This document discusses lessons learned about gaming in libraries from several case studies. It finds that offering gaming programs can attract new patrons to the library and encourage civic engagement for youth. When done right, gaming events can transform perceptions of the library and boost its reputation in the community. The document also examines potential benefits of gaming and finds that concerns about links between gaming and violence may be overblown. It concludes that libraries are well-positioned to provide gaming opportunities in a safe, non-commercial environment.