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A Research Agenda for Highly Effective Human-
Computer Interaction: Useful, Usable, and
Universal
**Interim Report**
Organizers: Jean Scholtz, Michael Muller, David Novick, Dan R. Olsen Jr., Ben
Shneiderman, and Cathleen Wharton
Workshop Attendees: Joelle Coutaz, Rae Earnshaw, Austin Henderson, Andruid
Kerne, Mary Jones, Laura Leventhal, Helen M. Meng, William Newman, Steven
Pemberton, Mary Beth Rosson, and Alistair Sutcliffe
Foreword: The ACM SIGCHI (Associationfor Computing
Machinery Special lnterest Group in Computer Human
Interaction) community conducted a deliberative process
involving a high-visibility committee, a day-long workshop
at CH199 (Pittsburgh, PA, May 15, 1999) and a collabora-
tive authoring process. This interim report is offered to
producefurther discussion and input leading to endorse-
ment by the SIGCHI Executive Committee and then other
professional societies. The scope of this research agenda
included advanced information and communications tech-
nology research that could yield benefits over the next two
tofive years.
The participants included representativesfrom several
countries, but this draft needs refinement to satisfy the
unique situations of each nation and each situation.
Introduction
Research in information and communications technologies
has produced advanced networking, high performance hard-
ware, and powerful software environments. However, too
often we lose the benefits of these technologies because the
user interfaces are poor. A comprehensive plan of research
in Human-Computer Interaction (HCI) will ensure that users
and organizations derive the full benefits of advanced infor-
mation and communications technologies.
A major research program in Highly EffectiveHuman-Com-
puter Interaction will make the next generation of user inter-
faces dramatically more useful, usable, and universal. More
useful systems will contribute to societal goals of providing
quality services, improving education, and fosCennga strong
economic climate. More usable systems will result in safer,
more reliable and more satisfying systems to use, as well as
systems that require less maintenance. Universal interfaces
will enable increased participation and success by for all cit-
izens: novices and experts, young and old, men and women,
rich and poor.
The top priority applications for an HCI research focus are
medicine, transportation, electronic commerce, education
and training, and national security. In each of these domains,
HCI research is needed to develop improved design methods
and metrics, improved tools for building usable, consistent,
and reliable user interfaces, software architectures for the
next generation of user interfaces, and improved methods of
delivering online assistance. Usable interfaces must be pro-
vided to everyone: diverse users with differing cognitive,
perceptual, learning and physical abilities, on a wide-range
of hardware/software platforms, with varying network
capacities.
We propose HCI research that focuses on expanding proven
strategies that will have profound impacts on national prior-
ities of economic development improved well-being of citi-
zens, and national security. Exploratory development of
novel devices and strategies is also important, but our focus
is on high-payoffresearch in science, design, and engineer-
ing. We recommend substantial increases in scientific,
design, and engineenng research for pervasive highly effec-
tive human-computer interaction that support diverse users,
working alone and within groups, and located at work, at
home, or while traveling.
SIGCHI Bulletin Volume31, Number 4 October 1999 13
Useful Interaction Usable Interaction
Computers and computation play an ever-increasing role in
our work and personal lives. Cheaper, smaller, and faster
hardware is yielding a wide range of new products that fun-
damentally changes our perceptions of what a computer is
and what it can be used for.
Computing no longer only sits on the desktop but is becom-
ing pervasive in society. Advances in microelectronics, net-
working, and wireless communications give us the
opportunity to access our information at anytime from any-
place. As a result, information technology is an increasingly
essential part of the fabric and activity of our lives at all lev-
els, dramatically altering the world we inhabit, what we can
do in it, and the quality of the lives we live. Yet as this hap-
pens, we see the promise of the technology but suffer the
limitations of current low levels of effectiveness of interac-
tion with the technology.
This shortfall between technical promise and effective inter-
action arises because the capability to design and build a sys-
tem does not ensure its usefulness. Too many technologists
use a "let's build it and see" approach. Research funding for
this type of activity is currently available. But this approach
is not rcplicable, and it provides poor guidance to sustain
future development of interactive technologies. Accord-
ingly, the equally important but more difficult research into
the fundamental characteristics of useful interaction should
be funded, too.
To address this problem, support is needed for research to
study, analyze, and reflect on the use of technology, and to
incorporate these findings into principles for design and
evaluation. This interdisciplinaryresearch should have these
goals:
• Understand the factors that make technology useful. An
important challenge in this area involves identifying fac-
tors of demand-pull from those of technology-push. What
are the characteristics of interactive systems that can be
linked to measurable improvements in people's lives?
• Understand the role of pervasive information technology.
An important challenge in this area is to understand the
role that such technology plays in society, the ways this
can be improved, and the ways in which it should be
guided. How can decision makers develop policies that
encourage fullest use of developing technologies while not
unduly complicating life? What should be the core func-
tions of the new interactivity?
• Produce methodologies and metrics. These methodologies
and metrics should measure and predict the utility of new
forms of work and information access. An important chal-
lenge in this area is to create and disseminate proven,
broadly applicable tools and tests on which developers can
rely.
Those who seek to make human-computer interfaces usable
face four core problems, each of which makes human-com-
puter interaction less effective than it could be. These core
problems of usability should be addressed by a research
agenda that focuses on HCI engineering, techniques for
information understanding, HCI models and metrics, and
cross-platform engineering.
Good interfaces are hard to build. Even the best interfaces
still have some problems of usability, and most interfaces
have significant problems. The impact of poor usability
includes the waste of innumerable person-hours, high levels
of frustration, and significant under-use of potentially useful
systems.
To address this problem, research support should (1) develop
engineering methodologies for integrating design, develop-
ment, and usability evaluation methodologies into the soft-
ware engineering process, encompassing the range of
development activities from needs assessment through to
use; and (2) develop user-interface architectures that better
support the building of good interfaces.
Users tend to be overloaded with information. Within a
single application, levels of information can often be high
enough to be unintelligible; with the growth of (1) net-
worked information infrastructure such as the World-Wide
Web and (2) enormous new stockpiles of information, users
can easily be at a loss to use these resources effectively.The
impact of this problem is the ironic situation in which users
find themselves so overloaded with information that they
end up with nothing they can use.
To address this problem, research support is needed on tech-
niques for aiding users to understand information, such as
the use of information visualization, information manage-
ment including summarization, multilingual interfaces, and
translingual information retrieval.
Usability is hard to predict. Developers must rely on
incremental empirical methods to find and resolve usability
problems because reliable models for interface usability are
not available. Without reliable predictive models, develop-
ers are often forced to rely on their own intuition; when this
intuition fails, the cost to developers and to the economy as
a whole may be astronomical. The impact of this problem
includes lost time and effort during software development,
the deployment of interfaces that still contain bugs, and
longer development times.
To address this problem, research is needed for metrics,
models of interaction, and simulation. This includes (1) fun-
damental research into better models of human-computer
interaction and collaboration, (2) more applied research into
building simulation tools for designers that incorporate our
expanding understanding of HCI, and (3) establishing ,~riti-
14 October 1999 Volume31, Number 4 SIGCHI Bulletin
cal parameters, reference tasks, and better evaluation meth-
odologies.
Users require software to run on a variety of software
. platforms and hardware devices. This problem is ampli-
fied by the trend toward mobile and highly distributed com-
puting, where users might want to access the same
application on a variety of platforms ranging from net-
worked desk-top computers, to palm-top or mobile tele-
phones. Providing different interfaces specially crafted for
each type of device and modality combination will be
extremely costly and could result in users having many dif-
ferent versions of interfaces on different devices. The impact
of this problem includes massive under-use of interfaces'
potential and excessive development costs.
To address this problem, research is needed into how to
design and implement user interfaces that withstand varia-
tions of interaction devices, from wristwatches to large com-
puters, while preserving usability.
Universal Interaction
Researchers and developers in HCI have made important
advances in access and effectiveness for certain categories
of workers and citizens. However, there are important gaps
or digital divides between these people and other members
of society, who have not received the full benefits of these
achievements. Currently, the gaps tend to repeat or worsen
existing inequities that have adverse impact on people with
disabilities, and, to a lesser extent, people who are using
computers in non-traditional, non-workplace settings. The
issue of universal interfaces focuses on removing these gaps,
to permit and encourage full participation and contribution
by allmembers of society. In this section, we describe
research challenges relating to important barriers to univer-
sality of human-computer interaction.
Universality applies at two levels in society: individuals and
constituencies. At both levels, universality involves access
to full and effective participation in areas of employment,
civic and governmental endeavors, commercial activities,
cultural events (both experiencing and producing), and rec-
reation. Full and equitable access must ensure that individu-
als and constituencies can be equally effective in their
participation. Universal access begins with computing
resources that are usable and useful for all users. To achieve
this vision, we must have computing systems that support
universal access for citizens as individuals and as members
of multiple communities and constituencies. Research is
urgently needed to reduce the gaps and digital divides
through (1) accommodation of diverse abilities and (2) sup-
port for mobility and disabling circumstances.
Accommodation of diverse abilities. Accommodating peo-
ple of widely varying abilities (and disabilities), age, educa-
tion, literacy, and culture poses significant technology and
design challenges. In the workplace, employers and retailers
are reluctant to add to their costs by modifying purchased
hardware and software. In government, there are continued
debates about how much accommodation is "enough" in the
provision of information and services to citizens. Similarly,
people may be excluded from economic or civic opportuni-
ties by systems that are not designed for diverse levels of
education and literacy. Moreover, the needs of communities
and constituencies are poorly understood, and the relation-
ships among identity, communities, and access are also
poorly understood.
To address this problem, interdisciplinary research is needed
into:
• Technologies and design practices that can be easily and/or
rapidly adapted to meet the needs of diverse users and user
populations.
• Educational strategies, technologies, and design practices
that can be adapted to accommodate these diverse groups.
• Ways of integrating disability access into existing product
life-cycle models, so that universality becomes an integral
part of conventional computer development activities.
• Technologies that can support swift and accurate transla-
tion of human interfaces from one education level to
another, from one literacy level to another, or from one lan-
guage to another.
• The social science and technology of access and the impli-
cations for designing and developing shared electronic
spaces for individuals and communities.
• New forms of community empowerment, so that members
and representatives of these groups can become co-ana-
lysts, co-designers, and co-evaluators of the new technol-
ogies and services.
Mobility and Disabling Circumstances. Additional barri-
ers involve mobile workers or people who are using comput-
ers under disabling circumstances. A mobile worker
typically has reduced access to resources - smaller, less
capable devices, reduced connectivity, and slower data com-
munications. Workers who must control a computer-based
device while keeping their hands and eyes on a task (e.g.,
operating heavy machinery, flying an aircraft) cannot use a
conventional workstation. A thorough understanding of the
issues faced by mobile users will also benefit users with per-
manent disabilities.
To address this problem, interdisciplinary research is needed
into:
• The potential for new interaction devices to accommodate
the needs of people with disabilities and people using com-
puters under disabling circumstances. An important chal-
lenge in this area is to preserve consistency in the interface
and the operations between conventional and novel inter-
action technologies. Consistency is necessary to maintain
SIGCHI Bulletin Volume 31, Number 4 October 1999 15
effective, efficient, and accurate performance, to preserve
the value of users' training, and to ensure high-quality
interactive experiences that contribute positively to the
quality of work life or the quality of interactions with ser-
vices and recreation.
• The difficult problems of connecting diverse devices with
varying bandwidths, with very different assumptions
about the extent, duration, and quality of connectivity.
Complex protocols that provide rich services over high-
bandwidth networks will have to be redesigned and re-
architected to support similar services over the slower and
more error-prone connections of mobile computing. Reli-
ability of transmission and assurance of delivery of critical
messages will require social, design, and technology
advances to meet crucial commercial and governmental
requirements.
• The provision of consistent services and functions across
the diverse platforms of mobile computing. An important
challenge in this area is to develop designs and technolo-
gies to achieve graceful degradation of performance and of
data attributes, so that the same content can be viewed and
edited on both high-quality, rich-media platforms and also
lower-quality, reduced-fidelity platforms.
16 October 1999 Volume31, Number 4 SIGCHI Bulletin

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A Research Agenda For Highly Effective Human-Computer Interaction

  • 1. A Research Agenda for Highly Effective Human- Computer Interaction: Useful, Usable, and Universal **Interim Report** Organizers: Jean Scholtz, Michael Muller, David Novick, Dan R. Olsen Jr., Ben Shneiderman, and Cathleen Wharton Workshop Attendees: Joelle Coutaz, Rae Earnshaw, Austin Henderson, Andruid Kerne, Mary Jones, Laura Leventhal, Helen M. Meng, William Newman, Steven Pemberton, Mary Beth Rosson, and Alistair Sutcliffe Foreword: The ACM SIGCHI (Associationfor Computing Machinery Special lnterest Group in Computer Human Interaction) community conducted a deliberative process involving a high-visibility committee, a day-long workshop at CH199 (Pittsburgh, PA, May 15, 1999) and a collabora- tive authoring process. This interim report is offered to producefurther discussion and input leading to endorse- ment by the SIGCHI Executive Committee and then other professional societies. The scope of this research agenda included advanced information and communications tech- nology research that could yield benefits over the next two tofive years. The participants included representativesfrom several countries, but this draft needs refinement to satisfy the unique situations of each nation and each situation. Introduction Research in information and communications technologies has produced advanced networking, high performance hard- ware, and powerful software environments. However, too often we lose the benefits of these technologies because the user interfaces are poor. A comprehensive plan of research in Human-Computer Interaction (HCI) will ensure that users and organizations derive the full benefits of advanced infor- mation and communications technologies. A major research program in Highly EffectiveHuman-Com- puter Interaction will make the next generation of user inter- faces dramatically more useful, usable, and universal. More useful systems will contribute to societal goals of providing quality services, improving education, and fosCennga strong economic climate. More usable systems will result in safer, more reliable and more satisfying systems to use, as well as systems that require less maintenance. Universal interfaces will enable increased participation and success by for all cit- izens: novices and experts, young and old, men and women, rich and poor. The top priority applications for an HCI research focus are medicine, transportation, electronic commerce, education and training, and national security. In each of these domains, HCI research is needed to develop improved design methods and metrics, improved tools for building usable, consistent, and reliable user interfaces, software architectures for the next generation of user interfaces, and improved methods of delivering online assistance. Usable interfaces must be pro- vided to everyone: diverse users with differing cognitive, perceptual, learning and physical abilities, on a wide-range of hardware/software platforms, with varying network capacities. We propose HCI research that focuses on expanding proven strategies that will have profound impacts on national prior- ities of economic development improved well-being of citi- zens, and national security. Exploratory development of novel devices and strategies is also important, but our focus is on high-payoffresearch in science, design, and engineer- ing. We recommend substantial increases in scientific, design, and engineenng research for pervasive highly effec- tive human-computer interaction that support diverse users, working alone and within groups, and located at work, at home, or while traveling. SIGCHI Bulletin Volume31, Number 4 October 1999 13
  • 2. Useful Interaction Usable Interaction Computers and computation play an ever-increasing role in our work and personal lives. Cheaper, smaller, and faster hardware is yielding a wide range of new products that fun- damentally changes our perceptions of what a computer is and what it can be used for. Computing no longer only sits on the desktop but is becom- ing pervasive in society. Advances in microelectronics, net- working, and wireless communications give us the opportunity to access our information at anytime from any- place. As a result, information technology is an increasingly essential part of the fabric and activity of our lives at all lev- els, dramatically altering the world we inhabit, what we can do in it, and the quality of the lives we live. Yet as this hap- pens, we see the promise of the technology but suffer the limitations of current low levels of effectiveness of interac- tion with the technology. This shortfall between technical promise and effective inter- action arises because the capability to design and build a sys- tem does not ensure its usefulness. Too many technologists use a "let's build it and see" approach. Research funding for this type of activity is currently available. But this approach is not rcplicable, and it provides poor guidance to sustain future development of interactive technologies. Accord- ingly, the equally important but more difficult research into the fundamental characteristics of useful interaction should be funded, too. To address this problem, support is needed for research to study, analyze, and reflect on the use of technology, and to incorporate these findings into principles for design and evaluation. This interdisciplinaryresearch should have these goals: • Understand the factors that make technology useful. An important challenge in this area involves identifying fac- tors of demand-pull from those of technology-push. What are the characteristics of interactive systems that can be linked to measurable improvements in people's lives? • Understand the role of pervasive information technology. An important challenge in this area is to understand the role that such technology plays in society, the ways this can be improved, and the ways in which it should be guided. How can decision makers develop policies that encourage fullest use of developing technologies while not unduly complicating life? What should be the core func- tions of the new interactivity? • Produce methodologies and metrics. These methodologies and metrics should measure and predict the utility of new forms of work and information access. An important chal- lenge in this area is to create and disseminate proven, broadly applicable tools and tests on which developers can rely. Those who seek to make human-computer interfaces usable face four core problems, each of which makes human-com- puter interaction less effective than it could be. These core problems of usability should be addressed by a research agenda that focuses on HCI engineering, techniques for information understanding, HCI models and metrics, and cross-platform engineering. Good interfaces are hard to build. Even the best interfaces still have some problems of usability, and most interfaces have significant problems. The impact of poor usability includes the waste of innumerable person-hours, high levels of frustration, and significant under-use of potentially useful systems. To address this problem, research support should (1) develop engineering methodologies for integrating design, develop- ment, and usability evaluation methodologies into the soft- ware engineering process, encompassing the range of development activities from needs assessment through to use; and (2) develop user-interface architectures that better support the building of good interfaces. Users tend to be overloaded with information. Within a single application, levels of information can often be high enough to be unintelligible; with the growth of (1) net- worked information infrastructure such as the World-Wide Web and (2) enormous new stockpiles of information, users can easily be at a loss to use these resources effectively.The impact of this problem is the ironic situation in which users find themselves so overloaded with information that they end up with nothing they can use. To address this problem, research support is needed on tech- niques for aiding users to understand information, such as the use of information visualization, information manage- ment including summarization, multilingual interfaces, and translingual information retrieval. Usability is hard to predict. Developers must rely on incremental empirical methods to find and resolve usability problems because reliable models for interface usability are not available. Without reliable predictive models, develop- ers are often forced to rely on their own intuition; when this intuition fails, the cost to developers and to the economy as a whole may be astronomical. The impact of this problem includes lost time and effort during software development, the deployment of interfaces that still contain bugs, and longer development times. To address this problem, research is needed for metrics, models of interaction, and simulation. This includes (1) fun- damental research into better models of human-computer interaction and collaboration, (2) more applied research into building simulation tools for designers that incorporate our expanding understanding of HCI, and (3) establishing ,~riti- 14 October 1999 Volume31, Number 4 SIGCHI Bulletin
  • 3. cal parameters, reference tasks, and better evaluation meth- odologies. Users require software to run on a variety of software . platforms and hardware devices. This problem is ampli- fied by the trend toward mobile and highly distributed com- puting, where users might want to access the same application on a variety of platforms ranging from net- worked desk-top computers, to palm-top or mobile tele- phones. Providing different interfaces specially crafted for each type of device and modality combination will be extremely costly and could result in users having many dif- ferent versions of interfaces on different devices. The impact of this problem includes massive under-use of interfaces' potential and excessive development costs. To address this problem, research is needed into how to design and implement user interfaces that withstand varia- tions of interaction devices, from wristwatches to large com- puters, while preserving usability. Universal Interaction Researchers and developers in HCI have made important advances in access and effectiveness for certain categories of workers and citizens. However, there are important gaps or digital divides between these people and other members of society, who have not received the full benefits of these achievements. Currently, the gaps tend to repeat or worsen existing inequities that have adverse impact on people with disabilities, and, to a lesser extent, people who are using computers in non-traditional, non-workplace settings. The issue of universal interfaces focuses on removing these gaps, to permit and encourage full participation and contribution by allmembers of society. In this section, we describe research challenges relating to important barriers to univer- sality of human-computer interaction. Universality applies at two levels in society: individuals and constituencies. At both levels, universality involves access to full and effective participation in areas of employment, civic and governmental endeavors, commercial activities, cultural events (both experiencing and producing), and rec- reation. Full and equitable access must ensure that individu- als and constituencies can be equally effective in their participation. Universal access begins with computing resources that are usable and useful for all users. To achieve this vision, we must have computing systems that support universal access for citizens as individuals and as members of multiple communities and constituencies. Research is urgently needed to reduce the gaps and digital divides through (1) accommodation of diverse abilities and (2) sup- port for mobility and disabling circumstances. Accommodation of diverse abilities. Accommodating peo- ple of widely varying abilities (and disabilities), age, educa- tion, literacy, and culture poses significant technology and design challenges. In the workplace, employers and retailers are reluctant to add to their costs by modifying purchased hardware and software. In government, there are continued debates about how much accommodation is "enough" in the provision of information and services to citizens. Similarly, people may be excluded from economic or civic opportuni- ties by systems that are not designed for diverse levels of education and literacy. Moreover, the needs of communities and constituencies are poorly understood, and the relation- ships among identity, communities, and access are also poorly understood. To address this problem, interdisciplinary research is needed into: • Technologies and design practices that can be easily and/or rapidly adapted to meet the needs of diverse users and user populations. • Educational strategies, technologies, and design practices that can be adapted to accommodate these diverse groups. • Ways of integrating disability access into existing product life-cycle models, so that universality becomes an integral part of conventional computer development activities. • Technologies that can support swift and accurate transla- tion of human interfaces from one education level to another, from one literacy level to another, or from one lan- guage to another. • The social science and technology of access and the impli- cations for designing and developing shared electronic spaces for individuals and communities. • New forms of community empowerment, so that members and representatives of these groups can become co-ana- lysts, co-designers, and co-evaluators of the new technol- ogies and services. Mobility and Disabling Circumstances. Additional barri- ers involve mobile workers or people who are using comput- ers under disabling circumstances. A mobile worker typically has reduced access to resources - smaller, less capable devices, reduced connectivity, and slower data com- munications. Workers who must control a computer-based device while keeping their hands and eyes on a task (e.g., operating heavy machinery, flying an aircraft) cannot use a conventional workstation. A thorough understanding of the issues faced by mobile users will also benefit users with per- manent disabilities. To address this problem, interdisciplinary research is needed into: • The potential for new interaction devices to accommodate the needs of people with disabilities and people using com- puters under disabling circumstances. An important chal- lenge in this area is to preserve consistency in the interface and the operations between conventional and novel inter- action technologies. Consistency is necessary to maintain SIGCHI Bulletin Volume 31, Number 4 October 1999 15
  • 4. effective, efficient, and accurate performance, to preserve the value of users' training, and to ensure high-quality interactive experiences that contribute positively to the quality of work life or the quality of interactions with ser- vices and recreation. • The difficult problems of connecting diverse devices with varying bandwidths, with very different assumptions about the extent, duration, and quality of connectivity. Complex protocols that provide rich services over high- bandwidth networks will have to be redesigned and re- architected to support similar services over the slower and more error-prone connections of mobile computing. Reli- ability of transmission and assurance of delivery of critical messages will require social, design, and technology advances to meet crucial commercial and governmental requirements. • The provision of consistent services and functions across the diverse platforms of mobile computing. An important challenge in this area is to develop designs and technolo- gies to achieve graceful degradation of performance and of data attributes, so that the same content can be viewed and edited on both high-quality, rich-media platforms and also lower-quality, reduced-fidelity platforms. 16 October 1999 Volume31, Number 4 SIGCHI Bulletin