ANATOMY
UNIT 2
NOTES:
Hearing &
Equilibrium
(1) Ear Design
• Ear is a well designed funnel:
– Sound waves spiral down into auditory canal.
– Sound Waves smack against ear drum (tympanic
membrane).
• Sound Path:
– Inside ear
– Tympanic Membrane (Ear Drum)
– Hammer, Anvil, Stirrup (3 Bones)
– Oval Window of Cochlea
– Fluid within Cochlea
– Cochlear Nerve and Brain
(2) Cochlea
• Cochlea = Snail like structure in inner Ear.
• Contains receptors for balance and
equilibrium.
• Contains receptors for pitch and frequency.
(3) Equilibrium & Balance
• Your ears keep track of your body’s
position.
• Equilibrium receptors lie within the cochlea
(they are called the Vestibular Apparati).
• 2 Types of Equilibrium:
– Static
– Dynamic
(4) Static Equilibrium
• Static = Tells brain the basic position of
head.
– Up, Down, Left, Right, Forward, Back
• Uses Receptors called the Macuale:
– On top of maculae lies the otolithic membrane
(gel-like membrane)
– When Head Moves  Otoliths Move!
– Movement of otoliths places pressure on
maculae, sending message through vestibular
nerve to brain.
(5) Dynamic Equilibrium
• Dynamic = Tells brain the more detailed
positioning and movement of the head.
– Rotations and Angles
• Uses the Semicircular Canals of Cochlea:
– Contain channels called Crista Ampullari.
– Crista Ampullari contain receptor cells,
endolymph fluid and a capula cap.
– When head turns, fluid pushes against capula
cap, stimulating receptors, and sending
message to brain.
http://www.youtube.com/watch?v=vTiGskc1o48
(8) Motion Sickness
• The result of an inefficient dynamic
equilibrium…
– Semicircular Canals either too sensitive or too
slow at sending messages
• Too many visual messages
• Too many inner ear messages
• Visual conflicts with Inner Ear
• Unique to each individual
(7) Deafness
• Deaf = Any hearing loss
• Types:
– Conduction
– Sensorineural
(8) Conduction Deafness
• Something Blocks Tympanic Membrane
• Sound Waves cannot reach Ear Drum +
Inner Ear
• Causes:
– Ear Wax
– Ruptured Ear Drum
– Injured Hammer, Anvil and/or Stirrup
• Usually Temporary, Solved by Surgery
(9) Sensorineural Deafness
• Damage to actual parts of ears:
– Receptor Cells
– Cochlea
– Vestibular Nerve
• Can be hereditary, damage from
disease/virus, damage from loud noises
• Often permanent

Anatomy unit 2 nervous system hearing notes

  • 1.
  • 2.
    (1) Ear Design •Ear is a well designed funnel: – Sound waves spiral down into auditory canal. – Sound Waves smack against ear drum (tympanic membrane). • Sound Path: – Inside ear – Tympanic Membrane (Ear Drum) – Hammer, Anvil, Stirrup (3 Bones) – Oval Window of Cochlea – Fluid within Cochlea – Cochlear Nerve and Brain
  • 5.
    (2) Cochlea • Cochlea= Snail like structure in inner Ear. • Contains receptors for balance and equilibrium. • Contains receptors for pitch and frequency.
  • 8.
    (3) Equilibrium &Balance • Your ears keep track of your body’s position. • Equilibrium receptors lie within the cochlea (they are called the Vestibular Apparati). • 2 Types of Equilibrium: – Static – Dynamic
  • 9.
    (4) Static Equilibrium •Static = Tells brain the basic position of head. – Up, Down, Left, Right, Forward, Back • Uses Receptors called the Macuale: – On top of maculae lies the otolithic membrane (gel-like membrane) – When Head Moves  Otoliths Move! – Movement of otoliths places pressure on maculae, sending message through vestibular nerve to brain.
  • 11.
    (5) Dynamic Equilibrium •Dynamic = Tells brain the more detailed positioning and movement of the head. – Rotations and Angles • Uses the Semicircular Canals of Cochlea: – Contain channels called Crista Ampullari. – Crista Ampullari contain receptor cells, endolymph fluid and a capula cap. – When head turns, fluid pushes against capula cap, stimulating receptors, and sending message to brain.
  • 13.
  • 14.
    (8) Motion Sickness •The result of an inefficient dynamic equilibrium… – Semicircular Canals either too sensitive or too slow at sending messages • Too many visual messages • Too many inner ear messages • Visual conflicts with Inner Ear • Unique to each individual
  • 15.
    (7) Deafness • Deaf= Any hearing loss • Types: – Conduction – Sensorineural
  • 16.
    (8) Conduction Deafness •Something Blocks Tympanic Membrane • Sound Waves cannot reach Ear Drum + Inner Ear • Causes: – Ear Wax – Ruptured Ear Drum – Injured Hammer, Anvil and/or Stirrup • Usually Temporary, Solved by Surgery
  • 17.
    (9) Sensorineural Deafness •Damage to actual parts of ears: – Receptor Cells – Cochlea – Vestibular Nerve • Can be hereditary, damage from disease/virus, damage from loud noises • Often permanent