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Stavros Vassos

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Pathfinding - Part 3: Beyond the basics
Pathfinding - Part 2: Examples in Unity
Pathfinding - Part 1: Α* heuristic search
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture5-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture3-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture2-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part2
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs