"A Design Thinking Workshop on new strategies to engage students in Higher Education"
Coimbra Group - Granada, March 2019
Education Innovation Working Group Seminar on Students Engagement
7. • Design focused on people: value of
empathy.
• Oriented to action.
• Experimentation and prototyping: it is an
integral part of the innovation process. It is
prototyped to learn and think.
• Show it, do not say it: generate experiences,
tell stories, be visual.
• The power of iteration: cycle after cycle we
arrive at a better solution.
Design Thinking
13. You will find 3 posters corresponding to each of the three topics of the
workshop:
• An institutional strategy to students engagement.
• A pedagogical strategy to students engagement.
• A technological strategy to students engagement.
Take a post-it (yellow for technical staff and green for researchers) and
write down the following information:
• First name and last name.
• University.
• Position you hold / Area of knowledge.
• 3-5 Keywords to express the interest to participate in the group you
like.
Each participant will place his/her post-it in the group to meet other
colleagues with the same interest.
2. Team building (10 min.)
14. Please, share your concerns and experiences in
relation to institutional / pedagogical /
technological strategies to engage students.
3) Share experiences and
challenges (25 min.)
19. 5) Design your proposal
(40 min.)
This is time to combine your the best ideas in order to design a
feasible proposal. To do this you have the following tools:
1) SWOT analysis in order to better understand the context in
which you are innovating.
20. Build on STRENGTHS
Avoid THREATSResolve WEAKNESSES
Exploit OPPORTUNITIES
INTERNAL EXTERNAL
SWOT Analysis
S O
TW
21. 5) Design your proposal
(40 min.)
2) Stakeholders map: identify who are the main
persons and institutions that you should involved in the
project to generate a successful result.
22. Core
Direct
Indirect
Core: participants in the project.
Direct: stakeholders within the academic institution that
you should involve in the project.
Indirect: stakeholders outside the academic institution
that you should involve in the project.
Stakeholders
map
WHO SHOULD BE
INVOLVED?
23. 5) Design your proposal
(40 min.)
3) Prototype: Sketch your prototype or create a journey
map to show the process that you have imagined.
26. 6) Share your process and
results (60 min.)
Each group will present, in 5 minutes, the results and the
innovation process to the rest of the workshop participants. Then
we’ll have a general discussion about the process and the results.