Pathfinding - Part 3: Beyond the basics Pathfinding - Part 2: Examples in Unity Pathfinding - Part 1: Α* heuristic search Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part1 Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part1 Intro to AI STRIPS Planning & Applications in Video-games Lecture5-Part1 Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part2 Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part1 Intro to AI STRIPS Planning & Applications in Video-games Lecture3-Part1 Intro to AI STRIPS Planning & Applications in Video-games Lecture2-Part2 Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part2 Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part2 The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs