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MAS 963 - Ambient Intelligence
Pattie Maes
Pattie@media.mit.edu
TA: David Bouchard
Davidb@media.mit.edu
Ambient Intelligence: Vision
 Ambient Intelligence envisions a world where people
are surrounded by intelligent and intuitive interfaces
embedded in the everyday objects & physical
environments around them. These interfaces
recognize and respond to the presence and
behaviors of an individual in a personalized and
relevant way.
 Ubiquitous Computing
 Intelligent Interfaces
 Context-aware Computing
Merging of different bodies of work
Example Scenarios (1)
 Ambient semantics (H. Liu)
“enriching your every day experience”
 Book tells you about friends/famous people that read/loved
it
 Book tells you about particularly interesting passages
 Touching 2 books makes their connections appear
Example Scenarios (2)
 Objects with memory
 Objects that act as medium for messaging
 Objects that can tell you their relevant stories/history
 Eg. Readwear/writewear
Example Scenarios (3)
 Augmented physical environments
 Walking around town, system points out buildings/places of
particular interest to a user (based on user’s interests)
 Books on a bookshelf can “speak out” to you (or posters in
infinite corridor)
Vision (continued)
 Ambient Intelligence Technology is:
 “Invisible” (Weiser):
 Use/functions are immediately apparent
 Ubiquitous:
 Available anywhere, integrated in physical environment
& objects around us
 Intelligent:
 Relevant to user & context-aware
 Unobtrusive
 Providing meaning (vs. knowledge vs. information)
Vision (continued)
 Radically rethink the human-computer interactive
experience:
 Integrate digital world (information & services) and physical
world (physical objects/environment)
 Make interfaces more responsive and proactive (objects &
environment monitor user and (proactively) present
information & services relevant to user’s current
needs/interests)
Challenges
 Augment objects/environments with sensing,
computing & networking capability
 Sense & model the user’s behavior (offline/online)
 Infer the user’s current interests/intentions
 Design (proactive) interfaces that offer value without
being obnoxious, while being highly relevant
 Integrate these interfaces in user’s physical
environment in seamless, natural way:
 On the body: cell phones, wearables
 In the environment: architecture, ether, objects
Goals for this Course
 Provide an overview of this new vision for HCI
 Read and discuss the most relevant articles in related areas:
Smart Environments, Smart Networked Objects, Augmented
Reality, Mixed Reality, Ubiquitous Computing, Pervasive
Computing, Tangible Computing, Ambient Interfaces, Intelligent
Interfaces, Context-based Systems, Personalization,
Awareness systems, Wearable Computing, Smart materials.
 Focus on understanding enabling technologies and studying
applications and experiments. To a lesser extend address the
social-cultural impact.
 Come up with new ideas, start innovative projects in this area
How does this class differ from related
Media Lab classes?
 Hiroshi Ishii’s “Tangible Interfaces”
 Giving physical form to digital information so that it
becomes more easily manipulable and perceivable
 Joe Paradiso’s “Sensor Technologies for Interactive
Environments”
 Focus on sensor technologies (& performance/events)
 Ted Selker’s “, Context-Aware Computing”
 Focus on context-aware systems in general (desktop as
well as ubiquitous systems)
Requirements for the students
 Students are required to participate extensively in
literature research and class discussions
 Read required readings ahead of class & prepare ½ page of
questions & interesting points for discussion
 Review & present at least one topic in class
 Write 2 short “scenarios” papers (by 2/15 & 2/22)
 Suggest additional papers to read
 Suggest experiments & technologies to look at
 Students are required to design and implement an
original project in this area and describe their
project in a 3-page paper as well as make 2
presentation to the class
 4/19 update & class discussion
 5/17 final presentation & report
Schedule
 Feb 8 Class #1 Introduction to Ambient Intelligence
(focus on Media Lab work)
- Pattie Maes
FORMS DUE
 Feb 15 Class #2 Future visions of HCI
- Pattie Maes
APPLICATION SCENARIOS PAPER DUE
 Feb 22 Class #3 Common Sense & Intelligent Interfaces
- Henry Lieberman, Hugo Liu & Push Singh
VISION SCENARIOS PAPER DUE
 Mar 1 Class #4 Location Based & Context-Aware Systems
- Pattie Maes & students
Schedule (continued)
 Mar 8 Class #5 Ubiquitous Computing
- Pattie Maes & students
PROJECT PROPOSAL DUE
 Mar 15 Class #6 User Modeling, Personalization &
Recommender Systems
Discussion of project proposals
- Pattie Maes & students
 Mar 22 Class #7 Tangible & Ambient Interfaces
- Pattie Maes & students
 Mar 29 No Class (Spring Vacation)
Yellow means requirements for students
Schedule (continued)
 Apr 5 Class #8 Augmented Reality/Mixed Realities
- Pattie Maes & students
 Apr 12 Class #9 The meaning of Things
- Invited Speaker Judith Donath
Urban perspective
- Invited speaker Federico
 Apr 19 Class #10 Intelligent Environments
- Pattie Maes & students
Project update discussion
PROJECT UPDATE DUE (1 page)
 Apr 26 Class #11 Embedded Intelligence/Smart Objects
- Pattie Maes & students
Schedule (continued)
 May 3 Class #12 Pervasive Computing & Wearables
- Pattie Maes & students
 May 10 Class #13 Awareness systems
- Pattie Maes & students
 May 17 Class #14 PROJECT PRESENTATION &
FINAL PROJECT REPORT DUE
Yellow means requirements for students
Reading List
 Intro to Ambient Intelligence:
 Ambient Intelligence, Fraunhofer Institute
http://www.iuk.fhg.de/embedded_systems_eng.html
 Ambient Intelligence in Home Lab, Philips Research
http://www.research.philips.com/Assets/Downloadablefile/ambientintelligence-2456.pdf
 Scenarios for Ambient Intelligence in 2010
 Ambient Intelligence, Weber et al editors
 (Concept videos)
Reading List (continued)
 Location-based & Context-aware systems:
 Special issue on Context-Aware Computing, IEEE Pervasive
Computing, 2002 ***
 Context-based city & museum tour guides (Abowd,
Cheverst, Reinhard, Petrelli) ***
 “Ubiquitous Systems in Interactive Museums” , Fleck et. Al.
IEEE Pervasive Computing ***
 Reminder systems (Rhodes, Pentland & Devaul,
Lamming...) ***
 “Virtual Graffiti" systems (Geonotes, HangingMessages,
Ether Threads) ***
Reading List (continued)
 Interfaces with Common Sense, Intelligent
Interfaces:
 Beating some Common Sense into Interactive Applications,
Lieberman et. Al. http://web.media.mit.edu/~lieber/Lieberary/Common-
Sense/Common-Sense-Intro.html
 Selected readings on Interfaces with Common Sense
(Lieberman)
 Selected readings from IUI Proceedings
Reading List (continued)
 Ubiquitous Computing:
 papers by M. Weiser
http://www.ubiq.com/hypertext/weiser/UIST94_4up.ps.
http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html
http://www.ubiq.com/hypertext/weiser/UbiCompHotTopics.html
 "Open House", Weiser M., 1996 ***
 "Designing Calm Technology", M. Weiser and J. Seely
Brown http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm ***
 “The Human Experience”, Abowd, IEEE Pervasive
Computing ***
 “Slow Technology”, Hallnas & Redstrom,
http://civ.idc.cs.chalmers.se/projects/slowtech/papers/slowtech.pdf ***
 "Ambient Agoras" project, www.AmbientAgoras.org,
Fraunhofer Institute ***
 Selected papers from proceedings of Ubicomp 2001, 2002,
2003 ***
Reading List (continued)
 User Modeling, Personalization & Recommender
Systems:
 Recommender Systems by Ungar
http://www.cis.upenn.edu/~ungar/CF/
 Empirical Analysis of Predictive Algorithms for
Collaborative Filtering
http://www.research.microsoft.com/users/breese/cfalgs.html
 Recommender Systems by Resnick & Varian
http://www.acm.org/pubs/cacm/MAR97/resnick.html
 (work by Intille et al)
Reading List
 Tangible Interfaces:
 "Tangible Bits", Ishii H., CHI97
http://tangible.media.mit.edu/papers/Tangible_Bits_CHI97/Tangible_Bits_CHI97.pdf
 other papers by Ishii et. al.
 Ambient Interfaces:
 “Ambient Interfaces: Design Challenges and
Recommendations”, Fraunhofer Institute http://www.uni-
weimar.de/~gross/publ/hcii03_gross_amb_int.pdf
 papers by H. Ishii
Reading List (continued)
 The Meaning of Things:
 "The meaning of Things", Csikszentmihalyi
 "The Cultural Biography of Things", I. Kopytov
 "Culture and Consumption", "Mc Gracken, G
 "The Social Life of Things" Apadurai, A.
 e-lens and the digital city
 TBD
Reading List (continued)
 Augmented Reality/Mixed Realities :
 Augmented Reality: A New Way of Seeing, Steven
K. Feiner, 2002
 Introduction to Augmented Reality by J. Vallino
http://www.cs.rochester.edu:80/u/vallino/research/AR/introduction.html
 Presence Journal special issue on AR, 1997
 CACM Special issue on AR, 1993, Vol 36, #7
 Animated & Electronic Paper Experiments (e.g.
Wellner)
Reading List (continued)
 Intelligent Environments :
 Concept Homes
http://www.research.philips.com/Assets/Downloadablefile/ambientintelligence-2456.pdf
 Selected papers from “Intelligent Environments”, P. Froege
 Papers on Georgia Tech “Aware Home”
http://www.cc.gatech.edu/fce/ahri/projects/index.html
 Papers on MIT Media Lab Smart Room experiments
http://vismod.www.media.mit.edu/vismod/demos/smartroom/
 Papers of MIT AI-lab Smart Room experiments
http://oxygen.lcs.mit.edu/ and http://www.ai.mit.edu/projects/aire/
 Papers on Stanford iRoom http://iwork.stanford.edu
 Papers on MIT’s House-N
Reading List (continued)
 Embedded Intelligence/Smart Objects :
 Tutorial on RFID technology
 Objects with embedded sensors, computation, &
networking
 Sensor & Actuator Networks, Special Issue of IEEE
Pervasive Computing, Oct 2003
 Mobility, Service Discovery, Auto Configuration and Ad-Hoc
Networking
 Disappearing Hardware, R. Want et. Al. IEEE Pervasive
Computing
Reading List (continued)
 Pervasive Computing and Wearables :
 Pervasive Computing Handbook, U. Hansmann
 Me++, W. Mitchell
 Papers from IEEE pervasive computing journal
 Wearable Computing Papers, MIT, CMU, UNC, Sony CSL
 Proceedings of the wearables conferences
To Do’s
 By tomorrow: return class form
 By next week (2/15):
 Check out class website
 Read required 2 readings and prepare ½
page questions & comments, email to
pattie@ by 10am on Wed and put on wiki
 Write application scenarios paper (1 or 2
pages)
Required Readings
 That’s what friends are for: Ambient Intelligence and the Information
Society of 2010 by Ducatel et.al.
http://www.itas.fzk.de/e-
society/preprints/esociety/Ducatel%20et%20al.pdf
 Social, Economic and ethical Implications of Ambient Intelligence and
Ubiquitous Computing by Bohn et.al.
http://www.vs.inf.ethz.ch/publ/papers/socialambient.pdf
 Optional: Philips Password magazine, special issue on Ambient
Intelligence
http://www.research.philips.com/password/archive/23/downloads/pass
word23.pdf
Application Scenarios Paper
Envision novel applications of some of the
following platforms:
- Invisible Media gaze direction platform
- Reachmedia RFID wristband
- Augmented Mirror
- Moving Portraits
- I/O textiles
- Ambient glasses & EMG
- Dtouch printable visual markers
Practical Information
 Contact pattie@media.mit.edu, x3-7442,
room E15-315 or davidb@media.mit.edu with
any questions
 Website:
http://courses.media.mit.edu/2006spring/mas
963/
 Mailing list ambient-class@media.mit.edu
will be set up in next 2 days

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AI-week1-Introduction lecture notes .ppt

  • 1. MAS 963 - Ambient Intelligence Pattie Maes Pattie@media.mit.edu TA: David Bouchard Davidb@media.mit.edu
  • 2. Ambient Intelligence: Vision  Ambient Intelligence envisions a world where people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects & physical environments around them. These interfaces recognize and respond to the presence and behaviors of an individual in a personalized and relevant way.
  • 3.  Ubiquitous Computing  Intelligent Interfaces  Context-aware Computing Merging of different bodies of work
  • 4. Example Scenarios (1)  Ambient semantics (H. Liu) “enriching your every day experience”  Book tells you about friends/famous people that read/loved it  Book tells you about particularly interesting passages  Touching 2 books makes their connections appear
  • 5. Example Scenarios (2)  Objects with memory  Objects that act as medium for messaging  Objects that can tell you their relevant stories/history  Eg. Readwear/writewear
  • 6. Example Scenarios (3)  Augmented physical environments  Walking around town, system points out buildings/places of particular interest to a user (based on user’s interests)  Books on a bookshelf can “speak out” to you (or posters in infinite corridor)
  • 7. Vision (continued)  Ambient Intelligence Technology is:  “Invisible” (Weiser):  Use/functions are immediately apparent  Ubiquitous:  Available anywhere, integrated in physical environment & objects around us  Intelligent:  Relevant to user & context-aware  Unobtrusive  Providing meaning (vs. knowledge vs. information)
  • 8. Vision (continued)  Radically rethink the human-computer interactive experience:  Integrate digital world (information & services) and physical world (physical objects/environment)  Make interfaces more responsive and proactive (objects & environment monitor user and (proactively) present information & services relevant to user’s current needs/interests)
  • 9. Challenges  Augment objects/environments with sensing, computing & networking capability  Sense & model the user’s behavior (offline/online)  Infer the user’s current interests/intentions  Design (proactive) interfaces that offer value without being obnoxious, while being highly relevant  Integrate these interfaces in user’s physical environment in seamless, natural way:  On the body: cell phones, wearables  In the environment: architecture, ether, objects
  • 10. Goals for this Course  Provide an overview of this new vision for HCI  Read and discuss the most relevant articles in related areas: Smart Environments, Smart Networked Objects, Augmented Reality, Mixed Reality, Ubiquitous Computing, Pervasive Computing, Tangible Computing, Ambient Interfaces, Intelligent Interfaces, Context-based Systems, Personalization, Awareness systems, Wearable Computing, Smart materials.  Focus on understanding enabling technologies and studying applications and experiments. To a lesser extend address the social-cultural impact.  Come up with new ideas, start innovative projects in this area
  • 11. How does this class differ from related Media Lab classes?  Hiroshi Ishii’s “Tangible Interfaces”  Giving physical form to digital information so that it becomes more easily manipulable and perceivable  Joe Paradiso’s “Sensor Technologies for Interactive Environments”  Focus on sensor technologies (& performance/events)  Ted Selker’s “, Context-Aware Computing”  Focus on context-aware systems in general (desktop as well as ubiquitous systems)
  • 12. Requirements for the students  Students are required to participate extensively in literature research and class discussions  Read required readings ahead of class & prepare ½ page of questions & interesting points for discussion  Review & present at least one topic in class  Write 2 short “scenarios” papers (by 2/15 & 2/22)  Suggest additional papers to read  Suggest experiments & technologies to look at  Students are required to design and implement an original project in this area and describe their project in a 3-page paper as well as make 2 presentation to the class  4/19 update & class discussion  5/17 final presentation & report
  • 13. Schedule  Feb 8 Class #1 Introduction to Ambient Intelligence (focus on Media Lab work) - Pattie Maes FORMS DUE  Feb 15 Class #2 Future visions of HCI - Pattie Maes APPLICATION SCENARIOS PAPER DUE  Feb 22 Class #3 Common Sense & Intelligent Interfaces - Henry Lieberman, Hugo Liu & Push Singh VISION SCENARIOS PAPER DUE  Mar 1 Class #4 Location Based & Context-Aware Systems - Pattie Maes & students
  • 14. Schedule (continued)  Mar 8 Class #5 Ubiquitous Computing - Pattie Maes & students PROJECT PROPOSAL DUE  Mar 15 Class #6 User Modeling, Personalization & Recommender Systems Discussion of project proposals - Pattie Maes & students  Mar 22 Class #7 Tangible & Ambient Interfaces - Pattie Maes & students  Mar 29 No Class (Spring Vacation) Yellow means requirements for students
  • 15. Schedule (continued)  Apr 5 Class #8 Augmented Reality/Mixed Realities - Pattie Maes & students  Apr 12 Class #9 The meaning of Things - Invited Speaker Judith Donath Urban perspective - Invited speaker Federico  Apr 19 Class #10 Intelligent Environments - Pattie Maes & students Project update discussion PROJECT UPDATE DUE (1 page)  Apr 26 Class #11 Embedded Intelligence/Smart Objects - Pattie Maes & students
  • 16. Schedule (continued)  May 3 Class #12 Pervasive Computing & Wearables - Pattie Maes & students  May 10 Class #13 Awareness systems - Pattie Maes & students  May 17 Class #14 PROJECT PRESENTATION & FINAL PROJECT REPORT DUE Yellow means requirements for students
  • 17. Reading List  Intro to Ambient Intelligence:  Ambient Intelligence, Fraunhofer Institute http://www.iuk.fhg.de/embedded_systems_eng.html  Ambient Intelligence in Home Lab, Philips Research http://www.research.philips.com/Assets/Downloadablefile/ambientintelligence-2456.pdf  Scenarios for Ambient Intelligence in 2010  Ambient Intelligence, Weber et al editors  (Concept videos)
  • 18. Reading List (continued)  Location-based & Context-aware systems:  Special issue on Context-Aware Computing, IEEE Pervasive Computing, 2002 ***  Context-based city & museum tour guides (Abowd, Cheverst, Reinhard, Petrelli) ***  “Ubiquitous Systems in Interactive Museums” , Fleck et. Al. IEEE Pervasive Computing ***  Reminder systems (Rhodes, Pentland & Devaul, Lamming...) ***  “Virtual Graffiti" systems (Geonotes, HangingMessages, Ether Threads) ***
  • 19. Reading List (continued)  Interfaces with Common Sense, Intelligent Interfaces:  Beating some Common Sense into Interactive Applications, Lieberman et. Al. http://web.media.mit.edu/~lieber/Lieberary/Common- Sense/Common-Sense-Intro.html  Selected readings on Interfaces with Common Sense (Lieberman)  Selected readings from IUI Proceedings
  • 20. Reading List (continued)  Ubiquitous Computing:  papers by M. Weiser http://www.ubiq.com/hypertext/weiser/UIST94_4up.ps. http://www.ubiq.com/hypertext/weiser/ACMInteractions2.html http://www.ubiq.com/hypertext/weiser/UbiCompHotTopics.html  "Open House", Weiser M., 1996 ***  "Designing Calm Technology", M. Weiser and J. Seely Brown http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm ***  “The Human Experience”, Abowd, IEEE Pervasive Computing ***  “Slow Technology”, Hallnas & Redstrom, http://civ.idc.cs.chalmers.se/projects/slowtech/papers/slowtech.pdf ***  "Ambient Agoras" project, www.AmbientAgoras.org, Fraunhofer Institute ***  Selected papers from proceedings of Ubicomp 2001, 2002, 2003 ***
  • 21. Reading List (continued)  User Modeling, Personalization & Recommender Systems:  Recommender Systems by Ungar http://www.cis.upenn.edu/~ungar/CF/  Empirical Analysis of Predictive Algorithms for Collaborative Filtering http://www.research.microsoft.com/users/breese/cfalgs.html  Recommender Systems by Resnick & Varian http://www.acm.org/pubs/cacm/MAR97/resnick.html  (work by Intille et al)
  • 22. Reading List  Tangible Interfaces:  "Tangible Bits", Ishii H., CHI97 http://tangible.media.mit.edu/papers/Tangible_Bits_CHI97/Tangible_Bits_CHI97.pdf  other papers by Ishii et. al.  Ambient Interfaces:  “Ambient Interfaces: Design Challenges and Recommendations”, Fraunhofer Institute http://www.uni- weimar.de/~gross/publ/hcii03_gross_amb_int.pdf  papers by H. Ishii
  • 23. Reading List (continued)  The Meaning of Things:  "The meaning of Things", Csikszentmihalyi  "The Cultural Biography of Things", I. Kopytov  "Culture and Consumption", "Mc Gracken, G  "The Social Life of Things" Apadurai, A.  e-lens and the digital city  TBD
  • 24. Reading List (continued)  Augmented Reality/Mixed Realities :  Augmented Reality: A New Way of Seeing, Steven K. Feiner, 2002  Introduction to Augmented Reality by J. Vallino http://www.cs.rochester.edu:80/u/vallino/research/AR/introduction.html  Presence Journal special issue on AR, 1997  CACM Special issue on AR, 1993, Vol 36, #7  Animated & Electronic Paper Experiments (e.g. Wellner)
  • 25. Reading List (continued)  Intelligent Environments :  Concept Homes http://www.research.philips.com/Assets/Downloadablefile/ambientintelligence-2456.pdf  Selected papers from “Intelligent Environments”, P. Froege  Papers on Georgia Tech “Aware Home” http://www.cc.gatech.edu/fce/ahri/projects/index.html  Papers on MIT Media Lab Smart Room experiments http://vismod.www.media.mit.edu/vismod/demos/smartroom/  Papers of MIT AI-lab Smart Room experiments http://oxygen.lcs.mit.edu/ and http://www.ai.mit.edu/projects/aire/  Papers on Stanford iRoom http://iwork.stanford.edu  Papers on MIT’s House-N
  • 26. Reading List (continued)  Embedded Intelligence/Smart Objects :  Tutorial on RFID technology  Objects with embedded sensors, computation, & networking  Sensor & Actuator Networks, Special Issue of IEEE Pervasive Computing, Oct 2003  Mobility, Service Discovery, Auto Configuration and Ad-Hoc Networking  Disappearing Hardware, R. Want et. Al. IEEE Pervasive Computing
  • 27. Reading List (continued)  Pervasive Computing and Wearables :  Pervasive Computing Handbook, U. Hansmann  Me++, W. Mitchell  Papers from IEEE pervasive computing journal  Wearable Computing Papers, MIT, CMU, UNC, Sony CSL  Proceedings of the wearables conferences
  • 28. To Do’s  By tomorrow: return class form  By next week (2/15):  Check out class website  Read required 2 readings and prepare ½ page questions & comments, email to pattie@ by 10am on Wed and put on wiki  Write application scenarios paper (1 or 2 pages)
  • 29. Required Readings  That’s what friends are for: Ambient Intelligence and the Information Society of 2010 by Ducatel et.al. http://www.itas.fzk.de/e- society/preprints/esociety/Ducatel%20et%20al.pdf  Social, Economic and ethical Implications of Ambient Intelligence and Ubiquitous Computing by Bohn et.al. http://www.vs.inf.ethz.ch/publ/papers/socialambient.pdf  Optional: Philips Password magazine, special issue on Ambient Intelligence http://www.research.philips.com/password/archive/23/downloads/pass word23.pdf
  • 30. Application Scenarios Paper Envision novel applications of some of the following platforms: - Invisible Media gaze direction platform - Reachmedia RFID wristband - Augmented Mirror - Moving Portraits - I/O textiles - Ambient glasses & EMG - Dtouch printable visual markers
  • 31. Practical Information  Contact pattie@media.mit.edu, x3-7442, room E15-315 or davidb@media.mit.edu with any questions  Website: http://courses.media.mit.edu/2006spring/mas 963/  Mailing list ambient-class@media.mit.edu will be set up in next 2 days