The document outlines various project ideas related to AI and planning techniques in video games, focusing on smart pre-processing, PDDL-Golog synergy, and combining behavior trees with goal-oriented action planning. It suggests tools like 'behave' and 'ithink' for developing behaviors in Unity3D, and discusses extending STRIPS planning with features suitable for specific game genres. Additionally, it mentions applying these concepts within the context of Valve's game engine to demonstrate practical implementations.