A Product Manager and a
Designer walk into a bar
Sherif’s top three
for dealing with these ‘hipster’ designers…
SHERIF MANSOUR

PRINCIPAL PRODUCT MANAGER
@SHERIFMANSOUR
Sherif’s top three
for dealing with these ‘hipster’ designers…
#1 “… but is this simple, fast and easy to use?”
#2 “…. Ahh, but will the UI scale?”
#3 “Oh that looks nice… Let’s leave that for phase two”
A Product Manager and a
Designer walk into a bar
Alastair’s top three
when working with these product people
ALASTAIR SIMPSON

HEAD OF DESIGN, PLATFORM & COMMS
@ALANSTAIRS
Alastair’s top three
when working with these product people
#1 The “sacrificial lamb” design option
#2 “yeah… we’ll have to user test that”
#3 “I don’t recall <product manager> saying
anything about it being out of scope”
A Product Manager and a
Designer walk into a bar
Agenda
Roles and responsibilities
Feedback process
Personal reflections
Agenda
Roles and responsibilities
Feedback process
Personal reflections
UNIDENTIFIED PRODUCT MANAGER
I spec out the feature, do
the mockups and hand it
over to design.
ENGINEERING
DESIGNPM
TECHCRUNCH

HTTP://BIT.LY/DESIGNRATIO
TECHCRUNCH

HTTP://BIT.LY/DESIGNRATIO
August
IBM
Plans to hire
100 designers
KPMG
Acquires
Cynergy
March
Facebook
Acquires Hot
Studio
May
Accenture
Acquires Fjord
2013 2014
March July
GE
Opens Design
Studio
BCG
Acquires Strategic
&Creative
October
Capital One
Acquires
Adaptive Path
2015
January
Facebook
Acquires
Teehan+Lax
April
BBVA
Acquires Spring
Studio
May
McKinsey
Acquires Lunar
Wipro
Acquires
Designit
July
product managers are
THE RESPONSIBILITY SHIFT
THE RESPONSIBILITY SHIFT
Design specialist growth →
Product Manager
• Customer research
• Problem definition
• Roadmap
• User journeys
• Personas
• Wireframes
• Prototyping
• Information
architecture
• Vision painting
• Strategy
THE RESPONSIBILITY SHIFT
Design specialist growth →
Product Manager
• Customer research
• Problem definition
• Roadmap
• Personas
• Prototyping
• Vision painting
• Strategy
Designer
• Customer research
• User journeys
• Wireframes
• Information
architecture
THE RESPONSIBILITY SHIFT
Design specialist growth →
Product Manager
• Customer research
• Problem definition
• Roadmap
• Strategy
Visual Designer
• Customer research
• User journeys
• Wireframes
• Vision painting
UX Specialist
• Personas
• Information
architecture
• Prototyping
• Customer research
THE RESPONSIBILITY SHIFT
Design specialist growth →
Product Manager
• Roadmap
• Strategy
Visual Designer
• User journeys
• Wireframes
• Vision painting
UX Specialist
• Information
architecture
• Prototyping
Researcher
• Customer research
• Personas
• Problem definition
Roles and 

responsibilities
Product
does this
THEMUS
Design
does that
If you’ve got a standard
across teams, you probably
haven’t got effective teams.
SAID ME, SUMMIT 2017
Considerations for responsibilities
Project attributes
Every project is different. How you
approach each project should be
contextual to what needs to be done.
Who plays captain?
If you aren’t hiring “senior” staff
members all the time, who wears the
captain badge?
Different skillset
You want to play to each others
strengths.
Opportunities for growth
Every person has a different path for
growth - how can you balance these?
c
Have a conversation
Have a
conversation
Have a
conversation
Plan of attack
R&R Play
🍺 or ☕
What needs to be done
over who does it
Have a
conversation
Plan of attack
R&R Play
🍺 or ☕
Project X Plan
What Who Status Notes
@sherif
@alastair
@agnes
@sherif
Have a
conversation
Plan of attack
R&R Play
🍺 or ☕
Put roles aside and ensure
there is a healthy balance
between business, user and
technical concerns.
HENRY TAPIA, LEAD DESIGNER (CONFLUENCE)
Have a
conversation
Plan of attack
R&R Play
Roles & Responsibilities
atlassian.com/team-playbook/plays/roles-and-responsibilities
or
Have a
conversation
Plan of attack
R&R Play
Roles & Responsibilities
atlassian.com/team-playbook/plays/roles-and-responsibilities
Proceed with caution!
or
Have a
conversation
Plan of attack
R&R Play
AHMED SIDKY: “EVOLVING AGILE LEADERSHIP”
www.youtube.com/watch?v=aCsGsX9YXJc
or
Have a
conversation
Plan of attack
R&R Play
KRISTO KÄÄRMANN (CEO, TRANSFERWISE)

http://bit.ly/productequalspeople
Our product is an
outcome of the
people we hire and
the decisions they
make.
or
Outline
responsibilities
… but proceed with caution!
Having a conversation
Build relationships
The single, most important
cure to any team challenges.
Plan of attack
Start by putting all that needs
to be done in one place.
Agenda
Roles and responsibilities
Feedback process
Personal reflections
The definition of success in a
feedback session is NOT whether
you've won, but how much you've
tested yourself, and how much
you've learned. 
BILLIE MANDEL, ATLASSIAN
How the customer
explained it
How the customer
explained it
How the project
leader understood it
How the customer
explained it
How the project
leader understood it
How the designer
designed it
How the customer
explained it
How the project
leader understood it
How the designer
designed it
How the programmer
wrote it
How the customer
explained it
How the project
leader understood it
How the designer
designed it
How the programmer
wrote it
What the customer
really needed
Teams constantly bicker
over turf, blaming the
various disciplines for their
inability to meet deadlines. 
ALAN COOPER
Feedback process
Co-creation &
joint accountability
ALASTAIR SIMPSON & SHERIF MANSOUR
Design as a team
sport
Co-creation as a team sport
Roadmap as a team
sport
Research as a team
sport
Research as a team sport
CO-CREATION
Share research
findings
Research as
a team
User testing &
interviews
Everyone must participate
in user testing/interviews
bit.ly/atlassian-atlab
How to…
Share research
findings
User testing &
interviews
Design as a team sport
CO-CREATION
Just because I have design
in my job title, doesn’t mean
I am the only one who can
solve design problems
@ALANSTAIRS - SUMMIT 2017
Design as a
team
Crazy 8s
Personas
Giving
feedback
http://bit.ly/crazy-8s
Design as a
team
Crazy 8s
Personas
Giving
feedback
bit.ly/ADG-Personas
Design as a
team
Crazy 8s
Personas
Giving
feedback
Help non designers give design feedback
human
PQ
technical
PQ
Roadmap as a team sport
CO-CREATION
Roadmap as
a team
Understand
inputs
Align on
problems
“Bottoms-up”
success metics
“Why won’t PM put ______ on the roadmap?!”
Roadmap as
a team
Understand
inputs
Align on
problems
“Bottoms-up”
success metics
Product

Vision
Company 

goals
Feedback 

channels
Business

Model
Roadmap
Roadmap as
a team
Understand
inputs
Align on
problems
“Bottoms-up”
success metics Julie Zhuo, Facebook
bit.ly/buildingproduct
JULIE ZHUO, FACEBOOK
bit.ly/buildingproduct
Teams that fall in love with a problem
have more successful outcomes than
teams that fall in love with particular
solutions.
…knowing that a problem is worth
solving continues to be motivating even
when a team doesn’t come across the
right solution…
Roadmap as
a team
Understand
inputs
Align on
problems
“Bottoms-up”
success metics
“Natural way”: 

Solution → Metric
Everyone evolved: 

Problem → Solution → Metrics
Design as a
team sport
—
Crazy 8s
Personas
Giving feedback
Co-creation as a team sport
Roadmap as a
team sport
—
Align roadmap inputs
Problems over solutions
“Bottoms up” Success
metrics
Research as a
team sport
—
User testing/interviews
Sharing research
findings
Succeed as a team
CO-CREATION
Fail & Succeed as a team
CO-CREATION
Agenda
Roles and responsibilities
Feedback process
Personal reflections
Co-creation is essential
to building a shared
understanding
Focusing on the ‘what’
over the ‘who’ helps
teams scale
A Product Manager and a Designer walk into a bar
R&R
FEEDBACK 

PROCESS
Beware of “standard” R&R
Have a conversation: plan of attack, responsibilities play and
build relationships
Are you doing feedback right?
Building product is a team sport: research, design and
roadmap as a team
THANKS!

@SHERIFMANSOUR, @ALANSTAIRS

A Product Manager and a Designer Walk into a Bar