- The document describes a study that developed a Technopreneurship Mobile Application (TMA) to support flexible learning delivery for students.
- 95 IT students evaluated the application on functionality, reliability, usability, efficiency, and user interface, giving it an overall excellent rating of 4.20.
- The application was developed using Android Studio, Visual Studio Code, Indexed DB database, and PHP/JavaScript. It allows students to access lessons, submit assignments, and communicate with teachers.
In implementing mobile learning system, students’ needs and perceptions should be focused upon along with curriculum standards. Particularly in the context of higher education institutions in Indonesia, some schools authorities have refused to implement m-learning. Although m-learning is widely used in some schools and considered an effective educational tool, it is not yet fully utilised in most Indonesian schools. Therefore, the aim of this study is to investigate students’ access to and perception of the use of mobile devices in learning, and to understand the potential for its implementation. This study is the result of a survey conducted on 61 students in a school which banned the use of mobile technology. It seeks to understand their potential accessibility by means of ownership, interaction time and the types of mobile application used and to find their perceptions through agreement and the reasons for adopting mobile learning in the classroom. The findings indicate that students are very familiar with mobile devices and their applications. The results also reveal that students have positive perceptions toward m-learning, and indicate that mobile technologies are widely used among them. This report can be taken as the basis for applying a mobile learning system in the classroom.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as an motivational technological medium that can possibly be used in the classroom. Apps can be used both as a source of information as well as a tool for creating material. Thus, this article will present the results of a study applying teaching strategies in different contexts. It therefore highlights the importance of mobile learning as a viable alternative in the classroom. In order to do so, there was a multiple case study in the undergraduate pedagogy program and a digital inclusion course for seniors, both offered in the first semester of 2017 at the Federal University of Rio Grande do Sul (UFRGS). Educational applications and examples of teaching strategies using apps were created in these classes. Educational applications offer the possibility to bring innovations to teaching practices, as well as new forms of communication, interaction and authorship, thus contributing to the process of teaching and learning
Designing An Effective Mobile-learning Model By Integrating Student CultureCSCJournals
Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learning outcomes of students. We would like to research on how to design an effective model by integrating culture to maximize the benefits of mobile learning.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A Study of The Interface Usability Issues of Mobile Learning Applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
In implementing mobile learning system, students’ needs and perceptions should be focused upon along with curriculum standards. Particularly in the context of higher education institutions in Indonesia, some schools authorities have refused to implement m-learning. Although m-learning is widely used in some schools and considered an effective educational tool, it is not yet fully utilised in most Indonesian schools. Therefore, the aim of this study is to investigate students’ access to and perception of the use of mobile devices in learning, and to understand the potential for its implementation. This study is the result of a survey conducted on 61 students in a school which banned the use of mobile technology. It seeks to understand their potential accessibility by means of ownership, interaction time and the types of mobile application used and to find their perceptions through agreement and the reasons for adopting mobile learning in the classroom. The findings indicate that students are very familiar with mobile devices and their applications. The results also reveal that students have positive perceptions toward m-learning, and indicate that mobile technologies are widely used among them. This report can be taken as the basis for applying a mobile learning system in the classroom.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as an motivational technological medium that can possibly be used in the classroom. Apps can be used both as a source of information as well as a tool for creating material. Thus, this article will present the results of a study applying teaching strategies in different contexts. It therefore highlights the importance of mobile learning as a viable alternative in the classroom. In order to do so, there was a multiple case study in the undergraduate pedagogy program and a digital inclusion course for seniors, both offered in the first semester of 2017 at the Federal University of Rio Grande do Sul (UFRGS). Educational applications and examples of teaching strategies using apps were created in these classes. Educational applications offer the possibility to bring innovations to teaching practices, as well as new forms of communication, interaction and authorship, thus contributing to the process of teaching and learning
Designing An Effective Mobile-learning Model By Integrating Student CultureCSCJournals
Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learning outcomes of students. We would like to research on how to design an effective model by integrating culture to maximize the benefits of mobile learning.
A STUDY OF THE INTERFACE USABILITY ISSUES OF MOBILE LEARNING APPLICATIONS FOR...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A Study of The Interface Usability Issues of Mobile Learning Applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning)
application has been developed. Furthermore, a software prototype for smartphones to assess usability
issues of m-Learning applications has also been designed and implemented. This prototype has been
developed, using Java language and the Android Software Development Kit, based on the recommended
guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a
generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants
considered the user interface based on our proposed framework more user-friendly as compared to the
Blackboard-based user interface.
A study of the interface usability issues of mobile learning applications for...IJITE
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user
satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.
Establishment of Educational Network among the Undergraduate with Mobile Appl...Cahit Berkay Kazangirler
Abstract— It is easier and faster for students to learn from knowledgeable students. The speed of information age and evolving educational technology have changed the way of teaching and the level of knowledge acquired during teaching. In this study, we present establishment of educational network among the undergraduate with mobile application. Students will be trained on the mobile application using smart devices which are present in almost every university student today. For this training, firstly the teams will be established and the target group will be reached for the education given by the knowledgeable student. With the mobile application to be prepared, students will be able to enroll in courses that are opened, will be notified about the lessons from the instructors and will be able to access the necessary source documents easily. The application will also be a website at the same time and all the operations performed in the application will also be available on the website.
An analysis of Mobile Learning Implementation in Shinas College of Technology...ijcnes
In the past decade, technology has grown exponentially, especially the speed of the Internet and mobile technology have reached its peak it seems. This technology advancement also gives its impact to all the areas especially in the education sector. Researchers have to be interested in investigating how these technologies can be exploited for educational purposes aiming to enhance learning experiences. Subsequently, this has prompt an exploration slant which is ordinarily alluded to as Mobile Learning (M-Learning) in which specialists endeavors have meant to disseminate fitting learning encounters to learners considering their own flexibility needs, the universal usage of portable advances and the accessibility of data whenever � anyplace. By and by, m-learning is still in its start and extraordinary endeavors should be done as such as to explore the potential outcomes of educational outlook change from the conventional on-estimate fits-all illuminating ways to deal with a versatile and customized discovering that can be circulated by means of portable creations. This paper, presents the suitability and need of mobile learning facility in Shinas College of Technology(SHCT) and also presents the framework for implementing m-learning in SHCT.
Development of a mobile learning application to support e learning and analys...ijmnct
It should not be disregarded that e-learning applic
ations have some limitations although they provide
many
opportunities to people who have different expectat
ions and characteristics and who want to make use o
f
educational opportunities. When the limitations of
e-learning and the advantages of m-learning
applications which these limitations provide are co
nsidered together, they may serve more effective
learning contexts for individuals. In this study, a
n m-learning application was developed to assist e-
learning and it was supplied for learners who atten
d distance education to use. As a result of the stu
dy, it
was provided for learners to attend educational eve
nts without real time and place limitation in reali
ty via
using m-learning as an assistant for e-learning. Fu
rthermore, learners were provided to be informed ab
out
course cancellations, assignment deadlines, exam da
tes, the announcement by school administration
immediately, and so on. As a result of the study, l
earners’ views for this application were taken into
consideration and it was stated that m-learning app
lication was effective for learners in education at
anytime and anywhere.
The Effect of Mobile Learning on the Development of the Students' Learning Be...inventionjournals
This research study was conducted on 153 students from the Jordanian University. A researchermade Likert-type questionnaire was adopted. A five-question questionnaire was formulated to measure the effect of mobile learning at the University’s students focusing on different aspects. The reliability of the questionnaire was at 91% through the use of Chronbach’s Alpha. T test was adopted to find out significance of differences among the different used variables that supported the effect of mobile learning on the student’s development in learning behaviors and performances. ANOVA was embraced to examine the student’s learning behaviors on mobile learning. The results showed that mobile learning accrues positive effect on motivating the students towards learning. There was also a positive correlation mobile learning to increased academic performance. Finally, the results indicated that M-learning changed student’s learning habits for the better.
INSTRUCTOR PERSPECTIVES OF MOBILE LEARNING PLATFORM: AN EMPIRICAL STUDYijcsit
Mobile learning (m-Learning) is the cutting-edge learning platform to really gain traction, driven mostly bythe huge uptake in smartphones and their ever-increasing uses within the educational society. Education has long benefitted from the proliferation of technology; however, m-Learning adoption has not proceededat the pace one might expect. There is a disconnect between the rate of adoption of the underlying platform (smartphones) and the use of that technology within learning. The reasons behind this have been the subject of several research studies. However, previous studies have mostly focused on investigating the critical success factors (CSFs) from the student perspectives. In this research, we have carried out anextensive study of the six factors that impact the success of m-Learning from instructors’ perspectives. The
results of the research showed that three factors – technical competence of instructors, Instructors’
autonomy, and blended learning – are the most important elements that contribute to m-Learning adoption
from instructors’ perspectives.
A Study on Mobile Learning and its Impact on Academic Achievement among Highe...ijtsrd
The present study aimed to examine the effect of Mobile Learning, which is a kind of E learning that uses mobile devices, on the development of the academic achievement of higher secondary commerce students at Coimbatore, Tamilnadu. The study used the quasi-experimental approach. Participants consisted of (712) students who were registered in a group called Commerce offered by the Tamilnadu stateboard. The questionnaires were givent to students in the experimental group. Data collection tools included an academic achievement test and feedback rating scale. Results showed that mobile learning had quite significant effect on both students' academic achievement and conversational skills. In light of these findings faculty members were recommended to adapt the use of Mobile Learning in their classes. Ms. A. Masilamani | Mr. S. Mahendren"A Study on Mobile Learning and its Impact on Academic Achievement among Higher Secondary Commerce Students" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-2 | Issue-4 , June 2018, URL: http://www.ijtsrd.com/papers/ijtsrd14196.pdf http://www.ijtsrd.com/humanities-and-the-arts/education/14196/a-study-on-mobile-learning-and-its-impact-on-academic-achievement-among-higher-secondary-commerce-students/ms-a-masilamani
A Literature Survey on Mobile-Learning Management SystemsAM Publications
In today’s digital era, due to development in wireless communication technology, proliferation of electronics gazettes usage especially smartphones is at peak point across the globe. Without smartphone, most of the individuals feel inconvenience in their daily routine India is not an exception for it, today; India has the second-biggest smartphone market in terms of active unique smartphone users, which crossed 220 million users. These innovations and developments in mobile technologies have an impact on education and learning systems which in turn resulted into the potential to develop an education system that enables individuals and groups to learn bypassing the time and place constraints. This paper gives a glimpse on characteristics, elements, security risks, design issues and challenges of mobile learning management system.
This research aims at examining the effect of Ease, Affect, Flexibility and Accessibility of information technology on utilizing virtual learning environment at Universitas Terbuka. The population of the research consists students of Bidikmisi scholarship in Non Basic Education program of Accounting that include of 145 respondents. The sampling method is purposive sampling with 141 eligible samples. The questionnaires are measured with Correlation and Multiple Regression analysis that covers descriptive statistics, reliability test and validity test. Classical Assumption Test which includes multcollinearity test is later conducted. Hypothesis testing and discussion are presented at the end. Result of research with t test or partially indicate that, variable of ease of use have positive relation and have significant influence to interest of utilization of virtual learning environment, t test result for accessibility variable have positive relation and no significant effect to interest of utilization of virtual learning environment. The result of the research on the affect variable has a positive relationship and has a significant effect on the interest of utilizing the virtual learning environment. While the flexibility variable shows have a negative relationship and no significant effect on the interest of utilization of virtual learning environment.
Whitepaper Mobile Solutions for the Education IndustryCygnet Infotech
The education industry finds itself on the tip of a revolution as conventional methods of learning and teaching are rapidly replaced by high-tech learning & training. Today, teachers and students are dynamic and technology savvy and they love to access learning resources from anywhere,anytime.This trend has redefined the entire training and learning process and the way universities, colleges and educational organizations deliver learning solutions.
Opportunities and challenges of the use of mobile phone technology in teachin...RohitTyagi46
Emerging technologies such as mobile computing and tablet
computing has brought tremendous transformation changes to
Teaching and learning across the globe.
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
American Research Journal of Humanities & Social Science (ARJHSS) is a double blind peer reviewed, open access journal published by (ARJHSS).
The main objective of ARJHSS is to provide an intellectual platform for the international scholars. ARJHSS aims to promote interdisciplinary studies in Humanities & Social Science and become the leading journal in Humanities & Social Science in the world.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Establishment of Educational Network among the Undergraduate with Mobile Appl...Cahit Berkay Kazangirler
Abstract— It is easier and faster for students to learn from knowledgeable students. The speed of information age and evolving educational technology have changed the way of teaching and the level of knowledge acquired during teaching. In this study, we present establishment of educational network among the undergraduate with mobile application. Students will be trained on the mobile application using smart devices which are present in almost every university student today. For this training, firstly the teams will be established and the target group will be reached for the education given by the knowledgeable student. With the mobile application to be prepared, students will be able to enroll in courses that are opened, will be notified about the lessons from the instructors and will be able to access the necessary source documents easily. The application will also be a website at the same time and all the operations performed in the application will also be available on the website.
An analysis of Mobile Learning Implementation in Shinas College of Technology...ijcnes
In the past decade, technology has grown exponentially, especially the speed of the Internet and mobile technology have reached its peak it seems. This technology advancement also gives its impact to all the areas especially in the education sector. Researchers have to be interested in investigating how these technologies can be exploited for educational purposes aiming to enhance learning experiences. Subsequently, this has prompt an exploration slant which is ordinarily alluded to as Mobile Learning (M-Learning) in which specialists endeavors have meant to disseminate fitting learning encounters to learners considering their own flexibility needs, the universal usage of portable advances and the accessibility of data whenever � anyplace. By and by, m-learning is still in its start and extraordinary endeavors should be done as such as to explore the potential outcomes of educational outlook change from the conventional on-estimate fits-all illuminating ways to deal with a versatile and customized discovering that can be circulated by means of portable creations. This paper, presents the suitability and need of mobile learning facility in Shinas College of Technology(SHCT) and also presents the framework for implementing m-learning in SHCT.
Development of a mobile learning application to support e learning and analys...ijmnct
It should not be disregarded that e-learning applic
ations have some limitations although they provide
many
opportunities to people who have different expectat
ions and characteristics and who want to make use o
f
educational opportunities. When the limitations of
e-learning and the advantages of m-learning
applications which these limitations provide are co
nsidered together, they may serve more effective
learning contexts for individuals. In this study, a
n m-learning application was developed to assist e-
learning and it was supplied for learners who atten
d distance education to use. As a result of the stu
dy, it
was provided for learners to attend educational eve
nts without real time and place limitation in reali
ty via
using m-learning as an assistant for e-learning. Fu
rthermore, learners were provided to be informed ab
out
course cancellations, assignment deadlines, exam da
tes, the announcement by school administration
immediately, and so on. As a result of the study, l
earners’ views for this application were taken into
consideration and it was stated that m-learning app
lication was effective for learners in education at
anytime and anywhere.
The Effect of Mobile Learning on the Development of the Students' Learning Be...inventionjournals
This research study was conducted on 153 students from the Jordanian University. A researchermade Likert-type questionnaire was adopted. A five-question questionnaire was formulated to measure the effect of mobile learning at the University’s students focusing on different aspects. The reliability of the questionnaire was at 91% through the use of Chronbach’s Alpha. T test was adopted to find out significance of differences among the different used variables that supported the effect of mobile learning on the student’s development in learning behaviors and performances. ANOVA was embraced to examine the student’s learning behaviors on mobile learning. The results showed that mobile learning accrues positive effect on motivating the students towards learning. There was also a positive correlation mobile learning to increased academic performance. Finally, the results indicated that M-learning changed student’s learning habits for the better.
INSTRUCTOR PERSPECTIVES OF MOBILE LEARNING PLATFORM: AN EMPIRICAL STUDYijcsit
Mobile learning (m-Learning) is the cutting-edge learning platform to really gain traction, driven mostly bythe huge uptake in smartphones and their ever-increasing uses within the educational society. Education has long benefitted from the proliferation of technology; however, m-Learning adoption has not proceededat the pace one might expect. There is a disconnect between the rate of adoption of the underlying platform (smartphones) and the use of that technology within learning. The reasons behind this have been the subject of several research studies. However, previous studies have mostly focused on investigating the critical success factors (CSFs) from the student perspectives. In this research, we have carried out anextensive study of the six factors that impact the success of m-Learning from instructors’ perspectives. The
results of the research showed that three factors – technical competence of instructors, Instructors’
autonomy, and blended learning – are the most important elements that contribute to m-Learning adoption
from instructors’ perspectives.
A Study on Mobile Learning and its Impact on Academic Achievement among Highe...ijtsrd
The present study aimed to examine the effect of Mobile Learning, which is a kind of E learning that uses mobile devices, on the development of the academic achievement of higher secondary commerce students at Coimbatore, Tamilnadu. The study used the quasi-experimental approach. Participants consisted of (712) students who were registered in a group called Commerce offered by the Tamilnadu stateboard. The questionnaires were givent to students in the experimental group. Data collection tools included an academic achievement test and feedback rating scale. Results showed that mobile learning had quite significant effect on both students' academic achievement and conversational skills. In light of these findings faculty members were recommended to adapt the use of Mobile Learning in their classes. Ms. A. Masilamani | Mr. S. Mahendren"A Study on Mobile Learning and its Impact on Academic Achievement among Higher Secondary Commerce Students" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-2 | Issue-4 , June 2018, URL: http://www.ijtsrd.com/papers/ijtsrd14196.pdf http://www.ijtsrd.com/humanities-and-the-arts/education/14196/a-study-on-mobile-learning-and-its-impact-on-academic-achievement-among-higher-secondary-commerce-students/ms-a-masilamani
A Literature Survey on Mobile-Learning Management SystemsAM Publications
In today’s digital era, due to development in wireless communication technology, proliferation of electronics gazettes usage especially smartphones is at peak point across the globe. Without smartphone, most of the individuals feel inconvenience in their daily routine India is not an exception for it, today; India has the second-biggest smartphone market in terms of active unique smartphone users, which crossed 220 million users. These innovations and developments in mobile technologies have an impact on education and learning systems which in turn resulted into the potential to develop an education system that enables individuals and groups to learn bypassing the time and place constraints. This paper gives a glimpse on characteristics, elements, security risks, design issues and challenges of mobile learning management system.
This research aims at examining the effect of Ease, Affect, Flexibility and Accessibility of information technology on utilizing virtual learning environment at Universitas Terbuka. The population of the research consists students of Bidikmisi scholarship in Non Basic Education program of Accounting that include of 145 respondents. The sampling method is purposive sampling with 141 eligible samples. The questionnaires are measured with Correlation and Multiple Regression analysis that covers descriptive statistics, reliability test and validity test. Classical Assumption Test which includes multcollinearity test is later conducted. Hypothesis testing and discussion are presented at the end. Result of research with t test or partially indicate that, variable of ease of use have positive relation and have significant influence to interest of utilization of virtual learning environment, t test result for accessibility variable have positive relation and no significant effect to interest of utilization of virtual learning environment. The result of the research on the affect variable has a positive relationship and has a significant effect on the interest of utilizing the virtual learning environment. While the flexibility variable shows have a negative relationship and no significant effect on the interest of utilization of virtual learning environment.
Whitepaper Mobile Solutions for the Education IndustryCygnet Infotech
The education industry finds itself on the tip of a revolution as conventional methods of learning and teaching are rapidly replaced by high-tech learning & training. Today, teachers and students are dynamic and technology savvy and they love to access learning resources from anywhere,anytime.This trend has redefined the entire training and learning process and the way universities, colleges and educational organizations deliver learning solutions.
Opportunities and challenges of the use of mobile phone technology in teachin...RohitTyagi46
Emerging technologies such as mobile computing and tablet
computing has brought tremendous transformation changes to
Teaching and learning across the globe.
MEASURING UTILIZATION OF E-LEARNING COURSE DISCRETE MATHEMATICS TOWARD MOTIVA...AM Publications
In the implementation of learning E-Learning which has been implemented by the Mercu Buana University in recent years had a positive impact on students and lecturer. However, in some course such as Discrete Mathematics perceived by lecturer and student have several problems such as difficulty from lecturer to explain some of the logic material or analysis algorithm problem. Students also do not understand clearly if only read from the text that is presented through the e learning process. Effectiveness basically is attainment of precise goal or selecting the appropriate objectives from a series of alternative or choice of ways and determine the choice of several other options. Effectiveness can also be interpreted as a measure of success in achieving the goals that have been determined. As an example if a task can finish with choice of ways which is already determine, then that way is correct or effective.
American Research Journal of Humanities & Social Science (ARJHSS) is a double blind peer reviewed, open access journal published by (ARJHSS).
The main objective of ARJHSS is to provide an intellectual platform for the international scholars. ARJHSS aims to promote interdisciplinary studies in Humanities & Social Science and become the leading journal in Humanities & Social Science in the world.
Similar to Technopreneurship Mobile Application (TMA): A Support Mechanism for Flexible Learning Delivery System (20)
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
Saudi Arabia stands as a titan in the global energy landscape, renowned for its abundant oil and gas resources. It's the largest exporter of petroleum and holds some of the world's most significant reserves. Let's delve into the top 10 oil and gas projects shaping Saudi Arabia's energy future in 2024.
Water scarcity is the lack of fresh water resources to meet the standard water demand. There are two type of water scarcity. One is physical. The other is economic water scarcity.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
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Technopreneurship Mobile Application (TMA): A Support Mechanism for Flexible Learning Delivery System
1. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
DOI :10.5121/ijite.2022.11105 71
TECHNOPRENEURSHIP MOBILE APPLICATION
(TMA): A SUPPORT MECHANISM FOR FLEXIBLE
LEARNING DELIVERY SYSTEM
Dr. Maricris M. Usita1
and Ronnie Del Rosario2
1
College of Arts, Sciences, and Technology,
Occidental Mindoro State College, San Jose, Occidental Mindoro, Philippines
2
Department of Information Technology,
Occidental Mindoro State College, San Jose, Occidental Mindoro, Philippines
ABSTRACT
Mobile phones are essential in our daily lives because of their benefits in communication, entertainment,
and education. Students use their mobile phones in teaching-learning engagement, both synchronous and
asynchronous. The study focused on developing and validating Technopreneurship Mobile Application
(TMA) in its functionality, reliability, usability, efficiency, and User interface/user experience. The study
engaged with developmental research using the mobile app development cycle, including requirement
specification, development modeling, design and development, testing, and deployment. Online data
gathering and analysis were used for mobile application validation, evaluation performance, and mobile
deployment. A total of 95 information technology students evaluated the application. The results showed
that the application is functional, reliable, usable, efficient, and the user interface is helpful. The overall
results obtained a 4.20 with an excellent evaluation that shows that developing a mobile application can be
a great tool in the flexible learning delivery for students due to its accessibility and usefulness.
KEYWORDS
Flexible Learning, Mobile Application, Support Mechanism, Technopreneurship, User Interface.
1. INTRODUCTION
Mobile phones have increased their popularity, especially among the younger generation. In
Asia's developing countries, mobile phones facilitated mLearning in helping to enhance
educational outcomes [1]. Smartphones and other mobile devices have great possibilities in
education, given the rapid rise in smartphone ownership among younger age groups and these
devices' teaching and learning benefits [2]. As a result, mobile phone technology continues its
rapid development, and mobile applications have improved information access and the way we
communicate and collaborate [3]. Mobile devices have evolved into a whole suite of applications,
support, and assistance for educational institutions. Mobile devices can produce practical
educational applications for present students [4].
Similarly, mobile phones are being used to teach and learn in the educational sector. Mobile
phones are considered an integral part of college life and used overtly and covertly in a campus
setting, most significantly inside the classroom. Students can access or download learning
materials on their smartphones and tablets, install educational apps, and study whenever and
wherever they want [5]. A smartphone is a phone and a device that can educate you with your
2. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
72
willingness and timing conveniently available for the user [6]. The device appears capable of
contributing to student learning and improved academic performance.
Mobile devices significantly influence education and experience continuous transformation and
adoption. Although using mobile phones in the classroom can be difficult, multiple studies have
shown that using wireless networks and mobile applications to facilitate collaborative learning
can improve educational outcomes [7].
Mobile learning is a new platform of learning through mobile technologies, and it has increased
the penetration of smartphones and digital devices globally in a short interval of time [8]. There is
a diverse learning opportunity for using M learning because the mobile phone is portable, has
social interactivity, context sensitivity, connectivity, individuality, and affordance to people in
academic or non-academic settings [9].
Likewise, mobile learning arouses interest and helps the students acquire a better understanding
of other materials. Learners seemed to value those learning activities to apply learned knowledge
and skills to personal situations. Mobile learning is an emerging trend that brings advantages to
learners in achieving their goals [10]. M-learning converts mobile applications into more diverse
and provide accurate information available according to the need of students. The learners are
more comfortable downloading the app, using it according to the condition, and sharing ideas and
views. M-learning allows learners to engage with the learning processes in various locations,
through a range of devices, and at a time of convenience [11].
In addition, Mobile learning allows students to study, collaborate, and exchange ideas while
using the internet and technology, which lead to a significant component in higher education
[12]. The use of instructional apps has increased students' competencies in relational and
communicative skills [13]. On the other hand, mobile learning enhances students' learning, and
engagement improves communication between participants and provides authentic and situated
learning. The results also revealed that mobile technologies positively change the modes of
teaching and learning in the field of education, which speedup its use and implementation in the
education sector [14].
Moreover, educational techniques are changing very quickly. Recent advancements in technology
challenge the present educational system to develop a program that meets an ever-changing
society's demands. Educational apps promote active, engaged, meaningful, and socially
interactive learning [15]. Educational institutions are increasingly transitioning to mobile
platforms and mobile application technology to communicate, advertise, and disseminate
education-related information [16]. Educators are then obliged to prepare the students for an
increasingly technological society that will require them to search for new techniques and
strategies to maximize learning. The teaching model of mobile learning can help college students
get a better learning experience that can significantly improve students' learning effectiveness,
skill mastery, and learning enthusiasm [17].
Furthermore, Occidental Mindoro State College has implemented two learning modalities since
2020: flexible learning delivery and modular learning. Students are now using mobile phones to
engage with their teachers by accessing their google classroom, video conferencing, and
communicating through Facebook, email, and messenger. The use of mobile technologies to
increase learning opportunities outside the school is urged by higher education teachers [19].
Finally, the Technopreneurship Mobile Application (TMA) is a great help to facilitate
interactions between students and teachers in the most accessible way. Smartphones have
emerged to assist both teachers and students in improving the quality of learning. The mobile
3. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
73
technology will be utilized as a platform in delivering the M learning modalities of students.
These mobile technologies are not only helping learners to develop new media aptitudes, but they
also extend the opportunity for learners and instructors to create stronger links [20].
Lastly, to help improve students' access, resources, and performance in the subject of
Technopreneurship. With the Mobile application development, the students can access the
lessons even with limited internet connectivity. The lessons are complete and accommodate a
small amount of storage with their mobile phone which provides an opportunity to have an
alternative way of reaching out to students following the availability of their resources. A mobile
application environment with appropriate content promotes the students' scientific, analytical, and
critical thinking abilities. User experience testing revealed how the TMA application is used, its
challenges, and its process of improvement and development. The user experience is useable,
helpful, desirable, and low cost [21].
1.1. Research Paradigm
Figure 1. IPO Diagram for Users
The Input-Process-Out (IPO) diagram shows the informational and graphical representation of
how data is being processed to produce results. Figure 1 shows the conceptual process of the
application. TMA lets the users register in the application to have valid access. The user can only
view the topics options and menus to access the lessons, activities, and assessments. The
application provides an interface where users can easily access and send their tasks and activities.
1.2. Objectives of the Study
The study's main objective is to develop and evaluate a Technopreneurship Mobile Application
(TMA): A Support Mechanism for Flexible Learning Delivery System.
Specifically, this study aims to achieve the following objectives:
1. Develop an appropriate Technopreneurship Mobile Application with the following
features:
Well represented digital information;
4. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
74
Interface interactivity;
Supplementary Learning Material; and
Online activities engagement.
2. Create a system using Android Studio (Kotlin), Visual Studio Code (JavaScript),
Database (Indexed DB), and for the web interface using JavaScript, PHP, MySQL for the
Database;
3. To assess the level of acceptability of the Technopreneurship Mobile Application by the
student respondents regarding its functionality, reliability, usability, efficiency, and User
interface/user experience.
2. METHODS
2.1. Project Development
The Technopreneurship Mobile Application (TMA) interface considers readability, functionality,
and accessibility by integrating the full-screen layout and floating navigation menu. Moreover, a
floating navigation menu allows users to easily navigate the application's different functionalities.
2.2. System Architecture
The Technopreneurship Mobile Application (TMA) system architecture can be accessed by the
students using their mobile android devices. All text, images, animations from lessons,
assignments, and activities are visible. Student registration is essential, which is stored in the
Learner's data. Students' outputs and activities will automatically be submitted to the teachers via
cloud storage using internet connectivity.
Figure 2. The Mobile Platform Architecture
5. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
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2.3. Research Design
The researcher uses the descriptive research method utilizing the developmental study to attain
the desired evaluation of the acceptability and effectiveness of the Technopreneurship Mobile
Application. This study utilizes the descriptive research method through the survey technique
done using google Forms. The evaluation seeks the respondent's permission and informs them
about the conduct of the research. The questionnaires used in the data gathering involved the
system's development.
2.4. Respondents
The respondents of this study were the ninety-five (95) Information Technology students who are
currently enrolled and joining online classes. The application was developed for the students to
access the module in Technopreneurship easily.
2.5. Instrument
The proponents used online survey questionnaires to collect the necessary information from the
respondents of this study. The questions in the survey were divided into five criteria, namely: (1)
Functionality, (2) Reliability, (3) Usability, (4) Efficiency, (5) User Interface/User Experience,
which were then subdivided into three questions per criteria. The questionnaire used the Likert
scale format, where respondents rated the app, five being the highest and one being the lowest.
The respondents prepared a google form to select an option from the given criteria easily. The
survey questionnaire was presented clearly and only required the respondents to choose an option
corresponding to their rating score. Furthermore, the respondents wrote comments or suggestions
about the application's accuracy and execution.
2.6. Data Gathering Procedure
The following sections explain the evaluation results of the students of BSIT 1st year (AY 2021-
2022) of Occidental Mindoro State College, particularly from Bachelor of Science in Information
Technology.
3. RESULTS
3.1. Mobile Application Development Life Cycle
The study is created following the mobile application development life cycle. Figure 3 shows the
software's components from requirements specification, development modeling, design and
development, and testing and deployment. The requirement specification is identified based on
the students' availability of resources currently used. The navigation and functional requirements
of the software are under the student's capabilities. Identifying its purpose, needs, context, and
content is essential to achieving the project objective. High quality of service (QoS) and minimal
latency is required for real-time mobile applications such as online gaming, audio/video
conferencing, and financial transactions [22].
After analyzing and identifying the requirements, the AGILE development model is suited for
this application. At the same time, the design includes the software's interface, including its
navigational functionality. The development focuses on customizing the software with proper
coding, database, and web application integration without any errors. The testing includes the
6. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
76
participation of the faculty and students to analyze if the software is error-free. Finally, the
deployment consists of utilizing the software for student engagement.
Figure 3. Mobile App Development Life Cycle
3.2. Software Suited for Development
Android Studio 4.1.3 (Kotlin)
The Android Studio is considered the fastest tool for building apps. With world-class code
editing, debugging, performance tooling, a flexible build system, and an instant build/deploy
system, developers can focus on building unique and high-quality apps. The proponents decided
to use Android Studio since it is proven to make solely on the development of apps for Android
devices, and it is also free of charge. In addition, the proponents have the fundamental knowledge
needed in using the JavaScript programming language in developing the application.
Visual Studio Code
Visual code support development operations with a streamlined code editor provide quick code-
build-debug cycle tools. The proponents used visual studio code because of its scripting tools,
support, source code editor, functional syntax, auto-indention, box-selection, snippets, and
bracket-matching. Furthermore, it has built-in support for IntelliSense code, semantic code,
navigation, and code refactoring. In addition, the interactive debugger is handy for writing the
source code.
Database (Indexed DB)
The use of the database in creating programs is essential in storing data. In addition, the indexed
DB allows for applications to design, store and manipulate objects. The proponents used indexed
DB because it is intended for offline apps and is more powerful than local storage because it is
built into a browser that stores multiple types of keys and values. In addition, it has transaction
supports for reliability, queries, indexes, and more significant volumes of data.
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MySQL
MySQL is based on SQL – Structured Query Language and is considered a relational database
management system. The proponents used this as a web database to store students' activities and
to be able to access by the instructors online, and it has a flexible programming environment. In
addition, it is helpful because relational database stores data in separate tables, organized into
physical files.
3.3. Programming/Scripting Language
PHP
PHP is considered a general-purpose scripting valuable language in developing dynamic and
interactive websites. PHP's fast and secure feature has tools and frameworks to fix vulnerabilities.
In addition, the proponents considered this easy to learn and use because of its simple syntax and
command functions. The web-based application for the instructors was created using PHP.
Another consideration is that it's open-source, free of charge, and has more extensive support
from a wide range of communities.
JavaScript
JavaScript, often abbreviated as JS, is a cross-platform, object-oriented, and high-level scripting
language. It is considered a core technology of the World Wide Web and is commonly used to
create interactive web pages. Initially, JavaScript was designed to be a browser-only language,
but nowadays, it is used in many other environments because of its dynamic and straightforward
syntax. One of the features of mobile applications is the capability of the students to send their
activities to their instructors. The proponents implemented the program coding to accomplish this
feature, wherein it used JavaScript as its scripting language.
3.4. Algorithm Implementation
Technopreneurship Mobile Application (TMA) can be accessed by students using their mobile
phones. The lessons can be read and viewed by the students. They can answer activities or
assessments provided by the instructors, which they can submit directly online once they have
internet connectivity; otherwise, they can save it on their local database, as shown in figure 4.
PHP and JavaScript were used to create the application's content. In contrast, the indexed DB and
MySQL for the database help in processing systems made and integrated to handle data and
processes that are continuously changing.
8. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
78
Figure 4. Program Flowchart for Algorithm Implementation
3.5. Mobile Application Evaluation
The respondents evaluated the mobile application's functionality, reliability, usability, efficiency,
and user interface/user experience. There were 95 randomly selected students who assessed the
software.
Table 1. Level of acceptability of the Technopreneurship Mobile Application as assessed by the user
Level of acceptability Mean Descriptive Rating
1) Functionality 4.21 Highly Acceptable
2) Reliability 4.18 Highly Acceptable
3) Usability 4.20 Highly Acceptable
4) Efficiency 4.16 Highly Acceptable
5) User Interface/User Experience 4.27 Highly Acceptable
GRAND MEAN 4.20 Highly Acceptable
Table 1 shows the Technopreneurship Mobile Application (TMA) results for students. The
respondents obtained excellent evaluation on the application as overall results on the five
different criteria used. The mean score of 4.21 for the application's functionality is highly
acceptable, and the results prove that the application is essential with effective coding
capabilities. The reliability has a mean score of 4.18, utilizing the application without error. The
respondents considered the application usability great help navigating with 4.20 because of its
comfort and convenience. The software efficiency achieved an overall mean of 4.16, signifying
that the software is beneficial. Finally, the user interface and user experience obtained an overall
mean of 4.20. The result proves that the software is easy to use and enjoyable for the students.
The overall results of 4.20 demonstrate that the mobile application is excellent in providing
informative information about technopreneurship.
Furthermore, the summary of mobile application evaluation results shows that user interface and
user experience got the highest mean of 4.27 and were interpreted as excellent with functionality
and usability with a mean of 4.21 and 4.20. At the same time, the reliability (4.18) and efficiency
9. International Journal on Integrating Technology in Education (IJITE) Vol.11, No.1, March 2022
79
(4.16) were considered good. Therefore, the software is a useful mobile application in flexible
learning delivery that helps students interact, communicate, share information and resources.
4. CONCLUSIONS
In conclusion, the proponents were able to meet their research requirements. They made the
application function well regarding access and easy utilization of the students with the Mobile
Application on Technopreneurship. As a result, TMA got positive results in the evaluation
conducted involving the Information Technology students. The application could view lessons
and activities most conveniently, and they can answer and send their activities using the mobile
app.
TMA was able to help students and faculty to easily communicate about the lessons interact with
the images, buttons, and navigation tool. The search feature with easy access to the lesson makes
it easier to use. The proponents conceptualized the application to be easy to understand. Most
respondents agreed that they could quickly learn how the application works and use it without
much effort. The application is helpful for students in the delivery of flexible learning
engagement. The students can easily view the lessons at any time, even without internet
connectivity. The review function works positively, where students can submit their tasks online.
ACKNOWLEDGMENTS
The authors would like to thank the Occidental Mindoro State College Administration, College of
Arts, Sciences, and Technology faculty, students, families, and friends.
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AUTHORS
Dr. MARICRIS M. USITA
Dean of the College of Arts, Sciences, and Technology of Occidental Mindoro State
College.
Mr. RONNIE DEL ROSARIO
Faculty of the College of Arts, Sciences, and Technology, Information Technology
Department of Occidental Mindoro State College.