This document outlines a 6-lecture course on AI planning techniques and their applications to video games. It introduces the STRIPS planning framework and describes how planning domains can be specified using PDDL. It then presents the SimpleFPS planning benchmark, a PDDL domain for modeling NPC behavior in first-person shooter games. This domain represents an FPS game world using predicates and defines basic actions an NPC can perform. The document discusses how problem instances are generated for evaluating planners on SimpleFPS and presents preliminary results using two award-winning planners.