Presentation at WESSAC 2015. It was the first time that Javino middleware was presented.
Veja mais trabalhos em: fb.com/turingproject
Instagram: @prof.pantoja
Ardublock is a graphical programming language that allows non-programmers to easily program Arduino boards. The tutorial explains how to install Ardublock and use it with the included Ardublock kit. The kit contains various sensors and modules that can be connected to the Arduino board. Blocks in Ardublock are divided into categories like control, numbers, operators, and hardware bricks. Programs are created by dragging blocks together and can then be uploaded to the Arduino board. Examples provided include turning on LEDs with buttons and sensors to detect noise and rotation.
This document provides an overview and introduction to the Arduino software and programming environment through a series of tutorials. It begins by explaining how to download and install the Arduino software and interface. It then demonstrates a basic "Blink" code to turn an LED on and off as an introduction to Arduino programming. The document outlines the various sections of code, such as void setup() and void loop(), and basic syntax like semicolons. It also explains how to upload code to the Arduino board and view the output.
The document outlines the topics that will be covered in an Arduino workshop, including an introduction to Arduino technology and boards, basic electronics concepts, programming with Arduino, and examples of common projects like blinking LEDs and reading sensor input. The workshop aims to teach participants how to use Arduino boards to build simple circuits and write code to control inputs and outputs.
The document discusses three different NSK products:
1. The 8051 Programmer connects via serial or parallel port and programs 8051 microcontrollers. It programs code, lock bits, erases, and verifies.
2. The PIC Programmer programs PIC microcontrollers via serial port and supports various PIC devices. It programs code, lock bits, erases, and verifies.
3. The USB PIC Programmer programs PICs via USB port with auto-programming mode. It programs code, lock bits, erases, verifies, and supports various PIC devices.
This is only for educational purposes. I openly declare a common courtesy to the video content owner.
It contains full tutorial as well as a video file inside the ppt file that will help you to build up a complete project.
Arduino is an open-source project that created microcontroller-based kits for building digital devices and interactive objects that can sense and control physical devices.
Project for the WHD global 2017 hackathon with Arduino Intel Edison and Intel IoT analytics.
The aim of the project is use the Intel IoT platform hosted in 1&1 cloud servers to make a demo of how easy you can connect any “thing” like solar power panels to Internet.
The document provides an introduction to Arduino, including:
- What an Arduino is and its main components like a microprocessor, digital pins for inputs and outputs, and analog pins.
- How to program an Arduino using a processing "sketch" with setup, loop, and other functions like digitalWrite, analogWrite, and delay.
- Examples of inputs like sensors and outputs like LEDs.
- An overview of the Arduino programming language and block-based programming with ArduBlocks.
- Information on upcoming demonstrations of Arduino projects and links for further learning resources.
Ardublock is a graphical programming language that allows non-programmers to easily program Arduino boards. The tutorial explains how to install Ardublock and use it with the included Ardublock kit. The kit contains various sensors and modules that can be connected to the Arduino board. Blocks in Ardublock are divided into categories like control, numbers, operators, and hardware bricks. Programs are created by dragging blocks together and can then be uploaded to the Arduino board. Examples provided include turning on LEDs with buttons and sensors to detect noise and rotation.
This document provides an overview and introduction to the Arduino software and programming environment through a series of tutorials. It begins by explaining how to download and install the Arduino software and interface. It then demonstrates a basic "Blink" code to turn an LED on and off as an introduction to Arduino programming. The document outlines the various sections of code, such as void setup() and void loop(), and basic syntax like semicolons. It also explains how to upload code to the Arduino board and view the output.
The document outlines the topics that will be covered in an Arduino workshop, including an introduction to Arduino technology and boards, basic electronics concepts, programming with Arduino, and examples of common projects like blinking LEDs and reading sensor input. The workshop aims to teach participants how to use Arduino boards to build simple circuits and write code to control inputs and outputs.
The document discusses three different NSK products:
1. The 8051 Programmer connects via serial or parallel port and programs 8051 microcontrollers. It programs code, lock bits, erases, and verifies.
2. The PIC Programmer programs PIC microcontrollers via serial port and supports various PIC devices. It programs code, lock bits, erases, and verifies.
3. The USB PIC Programmer programs PICs via USB port with auto-programming mode. It programs code, lock bits, erases, verifies, and supports various PIC devices.
This is only for educational purposes. I openly declare a common courtesy to the video content owner.
It contains full tutorial as well as a video file inside the ppt file that will help you to build up a complete project.
Arduino is an open-source project that created microcontroller-based kits for building digital devices and interactive objects that can sense and control physical devices.
Project for the WHD global 2017 hackathon with Arduino Intel Edison and Intel IoT analytics.
The aim of the project is use the Intel IoT platform hosted in 1&1 cloud servers to make a demo of how easy you can connect any “thing” like solar power panels to Internet.
The document provides an introduction to Arduino, including:
- What an Arduino is and its main components like a microprocessor, digital pins for inputs and outputs, and analog pins.
- How to program an Arduino using a processing "sketch" with setup, loop, and other functions like digitalWrite, analogWrite, and delay.
- Examples of inputs like sensors and outputs like LEDs.
- An overview of the Arduino programming language and block-based programming with ArduBlocks.
- Information on upcoming demonstrations of Arduino projects and links for further learning resources.
The document provides information about workshops on programming and electronics using Scratch and Arduino. It introduces programming concepts and what Arduino and Scratch are. It then describes 5 exercises that involve building simple circuits using components like buttons, LEDs, sensors, and servos to demonstrate programming concepts with Arduino and Scratch.
This document provides an introduction and overview of Arduino and microcontrollers for a class on spooky projects. It includes:
- An introduction to the Arduino microcontroller board, its components, and how it can be programmed from a computer.
- A breakdown of what is in the class kit that students received, including components like an Arduino board, breadboard, LEDs, resistors, and more.
- Instructions on how to build simple circuits like an LED flashlight and a blinking LED program using the Arduino board.
- An outline of what will be covered in future classes, like reading buttons, analog sensors, and more complex LED programs.
I have prepared this presentation when I was studying at Western Region Campus. I along with some of my friends conducted training for junior students on Arduino. Its day-1 presentation.
Presentación Arduino Day 2017 organizada en la Escuela Tecnológica Instituto Técnico Central el 1 de abril de ese año. La presentación hace una breve reseña de algunos proyectos interesantes que se pueden hacer con Arduino, desde circuitos con LEDS hasta proyectos de innovación social, pasando por proyectos relacionados con robótica, automatización, simuulación e Internet de las cosas.
This document provides an overview of Arduino programming concepts including:
- The Arduino programming language is based on C/C++ and includes libraries for interfacing with hardware.
- Examples are provided for basic blink programs, using variables, functions, control structures like if statements and loops, reading analog/digital pins, and using the serial monitor.
- Key concepts covered include variable scope, data types, naming conventions, pin modes, analog/digital reading and writing, functions, arrays, and different loop structures.
The document provides an overview of electronic bricks - a modular system for easily constructing electronic projects like Lego bricks. It describes the basic components including microcontroller boards, adapter shields, connectivity modules, and functional modules. It then provides examples of using sensors, digital/analog I/O, and buses to connect modules like an LCD display. The goal is to simplify prototyping electronic circuits by treating components like electronic Lego bricks that can be easily plugged together.
The document discusses Arduino, an open-source hardware and software system for building electronics projects. It describes Arduino boards, which use AVR microcontrollers and can be programmed with a simplified version of C/C++. Arduino makes microcontrollers easy to use through an open development environment and standardized hardware/software components. A variety of Arduino boards and shields are available to add functionality like Ethernet, Bluetooth, and more. Alternative platforms like BascomAVR are also presented.
The Arduino Uno is a microcontroller board based on the ATmega328 with 14 digital input/output pins, 6 analog inputs, a USB connection, and a power jack. It contains everything needed to support the microcontroller and can be programmed using the Arduino IDE. The Uno differs from previous boards by using an Atmega8U2 as a USB-to-serial converter instead of an FTDI chip. It is the latest and reference version of the Arduino platform.
The document provides an introduction to Arduino and physical computing using microcontrollers. It describes that Arduino boards use ATmega microcontrollers and can be programmed to sense the physical world using sensors, process data, and control physical devices using actuators. The document outlines the basic components of a microcontroller, how the Arduino programming environment works, and the basic structure and functions used in Arduino programs.
Advanced view of atmega microcontroller projects list at mega32 avrWiseNaeem
Most of the electronics geeks are asking the whole list of Atmega AVR projects PDF here we will share list every month as our projects are being updated on daily basis.
Intro to Arduino Class taught at CRASHspace by Quin (Qtechknow). Originally taught on August 11, 2012 at Crashspace, in LA. This revision patches the diagrams and fixes the code! Thanks to SparkFun who shared all of their original slides with me!
IRJET- Automated Elevator-An Attentive Elevator to Elevate using Speech Recog...IRJET Journal
This document summarizes a student project to create an automated elevator that can be operated using voice commands. It includes:
1) An introduction describing the motivation to help people with disabilities operate elevators independently using voice recognition.
2) A block diagram and description of the system components including an Arduino microcontroller, Bluetooth module, sensors, LCD display and motor driver.
3) Details of the voice recognition module and how it converts voices into commands to control the elevator motor.
4) The proposed design uses an Arduino board to integrate the voice module and control the motor and display based on voice commands.
LinnStrument : the ultimate open-source hacker instrumentGeert Bevin
The document describes the LinnStrument, an open-source musical instrument created by Geert Bevin. It uses Arduino boards and sensors to allow for touch-based music performance and expression in 3D. The document discusses the hardware components, including LEDs, sensors, and foot pedals. It also covers accessing these components through Arduino code and firmware, including touch tracking, MIDI output, and debugging tools. The goal is to make the instrument fully hackable and customizable through open-source software and tools.
This document discusses programming Bluetooth voice control with Facilino. It outlines the materials needed, which include a Wemos D1 R32 with Arduino Multisensor Shield, servo, and relay. The main instructions show how to use an app with IoT voice commands to decode telegrams and control a red and blue LED, toggle a relay, and move a servo to initial or final positions using a slider. Links are provided to the Facilino app and speech recognition extension.
The document provides information about the Arduino programming environment and hardware options. It discusses downloading the Arduino software, installing drivers, and an overview of the Arduino UNO board. It also lists several Arduino board options, shields that can expand functionality, components needed for projects like enclosures, power supplies, batteries, and various cables and breadboards.
Arduino
What is Arduino?
Arduino is an open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.
Where is Arduino used in real life?
Today Arduino is used for the control of traffic lights, it can also be used for the real-time control system with programmable timings, pedestrian lighting etc.
With the Arduino, you can design and build devices that can interact with your surroundings.
This articulation is on "Arduino".
This will lead you to know more about Arduino sensors, codings, ports etc.
Hope this assists you.
Thank you!
Raspberry Pi - Unlocking New Ideas for Your LibraryBrian Pichman
Join Brian Pichman as he uncovers the world of microcomputing; which are low cost, small computers (ranging from the size of a credit card to a stack of credit cards). Brian will cover Raspberry Pi's and how they can be used in your library; from attendance counters, event displays, library programming and more.
This document describes an object color tracker prototype designed using a Raspberry Pi board. It discusses the hardware and software components used, including the Raspberry Pi, Arduino board, camera, motors, and software like Raspbian OS and OpenCV. It explains how color detection is implemented using different color spaces like RGB, YCrCb, and HSV. Threshold values are defined for colors in each color space to identify objects. The color detection results for different color spaces are compared to determine the most effective approach.
The document provides information about workshops on programming and electronics using Scratch and Arduino. It introduces programming concepts and what Arduino and Scratch are. It then describes 5 exercises that involve building simple circuits using components like buttons, LEDs, sensors, and servos to demonstrate programming concepts with Arduino and Scratch.
This document provides an introduction and overview of Arduino and microcontrollers for a class on spooky projects. It includes:
- An introduction to the Arduino microcontroller board, its components, and how it can be programmed from a computer.
- A breakdown of what is in the class kit that students received, including components like an Arduino board, breadboard, LEDs, resistors, and more.
- Instructions on how to build simple circuits like an LED flashlight and a blinking LED program using the Arduino board.
- An outline of what will be covered in future classes, like reading buttons, analog sensors, and more complex LED programs.
I have prepared this presentation when I was studying at Western Region Campus. I along with some of my friends conducted training for junior students on Arduino. Its day-1 presentation.
Presentación Arduino Day 2017 organizada en la Escuela Tecnológica Instituto Técnico Central el 1 de abril de ese año. La presentación hace una breve reseña de algunos proyectos interesantes que se pueden hacer con Arduino, desde circuitos con LEDS hasta proyectos de innovación social, pasando por proyectos relacionados con robótica, automatización, simuulación e Internet de las cosas.
This document provides an overview of Arduino programming concepts including:
- The Arduino programming language is based on C/C++ and includes libraries for interfacing with hardware.
- Examples are provided for basic blink programs, using variables, functions, control structures like if statements and loops, reading analog/digital pins, and using the serial monitor.
- Key concepts covered include variable scope, data types, naming conventions, pin modes, analog/digital reading and writing, functions, arrays, and different loop structures.
The document provides an overview of electronic bricks - a modular system for easily constructing electronic projects like Lego bricks. It describes the basic components including microcontroller boards, adapter shields, connectivity modules, and functional modules. It then provides examples of using sensors, digital/analog I/O, and buses to connect modules like an LCD display. The goal is to simplify prototyping electronic circuits by treating components like electronic Lego bricks that can be easily plugged together.
The document discusses Arduino, an open-source hardware and software system for building electronics projects. It describes Arduino boards, which use AVR microcontrollers and can be programmed with a simplified version of C/C++. Arduino makes microcontrollers easy to use through an open development environment and standardized hardware/software components. A variety of Arduino boards and shields are available to add functionality like Ethernet, Bluetooth, and more. Alternative platforms like BascomAVR are also presented.
The Arduino Uno is a microcontroller board based on the ATmega328 with 14 digital input/output pins, 6 analog inputs, a USB connection, and a power jack. It contains everything needed to support the microcontroller and can be programmed using the Arduino IDE. The Uno differs from previous boards by using an Atmega8U2 as a USB-to-serial converter instead of an FTDI chip. It is the latest and reference version of the Arduino platform.
The document provides an introduction to Arduino and physical computing using microcontrollers. It describes that Arduino boards use ATmega microcontrollers and can be programmed to sense the physical world using sensors, process data, and control physical devices using actuators. The document outlines the basic components of a microcontroller, how the Arduino programming environment works, and the basic structure and functions used in Arduino programs.
Advanced view of atmega microcontroller projects list at mega32 avrWiseNaeem
Most of the electronics geeks are asking the whole list of Atmega AVR projects PDF here we will share list every month as our projects are being updated on daily basis.
Intro to Arduino Class taught at CRASHspace by Quin (Qtechknow). Originally taught on August 11, 2012 at Crashspace, in LA. This revision patches the diagrams and fixes the code! Thanks to SparkFun who shared all of their original slides with me!
IRJET- Automated Elevator-An Attentive Elevator to Elevate using Speech Recog...IRJET Journal
This document summarizes a student project to create an automated elevator that can be operated using voice commands. It includes:
1) An introduction describing the motivation to help people with disabilities operate elevators independently using voice recognition.
2) A block diagram and description of the system components including an Arduino microcontroller, Bluetooth module, sensors, LCD display and motor driver.
3) Details of the voice recognition module and how it converts voices into commands to control the elevator motor.
4) The proposed design uses an Arduino board to integrate the voice module and control the motor and display based on voice commands.
LinnStrument : the ultimate open-source hacker instrumentGeert Bevin
The document describes the LinnStrument, an open-source musical instrument created by Geert Bevin. It uses Arduino boards and sensors to allow for touch-based music performance and expression in 3D. The document discusses the hardware components, including LEDs, sensors, and foot pedals. It also covers accessing these components through Arduino code and firmware, including touch tracking, MIDI output, and debugging tools. The goal is to make the instrument fully hackable and customizable through open-source software and tools.
This document discusses programming Bluetooth voice control with Facilino. It outlines the materials needed, which include a Wemos D1 R32 with Arduino Multisensor Shield, servo, and relay. The main instructions show how to use an app with IoT voice commands to decode telegrams and control a red and blue LED, toggle a relay, and move a servo to initial or final positions using a slider. Links are provided to the Facilino app and speech recognition extension.
The document provides information about the Arduino programming environment and hardware options. It discusses downloading the Arduino software, installing drivers, and an overview of the Arduino UNO board. It also lists several Arduino board options, shields that can expand functionality, components needed for projects like enclosures, power supplies, batteries, and various cables and breadboards.
Arduino
What is Arduino?
Arduino is an open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.
Where is Arduino used in real life?
Today Arduino is used for the control of traffic lights, it can also be used for the real-time control system with programmable timings, pedestrian lighting etc.
With the Arduino, you can design and build devices that can interact with your surroundings.
This articulation is on "Arduino".
This will lead you to know more about Arduino sensors, codings, ports etc.
Hope this assists you.
Thank you!
Raspberry Pi - Unlocking New Ideas for Your LibraryBrian Pichman
Join Brian Pichman as he uncovers the world of microcomputing; which are low cost, small computers (ranging from the size of a credit card to a stack of credit cards). Brian will cover Raspberry Pi's and how they can be used in your library; from attendance counters, event displays, library programming and more.
This document describes an object color tracker prototype designed using a Raspberry Pi board. It discusses the hardware and software components used, including the Raspberry Pi, Arduino board, camera, motors, and software like Raspbian OS and OpenCV. It explains how color detection is implemented using different color spaces like RGB, YCrCb, and HSV. Threshold values are defined for colors in each color space to identify objects. The color detection results for different color spaces are compared to determine the most effective approach.
Raspberry Pi is a small single board computer that acts like a mini personal computer when connected to peripherals like a keyboard, mouse, and display. It is commonly used for real-time image/video processing, IoT applications, and robotics. While slower than a laptop or desktop, it provides full computer functionality at low power consumption. The Raspberry Pi Foundation provides the Debian-based Raspbian OS as well as NOOBS for installation. Raspberry Pi has advantages over Arduino like greater processing power, internet connectivity, and ability to perform complex tasks, making it better suited for applications requiring those capabilities. However, Arduino remains cheaper and is well-suited for beginners and simpler applications.
The presentation is the result of my investigating if there is an open source development framework that can manage complex robotic systems. If so,should it be recommended to be used in advanced high school/undergraduate levels.
The Raspberry Pi is a series of small single-board computers developed Raspberry Pi
Foundation to promote the teaching of basic computer science in schools and in developing
countries. A Raspberry pi is a mini computer with IO pins so we can interface devices to
develop an embedded board
The purpose of this project is to control robot with an interface board of the Raspberry Pi, sensors and software to full fill real time requirement.
Controlling DC motors, different sensors, camera interfacing with raspberry Pi using GPIO pin.
Live streaming, Command the robot easily, sends data of different sensors which works automatically or control from anywhere at any time.
Design of the website and control page of robot is done using Java tools and HTML. This system works on IOT concept.
This will enable Raspberry Pi to be used for more robotic applications and cut down the cost for building an IOT Robot.
Introduction to Arduino Programming: Features of ArduinoAbhimanyu Sangale
Introduction to Arduino Programming: Features of Arduino, Board details, Setup and IDE: -
Arduino is a software as well as hardware platform that helps in making electronic projects. It is an opensource platform and has a variety of controllers and microprocessors. There are various types of Arduino boards used for various purposes.
The Arduino is a single circuit board, which consists of different interfaces or parts. The board consists of the set of digital and analog pins that are used to connect various devices and components, which we want to use for the functioning of the electronic devices.
JavaOne 2015 : How I Rediscovered My Coding Mojo by Building an IoT/Robotics ...Mark West
Is your project dragging you down? Are you stuck with the same old technologies? Are you bored with coding? If you answer “yes” to any of these questions, you may have lost your coding mojo—just like this session’s speaker did a few years back. Come hear how he learned new technologies and rediscovered his coding mojo by building an IoT/robotics prototype: a voice-controlled robot. Along the way, you’ll hear about HTML5 speech recognition, controlling hardware with Node.js and Johnny-Five, using WebSocket and MQTT for communication between components, and finally how you can easily combine the Raspberry Pi and Arduino platforms to gain ultimate power over your own projects.
Java Device I/O at Raspberry PI to Build a Candy Vending MachineJeff Prestes
Learn about DK 8 and Device I/O Library
Also, see the lab how to install from scratch Rasbian, JDK 8, Device I/O on a RaspberryPi.
See the code from github and build your own machine
Raspberry Pi, an efficient and cost effective series of small sized single-board computers developed in the United Kingdom by the Raspberry Pi foundation to promote the teaching of basic computer science in school. It’s a capable little PC which can be used for many of the things that your desktop PC does.
The document discusses software and programming concepts for IoT systems. It introduces the Raspberry Pi single board computer and how it can be used for IoT applications. Blockly and Python are presented as programming tools for IoT. Finally, a model IoT home automation system is demonstrated using sensors, actuators and single board computers connected through a home gateway.
The Raspberry Pi is a credit card-sized single board computer developed in the UK to promote computer science education. It runs Linux and allows interfacing sensors and actuators through GPIO pins. Several models have been released since 2012. The Raspberry Pi can perform tasks of a desktop computer and is used in digital maker projects, media centers, and IoT applications. It differs from the Arduino, which is a microcontroller good for repetitive hardware tasks, in that the Pi runs an operating system and multiple programs simultaneously.
Startup Projects with New Trends of Raspberry PI and Arduino UNO.pdfSatawareTechnologies6
A process of app development phoenix integrating different web development systems that top web designers ensures that the integrated sourcebitz system would web development perform good coders perfectly with the other one. System software developers az integration app developers near me process enables the idata scientists interactions between software company near different computing top web designers systems and software development applications web development functionally. System software developers near me integration mainly app development company near me contains seven different and app development phoenix crucial phases of software development near me.
The document introduces the Raspberry Pi, a credit card-sized single-board computer developed by the Raspberry Pi Foundation. It discusses the origins of the Raspberry Pi at the University of Cambridge and its goal of promoting education. It then covers the different variations of the Raspberry Pi hardware, essential kit components, supported programming languages like Python, the Raspbian operating system, and 10 potential uses including as a web server, home theater PC, robot, or for programming.
Iirdem design and implementation of finger writing in air by using open cv (c...Iaetsd Iaetsd
The document describes a project to design a system for finger writing in air using an Open CV library on an ARM platform. The proposed system uses a webcam, ARM microcontroller and display unit to capture finger movements or handwriting in front of the camera and display it on the screen in real-time. It analyzes the finger trajectories using Open CV and recognizes the patterns for display. The system is aimed at providing a more accessible way of digital writing compared to conventional methods.
Building your own RC Car with Raspberry PiJeff Prestes
In this presentation we talk about basic concepts of Internet of Things, Java for Embedded, Android, Raspberry Pi and a practical workshop how to create your own IoT RC Car - Brasilino - and rent it.
The document provides an outline for a course on learning Internet of Things (IoT) using Raspberry Pi, covering topics such as connecting and setting up the Raspberry Pi, programming with Python, building circuits, and creating basic IoT projects involving home automation, security monitoring, and remote control. The course structure includes introducing Raspberry Pi hardware and software, Python programming, connecting electronic components, and applying the skills learned to build a digital making project.
O documento descreve como integrar programação Java com Arduino utilizando o Javino. O Javino permite comunicação entre linguagens de programação de alto nível como Java com hardware como Arduino, através de bibliotecas para comunicação serial e detecção de erros. O documento também explica conceitos básicos do Arduino e como programá-lo, além de apresentar exemplos de projetos com Arduino e a aplicação do Javino em Java.
Transporte de Agentes Cognitivos entre SMA Usando Framework Jason e o Middlew...Carlos Eduardo Pantoja
O documento discute o transporte de agentes entre sistemas multi-agente usando as relações ecológicas como base. Ele propõe protocolos baseados em predatismo, mutualismo e inquilinismo para transferir agentes de um SMA para outro e fornece exemplos de aplicação dos protocolos.
An Architecture for the Development of Ambient Intelligence Systems Managed b...Carlos Eduardo Pantoja
Presented at 30th International Conference on Software Engineering & Knowledge Engineering (SEKE) at San Francisco (USA).
1st July, 2018
Instagram: @prof.pantoja
Transporte de Agentes Cognitivos entre SMA Distintos Inspirado nos Princípios...Carlos Eduardo Pantoja
Apresentação feita no XII WESAAC em 02/05/2018.
Na biologia, os seres vivos são capazes de estabelecer relações que podem ser classificadas de acordo com o comportamento dos envolvidos. Estas relações biológicas podem ser benéficas ou não para os envolvidos dependendo de como estes se relacionam. Agentes são entidades autônomas com capacidade de tomada de decisão, raciocínio cognitivo e, inclusive, de socializar com outros agentes em um Sistema Multi-Agente (SMA). Alguns agentes são capazes de se moverem para outros sistemas, podendo, assim, se relacionar com agentes, de forma similar aos seres vivos. Este trabalho tem como objetivo propor protocolos inspirados nas relações biológicas com a finalidade de explorar a movimentação de agentes pertencentes a um SMA embarcado em um dispositivo físico e autônomo para um outro SMA em um dispositivo distinto. Serão abordados três protocolos: predatismo, mutualismo e inquilinismo, onde a transferência é feita com o objetivo de dominar, trocar conhecimentos e sobreviver no sistema de destino, respectivamente. Estes protocolos visam preservar e/ou compartilhar os conhecimentos indispensáveis obtidos durante a existência dos agentes. Neste caso, um SMA pode utilizar um dos protocolos propostos para migrar para um outro sistema embarcado. Por fim, serão apresentados alguns experimentos iniciais, nos quais foram criados dois protótipos (um líder e um hospedeiro) onde o líder é danificado e a relação de predatismo é acionada para preservar os conhecimentos adquiridos.
Explorando a Comunicação entre Sistemas Multi-Agentes Embarcados em Ambientes...Carlos Eduardo Pantoja
O documento propõe um laboratório para explorar a comunicação entre sistemas multi-agentes embarcados em ambientes inteligentes para a Internet das Coisas. O laboratório consiste em dispositivos inteligentes, sensores, atuadores e sistemas multi-agentes embarcados que se comunicam através de um middleware para trocar informações e controlar o ambiente.
O documento descreve três modalidades básicas de e-commerce e suas respectivas siglas: I) venda entre clientes (C2C), II) venda direta a consumidores (B2C), III) venda entre empresas (B2B). Em seguida, apresenta questões sobre as definições e aplicações dessas modalidades.
Integrating Multi-Agent Systems and Internet of Things To Support Ambient Int...Carlos Eduardo Pantoja
This document proposes integrating multi-agent systems and the Internet of Things to support ambient intelligence. The author aims to develop an architecture called the Internet of Smart Things that allows smart devices to collaborate as autonomous agents. Individual smart devices would be able to self-configure and interact using standard negotiation protocols. The architecture would also support distributed context reasoning and the formation of groups and societies of smart things. To achieve this, the author plans to develop smart things that function as augmented agents, extend existing agent platforms, and define organizational models for smart thing collectives.
O documento descreve o Laboratório Inteligente de Sistemas Autônomos (LISA), apresentando seu objetivo de desenvolver um ambiente inteligente utilizando sistemas multi-agentes. A metodologia envolve o uso de controladores, dispositivos eletrônicos e bancos de dados conectados através da ContextNET. Os resultados preliminares demonstraram a comunicação entre agentes e dispositivos, porém a conexão com bancos de dados ainda está sendo desenvolvida.
Support for the Deployment of Ambient Intelligence Systems Managed by Cogniti...Carlos Eduardo Pantoja
This document discusses extending the Jason framework to enable programming of physical agents for ambient intelligence systems. It proposes adding a communicator agent and message format to allow agents to communicate via a context network middleware. The approach defines internal actions for agents to send messages to other nodes in an IoT network. The goal is to support deployment of multi-agent systems for ambient intelligence that can leverage physical devices and the Internet of Things.
O documento descreve o desenvolvimento de uma casa inteligente baseada na arquitetura ARGO utilizando sistemas multi-agentes. A arquitetura ARGO permite aplicar agentes Jason em dispositivos embarcados como Arduino. O documento apresenta protótipos de casas inteligentes desenvolvidos e discute os objetivos de aplicar sistemas multi-agentes em ambientes reais e utilizar a arquitetura ARGO em uma casa inteligente física.
O documento apresenta o middleware ContextNet, descrevendo sua visão geral, tutorial de instalação e utilização, incluindo soluções para computação central, móvel e em grupo. É fornecida uma tarefa para os alunos instalarem o ContextNet e executarem tutoriais disponíveis online.
Explorando o Transporte de Agentes Cognitivos entre Sistemas Multi-Agentes Di...Carlos Eduardo Pantoja
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A Robotic Agent Platform for Embedding Software Agents Using Raspberry Pi and Arduino Boards
1. A Robotic-agent Platform For Embedding
Software Agents using Raspberry Pi and
Arduino Boards
Carlos Eduardo Pantoja
Nilson Mori Lazarin
2. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Summary
● Introduction
● Problem
● Objective
● Platform
● Protocol
● Methodology
● Demonstration
● Conclusion
3. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Introduction
● Several micro-controllers
such as Arduino board
used for small
automation projects;
● Raspberry Pi board
which is a tiny computer
with high processing
capability.
4. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
However, the Arduino
processing is very slow
for an embedded agent
reasoning; and the
Raspberry Pi although
has a higher processing
and memory power, it
does not have an
analogic interface,
avoiding some sensors to
be used.
5. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Related works
● [Calce et al., 2013] it is proposed an autonomous
aquatic robot which uses Arduino together with
BeagleBoard and can move point-to-point deviating
from obstacles.
6. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Related works
Some projects try to integrate and embed a robotic
reasoning into hardware:
● [Barros et al., 2014] an automated grounded vehicle
which uses Arduino to program the hardware basic
functions; a java library for serial communication
between the hardware and the simulated environment
programmed in Java; and Jason framework for the
agent programming.
7. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Objective
The objective of this paper is to propose a platform for
robotic agents, which uses the Raspberry Pi and
Arduino together to provide the hardware controls, and
uses Jason framework for the agent reasoning.
Besides, an improvement of [Barros et al., 2014]
platform is also presented.
8. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
The robotic-agent platform
Consists in an embedded software (agent) into a hardware
platform (robot). The hardware platform is composed of the
Arduino and Raspberry Pi boards where Arduino is connected
on the top of Raspberry Pi (using a USB port) to provide
analogic hardwares to be used once Raspberry does not
provide analogic pins.
9. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
The robotic-agent platform
One of the advantages of using Raspberry Pi is that it is
possible to connect up to 127 Arduino boards (the USB
device limit) in a single board.
Micro-controller1
Micro-controller2
Micro-controllern
...
10. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Communication Protocol
The Javino
Was create a double-side library for exchanging messages
between an Arduino and Java program using a serial port.
Others libraries (e.g., RxTx) just provide message treatment
for one side, leaving the other side to the programmer.
The Javino aims to fill this gap because it offers a double-side
communication library based on the platform functioning: the
Javino for Arduino and Javino for Java. They work together
to provide a message exchange.
11. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Communication Protocol
The message format
The message is composed of a preamble, a field size and the
message content. The preamble and the field size are used
together to avoid errors in case of loss of information during
the message transmission.
12. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Methodology
The methodology aims to guide the programmer between
phases that will need some programming intervention, since
the platform uses Arduino, Raspberry Pi and Jason. The
methodology is composed by three steps
13. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Methodology
Hardware Selection
The selection consists in choose one
pre-defined file for Arduino robots
available with the methodology. Until
now, there are two pre-defined robot
chassis available:
● Rover 5, a tank style vehicle;
● 4WD, a four-wheel drive vehicle.
These pre-defined files guarantee all
basic movements (forward, reward,
left, right, turn, etc.) for those robot
chassis.
14. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Methodology
Environment Preparation
As the platform uses the Jason framework,
it is used the basic Java environment
where the agent’s external actions are
programmed.
To have the communication between the
software agent and the hardware it is
necessary to import two libraries into
Jason’s simulated environment:
● Javino library – for Arduino;
● The Pi4J library – for Raspberry Pi pins;
15. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Methodology
Agent Programming
At last, the STEP 3 is the agent
programming using AgentSpeak.
In this phase it is just necessary to program
normal agents using Jason framework.
The agent’s plan should have external
actions to perform actions into the
simulated environment.
16. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Demonstration
https://youtu.be/tv96cbreN4A
17. A Robotic-agent Platform for Embedding Software Agents
using Raspberry Pi and Arduino Boards
Conclusion
We presented a robotic-agent platform that uses Arduino and
Raspberry to automate hardware functions and Jason to
provide intelligent reasoning.
Besides, it also presented the Javino library, which is a
communication protocol to exchange messages between Java
and Arduino using serial port.
A simple example using 4WD chassis was implemented to
evaluate both platform and methodology.