The document proposes reforms to modernize education using digital games and media. It discusses 4 planks: [1] Modernizing early childhood education by connecting home and school digitally; [2] Developing games aligned to new standards and innovative assessments; [3] Preparing teachers for a digital age through simulations and a new corps; [4] Conducting research on educational games' impacts through partnerships. The goal is leveraging games' potential to engage students and better prepare them for the future.