The document discusses the SimpleFPS planning domain, a PDDL benchmark designed for evaluating goal-oriented action planning (GOAP) in non-player characters (NPCs) within first-person shooter games. It outlines the development of a framework that tests various academic planning approaches using a problem generator and presents preliminary results from three award-winning planners. The findings suggest that while the planners perform predictably, further improvements are needed for real-time applications, and future work will explore optimizing plans and integrating non-planning approaches.