This document discusses the Adaptive Game Math Library. It provides an overview of the library's new organization and streamlined API, including high-level interfaces, core components, and tooling. The document also outlines current and upcoming functionality such as matrix/vector implementations, bulk operations, allocators, and a timing framework. Performance is optimized using SIMD intrinsics and support for multiple architectures. Future plans include porting to ARM and adding bulk matrix containers, stacks, and tutorials.