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2. Objectives
To explain the benefits of software reuse and
some reuse problems
To discuss several different ways to
implement software reuse
To explain how reusable concepts can be
represented as patterns or embedded in
program generators
To discuss COTS reuse
To describe the development of software
product lines
3. Topics covered
The reuse landscape
Design patterns
Generator based reuse
Application frameworks
Application system reuse
5. The changing face of SE
Software reuse is a major success story in software
engineering.
For business systems, the predominant approach for
application system development is based around
large-scale software reuse.
Finer-grain reuse is widely used in all types of system
development.
Inevitably, reuse-based approaches will become the
norm for all types of system.
6. Software reuse
Software reuse is implemented in a number of
different ways
Component-based Software Engineering (CBSE)
Service-oriented systems
System families
ERP systems (SAP, Oracle, etc.)
COTS-based (vertical) software development
7. Why reuse?
In principle:
Faster time to deployment
Lower management risk
Lower costs
Higher dependability
More management control of the procurement process
In practice:
The promised benefits may not always be as great as
expected. Problems of adapting operational processes can
be very hard to solve.
8. Software reuse
In most engineering disciplines, systems are
designed by composing existing components that
have been used in other systems.
Software engineering has been more focused on
original development but it is now recognised that
to achieve better software, more quickly and at
lower cost, we need to adopt a design process
that is based on systematic software reuse.
10. Reuse processes
The key difference between reuse processes and
conventional software engineering processes is
that for reuse, the customer’s requirements are
modified to take advantage of what is available
for reuse.
While the customer may not get exactly what they
want, the software should be available more
cheaply and more quickly
11. Reuse-based software
engineering
Application system reuse
The whole of an application system may be reused
either by incorporating it without change into other
systems (COTS reuse) or by developing application
families.
Component reuse
Components of an application from sub-systems to
single objects may be reused. Covered in Chapter 19.
Object and function reuse
Software components that implement a single well-
defined object or function may be reused.
12. Reuse benefits 1
Increased dependability Reused software, that has been tried and tested in working systems,
should be m ore dependable than new software. The initial use of the
software reveals any design and implementation faults. These are then
fixed, thus reducing the number of failures when the software is reused.
Reduced process risk If software exists, there is less uncertainty in the costs of reusing that
software than in the costs of development. This is an important factor
for project management as it reduces the margin of error in project cost
estimation. This is particularly true when relatively large software
components such as sub-systems are reused.
Effective use of specialists Instead of application specialists doing the same work on different
projects, these specialists can develop reusable software that
encapsulate their knowledge.
13. Reuse benefits 2
Standards compliance Some standards, such as user interface standards, can be
implemented as a set of standard reusable components. For
example, if menus in a user interfaces are implemented using
reusable components, all applications present the same menu
formats to users. The use of standard user interfaces improves
dependability as users are less likely to make mistakes when
presented with a familiar interface.
Accelerated development Bringing a system to market as early as possible is o ften more
important than overall development costs. Reusing software can
speed up system production because both development and
validation time should be reduced.
14. Reuse problems 1
Increased maintenance
costs
If the source code of a reused software system or component is n ot
available then maintenance costs may be increased as the reused
elements of the system may become increasingly incompatible with
system changes.
Lack of tool support CASE toolsets may not support development with reuse. It may be
difficult or impossible to integrate these tools with a component
library system. The software process assumed by these tools may not
take reuse into account.
Not-invented-here
syndrome
Some software engineers sometimes prefer to re-write components as
they believe that they can improve on the reusable component. This is
partly to do with trust and partly to do with the fact that writing
original software is s een as more challenging than reusing other
peopleos sص
ftware.
15. Reuse problems 2
Creating and maintaining a
component library
Populating a reusable component library and ensuring the software
developers can use this library can be expensive. Our current techniques
for classifying, cataloguing and retrieving software components are
immature.
Finding, understanding and
adapting reusable components
Software components have to be discovered in a library, understood and,
sometimes, adapted to work in a n ew environment. Engineers must be
reasonably confident of finding a component in the library before they will
make routinely include a component search as part of their normal
development process.
16. The reuse landscape
Although reuse is often simply thought of as the
reuse of system components, there are many
different approaches to reuse that may be used.
Reuse is possible at a range of levels from simple
functions to complete application systems.
The reuse landscape covers the range of
possible reuse techniques.
18. Reuse approaches 1
Design patterns Generic abstractions that occur acrossapplications are
represented as design patterns that show abstract and concrete
objects and interactions.
Component-based
development
Systems are developed by integrating components
(collections of objects) that conform to component-model
standards.This is covered in Chapter 19.
Application
frameworks
Collections of abstract and concrete classesthat can be
adapted and extended to create application systems.
Legacy system
wrapping
Legacy systems (see Chapter 2) that can be ش
wrappedb ص
y
defining a set of interfaces and providing access to these
legacy systems through these interfaces.
Service-oriented
systems
Systems are developed by linking shared services that may be
externally provided.
19. Reuse approaches 2
Application product
lines
An application type is generalised around a commo n
architecture so that it can be adapted in different ways for
different customers.
COTS integration Systems are developed by integrating existing application
systems.
Configurable vertical
applications
A generic system is designed so that it can be configured to
the needs of specific system customers.
Program libraries Classand function libraries implementing commonly-used
abstractions are available for reuse.
Program generators A generator system embeds knowledge of a particular types
of application and can generate systems or system fragments
in that domain.
Aspect-oriented
software development
Shared components are woven into an application at different
places when the program is compiled.
20. Reuse planning factors
The development schedule for the software.
The expected software lifetime.
The background, skills and experience of the
development team.
The criticality of the software and its non-
functional requirements.
The application domain.
The execution platform for the software.
22. Concept reuse
When you reuse program or design components,
you have to follow the design decisions made by
the original developer of the component.
This may limit the opportunities for reuse.
However, a more abstract form of reuse is concept
reuse when a particular approach is described in an
implementation independent way and an
implementation is then developed.
The two main approaches to concept reuse are:
Design patterns;
Generative programming.
23. Design patterns
A design pattern is a way of reusing abstract
knowledge about a problem and its solution.
A pattern is a description of the problem and the
essence of its solution.
It should be sufficiently abstract to be reused in
different settings.
Patterns often rely on object characteristics such
as inheritance and polymorphism.
24. Pattern elements
Name
A meaningful pattern identifier.
Problem description.
Solution description.
Not a concrete design but a template for a design
solution that can be instantiated in different ways.
Consequences
The results and trade-offs of applying the pattern.
26. The Observer pattern
Name
Observer.
Description
Separates the display of object state from the object itself.
Problem description
Used when multiple displays of state are needed.
Solution description
See slide with UML description.
Consequences
Optimisations to enhance display performance are impractical.
29. Application frameworks
Frameworks are a sub-system design made up of
a collection of abstract and concrete classes and
the interfaces between them.
The sub-system is implemented by adding
components to fill in parts of the design and by
instantiating the abstract classes in the
framework.
Frameworks are moderately large entities that
can be reused.
30. Framework classes
System infrastructure frameworks
Support the development of system infrastructures
such as communications, user interfaces and
compilers.
Middleware integration frameworks
Standards and classes that support component
communication and information exchange.
Enterprise application frameworks
Support the development of specific types of
application such as telecommunications or financial
systems.
31. Extending frameworks
Frameworks are generic and are extended to create a
more specific application or sub-system.
Extending the framework involves
Adding concrete classes that inherit operations from
abstract classes in the framework;
Adding methods that are called in response to events that
are recognised by the framework.
Problem with frameworks is their complexity which
means that it takes a long time to use them effectively.
32. Model-view controller
System infrastructure framework for GUI design.
Allows for multiple presentations of an object and
separate interactions with these presentations.
MVC framework involves the instantiation of a
number of patterns (as discussed earlier under
concept reuse).
35. Application system reuse
Involves the reuse of entire application
systems either by configuring a system
for an environment or by integrating two
or more systems to create a new
application.
Two approaches covered here:
COTS product integration;
Product line development.
36. COTS product reuse
COTS - Commercial Off-The-Shelf systems.
COTS systems are usually complete
application systems that offer an API
(Application Programming Interface).
Building large systems by integrating COTS
systems is now a viable development strategy
for some types of system such as E-
commerce systems.
The key benefit is faster application
development and, usually, lower development
costs.
37. COTS design choices
Which COTS products offer the most appropriate
functionality?
There may be several similar products that may be used.
How will data be exchanged?
Individual products use their own data structures and
formats.
What features of the product will actually be used?
Most products have more functionality than is needed. You
should try to deny access to unused functionality.
38. E-procurement system
Clien t
Web browser E-mail system
Se rve r
E-commerce
system
Ordering and
invoicing system
E-mail system
Adaptor
Adaptor
39. COTS products reused
On the client, standard e-mail and web browsing
programs are used.
On the server, an e-commerce platform has to be
integrated with an existing ordering system.
This involves writing an adaptor so that they can
exchange data.
An e-mail system is also integrated to generate e-
mail for clients. This also requires an adaptor to
receive data from the ordering and invoicing
system.
40. COTS system integration problems
Lack of control over functionality and performance
COTS systems may be less effective than they appear
Problems with COTS system inter-operability
Different COTS systems may make different assumptions
that means integration is difficult
No control over system evolution
COTS vendors not system users control evolution
Support from COTS vendors
COTS vendors may not offer support over the lifetime of
the product
41. Software product lines
Software product lines or application families are
applications with generic functionality that can be
adapted and configured for use in a specific
context.
Adaptation may involve:
Component and system configuration;
Adding new components to the system;
Selecting from a library of existing components;
Modifying components to meet new requirements.
42. COTS product specialisation
Platform specialisation
Different versions of the application are developed for
different platforms.
Environment specialisation
Different versions of the application are created to handle
different operating environments e.g. different types of
communication equipment.
Functional specialisation
Different versions of the application are created for
customers with different requirements.
Process specialisation
Different versions of the application are created to support
different business processes.
43. COTS configuration
Deployment time configuration
A generic system is configured by embedding
knowledge of the customer’s requirements and
business processes. The software itself is not
changed.
Design time configuration
A common generic code is adapted and changed
according to the requirements of particular
customers.
45. ERP systems
An Enterprise Resource Planning (ERP) system
is a generic system that supports common
business processes such as ordering and
invoicing, manufacturing, etc.
These are very widely used in large companies -
they represent probably the most common form
of software reuse.
The generic core is adapted by including modules
and by incorporating knowledge of business
processes and rules.
46. Design time configuration
Software product lines that are configured at
design time are instantiations of generic
application architectures as discussed in Chapter
13.
Generic products usually emerge after
experience with specific products.
47. Product line architectures
Architectures must be structured in such a way to
separate different sub-systems and to allow them
to be modified.
The architecture should also separate entities
and their descriptions and the higher levels in the
system access entities through descriptions
rather than directly.
48. A resource management system
User inter face
Resource
management
Resource p olicy
control
Resource
allocation
User
authentication
Query
ma
nag
ement
Resource database
Resource
delivery
T
ransaction management
49. Vehicle despatching
A specialised resource management system where the aim is
to allocate resources (vehicles) to handle incidents.
Adaptations include:
At the UI level, there are components for operator display and
communications;
At the I/O management level, there are components that handle
authentication, reporting and route planning;
At the resource management level, there are components for
vehicle location and despatch, managing vehicle status and
incident logging;
The database includes equipment, vehicle and map databases.
50. A despatching system
User inter face
Vehicle status
manager
Incident
logger
Operator
authentication
Query
manager
Equipment
database
Map and route
planner
T
ransaction management
Vehicle database
Incident log
Map database
V
ehicle
despatcher
Equipment
manager
Vehicle
locator
Report
generator
Comms system
inter face
52. Product instance development
Elicit stakeholder requirements
Use existing family member as a prototype
Choose closest-fit family member
Find the family member that best meets the requirements
Re-negotiate requirements
Adapt requirements as necessary to capabilities of the
software
Adapt existing system
Develop new modules and make changes for family
member
Deliver new family member
Document key features for further member development
53. Key points
Advantages of reuse are lower costs, faster software
development and lower risks.
Design patterns are high-level abstractions that
document successful design solutions.
Program generators are also concerned with software
reuse - the reusable concepts are embedded in a
generator system.
Application frameworks are collections of concrete and
abstract objects that are designed for reuse through
specialisation.
54. Key points
COTS product reuse is concerned with the reuse of
large, off-the-shelf systems.
Problems with COTS reuse include lack of control over
functionality, performance, and evolution and problems
with inter-operation.
ERP systems are created by configuring a generic
system with information about a customer’s business.
Software product lines are related applications
developed around a common core of shared
functionality.