This document proposes a "Centralized Partnership" approach for design organizations that combines the benefits of centralized and decentralized models. In a centralized partnership, there would be a centralized design team led by a director and placed within the marketing organization. This centralized team would partner closely with product/marketing teams, involving designers throughout the entire project lifecycle to ensure cohesive and user-centered solutions while empowering designers and allowing for speedier output. The document outlines qualities needed for an effective design organization, such as a clear team charter and vision, user empathy practices, delivering high quality design work at all levels of scale, and fostering a collaborative work environment.
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
Presentation from 2013 NextGen conference in Washington DC. Peer Insight's Natalie Foley and Jessica Dugan presented how to use Customer Journey Mapping to understand your customer.
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
The document provides an overview of the design thinking process, which includes discovery, framing insights into direction, developing concepts, creating prototypes, gathering feedback, and iterating. It discusses methods for each stage like learning from users, experts, context immersion, and inspirations in discovery. In framing, important elements are analyzed and synthesized to determine direction. Concepts integrate analyzed elements into concrete solutions. Prototypes are created and feedback is gathered to integrate into the next iteration. The document outlines tools, methods, and pitfalls to consider at each stage of the process.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Design Thinking: Creativity Transforming the Customer ExperienceCuriosita, LLC
How to use Design Thinking as a process to explore problems and their context across organizational silos, involve end users, iterate with prototypes, validate understanding and deploy a solution. Additionally, how change management professionals worked collaboratively to strategize, plan and implement communication and training to ensure full adoption.
Many organizations struggle to use an approach like design thinking for innovation. Some fear that its open-ended character does not produce actionable outcome, others do not find internal buy-in. We have 6 hands-on tips and strategies how to convince your organization to give it a try.
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
Presentation from 2013 NextGen conference in Washington DC. Peer Insight's Natalie Foley and Jessica Dugan presented how to use Customer Journey Mapping to understand your customer.
Laura Mocanu of Elite Vision Coaching has an impressive background as a Marketing Professional in her native Romania. This combined with her own career change and a passion for continuing education sets the tone for her work. A business mentor for the Prince’s Trust and Well Being Officer for NIAMH, her own trajectory is an excellent model for what it takes a client to maximize their potential and illustrative of the "Design Thinking" she teaches.
An audio of this presentation can be found at: https://www.dropbox.com/s/v6x32tx449nofqi/14%20Laura%20Mocanu.mp3?dl=0
www.evisioncoaching.co.uk
@EVisionCoaching
The document provides an overview of the design thinking process, which includes discovery, framing insights into direction, developing concepts, creating prototypes, gathering feedback, and iterating. It discusses methods for each stage like learning from users, experts, context immersion, and inspirations in discovery. In framing, important elements are analyzed and synthesized to determine direction. Concepts integrate analyzed elements into concrete solutions. Prototypes are created and feedback is gathered to integrate into the next iteration. The document outlines tools, methods, and pitfalls to consider at each stage of the process.
This letter transmits a report on design thinking to aspiring entrepreneurs and college graduates. The author chose to research design thinking as an aspiring engineer and problem solver. The attached report provides an overview of design thinking as a problem-solving method and argues it is the best existing approach. The author recommends the report for anyone interested in entrepreneurship or problem solving in their career. The report will educate readers on design thinking and why it is important for solving problems in business and society.
Design Thinking: Creativity Transforming the Customer ExperienceCuriosita, LLC
How to use Design Thinking as a process to explore problems and their context across organizational silos, involve end users, iterate with prototypes, validate understanding and deploy a solution. Additionally, how change management professionals worked collaboratively to strategize, plan and implement communication and training to ensure full adoption.
Many organizations struggle to use an approach like design thinking for innovation. Some fear that its open-ended character does not produce actionable outcome, others do not find internal buy-in. We have 6 hands-on tips and strategies how to convince your organization to give it a try.
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
An end to end design thinking exercise. An inclusive activity for the whole team to participate. From designers, to researchers, to engineers and product managers.
Design thinking for designing and delivering servicesZaana Jaclyn
This document outlines a design thinking workshop for libraries. The agenda includes an introduction to design thinking, activities to understand customer needs and challenges, developing new ideas and prototypes for library services, and pitching concepts. Participants will work through stages of discovery, definition, development and delivery to address the question "What might your library become?". The goal is to generate new ideas and futures for libraries through a human-centered, collaborative process.
Design Thinking and Public Sector Innovation Ben Weinlick
Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
The document discusses Design Thinking Turkey, which promotes design thinking in Turkey. It provides definitions of design thinking, outlines the design thinking process, and gives examples of how to understand people, define problems, create concepts, develop technology, test solutions, and release products. Key aspects of design thinking discussed include empathy, divergent and convergent thinking, prototyping, and iterating based on user feedback.
How to turn your boring event into a TED like experience.azards
Not only do you not want to attend or exhibit, but you have no idea why you’re even going in the first place. Is it the motivational speaker who has nothing to do with your industry? The bad entertainment? The educational tracks that are really just vendor sales pitches? Nothing worth your time as usual.
If you’re lucky, you meet up with an old acquaintance and catch up on the status of your industry. About one hour of actual useful time over a 2 day event.
What if you could take that one valuable hour and extend it across the entire three days?
You can.
Design-Thinking for Applications Development and Knowledge Management
Legal Tech Meets Human-Centered Design
Lee-Sean Huang and V. Mary Abraham
August 2016
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
This document outlines the agenda for a meetup event on design thinking. The event will feature a panel of local designers discussing topics like how design has influenced their work and lives, the changing role of design, human-centered design approaches, and how technology has impacted design processes. The format includes introductions, a panel discussion, questions from attendees, and an update on the local tech hub community. The goal is to discuss how design thinking can change how products are developed and to provide practical tips for incorporating design into work.
A section from my Creative briefing workshop - pulling out the pages relevant to feedback so it's not lost in the mix.
Covers the 5 key things to remember in order to get the most out of Creative departments or freelancers.
Slides from February 2018 meetup hosted by Design Thinking Seattle. The topic for the evening was "Empathy: Driving more human connections at home and at work"
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
The document outlines the design thinking process which includes five steps: empathize, define, ideate, prototype, and test. It uses the example of redesigning a shopping cart to illustrate the process. In the empathize step, designers observe users and conduct interviews to understand their behaviors and identify needs. In define, they determine specific design challenges and goals. In ideate, they generate many ideas without judgment. In prototype, they create physical representations of ideas. And in test, they refine solutions by testing prototypes in the context of users' lives.
The presentation is a part of my preparation to understand Design Thinking for which I undertook a course in Coursera by University of Virginia's Jeanne Liedtka
Course name: Design Thinking for Business Innovation! https://www.coursera.org/course/designbiz
These slides were prepared to introduce district leaders to the design thinking process. The design challenge we worked on during this day-long introduction was to redesign high school media centers. These slides were used to step participants through each phase of the design thinking process.
Presentation for the Barcamp Penang 2013 unconference on Design thinking and its application in creating great consumer experiences for an online business
How satisfied are you about the impact you have in your work and life? This is a talk for UX in Antwerp, sharing my personal story & learnings. I end the presentation with questions to ask yourself on your mission, role and impact.
What I Learned About Human Centered Design Process for NonprofitsBeth Kanter
A nonprofit organization convened a group of advisors and experts to develop strategies for its web platforms and branding using human-centered design methods over the course of a one-day workshop with 12 participants. The workshop followed human-centered design processes, including understanding the context through presentations and discussion, identifying themes in the organization's challenges through affinity mapping, generating ideas through structured brainstorming in small teams, prioritizing ideas, and synthesizing concepts into visualizations. The results would inform the organization's funding and branding strategies.
Design thinking is a human-centered problem-solving process that uses creative and analytical approaches to generate value. It involves empathizing with users to understand problems, defining the specific problem to address, ideating potential solutions, prototyping ideas, and getting feedback to examine how well a solution works. Design thinking focuses on reframing problems by asking the right questions and using integrative thinking across different perspectives. It has helped companies like Tesla, Airbnb, and TED solve problems and drive innovation through a fearless and hands-on approach.
The document summarizes research findings on how business leaders use design and the benefits they gain. Key findings include:
1) Design is most effective when customer-centered and focused on solving customer problems.
2) Design has the greatest impact when culturally embedded in an organization, with support from senior management.
3) Design can add value to any organization, regardless of size or industry, by driving innovation, differentiation, and strengthening brands.
Ten principles of design minded organizationsAndrew Leone
Summary of the chapter Transition: Becoming a Design Minded Organization from the book: "Design Thinking: Integrating Innovation, Customer Experience, and Brand Value." Contains 10 key elements critical to success. To buy this book: http://amzn.to/1YvrJGe
This document provides an overview of design thinking and its application in education. It discusses design thinking as both a process and a way of thinking. The document then outlines the typical stages of the design thinking process - discovery, ideation, iteration, and evolution. It provides examples of how design thinking has been implemented at MICDS, such as in curriculum development projects. The challenges students may face with design thinking are also examined, including patience with the process and not rushing to solutions. Overall, the document promotes design thinking as a valuable framework for problem-solving and innovation in education.
An end to end design thinking exercise. An inclusive activity for the whole team to participate. From designers, to researchers, to engineers and product managers.
Design thinking for designing and delivering servicesZaana Jaclyn
This document outlines a design thinking workshop for libraries. The agenda includes an introduction to design thinking, activities to understand customer needs and challenges, developing new ideas and prototypes for library services, and pitching concepts. Participants will work through stages of discovery, definition, development and delivery to address the question "What might your library become?". The goal is to generate new ideas and futures for libraries through a human-centered, collaborative process.
Design Thinking and Public Sector Innovation Ben Weinlick
Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
The document discusses Design Thinking Turkey, which promotes design thinking in Turkey. It provides definitions of design thinking, outlines the design thinking process, and gives examples of how to understand people, define problems, create concepts, develop technology, test solutions, and release products. Key aspects of design thinking discussed include empathy, divergent and convergent thinking, prototyping, and iterating based on user feedback.
How to turn your boring event into a TED like experience.azards
Not only do you not want to attend or exhibit, but you have no idea why you’re even going in the first place. Is it the motivational speaker who has nothing to do with your industry? The bad entertainment? The educational tracks that are really just vendor sales pitches? Nothing worth your time as usual.
If you’re lucky, you meet up with an old acquaintance and catch up on the status of your industry. About one hour of actual useful time over a 2 day event.
What if you could take that one valuable hour and extend it across the entire three days?
You can.
Design-Thinking for Applications Development and Knowledge Management
Legal Tech Meets Human-Centered Design
Lee-Sean Huang and V. Mary Abraham
August 2016
A summary of the basic principles of design thinking, human centered innovation and its application to strategy. Created by Natalie Nixon of Figure 8 Thinking.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
This document outlines the agenda for a meetup event on design thinking. The event will feature a panel of local designers discussing topics like how design has influenced their work and lives, the changing role of design, human-centered design approaches, and how technology has impacted design processes. The format includes introductions, a panel discussion, questions from attendees, and an update on the local tech hub community. The goal is to discuss how design thinking can change how products are developed and to provide practical tips for incorporating design into work.
A section from my Creative briefing workshop - pulling out the pages relevant to feedback so it's not lost in the mix.
Covers the 5 key things to remember in order to get the most out of Creative departments or freelancers.
Slides from February 2018 meetup hosted by Design Thinking Seattle. The topic for the evening was "Empathy: Driving more human connections at home and at work"
Presentation cum training module about how to design thinking can be useful in projects. How project management team can become more innovative through learning design thinking. This also covers which type of projects design thinking can work best.
The document outlines the design thinking process which includes five steps: empathize, define, ideate, prototype, and test. It uses the example of redesigning a shopping cart to illustrate the process. In the empathize step, designers observe users and conduct interviews to understand their behaviors and identify needs. In define, they determine specific design challenges and goals. In ideate, they generate many ideas without judgment. In prototype, they create physical representations of ideas. And in test, they refine solutions by testing prototypes in the context of users' lives.
The presentation is a part of my preparation to understand Design Thinking for which I undertook a course in Coursera by University of Virginia's Jeanne Liedtka
Course name: Design Thinking for Business Innovation! https://www.coursera.org/course/designbiz
These slides were prepared to introduce district leaders to the design thinking process. The design challenge we worked on during this day-long introduction was to redesign high school media centers. These slides were used to step participants through each phase of the design thinking process.
Presentation for the Barcamp Penang 2013 unconference on Design thinking and its application in creating great consumer experiences for an online business
How satisfied are you about the impact you have in your work and life? This is a talk for UX in Antwerp, sharing my personal story & learnings. I end the presentation with questions to ask yourself on your mission, role and impact.
What I Learned About Human Centered Design Process for NonprofitsBeth Kanter
A nonprofit organization convened a group of advisors and experts to develop strategies for its web platforms and branding using human-centered design methods over the course of a one-day workshop with 12 participants. The workshop followed human-centered design processes, including understanding the context through presentations and discussion, identifying themes in the organization's challenges through affinity mapping, generating ideas through structured brainstorming in small teams, prioritizing ideas, and synthesizing concepts into visualizations. The results would inform the organization's funding and branding strategies.
Design thinking is a human-centered problem-solving process that uses creative and analytical approaches to generate value. It involves empathizing with users to understand problems, defining the specific problem to address, ideating potential solutions, prototyping ideas, and getting feedback to examine how well a solution works. Design thinking focuses on reframing problems by asking the right questions and using integrative thinking across different perspectives. It has helped companies like Tesla, Airbnb, and TED solve problems and drive innovation through a fearless and hands-on approach.
The document summarizes research findings on how business leaders use design and the benefits they gain. Key findings include:
1) Design is most effective when customer-centered and focused on solving customer problems.
2) Design has the greatest impact when culturally embedded in an organization, with support from senior management.
3) Design can add value to any organization, regardless of size or industry, by driving innovation, differentiation, and strengthening brands.
Ten principles of design minded organizationsAndrew Leone
Summary of the chapter Transition: Becoming a Design Minded Organization from the book: "Design Thinking: Integrating Innovation, Customer Experience, and Brand Value." Contains 10 key elements critical to success. To buy this book: http://amzn.to/1YvrJGe
Managing The Design Process oleh Terry Lee Stones
Mengoptimalkan penggunaan design grafis dalam cara yang praktis dan nyata. Memahami bagaimana proses kolaborasi yang berlangsung akan perlu mempelajari beberapa bahasa baru, juga tools dan teknik, dalam mengaplikasikan menejemen design dan hubungannya dengan konsep kepemimpinan design
Being design-ready - the organisation as the studentKarina Smith
The document discusses becoming "design ready" and embedding human-centered design approaches within organizations. It proposes creating an appreciation for design, creating a movement towards greater integration of business and design, and creating influencers. Specific strategies discussed include providing organization-wide design awareness training, establishing insight hubs, breaking down organizational silos, and formal education bringing together different disciplines. Case studies on projects with the Queensland Government and ING Bank are presented that demonstrate applying holistic, human-centered design approaches at an organizational level. Challenges of applying design outside design teams are acknowledged, as are key ingredients for successfully embedding design within an organization.
This document outlines a proposed career progression model for designers at a company. It includes 12 levels from Assistant Product Designer to SVP of Product Design. Each level provides details on functional knowledge and scope, with higher levels taking on more strategic work, leadership responsibilities, and external representation. The goal is to formally define expectations and provide guidance for career growth to help connect people to purpose and address issues like high employee turnover rates.
Strategy & Space is a boutique consultancy for brand strategy and experience design. Brand strategies are coming to live through the digital, physical and human experience in space. Strategy & Space connects branding with service design and architecture to create environments that are more useful, enjoyable and human centered.
This document provides an overview of Design Distinction, a practice area at Tata Management Training Centre (TMTC) focused on design thinking. It discusses why design thinking is relevant for businesses today to help solve complex problems. Design Distinction aims to conduct research and learning interventions to integrate design thinking into business strategy and practice. This will help both consumers and creators of design. The document outlines TMTC's proprietary model of Design Distinction and how it can be executed through various learning and development programs, research studies, pilot projects, and specialist alliances to establish design thinking within Tata Group businesses.
12 Qualities of Effective Design OrganizationsPeter Merholz
It's not enough for a team to have great designers. Great design requires a well-run team, taking care of it's organizational, managerial, and operational needs. In this presentation, I outline 12 qualities of effective design organizations, and provide tools for assessing how well your organization is performing.
Business Agility: Accelerating Business Innovation & TransformationCory Smith
Business Agility focuses on finding holistic
solutions to complex business problems; linking innovation
and transformation to outcomes the business cares about and
creating a rich picture of the problem(s) to be solved,
collaboratively.
Design at Scale: Enabling Systems Thinking to Design for a Complex FutureChris Avore
Design thinking may not be enough to prepare designers, marketers, and entrepreneurs for the customer experience challenges of the future. Presented at CMS Wire's DX Summit November 14 2017 in Chicago.
DES 680 Digital Design course covers topics related to design, innovation, and motion design. It discusses how the designer's role has changed with new technologies and how designers are uniquely positioned to lead innovation through intuition, experimentation, and empathy. Designers can use brand platforms and goal-directed design processes to create products and services that are useful, usable, and desirable. Motion design integrates skills from various fields to create graphic content for animation and video. Strategic designers excel at considering problems from different perspectives, controlling design processes, and scaling their abilities to tackle both small and large challenges.
This document discusses implementing strategic design across an organization. It begins by noting that design is rarely used beyond creative departments. The presenter then outlines the benefits of strategic design, which puts design first in all initiatives. Key objectives of strategic design are discussed, such as establishing a design culture and embracing failure. Finance case studies show how other companies have launched design studios and trained staff. The document concludes by providing steps to implement strategic design, such as treating it like a new business and expanding via collaboration.
The document describes several career interests and job roles, including:
1) A business development associate role that assists with proposal processes, budgeting, writing, and contract negotiations.
2) A social media specialist role responsible for developing social media strategies, creating and sharing content, setting up pages, and analyzing metrics.
3) A consultant role that guides campuses in implementing products, providing consultation and building communities.
4) A marketing data and ecommerce analyst role responsible for collecting data, analyzing marketing programs, and making recommendations.
The document discusses how design has evolved from focusing on aesthetics and efficiency to leading innovation through intuitive, experimental, and empathetic approaches. It also discusses how designers are uniquely positioned to explore new ideas and reach new solutions. Motion design is described as a convergence of various disciplines like animation, illustration, and graphic design. The goal-directed design process emphasizes understanding users and defining products through research rather than isolated visual design. Strategic designers are said to be able to think at both a high level and in details, know the design process well, and leverage teams effectively.
Design management is implementing design as a formal program within a company to achieve strategic goals through design. It involves defining a design strategy, aligning design with corporate strategy, integrating design processes into other functions, and managing design projects and teams. When done effectively, it can lead to benefits like improved competitiveness, innovation, and resistance to crises for companies.
Ben is a digital strategist and project manager seeking a new opportunity. He has over 15 years of experience in marketing, communications, and digital roles. Ben is skilled in areas like strategic consulting, marketing, management, design, development, and building relationships. He is described as creative, hardworking, and passionate about digital. Ben provides a detailed overview of his experience, skills, feedback from past managers and clients, and examples of projects.
The document describes an assessment center developed by an insurance company to evaluate potential project managers' social skills. The assessment center used a scenario involving developing an online presence to observe candidates across six dimensions: analytical skills, decisiveness/leadership, communication, conflict resolution, economic resource management, and persuasion/motivation. Senior managers provided the evaluation criteria. The assessment center aimed to systematically improve project manager selection and provided insights into candidates' development areas.
2013 Petaluma Gap Vintage Weather AnalysisRodney Gagnon
The weather analysis document summarizes weather conditions in the Petaluma Gap region during the 2013 growing season from April to October. It finds that temperatures were slightly warmer, solar radiation was higher, and humidity levels were increased compared to the previous 10-year averages. However, solar radiation and wind speeds were lower than in 2012 and 2009. The warmer and sunnier but also more humid conditions required diligent canopy management for vineyards. Overall, the 2013 vintage is considered comparable in quality to top recent vintages of 2012 and 2009.
The document describes a calendar view user interface with 12 main features: (1) a home button, (2) user greeting, (3) sign in/out options, (4) a summary of available activities, (5) exploring activities by address and time, (6) a city selector, (7) a distance selector from the city center, (8) a date selector, (9) a single day view showing activities and weather, (10) activities grouped by time of day, (11) activity categories, and (12) an option to add activities requiring privileges.
The document outlines the evolution of an organization called Mentor Me from focusing on process metrics like number of mentors and mentees matched to an outcome focus looking at the impact of mentoring. It introduces a hierarchy of fulfillment through mentoring moving from connection, to growth, to contribution. It then provides examples of outcome indicators like school connectedness, resilience, and social emotional competency that could be measured and mapped in a logic model to show a mentee's journey through the program.
California has over 600,000 acres of vineyards and over 4,600 bonded wineries, making it the largest wine producer in the world. The California Sustainable Winegrowing Alliance promotes environmental stewardship through programs like the California Code of Sustainable Winegrowing. Their third party certification program, Certified California Sustainable Winegrowing, verifies that vineyards and wineries have adopted sustainable practices in areas like soil, water, and pest management. Sonoma County has committed to becoming the first 100% sustainable wine region in the US by 2019.
The document outlines the features and process of a social media planning tool. It includes sections for searching events and venues, previewing media and reviews, and planning by communicating, coordinating, and reserving items. The tool aims to personalize the social media experience and keep activities in view. It also discusses how consumers, publishers and advertisers all benefit from more connected social media experiences.
The document discusses trends in transportation and urbanization. It notes that US unemployment reached a 16-year high in December 2008 while commuter rail ridership saw its highest levels in 44 years in 2007. The document also mentions that by 2030, 60% of the world's population will live in cities, up from 81% of the US population residing in cities or suburbs in 2005. It advocates for investing in transportation systems that give people the means to move rather than owning the means and features ideas about shaping tools and being shaped by them from Marshall McLuhan.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
A case for design
1. *Inspiration largely derived from Org Design for Design Orgs, Merholz/Skinner, 2016
A CASE FOR
DESIGN*
A PROPOSAL
From Little “d” to Big “D”
SEPTEMBER 24, 2018
2. DESIGN AS CRITICAL FUNCTION
A SHIFT THAT HAS BEEN UNDERWAY AS
RECENT AS 2012
GE established UX Center for Excellence. IBM committed
to hiring 1,000 designers over 5 years. Capital One
acquired Adaptive Path, Accenture acquired Fjord and
McKinsey acquired Lunar. Not to mention, IDEO and
Design Thinking is referenced everywhere.
WHY DESIGN?
Bottom line efficiency gains from streamlining has it limits.
Top line innovation is where growth lives. Empathetic,
inventive and iterative aspects of design thinking practices
are key to discover the insights that lead to 10x
opportunities.
A formalized design practice can be just as strategic as
technology, ensuring that the focus remains on solving the
right problems.
POWER OF DESIGN: MORE THAN JUST
PROBLEM SOLVING
Problem solving is only the tip of the iceberg. Analytical
approaches typical in science and engineering are
reductive and insufficient for solving problems in complex
systems. A leveling up of problem seeking and framing
skills are necessary to establish focus on problems worth
solving.
A greater focus and investment in design can
● enhance the ability to discover and realize new
business value,
● improve the understanding of the overall value
proposition to disparate audiences, and
● ensure a consistent and coherent experience
across all touch-points.
RMG 2018
A CASE FOR DESIGN
3. POTENTIAL OF DESIGN: MORE THAN JUST MAKING THINGS PRETTY
Design is happening everywhere, all of the time. It is often treated as an event or a step in the process (Figure A). There are
benefits to be gained by incorporating design throughout the entire lifecycle of all activities (Figure B).
Reframe design to be broader than just artifact generator in service of marketing, communication, sales and development to
include the understanding of relationships between people (customers, partners, employees, leadership).
RMG 2018
A CASE FOR DESIGN
Management
Marketing / Sales
Design
Development / Implementation
Support
Management
Marketing
Design
Development
Support
Implementation
Sales
Figure A Figure B
4. Artifacts should not be considered on their own, but as tools in a larger “Service Design” ecosystem. The ask then changes
from “I need a 1-Pager to leave behind at a meeting” to “How best can I make a lasting impression on person X in situation Y at
stage Z in their journey that will spread and inspire them to act in _____ way”
At the heart of Service Design is the Customer Journey. Mapping a customer’s interactions across different departments
provides a deeper perspective on service delivery and exposes impediments along their traditionally fragmented or siloed
journey. Project based teams can address this discontinuity but they need standardized tools, techniques rules of
engagement to be most efficient and effective. This is where design and design thinking can play a pivotal role.
EXPANDED ROLE OF DESIGN
Continuous delivery of products and services requires that designers be brought into the process early on and not just
handed briefs and requirements downstream from product management/marketing. To make sure a empathetic perspective
is embraced, Design should have equal representation along with Business, Product, Sales and Marketing.
Typically, design would compensate for the lack of early inclusion through the discipline of UX by developing a set of
methods (research, testing, personas, workflows, wireframes) and fostering user-centered mindset to manage complexity.
However, it has become clear that these practices are useful in the definition as well as the execution of a product / service
and drive greater business value. Design is part of the conversation of what should be built, not just what can be built. It
should play a role from idea through to final offering and be woven into every aspect of service experience, from marketing
to support.
RMG 2018
A CASE FOR DESIGN
5. AN EFFECTIVE DESIGN
ORGANIZATION
SENSITIVE MANAGEMENT, VISIONARY LEADERSHIP AND WELL-RUN OPERATIONS
Most people have never worked with a truly effective design team. Most designers have never been part of a fully actualized
team and don’t know how to realize their own potential.
Effective Design Teams
Qualities needed for design to take on an expanded role are
I. Foundation: Set of well defined core tenets that drive behavior and establish purpose
II. Output: Quality deliverables across a set of capabilities
III. Management: Inspiring and empowering aspects of running a team
RMG 2018
A CASE FOR DESIGN
6. Foundation
1. Team Charter
Shared sense of purpose to establish their identity and the impact they wish to have in order to 1. Attract and excite
talent and 2. Signal what to expect to the rest of the organization.
2. Focused, Empowered Leadership
Clear ownership for how the team should work, make decisions that benefit the team and ensure respect for team
members. It should be 1. focused on mentoring, building and operating the team and the figurative and literal
environment where design can thrive, 2. have autonomy to ensure team is most effective and efficient by prioritizing
work and establishing best practices and 3. have the support of and access to executive leadership that demonstrates
the importance of design for the organizations success.
3. Authentic User Empathy
Clear practices for how to gain true understanding of the people you wish to serve that goes beyond basic research
and standard testing practices to produce designs with the greatest impact.
4. Understand, Articulate and Create Measurable Value
Must understand and speak to how design contributes to business success and is not just for design sake. Must be
able to measure the return on the investment of design. (Possible examples here).
RMG 2018
A CASE FOR DESIGN
7. Output
5. Breadth: Support Entire Journey
Must have access to and be involved in end-to-end customer journey thus requiring wide range of design expertise
to management complexity from Graphics, DataViz, Brand Identity & Storytelling to UX, IxD and IA. Single design
teams ensures cohesive experience throughout journey.
6. Depth: Deliver at All Scale Levels
From Portrait to Pixels:
○ Stratosphere (10k ft): Integrated view of company’s value proposition, brand characteristics (5%)
○ Strategy (1k ft): Planing, vision, objectives, concepts, stories, requirements (15%)
○ Structure ( 100 ft): workflows, renderings, wireframes, brand guides, language/tone (40%)
○ Surface (10 ft): type, color, layout, interface, animation (40%)
7. Quality Standards
Most subjective and hardest to quantify but needs to be communicated through well reasoned and defined
principles to move beyond compromising due to someone’s personal preference or desire to please.
8. Value Delivery over Perfection
Striking the proper balance between quality and delivery. Continuous delivery is not an excuse to deliver bad stuff.
RMG 2018
A CASE FOR DESIGN
8. Management
9. Teams are People, Not Resources
We are not our job titles. Labels are only guidelines. Reporting structures are for communication and mentorship, not
to limit ideas. Instill the value of working smart and hard and then long if/when necessary. Encourage and find ways
to support growth, both individually and collectively.
10. Diversity of Perspective and Background
Avoid groupthink, repeatedly solving problems the same way, limiting exploration by converging on solutions too
soon. Encourage divergent thinking to open problem space and approach challenges from various angles.
11. Foster Collaborative Environment
Create safe spaces for sharing work to deliver best results. Teach authentic, thoughtful, constructive, honest,
empathetic (not polite) feedback. Encourage everyone to speak up for themselves - leaders speak last if at all.
12. Manage Operations Effectively
Remain focused, purposeful and appreciated by ensuring internal coordination, cross-functional collaboration,
appropriate staffing & on-boarding, transparency, measurements and communicate a clear strategy, vision, &
roadmap.
RMG 2018
A CASE FOR DESIGN
9. DESIGN ORGANIZATION STRUCTURE
A “CENTRALIZED PARTNERSHIP” APPROACH
Traditional models are either Centralized or Decentralized/Embedded. Each has associated benefits and drawbacks. A
Centralized approach can be slow and disempowering. Designers in a decentralized environment can grow restless, feel lost
and produce designs that lack cohesion.
A Centralized Partnership is a hybrid approach that attempts to blend the best of both approaches.
Centralized Team
Similar to dealing with external or in-house agency. Lead by a director and typically placed in marketing organization. Seen
and treated as a pool of talent.
Benefits Drawbacks
• Supports design community and culture, engaged
mentorship, growth opportunities
• Disempowerment, lack of ownership due to
impermanence and late inclusion on projects
• Clear design direction, vision, authority, control,
approval
• Us vs them attitude, disenchanted, acquiesce to do bare
minimum leading to devaluing of design
• Designers work on array or projects, expanding their
skills, increases engagement
• Lack of visibility and clarity of priority and timing
externally
RMG 2018
A CASE FOR DESIGN
10. Decentralized / Embedded Team
Happens when centralized approach leads to delays, subpar work, unsatisfying outcomes. Designers work within product/
marketing teams. Head of design is only consultative and strategic but no authority over hiring or creative direction.
• Encourages consistent user experience, clear end user
expectations across org
• Create efficiencies, no redundant roles, lower
headcount/costs
Benefits Drawbacks
• Speedier, iterative output • Focus on one problem for long time, design becomes
stale, repetitious
• Empowered designers, participate throughout lifecycle • Designers become lonely, lack community, struggle to
be understood
• Greater ownership of outcomes • Little if any cohesive design culture, experience, isolated
decisions don’t always broadly translate
• Higher quality output, iterate and refine to end, no
handoff
• Duplicate efforts, inefficiencies, each group creating
own experiences
• Marginalize user research, tougher to justify beyond
quick efforts
RMG 2018
A CASE FOR DESIGN
11. Centralized Partnership
Designers report up through single point but not treated as a pool of talent.
● Team Makeup
1. Organized as skills-complete teams dedicated to specific aspects of the business
2. Work at every Scale Level (Strategy, Structure, Surface), regardless of overall size.
3. 2-7 Members, split when larger than 7
4. Don’t need to be as deep as overall design org
● Team Leadership
Can scale up and down to oversee entire end-to-end experience. Understand clear business objectives to produce
high quality, appropriate solutions. Coach, diplomat, salesperson
1. Manage down: coach, guide, mentor
2. Manage across: coordinate cross-functionally, work is integrated with larger whole, push back on unclear/
unreasonable requirements
3. Manage up: explain rationale behind design decisions, present point of view, articulate vision …
4. No people management
● Team Organization
1. Clear Mandate. Partnership with what part of business, product team?
2. Organized from perspective of user-experience/customer journey, not mirrored from partner structure
3. Committed to the partnership and not shuffled around until significant outcome or time (9-12 mo)
4. Clearly communicate design operation and ‘rules of engagement” with partnership
RMG 2018
A CASE FOR DESIGN
12. Reporting Structure
Where does the design org belong in the larger organization? It started in IT (website was domain or IT) and then to
Marketing (when website moved under purview of Marketing).
● Ultimately, the Design Organization could operate on par with Product & Marketing Organization
● When Design lacks critical mass, presence and level of maturity, operating as a team within Product & Marketing
Organization is most appropriate.
● However, to whom it reports is secondary to ensuring that it operates
○ As a single operating entity,
○ Has a mandate to infuse their work throughout the entire customer experience
○ Has empowered leadership to direct the team and activities to deliver the mandate
Roles & Team Composition
Roles are not arbitrary but are written to respond to the needs of the organization and comprised of the following expertise:
● Product: UX, UI, IxD, Visual, IA, …
● MarCom: Graphic, Communication, Brand Experience, …
● Leadership: Head of Design, Design Director, Creative Director, …
RMG 2018
A CASE FOR DESIGN
13. Proposed taxonomy addresses the expanded role of design. Abstract job titles make operations easier and allows for career
growth but no two people with the same title are 100% interchangeable.
I. Individual Contributors
• Product Designer (UX/UI)
a. Interpret software complexity into form that is accessible and understandable.
b. Must have baseline understanding of how technical issues affect design
c. Structure Level (UX): workflows, wireframes
d. Surface Level (UI): layout, colors, type, icon
e. Rare people excel at both, look for one type or another
• Communication Designer (Information / Graphic Design)
a. Distill essence of company’s personality into visual representations
b. Works with all media, grounded in color, composition, type, imagery
c. More analytical minded lean toward information design
d. Strategy Level: Brand characteristics, vision for whole company
e. Structure Level: Brand standards, guides, communicate complex concepts
f. Surface: Type, imagery, layout: words and images
RMG 2018
A CASE FOR DESIGN
14. • User Experience Researcher
a. Product design can rely on some intuition / institutional knowledge, but end-to-end Service Design requires
deep empathetic perspective
b. Usually dedicated role when team hits 5-6 members, strong organizational skills with keen attention to detail
c. Understand totality of user experience where insights inform marketing, sales, product, as well as design
d. Generative Research: out in field to frame problems in context and in new ways to stimulate innovative
solutions
e. Evaluative Research: test the efficacy of designed solutions
f. They get everyone involved and spearhead the process -- not done in a silo
• Design Program Manager
a. Traditional role but specific to design when group hits around 10 members, peers of Design Leads
b. Identify priorities, define cross-functional milestones, scheduling, tools, processes
c. Make sure design activities run smoothly,
d. Manage interactions between design and other functions
e. Communicate planning, briefing, meetings, …
f. Excellent communication skills, understanding of design methods and thinking, managerial and influencing
skills
RMG 2018
A CASE FOR DESIGN
15. • Content Strategist
a. Ad firms have long understood importance of having art directors work closely with writers -- Progressive
design orgs integrate content strategists
b. Content, not design, is focus so design shouldn’t dictate form and structure and ask others to fill in boxes
c. Strategy: Define content strategy (voice, tone, …) and ongoing content development to align with brand
strategy
d. Structure: content models, navigation design
e. Surface: write the actual copy -- UI labels and copy to help users accomplish task
f. Generic title/label allows for expanded role across levels and departments
g. End-to-end content experience, as important as product features
• Service Designer (dedicated role not necessary at small scale or at all but skills are important)
a. Experience Maps, Customer Journeys, Service Blueprints
b. Coordinate effort across product teams to ensure coherent solutions that work across roles and contexts
c. Operate at Strategy and Structure levels
• Creative Technologist (dedicated role not necessary at small scale or at all but skills are important)’
a. Vet product designs for feasibility during design process
b. Product designers with software backgrounds have this skill set
c. Consider dedicated role at around 15-20 team members
RMG 2018
A CASE FOR DESIGN
16. d. More concerned with possibility than delivery (role is not frontend developer for this reason)
e. Align with mission of design org, using engineering disciplines to uncover opportunities for clear, coherent
user experience.
II. Design Leadership
Create literal and figurative space for great design and evangelize benefits of design-driven orgs to deliver great
experiences
• Head of Design
a. Creative: Provide creative vision and establish processes and practices, set the bar for quality, brand
definition and experience principles
b. Managerial: Set the teams tone, work environment, growth opportunities, feedback, hiring
c. Operational: Optimize effectiveness, Set means and modes of communication, tools, schedules, meeting
cadence/format, integration and communication across organization, headcount, compensation, physical
spaces
d. Balance Creative, Managerial and Operational to be most effective
• Design Manager/Director (dedicated role when team 10 or more members)
a. Creative leadership and people management
b. Help team members reach potential
c. Previously skilled practitioners and can roll up sleeves and do the work
d. Operate at Strategy, Structure, Surface
RMG 2018
A CASE FOR DESIGN
17. • Creative Director
a. Creative vision and setting creative standards
b. Brand standards, style guides, experience principles, own entirety of end-to-end experience
• Directive of Design Program Management
a. Make things go
b. Strive for efficiency and effectiveness
c. Remove logistical and procedural obstacles
Design Organizational Stages
Stage 1 (2 FTE)
1. Head of Design / Creative Director (HD)
2. Product (PD) / Visual Designer (VD)
3. Leadership experience and output velocity
4. Structural competence and Surface savvy
5. Head of Design establish strategy, vision and
definition
6. Product (PD) / Visual (VD) focused on execution
7. Together create strong starting foundation
RMG 2018
HD
PD / VD
A CASE FOR DESIGN
18. Stage 2 (5-7 FTE)
1. Grow to meet demand, full skills-complete team,
ability to tackle any challenge
2. 2-3 more Product Designers (PD) to span Strategy,
Structure, Surface scale levels
3. Cover capabilities to perform user research,
interaction design, prototyping, visual design
4. 1 Communication Designer (CD) to cover non-
product visual design for marketing, sales, comms
as well as product design support
5. 1 Content Strategist working across marketing,
sales, comms as well as product design
6. All report directly to Head of Design
RMG 2018
A CASE FOR DESIGN
HD / CD
CDVD
PD CS
PD PD
19. Stage 3: From Design Team to Design Organization (11-12 FTE)
1. Team of more than 7 split in two skills-complete
teams, committed to business function
2. Add UX Research (UXR) and Team Lead (TL)
a. UX Researcher is resource for both teams
b. Team Lead: a PD, CD or CS skillset and
creative authority for their team
3. Team members still report directly to Head of
Design
4. Additional PDs, CDs, and CSs as needed to ensure
dedicated skills complete teams
5. Head of Design becomes more operational and
managerial
RMG 2018
A CASE FOR DESIGN
CDVD
PD PDPD CS
CD
TL PDUXR
HD / CD
20. Stage 4: Coordination to Manage Complexity (20-21 FTE)
1. Add another skills-complete team, increasing coordination by order of magnitude
2. Greater risk of fracturing customer experience
3. Add Design Program Manager (DPM), Design Manager (DM) and Service Designer (SD)
a. DPM: coordinate communication across direct, distinct teams
b. DM: doubles as Team Lead (TL) with people management responsibilities
c. SD: development of overall Journey Maps, Service Blueprints to provide systematic framework for entire
design organization -- also interface with front line roles in sales, engagement, …
Stage 5: Distributed Leadership (47-48 FTE)
1. Basically doubling of organization, requires additional leadership layer, 5-6 teams
2. Add Design Directors (DD), Creative Director (CrD), UX Researchers (UXR), Head of Research (HR), Creative
Technologist (CT)
a. DD: creative and managerial leadership to ensure coherence and coordination
b. CD: peer of DD, bolsters creative leadership and sets quality bar for whole org
c. UXR: expand to be their own team, individuals dedicated to each DD team
d. CT: efficiencies can now be gained by having dedicated design-oriented eng
RMG 2018
A CASE FOR DESIGN
21. DESIGN ORGANIZATION
OPERATIONS
HOW IT OPERATES
Team members are people, not resources. The return on the investment of thoughtful management and professional
development are
• Reputation: Engaged designers produce higher quality work which then makes the greater organization known as a
place where good design happens and is valued
• Retention: Inspired, challenged, and appreciated designers stay put, lowering churn, costs of recruiting and on-
boarding.
• Recruiting: Word of mouth is the most important attraction. Personally, passionately and authentically extol the
experience of working with purpose.
Levels of Perspective and Proficiency
Levels are only used as a means for team members who wish to understand how to grow, evolve and advance in their
professional pursuits. It is merely a design-driven scaffolding that is intended to support individual development.
RMG 2018
A CASE FOR DESIGN
22. Perspective
1. Theme: Orientation and focus of individual development
2. Title: Suggested label for people working at this level
3. Achievements: Concrete accomplishments valued 1st, Years of experience valued 2nd
4. Scope: Depth and breadth of work responsibilities
5. Process: Relationship with broader design and development process
6. People: Relationships on and around team
7. Cross-functional Meetings: Organizational interactions that speak to influence and visibility
8. Core skills: Deepening and expansion of core design skills
9. Soft skills: Interpersonal, reliability, productivity, etc
10. Leadership: Effectiveness of advancing ideas and positions
Proficiency
1. Level 1: Becoming a Design Pro
2. Level 2: Solid Contributor
3. Level 3: Doer to Leader
4. Level 4: Taking Charge
5. Level 5: Complete Design Leader
RMG 2018
A CASE FOR DESIGN
23. Theme Level 1 Level 2 Level 3 Level 4 Level 5
Titles Junior Product Designer
Junior Communications
Designer
Junior Content Strategist
Junior UX Researcher
P/C Designer
Content
Strategist
UX Researcher
Senior P/C Designer
Senior Content
Strategist
Senior UX Researcher
Design Manager
Lead Designer
Lead Content
Strategist
Lead UX
Researcher
Principal Designer
Design Director
Creative Director
VP of Design
Achievements Quality portfolio, Recent
Graduate, Roughly 0–2 years’
experience;
Contributed to a
couple of
shipped projects,
Roughly 2–5
years’ experience
Contributed to multiple
of shipped projects,
Roughly 5-10 years’
experience;
Delivered
successful work at
product-area
scope, Roughly
10-15 years’
experience
Has led teams in framing and solving hard problems,
and has driven innovative efforts that uncovered new
value with new kinds of experiences, Roughly 15–20
years’ experience
Scope Solve specific function-level
problems (e.g., add item to
shopping cart)
Given specific
product
capabilities
Lead solution of a
product area
Lead solution of a
undefined
problem spaces
(How might
someone do X?)
Entire user experience (How might we provide a
solution to X problem?)
Process Work within process
established by team lead
Work within
process
established by
team lead
Develop the approach
for tackling a problem
Develop the
approach for
tackling a problem
Establish a philosophy/mindset for how the team
approaches its work (e.g., Double Diamond)
People Part of a team that they’ve been
assigned to
Part of a team
that they’ve been
assigned to
Lead a team that’s been
assigned to you;
collaborate with cross-
functional peers
Creating the team
you need;
defining the
problem with
cross-functional
leads
Establishing organizational structure, roles,
headcount
Cross-Functional
Meetings
Attendance Contributing to
meeting
Drive the meeting Drive the meeting Stakeholder for meeting
Core Skills Strong in one, capable in two
others
Strong in two,
capable in two
others
Expert in one, strong in
two, capable in two
others
Expert in one,
strong in two,
capable in two
others
Expert in one, strong in two, capable in two others
Soft Skills Professionalism Communication
& Presentation
Facilitation, listening Confidence,
assertiveness
… continuation of prior skills
Leadership N/A N/A Strategy, empathy,
compassion
Planning,
mentorship
Vision
RMG 2018
A CASE FOR DESIGN
24. Design Management
The previous levels discussion was not concerned with management but, as the design organization grows, it will need an
overall management philosophy that works to ensure highly effective and efficient operations. Here are some rough rules of
thumb to consider.
● Set Clear Expectations: Set goals and appropriate measures
● Support, Don’t Manage: Assist team in developing their own plans to achieve goals
● Remove Obstacles: Foster communication, collaboration, alternative paths forward
● Go to the Mat: Consider team members’ best interest
● Frequent Feedback: Defined critique and review processes
● It’s not about Design: Deliver great product, not just great design
● Get to Know People: Encourage people to bring their whole selves to their work
● Personal Professional Mission: Motivations and choices that led to this place, time, role ...
Design Community Participation & Leadership
Encourage designers to look for opportunities to be seen as leaders within the organization and the broader design
community. Conduct regular design related seminars and “Lunch & Learns”.
Design Professional Development
Create a guild like atmosphere of masters and apprentices where senior designers assume formal and informal mentorship
roles. Create a budget for trainings, conferences, classes, books, materials, etc.
RMG 2018
A CASE FOR DESIGN
25. Growth and Advancement
Provide opportunities for experience with and exposure to all parts of the organization while maintaining the Central
Partnership operating framework. Nurture and support an individual’s desire to improve their craft and advance in their
careers. Treat levels as benchmarks to measure progress and not as constraints. Set everyone up to succeed but expect
everyone to be responsible for their own success.
Environment
The work environment has a direct impact on the nature and quality of the work produced. The physical and virtual spaces
where design happens must manifest the values of the organization.
Physical: Dedicated Work & Exhibition Space Virtual: Communication & Facilitation
● Environment that supports the culture and
commitment to quality
● Library for Information and Inspiration.
● Dedicated Project Spaces to expose work to others
for ideas and feedback.
● Expand the space to expand the ideas
● Work becomes more physical and tactile by
breaking out of semi-private, digital-only
environments
● Slack for primary communication, email for
secondary
● Asana for managing work activities and projects
● Cloud Drive and Apps for all templates and
artifacts for internal collaboration and limited
external use
● Adobe Creative Suite for more complex
documents and artifacts intended for external
consumption
● Mural.ly and/or Wake for design collaboration
RMG 2018
A CASE FOR DESIGN