A New Day for Informal Learning Lessons from Research and Practice
Presentation by Michael H. Levine, Executive Director of the Joan Ganz Cooney Center at the LEGO Ideas Conference on April 14, 2015.
Lori Takeuchi and Briana Pressey presented "Zooming in: Studying family engagement with media at large and small scales" at the "Learning With Technology: Different Perspectives From Low-Income Families" panel at the AERA Annual Meeting in April 2014. In this presentation, they shared findings from two complementary studies aimed at understanding how families with young children are using media together. Both studies are part of the Families and Media Project, a multi-institution consortium that is being funded by the Bezos Family and Heising-Simons Foundations.
On January 24, 2014 the Joan Ganz Cooney Center released the results of a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age. These slides were presented by Michael Levine and Vicky Rideout to introduce the Families and Media Project and provide key highlights from the report.
Learning at Home: Families’ Educational Media Use in America is the first comprehensive analysis of parents’ experiences with the educational media their children use: Which subjects do parents feel their children are learning the most about from media? Which platforms do they perceive as being most effective? And what are some of the obstacles to greater use of educational media? All of these issues are explored by age, gender, race/ethnicity, and socioeconomic status. The report measures the degree to which children and parents use media together, overall and by platform, and looks at how this joint media engagement changes as children get older. The study also examines children’s reading behaviors, especially online or on electronic reading devices.
The report was authored by Victoria Rideout, and conducted with the generous support of the Bezos Family Foundation, the Heising-Simons Foundation, AARP, and the LIFE Center as part of the Families and Media Project.
On February 3, 2016, the Joan Ganz Cooney Center and Rutgers University presented Digital Equity: Technology and Learning in the Lives of Lower-Income Families at a forum co-hosted by New America in Washington, D.C.
The event highlighted the release of "Opportunity for All? Technology and Learning in Lower-Income Families" by Victoria Rideout and Vikki S. Katz.
Recent research on digital media use points to two important gaps in educational opportunity for low-income families with young children. First, there is an access gap. Second, there is what scholars refer to as a participation gap, in which digital resources are not well guided or supported to ensure educational progress. Despite these barriers, many low-income families are using media and new technologies in creative ways to support their children’s pathways to success and to strengthen family relationships. In this report, media and policy expert Victoria Rideout and Rutgers University scholar Vikki Katz explore the current uses of digital technologies to help promote educational opportunities for all through a national survey of nearly 1,200 low-income parents of school-age children and in-person interviews with lower-income, Hispanic families in three communities located in Arizona, California, and Colorado.
Find the full report here: http://www.joanganzcooneycenter.org/publication/opportunity-for-all-technology-and-learning-in-lower-income-families/
At GLS 9.0, Michael Levine presented an overview of the Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center supported by the Bill and Melinda Gates Foundation. Learn more about the GLPC at http://www.joanganzcooneycenter.org/initiative/games-and-learning-publishing-council-analyzing-a-rising-sector/
Lee Rainie, Director of the Pew Research Center's Internet Project, discussed the project’s research about younger Americans and how libraries fit into their lives. He discussed seven key insights from the research about the special world of teens and young adults, and how they differ from older Americans.
At the School Library Journal
Leadership Summit 2011, Pew Internet Director Lee Rainie looked at the “state of reading” in the digital age by going through Pew Internet data about how teens use the internet, smartphones, and social networking sites. He argued that reading is now 1) raw material for further creation; 2) real-time in the mobile age; 3) a “social contact sport” as teens share reading and other media and learn from them.
Lori Takeuchi and Briana Pressey presented "Zooming in: Studying family engagement with media at large and small scales" at the "Learning With Technology: Different Perspectives From Low-Income Families" panel at the AERA Annual Meeting in April 2014. In this presentation, they shared findings from two complementary studies aimed at understanding how families with young children are using media together. Both studies are part of the Families and Media Project, a multi-institution consortium that is being funded by the Bezos Family and Heising-Simons Foundations.
On January 24, 2014 the Joan Ganz Cooney Center released the results of a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age. These slides were presented by Michael Levine and Vicky Rideout to introduce the Families and Media Project and provide key highlights from the report.
Learning at Home: Families’ Educational Media Use in America is the first comprehensive analysis of parents’ experiences with the educational media their children use: Which subjects do parents feel their children are learning the most about from media? Which platforms do they perceive as being most effective? And what are some of the obstacles to greater use of educational media? All of these issues are explored by age, gender, race/ethnicity, and socioeconomic status. The report measures the degree to which children and parents use media together, overall and by platform, and looks at how this joint media engagement changes as children get older. The study also examines children’s reading behaviors, especially online or on electronic reading devices.
The report was authored by Victoria Rideout, and conducted with the generous support of the Bezos Family Foundation, the Heising-Simons Foundation, AARP, and the LIFE Center as part of the Families and Media Project.
On February 3, 2016, the Joan Ganz Cooney Center and Rutgers University presented Digital Equity: Technology and Learning in the Lives of Lower-Income Families at a forum co-hosted by New America in Washington, D.C.
The event highlighted the release of "Opportunity for All? Technology and Learning in Lower-Income Families" by Victoria Rideout and Vikki S. Katz.
Recent research on digital media use points to two important gaps in educational opportunity for low-income families with young children. First, there is an access gap. Second, there is what scholars refer to as a participation gap, in which digital resources are not well guided or supported to ensure educational progress. Despite these barriers, many low-income families are using media and new technologies in creative ways to support their children’s pathways to success and to strengthen family relationships. In this report, media and policy expert Victoria Rideout and Rutgers University scholar Vikki Katz explore the current uses of digital technologies to help promote educational opportunities for all through a national survey of nearly 1,200 low-income parents of school-age children and in-person interviews with lower-income, Hispanic families in three communities located in Arizona, California, and Colorado.
Find the full report here: http://www.joanganzcooneycenter.org/publication/opportunity-for-all-technology-and-learning-in-lower-income-families/
At GLS 9.0, Michael Levine presented an overview of the Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center supported by the Bill and Melinda Gates Foundation. Learn more about the GLPC at http://www.joanganzcooneycenter.org/initiative/games-and-learning-publishing-council-analyzing-a-rising-sector/
Lee Rainie, Director of the Pew Research Center's Internet Project, discussed the project’s research about younger Americans and how libraries fit into their lives. He discussed seven key insights from the research about the special world of teens and young adults, and how they differ from older Americans.
At the School Library Journal
Leadership Summit 2011, Pew Internet Director Lee Rainie looked at the “state of reading” in the digital age by going through Pew Internet data about how teens use the internet, smartphones, and social networking sites. He argued that reading is now 1) raw material for further creation; 2) real-time in the mobile age; 3) a “social contact sport” as teens share reading and other media and learn from them.
The talk reviews the basic findings of the Privacy report. Amanda focused particularly on data on parent and teen attitudes towards and experiences with online advertising, and third party access to a teen’s personal information posted online.
At the 29th Annual ACT Enrollment Planners Conference, Director Lee Rainie will highlight 13 things everyone should know about how today's teens use technology. With data from the Pew Research Internet Project's national surveys of teens and parents, Lee will highlight some critical ways digital tools are changing not only how teens communicate, but also how they gather information about the world and present themselves to others.
How libraries are dealing with the changing technological environment, as well as the larger context of Americans’ reading and library habits, and what they expect from libraries in the future.
Data in this report is mostly from the November 2011 Pew Internet report Teens, Kindness and Cruelty on Social Network Sites, but some of the mobile phone data is from the 2010 Teens and Mobile Phones report. More: pewinternet.org
At the American Library Association's Annual Conference in Chicago, Lee Rainie will present 13 key takeways from Pew Internet's research on libraries. Browse through the facts and then check out the libraries section of our website for more.
Library patrons and non-patrons: Who they are, what their information needs are, what kind of technology they use, and how libraries can meet the varying needs of their patrons.
Amanda Lenhart presented to the Education Writers Association Annual Meeting. This presentation offers an overview of the findings and insights from the Writing, Technology and Teens report. The report and the presentation examine the intersection between writing and technology for teens, in both the academic and social spheres.
4/25/08
Amanda Lenhart spoke at the National Academies “Health, Safety & Well-Being of Young Adults” Symposium on May 7th in Washington, DC http://www.iom.edu/Activities/Children/ImprovingYoungAdultHealth/2013-MAY-07.aspx. Amanda discussed how young adults ages 18-29 use mobile phones and social media and they ways in which this has changed how young people make the transition from childhood to adulthood today
The talk reviews the basic findings of the Privacy report. Amanda focused particularly on data on parent and teen attitudes towards and experiences with online advertising, and third party access to a teen’s personal information posted online.
At the 29th Annual ACT Enrollment Planners Conference, Director Lee Rainie will highlight 13 things everyone should know about how today's teens use technology. With data from the Pew Research Internet Project's national surveys of teens and parents, Lee will highlight some critical ways digital tools are changing not only how teens communicate, but also how they gather information about the world and present themselves to others.
How libraries are dealing with the changing technological environment, as well as the larger context of Americans’ reading and library habits, and what they expect from libraries in the future.
Data in this report is mostly from the November 2011 Pew Internet report Teens, Kindness and Cruelty on Social Network Sites, but some of the mobile phone data is from the 2010 Teens and Mobile Phones report. More: pewinternet.org
At the American Library Association's Annual Conference in Chicago, Lee Rainie will present 13 key takeways from Pew Internet's research on libraries. Browse through the facts and then check out the libraries section of our website for more.
Library patrons and non-patrons: Who they are, what their information needs are, what kind of technology they use, and how libraries can meet the varying needs of their patrons.
Amanda Lenhart presented to the Education Writers Association Annual Meeting. This presentation offers an overview of the findings and insights from the Writing, Technology and Teens report. The report and the presentation examine the intersection between writing and technology for teens, in both the academic and social spheres.
4/25/08
Amanda Lenhart spoke at the National Academies “Health, Safety & Well-Being of Young Adults” Symposium on May 7th in Washington, DC http://www.iom.edu/Activities/Children/ImprovingYoungAdultHealth/2013-MAY-07.aspx. Amanda discussed how young adults ages 18-29 use mobile phones and social media and they ways in which this has changed how young people make the transition from childhood to adulthood today
PlayScience: 10 things you need to know to PlayBig in the kids gaming space (...PlayScience
What are the keys to winning with kids today (and tomorrow)? We will reveal our "Top 10" list of things you need to know about what kids are doing, what is engaging them, and how we can use these insights to build the "next big things."
A slideshow done by the research fellow at the Library Research Service for a Brown Bag presentation for the Colorado Department of Education (CDE). The research was presented to show the link between gaming and literacy, and how gaming is used in public and school libraries.
In January 2021, the Joan Ganz Cooney Center shared highlights from the By/With/For Youth: Inspiring Next Gen Public Media Audiences project at the 2021 NETA Annual Conference and CPB Thought Leader Forum.
On March 29, the Joan Ganz Cooney Center, New America, and the Erikson Institute presented a webinar on integrating STEM into early childhood education to a national community of practice of 37 STEM Learning Ecosystems. This webinar featured a lively discussion of STEM Starts Early as well as Early STEM Matters: Providing High-Quality STEM Experiences for All Young Learners by the Early Childhood STEM Working Group. We are pleased to share a recording of the webinar, courtesy of the STEM Learning Ecosystems Initiative and TIES.
Michael Levine, Founding Director of the Joan Ganz Cooney Center, delivered the opening keynote at the Young Learners Conference in Sydney, Australia. He discussed the Cooney Center's work, highlighting the results of a large national survey published in the report Learning at Home: Families' Educational Media Use in America.
How might technology assist in equipping low-income parents with tools and information to help their children meet developmental milestones and read on grade level by the end of third grade?
In 2012, the Joan Ganz Cooney Center and the New America Foundation are partnering to produce a scan of new technologies that are available to educators, parents and young children that may have some bearing on early literacy achievement. One motivating force behind the project is the importance of the context in which technologies are used and the extent to which digital media may or may not prompt parents to engage in language-rich conversations with their children.
The project is proceeding on two tracks. We are scanning and analyzing products (apps, ebooks, games and websites) that companies are marketing as literacy-focused. And we are seeking out examples of models, interventions and programs that employ technology in reaching educators, parents and/or children, particularly those in disadvantaged circumstances. This slideshow presents some early findings from our scans of the marketplace and interviews with leaders in early literacy programs around the country. The second stage of our project, to come this fall, is a published analysis with expanded materials available online for wider national dissemination.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
A New Day for Informal Learning Lessons from Research and Practice // LEGO Ideas Conference
1. A New Day for Informal Learning Lessons
from Research and Practice
LEGO Ideas Conference
Michael H. Levine
The Joan Ganz Cooney Center @ Sesame Workshop
April 14, 2015
2.
3. About the Cooney Center
Joan Ganz Cooney’s 1966 report to Carnegie Corporation,
The Potential Uses of Television in Preschool Education
“How can emerging media help children learn?”
4. The digital learning landscape:
The Wild West
4
US National Archives, 111-SC-83746
5. The Cooney Center’s Mission
To foster innovation in children’s learning through digital media
What we care about
• Middle childhood (5 to 11-year-olds)
• Improving literacy: old and new
• Underserved populations
• Learning ecologies across formal and
informal environments
8. Relationships Matter Most:
Ecological perspectives on development
Government
Agencies
Digital
Media
Market
Local
School
System
Church,
Library,
After-school
Spaces
School,
Teachers,
Peers
Digital
Media
Spaces
The
Neighborhood
Dominant
Beliefs
Cultural
Values
Mass
Media
Parents’ Work
Home,
Parents,
Siblings
Attitudes & Ideologies
National & State
Policy
Bronfenbrenner (1979); Takeuchi
(2011)
13. Participation Gap
Summary of preschool computer activity at libraries (Neuman & Celano, 2012)
Library in the Badlands Library in Chestnut Hill
Average age 7.2 years 3.1 years
Average time with adult/caregiver (assisting,
directing watching)
.23 minutes 3.9 minutes
Average time spent with material containing print 5.6 minutes 10.1 minutes
14. Promote Digital Equity
• Create new incentives for maximum digital participation
• Establish a digital learning place in every community
• Build community capacity: Integrate media use into professional practice
• Catalyze new public-private, federal-state digital equity partnerships
• Empower families to achieve digital equity
16. Why Video Games?
• Games are the most popular digital activity for children ages 2-14,
with 85% participating
• 97% of American teens play computer or video games
• A 9-year-old spends ~55 minutes on a
portable or video game console on a
typical weekday, over double the amount
of time spent by 6-year-olds
17. Digital Games and Family Life
Survey population
• 768 parents
– Predominantly middle income and white
– 70% female
– Mean age: 41.1 (SD = 6.452 )
• Parent asked to keep one 4–13-year-old
“focal child” in mind
– 33% girls
– Mean age: 8.3 (SD = 2.742)
• In 85% of surveyed households, at least one
parent plays digital games
Industry data
• 59% of Americans play digital games
• Average of 2 gamers per household
• 75% of moms play at least weekly
(Entertainment Software Association, 2013, 2014)
24%
13%
48%
4%
12%
0%
10%
20%
30%
40%
50%
60%
Preschool Elementary Teenager Young
adult
Just
recently
How old were you when you first
started playing digital games?
17
18. Digital Games and Family Life
47%
40%
9%
3% 1% 0%
0%
10%
20%
30%
40%
50%
60%
Every dayFew days a weekAbout weeklyFew days a monthAbout monthlyVery rarely
Frequency of digital gameplay
18
5%
33% 33%
21%
6%
2%
0%
10%
20%
30%
40%
50%
60%
< 15 min. 15-30 min.30-60 min. 1-2 hours 2-3 hours > 3 hours
Duration of a typical play session
19. Digital Games and Family Life
41%
67%
67%
77%
82%
0% 20% 40% 60% 80% 100%
Handheld console
Computer (PC, web)
Cell phone
TV console
Tablet
Platforms on which child ever plays digital games
19N = 768; check all that apply
20. Digital Games and Family Life
12%
16%
16%
19%
19%
20%
21%
23%
29%
45%
49%
60%
65%
79%
0% 20% 40% 60% 80%
Game Creation (Scratch, Gamestar Mechanic)
First Person Shooters (Halo, Portal)
Fighting (Super Smash Brothers, All Stars Battle…
Music (Rock Band, Guitar Hero)
Virtual Worlds (Club Penguin, Moshi Monsters)
Physical (Wii Sports, Kinect Sports)
Adventure (Skylanders, Super Mario, LEGO)
Genres child usually plays
20N = 768; check all that apply
67% of parents make
“educational games” available
to their children (purchase,
rent, borrow, download, etc.)
25. Passion
Now in its fourth year, the Challenge
aims to motivate interest in STEM
learning among America’s youth by
tapping into students’ natural passions
for playing and making video games.
Inspiration
Announced by the President at the White
House and inspired by the “Educate to
Innovate” campaign, President Obama’s
initiative to promote a renewed focus on
science, Technology, Engineering, and Math
(STEM) education.
27. • Covers recent research on
game-based learning
• Features interviews with
experts, advice for
selecting and implementing
games for classrooms
• Explainers break down
jargon for practitioners,
developers, and funders
GamesandLearning.org
28. To a Balanced Media Diet
“There will always be some empty calories.
But the idea is to kick the balance toward the
more healthful, nourishing choices, the kind
of educational media that allow a child to
have a more purposeful experience when
they're seemingly being entertained.”
Chicago Tribune,
“Bringing up the iKid Generation”
September 15, 2012