This document discusses digital humanities (DH) pedagogy and contrasts it with traditional "ed tech" approaches. It argues that DH is local and contextual, involving specific configurations of tools, faculty, and students based on an institution's strengths and mission. DH emphasizes hands-on learning through making and production, using tools like programming, audio/video creation, and mapping in project-based ways. Examples provided include open-access textbook projects, rewriting Wikipedia, and digital mapping and narrative projects. The document advocates for DH approaches that encourage exploration, distraction, and making over purely delivering content.