforms like iPhone, Android, Blackberry, and more. It provides brief descriptions of tools like iPhone SDK, Android SDK, Blackberry SDK, PhoneGap, Titanium, Unity3D, JGame, Layar, and Unifeye - highlighting their capabilities and supported platforms for building games, augmented reality apps, and more.
Android powers over 80 percent of the worlds smartphones, and represents an incredible opportunity for developers everywhere. In this world of fast-moving technology, what matters is the creation of new technology and what is not better than learning Android. This Fundamentals of Android Development course introduces the users to the world of Android and its Development.
Getting started with android programmingPERKYTORIALS
Android is an open source operating system used in phones, tablets, and other devices. This document provides an overview of getting started with Android programming, including introducing Android, setting up the development environment, creating a basic "Hello World" app, and debugging apps. Key aspects covered are the app publishing process, versioning apps, signing apps, and specifying API level requirements in the manifest file.
Game testing is a subset of game development focused on quality control of video games. Game testers are paid to play games and discover software defects or "bugs" like glitches, logic errors, and level bugs. Bugs are categorized from critical bugs that crash games to smaller issues. While the perception is that game testing involves leisurely play, it actually requires skills like attention to detail, critical thinking, teamwork, and technical writing to methodically test games and communicate any issues found. The life of a game tester involves tedious tasks, harsh working conditions, and poor job security as testing is serious work to ensure quality.
This document provides an introduction to Android programming, covering Moore's law and mobile device hardware capabilities, the Android software development checklist, basics of the Android graphical user interface, getting started with Android code, and running your first "Hello World" Android app. Key topics include the ingredients needed for an Android app, using XML to define app layout and components, implementing activities and handling events, and describing the app in the Android manifest file.
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
The document discusses multi-configuration support in MTJ (Mobile Tools for Java) to help developers deal with device fragmentation in Java ME applications. It describes how MTJ allows defining multiple configurations for a project, each targeting a different device or symbol set. Code is preprocessed based on the active configuration. Content assist helps with preprocessing directives and symbols. A demo was provided of managing configurations and switching between them for preprocessing and building projects.
The document provides an overview of the history of video games and their controls. It discusses early arcade games from the 1970s-1980s like Pacman and their simple controls using directional arrows. It also mentions modern console controls that aim for more precision in movement while using technologies like touch screens and motion sensors. The document aims to help students understand key features of early video games and their controls, be able to play some early games, and review games by considering their objectives, graphics, sound, characters, and controls.
This document discusses mobile application development tools and processes. It provides information on native and web-based mobile application types. It also describes several multi-platform tools for developing mobile apps, including RhoMobile, PhoneGap, Appcelerator, MoSync and WidgetPad. The document outlines the Android application development process, covering tools like ADT Bundle and Android Studio as well as debugging, testing, and publishing apps. It provides guidance on creating Android Virtual Devices and running apps on real devices.
This document provides an overview of video game development. It discusses the different roles involved in development including designers, programmers, artists, producers, and testers. It describes the development process from pre-production to production to post-production. It also discusses development methodologies like waterfall and agile/scrum as well as localization and testing.
Game testing differs from general software testing in several key ways. Game testing must ensure a game is fun through fun factor testing and balance testing of game elements. It also requires testing unique aspects of games like different game levels, AI behaviors, multiplayer networks and physics. While both ensure functionality, games also require testing realism and modification APIs. Prioritization depends on targeted player types from casual to hardcore gamers. Game testing faces larger combinatorial challenges due to complex 3D game worlds. Both require expertise but game testing demands domain knowledge of gaming.
This document contains a glossary of video game development terms with their definitions and relevance to the production process. It includes terms like demo, beta, alpha, pre-alpha, gold, debug, and automation. For each term, it provides a short definition from an online source, describes how the term relates to video game production practice, and sometimes includes an image example.
This document contains a glossary of terms related to video game design and development. It defines terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, pixel shader, post-processing, and rendering. For each term, it provides a short definition and links to relevant websites, as well as describing how the term relates to the author's own video game production practice and including related images.
The document provides an overview of Android application development basics. It defines Android as an operating system for mobile devices developed by the Open Handset Alliance led by Google. It describes Android's architecture including its application framework, Dalvik virtual machine, integrated browser, and support for common media formats and hardware components. It also outlines the steps for installing the Android SDK, using Eclipse as an IDE for Android development, and deploying Android applications.
Beginning Real World iOS App DevelopmentAndri Yadi
The slide I presented during 1 day training for beginning real world iOS app development on April 7, 2015.
Event details:
http://bit.ly/belajarswift
https://procodecg.wordpress.com/2015/04/07/ios-app-development-training-with-dycode/
This document outlines the objectives of a lesson on personal computers. The lesson will introduce the main parts of a PC, identify important specifications to consider when buying a computer, and test knowledge of PC literacy through multiple choice questions about computer components and their functions. Students will learn to identify common computer hardware, understand specifications for selecting a computer, and demonstrate familiarity with input and output devices.
This document provides an overview and agenda for a Windows Phone 7 technology update presentation. It discusses the smart design and integrated experiences of the Windows Phone 7 platform. It also outlines what developers need to know, including using Silverlight and XAML to create apps, the consistent hardware specs, and the tools available for Windows Phone 7 app development. The presentation demonstrates the Windows Phone 7 experience and provides examples of Windows Phone 7 apps. It calls developers to download the tools and start building apps for the new platform.
Experience The Best Android Programming Training Here | LW IndiaVishakhaTalmale
We provide training android as our course is a comprehensive look at the Android architecture that teaches how to build and deploy applications for Android phones and tablets using the Java programming language. Contact us for more.
Visual Studio tips and tricks to boost your productivity – Unite Copenhagen 2019Unity Technologies
Visual Studio and Visual Studio for Mac are packed with features that can help boost productivity when you're developing games. In this talk at Unite Copenhagen, Microsoft's John Miller shared his favorite Visual Studio tips and tricks that empower you to write better, more robust and consistent code.
Speaker: John Miller – Microsoft
Building your Own Mobile Enterprise Application: It’s Not as Hard as You Migh...Jason Conger
This document discusses various options for building mobile enterprise applications, including developing native applications, using HTML5, PhoneGap, Xamarin, and the Citrix Mobile SDK. It provides pros and cons of each approach and examples of how they work. Developing truly native applications may be best but is also most difficult, while tools like PhoneGap, Xamarin, and the Citrix SDK allow developing cross-platform applications by wrapping or compiling to native code but have limitations compared to native development. Detection of mobile devices connecting remotely is also discussed.
This document discusses various mobile development tools for creating native and web applications across different mobile platforms like iPhone, Android, Blackberry, and more. It provides brief descriptions of tools like iPhone SDK, Android SDK, Blackberry SDK, PhoneGap, Titanium, Unity3D, JGame, Layar, and Unifeye - highlighting their capabilities and supported platforms for building games, augmented reality apps, and more.
Android powers over 80 percent of the worlds smartphones, and represents an incredible opportunity for developers everywhere. In this world of fast-moving technology, what matters is the creation of new technology and what is not better than learning Android. This Fundamentals of Android Development course introduces the users to the world of Android and its Development.
Getting started with android programmingPERKYTORIALS
Android is an open source operating system used in phones, tablets, and other devices. This document provides an overview of getting started with Android programming, including introducing Android, setting up the development environment, creating a basic "Hello World" app, and debugging apps. Key aspects covered are the app publishing process, versioning apps, signing apps, and specifying API level requirements in the manifest file.
This document contains prayers from an Ethiopian Orthodox church service. It begins with a prayer asking for the Holy Spirit to descend and bless the sacrifice. It includes blessings of God the Father, Son, and Holy Spirit. The priest asks the congregation to pray for him and the sacrifice. It concludes with a prayer praising the Holy Trinity as coequal and eternal. The document shows portions of an Ethiopian Orthodox liturgy with prayers in Ge'ez script.
The book of Hosea is a Narrative History and Prophetic Oracle. Hosea is the first book in the sections of Minor Prophets. They are called Minor Prophets not because their material is less important or insignificant, but because of the size of the book they wrote was shorter in length. The prophet Hosea wrote it at approximately 715 B.C. It records the events from 753-715 B.C. including the fall of the Northern Kingdom in 722. The key personalities are Hosea, Gomer, and their children.
Its purpose was to illustrate the spiritual adultery of Israel and God’s boundless love for His sinful people. Hosea brings God’s message to the wicked Northern Kingdom.
This document provides the text of chants and prayers used in the Ethiopian Orthodox Tewahedo Church service. It includes some of the most commonly used chants in Ge'ez, Tigrinya, and English to help congregants participate. The presentation was sponsored by a foundation dedicated to preserving Ethiopian liturgical chants through modern technology and training tools.
installation and configuration Android Studio provides the fastest tools for building apps on every type of Android device.
World-class code editing, debugging, performance tooling, a flexible build system, and an instant build/deploy system all allow you to focus on building unique and high quality apps.
This document provides an introduction and overview of game programming and game development. It discusses game concepts and genres, game engines, tools for creating games, programming languages used in game development like C++, and different career paths in the game industry, including jobs like programmer, engineer, and designer. The document emphasizes getting started in game development now by making small games, taking programming courses, and learning through online resources and books.
RAD Studio XE4 is a multi-device app development suite that allows developers to build one native app that can run on PCs, tablets, and smartphones. It features true native code so apps can take full advantage of device capabilities without limitations. Developers can now build true native iOS apps with Delphi. The suite also allows managing one codebase and team to deploy apps everywhere with one process.
Welcome To the World of Android
Android is a mobile operating system developed by Google and designed primarily for touchscreen mobile devices such as smartphones and tablets
Supported by Google.
80-90% people are use Android Device in the world.
Global Market Place like Google play store, AppBajar etc.
Licensing, Distribution or Development fee is not required.Easy to Import third party Java library.
Supporting platforms are – Linux, Mac Os, Windows.
High Demand of Android Developers in the world.
A novel and thrilling competition, the Green Flag to Google Solution Challenge challenges developers and creative thinkers to demonstrate their problem-solving abilities and produce meaningful solutions with Google technologies. This task offers participants a special chance to show that they can handle real-world
This document discusses Adobe's gaming tools and frameworks for cross-platform game development, both currently and looking ahead. It outlines some key frameworks like Starling and Away3D that are integrated into the Adobe Gaming SDK to support 2D and 3D game development. It also mentions upcoming updates to the SDK and frameworks as well as tools for profiling and debugging games across platforms. The document advocates using Adobe's tools to build games now with technologies like Flash and AIR, while preparing for HTML5 game development in the future.
This document contains a summary and work experience of Ankit Goel. It outlines his over 2 years of professional game development experience working on cross-platform titles. It details his technical skills in languages like C++, C#, Java script and frameworks like Unity3D, OpenGL and UDK. It also lists several game and simulation projects he worked on at companies like Jump Games, Apra-InfoTech and DRDO. These include mobile and web games as well as a 3D target simulator.
Introduction to Mobile Game Programming with Cocos2d-JSTroy Miles
This document discusses an introductory presentation on mobile game programming with Cocos2d-JS. It provides an overview of the speaker's background and experience, outlines the agenda which includes an introduction to Cocos2d-JS, setting up the environment, terminology, workflow, looking at a sample game, audio, tools, ads and publishing. It also discusses platforms supported, prerequisites, installation, common commands, game development parts and terminology, the coordinate system, debugging and promoting games.
Youtube Channel :-
https://www.youtube.com/channel/UCU7zPXQZqa-DcvDMc3ZTy8g?view_as=subscriber
I have developed the website please visit
https://syedbrothers.org
Thanks!
This document discusses cross-platform development using C# and Xamarin. C# can be used to write code once that runs on Windows, iOS, Android, and other platforms using Mono and Xamarin. While HTML5 promises cross-platform capabilities, it requires JavaScript and does not provide full access to native platform features. C# allows access to native SDKs and most non-UI code can be shared across platforms. Xamarin tools enable developers to write fully native mobile applications in C# for iOS and Android.
This document discusses mobile application development tools and processes. It describes different types of mobile applications and several multi-platform tools for developing applications, including RhoMobile, PhoneGap, Appcelerator, and MoSync. It then focuses on Android application development, covering IDEs and tools like ADT Bundle and Android Studio. It provides details on setting up projects, emulators, debugging, and publishing applications.
Android is an open source, Linux-based operating system designed primarily for touchscreen mobile devices. It uses Java and C/C++ and has gone through many version updates over time, named after sweet treats in alphabetical order. The Android architecture includes layers like the Linux kernel, HAL, Android runtime, and more. Android Studio is the official IDE for Android development, providing tools like an emulator, debugger and layout editor.
Game Development with Unity3D 5 in Bandung, IndonesiaHarum Nugroho
This document provides information about the Game Development with Unity Bandung Dual Degree Program between Pukyong National University in Korea and the Institute of Technology of Bandung in Indonesia. It summarizes the key features of the Unity game engine, including its visual editor, component-based design, support for animation, graphics, audio, physics and scripting across 22 platforms. It also lists the system requirements for developing and running Unity games and provides links to learn more about Unity's asset import pipeline, asset store, game examples created with Unity, and information about the Unity Bandung demo program.
Embarcadero® Delphi® XE5 is easy-to-learn app development for teams building true native apps for Android and iOS, and getting them to app stores and enterprises fast. Build apps using the same source codebase without sacrificing app quality, connectivity or performance. With native Android and iOS support, reach the largest addressable mobile markets in the world.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
Cross Platform Game Programming with Cocos2d-jsTroy Miles
In this talk we will examine Cocos2d-JS, an open source, cross-platform, game development engine in JavaScript. Don't let the JavaScript part fool you. While your games logic is written in JavaScript, the graphics core runs in supercharged C++ and takes advantage of OpenGL when running on desktops and devices. When your game runs on the web, it takes advantage of everything HTML5 has to offer to produce amazingly fluid games for the web.
This for developers who have not yet attempted the Android SDK.
This will give the needed clarity by giving the much needed initial push to setup your Windows development environment and build a sample Android application.
Android is an open-source operating system for mobile devices that includes Java APIs for application development. It is led by Google as part of the Open Handset Alliance. Teaching Android engages students by introducing them to a popular platform using Java skills. Creating a basic "Hello World" Android app involves setting up the development environment, creating a project in Eclipse, and running the app in an emulator or on a device.
Similar to Getting Started with Android and Java Development Workshop Part 1 (20)
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. 🚀 This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. 💻
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. 🖥️
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. 🌟
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
6. While there is an
emulator…
You should strongly consider a low cost
Android handset or tablet (running Android
4.1 or higher)
7. Android Developer Tools
(This contains Eclipse IDE)
http://developer.android.com/sdk/index.html
JDK (Java Development Kit)
Requirements: Windows XP (32-bit), Vista (32- or 64-bit),
or Windows 7 (32- or 64-bit)
Mac OS X 10.5.8 or later (x86 only)
9. This workshop is designed to be part of
series with 20 minute segments in mind.
Each segment has time for questions and
answers, so bring both your creativity and
your curiosity.
11. Each segment will begin with an indicator
to show our progress in the workshop.
If you are following this workshop online
be sure to view the segments in order.
13. The mission of the CEGD is to foster the gaming community in the
Chicagoland area by working with professional and aspiring game
developers that are actively engaged in furthering the boundaries of
play.
This presentation maybe reproduced as long as the CEGD is
credited. Visit Us at www.thecegd.org.
14. Follow us @chiexpgamedev on Twitter
This presentation was made possible by the efforts of:
Rev 1A: 2013