The document discusses operator overloading in C++. It defines a unary class with integer data members x, y, and z. It overloads the unary minus operator to change the sign of x, y, and z. The main function creates a unary object, displays its member values, applies the unary minus operator, and displays the values again to show the signs have changed.
This document contains code for a Tic-Tac-Toe game written in C++ using the Allegro library. It includes functions to initialize the game board, place markers for X and O turns, check for a winner after each turn, and allow player movement and input using keyboard arrows and enter. The main game loop handles drawing the board, player input, placing markers, checking for a winner, and continues until the player presses escape to quit.
This document discusses using the Frama-C framework to formally verify C and C++ code. It provides examples of using Frama-C to verify functions that find the minimum of integer values, including abs(), min(), and min3(). Specifications for these functions are written using the ACSL specification language. Frama-C is then used to prove that the implementations satisfy the specifications. The document also discusses how concepts from Frama-C like LE (less than or equal) can be mapped to similar concepts in languages like Coq that are used for formal verification.
Playing with camera preview buffers on BlackBerry 10Raimon Ràfols
The document discusses playing with camera preview buffers on BlackBerry 10. It provides an overview of different options for accessing preview buffers, including using autocallback, signals, and filters. It then discusses optimizing the conversion of preview buffer formats like NV12 to RGB formats. Key optimizations discussed include using fixed point arithmetic instead of floating point, precalculating values, improving write operations, and removing unnecessary operations to achieve up to a 500% speed improvement.
This document contains C++ code that implements an adaptive Runge-Kutta Fehlberg method (RKFM) for numerically solving ordinary differential equations. It defines classes and functions for initializing the RKFM algorithm, calculating successive approximations, and checking error tolerances to adapt the step size accordingly. The main function initializes an RKFM object and calls its runIt() method to iteratively apply the algorithm up to 200 times or until the integration range is complete.
Pablo Magaz | ECMAScript 2018 y más allá | Codemotion Madrid 2018Codemotion
The document summarizes upcoming features in ECMAScript beyond 2018. It discusses proposals that are in stage 0-3 of the standardization process, including array flat and flatMap, dynamic imports, private fields and methods, and observable objects. It also outlines more experimental proposals in earlier stages, like top level await, pipeline operators, and regular expression improvements like named capture groups and lookbehind assertions. The talk provides examples to demonstrate many of these new language features and how they may be used.
This document discusses cocos2d and some of its features. It mentions cocos2d version 1.0.0 rc and provides contact information for the developer. It also briefly describes CCSprite, CCNode, OpenGL drawing, reordering child nodes, vertexZ values, and setting the projection to 2D. Actions like CCMoveTo and sequences are mentioned. Tiled map support, vertexZ, and layers are covered.
This document discusses connecting an Arduino Micro to an XBee module for wireless serial communication. It describes sending accelerometer data from the Arduino over serial using a comma separated value format of "id,x,y,z". It also discusses receiving this data in openFrameworks by reading from the serial port byte by byte and parsing the values. The values are then rescaled and drawn to the screen based on their range of 0-1023 mapping to the window width.
The document discusses operator overloading in C++. It defines a unary class with integer data members x, y, and z. It overloads the unary minus operator to change the sign of x, y, and z. The main function creates a unary object, displays its member values, applies the unary minus operator, and displays the values again to show the signs have changed.
This document contains code for a Tic-Tac-Toe game written in C++ using the Allegro library. It includes functions to initialize the game board, place markers for X and O turns, check for a winner after each turn, and allow player movement and input using keyboard arrows and enter. The main game loop handles drawing the board, player input, placing markers, checking for a winner, and continues until the player presses escape to quit.
This document discusses using the Frama-C framework to formally verify C and C++ code. It provides examples of using Frama-C to verify functions that find the minimum of integer values, including abs(), min(), and min3(). Specifications for these functions are written using the ACSL specification language. Frama-C is then used to prove that the implementations satisfy the specifications. The document also discusses how concepts from Frama-C like LE (less than or equal) can be mapped to similar concepts in languages like Coq that are used for formal verification.
Playing with camera preview buffers on BlackBerry 10Raimon Ràfols
The document discusses playing with camera preview buffers on BlackBerry 10. It provides an overview of different options for accessing preview buffers, including using autocallback, signals, and filters. It then discusses optimizing the conversion of preview buffer formats like NV12 to RGB formats. Key optimizations discussed include using fixed point arithmetic instead of floating point, precalculating values, improving write operations, and removing unnecessary operations to achieve up to a 500% speed improvement.
This document contains C++ code that implements an adaptive Runge-Kutta Fehlberg method (RKFM) for numerically solving ordinary differential equations. It defines classes and functions for initializing the RKFM algorithm, calculating successive approximations, and checking error tolerances to adapt the step size accordingly. The main function initializes an RKFM object and calls its runIt() method to iteratively apply the algorithm up to 200 times or until the integration range is complete.
Pablo Magaz | ECMAScript 2018 y más allá | Codemotion Madrid 2018Codemotion
The document summarizes upcoming features in ECMAScript beyond 2018. It discusses proposals that are in stage 0-3 of the standardization process, including array flat and flatMap, dynamic imports, private fields and methods, and observable objects. It also outlines more experimental proposals in earlier stages, like top level await, pipeline operators, and regular expression improvements like named capture groups and lookbehind assertions. The talk provides examples to demonstrate many of these new language features and how they may be used.
This document discusses cocos2d and some of its features. It mentions cocos2d version 1.0.0 rc and provides contact information for the developer. It also briefly describes CCSprite, CCNode, OpenGL drawing, reordering child nodes, vertexZ values, and setting the projection to 2D. Actions like CCMoveTo and sequences are mentioned. Tiled map support, vertexZ, and layers are covered.
This document discusses connecting an Arduino Micro to an XBee module for wireless serial communication. It describes sending accelerometer data from the Arduino over serial using a comma separated value format of "id,x,y,z". It also discusses receiving this data in openFrameworks by reading from the serial port byte by byte and parsing the values. The values are then rescaled and drawn to the screen based on their range of 0-1023 mapping to the window width.
The document describes the structure and organization of data on floppy disks and hard disks. It defines structures like employee, book, and address to store different data types. It also shows how to declare, initialize, copy, and pass structure variables. Structure elements can be accessed using dot (.) and arrow (->) operators. Structures are useful for database management, graphics, disk operations and other applications.
This document summarizes the major changes in ECMAScript 6 (ES6), also known as ECMAScript 2015. Some key changes include the introduction of classes, modules, iterators, generators, default parameters, rest parameters, arrow functions, new data structures like Map and Set, string padding capabilities, template literals, and new numeric literal syntaxes for binary, octal and Unicode characters. ES6 aims to make JavaScript code more modular and reusable through these new features.
This document provides C code solutions to interface four 7-segment displays on an ARM7 microcontroller and display counts from 0000 to 9999. The code defines arrays to store the digit values for the displays and uses conditions to extract the digits from the count value to display on the individual segments. Delay functions are used to control the timing of digit updates on the displays.
Wap in c to draw a line using DDA algorithmKapil Pandit
This C code uses the Digital Differential Algorithm (DDA) to draw a line on a graph between two points. It takes integer inputs for the x and y coordinates of the start and end points, calculates the change in x and y, and number of steps. It then uses putpixel to draw each point by rounding the incremental changes in x and y over the number of steps.
The document contains 8 math problems (labeled ES1 through ES8) involving calculating limits of functions based on graphs. Each problem contains limits as the variable x approaches positive or negative infinity or a number. The limits provided in the problems are to be completed based on the graphs shown for each function. Additionally, there are two practice limit problems shown with graphs and incomplete limits to be filled in.
The document provides instructions for setting up an ESP8266 microcontroller to control appliances remotely via MQTT and radio frequency signals. It explains how to connect the ESP8266 to WiFi, set up an MQTT client, and subscribe to commands topics to control plugs by sending RF codes when messages are received. Code examples are given to demonstrate publishing sensor data to MQTT and handling incoming messages to trigger the RF transmitter as needed.
The document contains code snippets in C++ for graphics programs to draw various shapes and perform transformations like translation, rotation, and scaling using Turbo C++. It includes programs to draw a line, rotate a line, scale a line, display text horizontally and vertically, draw a house, fish, and man cartoon. Each code example contains functions for initialization, input, drawing objects using lines, circles, rectangles, and outputting text.
The document describes a program that displays a rectangular mesh of points. It initializes arrays to store x and y coordinate values, which are calculated using initial values and increments. It then uses OpenGL functions to draw line loops connecting the points to display the mesh.
Program to display heart rate and heart beat waveform based on photoplethysmography (PPG). It reads values from a sensor made of photodiode and LED and displays the corresponding heart rate and waveform on an LCD screen
This document contains code examples demonstrating basic SuperCollider concepts like synthesizing simple sounds, creating SynthDefs, sending OSC messages between SuperCollider and Processing, and networking with a Server. It shows how to generate sine waves and control their frequency and amplitude over time, create multi-voice synths, and interface with visuals through OSC.
1) The document is a numerical methods assignment submitted by a student to their professor. It contains 4 problems solved using various numerical methods like Gauss-Seidel iteration, Lagrange interpolation, and Newton divided differences.
2) For problem 1, the solutions to a system of equations using Gauss-Seidel iteration are found to be x1= 1, x2= -2, x3= -3.
3) For problem 4, the value of f(5) is estimated using Newton divided differences to be 92.
The document describes the rules of Tic-Tac-Toe (OOXX) game. It is a 3x3 grid game where two players take turns marking spaces with "O" or "X" symbols. The first player to mark 3 of their symbols in a row (horizontal, vertical or diagonal) wins. If all 9 spaces are filled without a winner, the game ends in a draw. The document then provides code for a C# OOXX game program that implements these rules.
The document discusses various aspects of functions in C programming including passing values to functions, returning values from functions, and more advanced features like returning non-integer values, call by value/reference, and recursion. It provides examples of defining and calling functions, passing arguments, returning single and multiple values, and illustrates proper and improper usage of functions.
This C program implements a snake game using graphics. It initializes a linked list to represent the snake and randomly generates food on the screen. It uses functions to check for collisions with food/body, move the snake according to key presses, and draw the snake/food each frame. The main game loop runs continuously, checking for input, calling functions to update the snake's position and check for collisions, drawing the updated scene, and exiting if the snake collides with itself or the edge of the screen.
This presentation is an introduction to Complex Event Processing (CEP) intended for an practicioners of Runtime Verification. It first describes typical CEP problems, popular tools and their query languages. It then presents BeepBeep 3, an event stream processor that attempts to bridge the gap between RV and CEP. Thanks to BeepBeep’s generic architecture and flexible input language, queries and properties from both fields can be efficiently processed.
The document contains C++ code that defines a class called 'space' with member variables x, y, and z. It overloads the unary minus operator - to negate the values of x and y and calculate the sum of the negated values, which is assigned to z. Another class called 'coord' represents 2D coordinates, overloads the + operator to add two coord objects, and returns a new coord object with the summed x and y values. The main function demonstrates creating coord objects, adding two of them, and printing the result.
Being a slow interpreter, Python may drive a system to deliver utmost speed if some guidelines are followed. The key is to treat programming languages as syntactic sugar to the machine code. It expedites the workflow of timing, iterative design, automatic testing, optimization, and realize an HPC system balancing the time to market and quality of code.
Speed is the king. 10x productive developers change business. So does 10x faster code. Python is 100x slower than C++ but it only matters when you really use Python to implement number-crunching algorithms. We should not do that, and instead go directly with C++ for speed. It calls for strict disciplines of software engineering and code quality, but it should be noted that here the quality is defined by the runtime and the time to market.
The presentation focuses on the Python side of the development workflow. It is made possible by confining C++ in architecture defined by the Python code, which realizes most of the software engineering. The room for writing fast C++ code is provided by pybind11 and careful design of typed data objects. The data objects hold memory buffers exposed to Python as numpy ndarrays for direct access for speed.
The document discusses various concepts related to arrays in C programming language including initializing arrays, accessing array elements using subscripts, storage of arrays in memory, bounds checking for arrays, and different sorting algorithms like selection sort, bubble sort, and quick sort that can be applied to arrays. It provides code examples and explanations for initializing, accessing, and sorting integer arrays.
1. Use nonatomic properties for primitive types like floats to avoid locking.
2. Use CCArray instead of NSMutableArray for better performance in cocos2d. Iterate arrays using CC_ARRAY_FOREACH.
3. Use index access instead of indexOfObject to improve performance of lookups in for loops.
COMPAPPABCA49085rFunrAP__Practical Number 9 & 10.docxTashiBhutia12
This program performs 3D transformations (translation, rotation, scaling, and reflection) on a cube. It uses matrix transformations to manipulate the coordinates of the cube's vertices. The user selects the type of transformation and provides any necessary parameters. The cube is drawn before and after the transformation to visualize the effect. Key steps include setting up transformation matrices, applying them by pre-multiplying to a global matrix, transforming the vertex coordinates, and redrawing the cube.
The document describes the structure and organization of data on floppy disks and hard disks. It defines structures like employee, book, and address to store different data types. It also shows how to declare, initialize, copy, and pass structure variables. Structure elements can be accessed using dot (.) and arrow (->) operators. Structures are useful for database management, graphics, disk operations and other applications.
This document summarizes the major changes in ECMAScript 6 (ES6), also known as ECMAScript 2015. Some key changes include the introduction of classes, modules, iterators, generators, default parameters, rest parameters, arrow functions, new data structures like Map and Set, string padding capabilities, template literals, and new numeric literal syntaxes for binary, octal and Unicode characters. ES6 aims to make JavaScript code more modular and reusable through these new features.
This document provides C code solutions to interface four 7-segment displays on an ARM7 microcontroller and display counts from 0000 to 9999. The code defines arrays to store the digit values for the displays and uses conditions to extract the digits from the count value to display on the individual segments. Delay functions are used to control the timing of digit updates on the displays.
Wap in c to draw a line using DDA algorithmKapil Pandit
This C code uses the Digital Differential Algorithm (DDA) to draw a line on a graph between two points. It takes integer inputs for the x and y coordinates of the start and end points, calculates the change in x and y, and number of steps. It then uses putpixel to draw each point by rounding the incremental changes in x and y over the number of steps.
The document contains 8 math problems (labeled ES1 through ES8) involving calculating limits of functions based on graphs. Each problem contains limits as the variable x approaches positive or negative infinity or a number. The limits provided in the problems are to be completed based on the graphs shown for each function. Additionally, there are two practice limit problems shown with graphs and incomplete limits to be filled in.
The document provides instructions for setting up an ESP8266 microcontroller to control appliances remotely via MQTT and radio frequency signals. It explains how to connect the ESP8266 to WiFi, set up an MQTT client, and subscribe to commands topics to control plugs by sending RF codes when messages are received. Code examples are given to demonstrate publishing sensor data to MQTT and handling incoming messages to trigger the RF transmitter as needed.
The document contains code snippets in C++ for graphics programs to draw various shapes and perform transformations like translation, rotation, and scaling using Turbo C++. It includes programs to draw a line, rotate a line, scale a line, display text horizontally and vertically, draw a house, fish, and man cartoon. Each code example contains functions for initialization, input, drawing objects using lines, circles, rectangles, and outputting text.
The document describes a program that displays a rectangular mesh of points. It initializes arrays to store x and y coordinate values, which are calculated using initial values and increments. It then uses OpenGL functions to draw line loops connecting the points to display the mesh.
Program to display heart rate and heart beat waveform based on photoplethysmography (PPG). It reads values from a sensor made of photodiode and LED and displays the corresponding heart rate and waveform on an LCD screen
This document contains code examples demonstrating basic SuperCollider concepts like synthesizing simple sounds, creating SynthDefs, sending OSC messages between SuperCollider and Processing, and networking with a Server. It shows how to generate sine waves and control their frequency and amplitude over time, create multi-voice synths, and interface with visuals through OSC.
1) The document is a numerical methods assignment submitted by a student to their professor. It contains 4 problems solved using various numerical methods like Gauss-Seidel iteration, Lagrange interpolation, and Newton divided differences.
2) For problem 1, the solutions to a system of equations using Gauss-Seidel iteration are found to be x1= 1, x2= -2, x3= -3.
3) For problem 4, the value of f(5) is estimated using Newton divided differences to be 92.
The document describes the rules of Tic-Tac-Toe (OOXX) game. It is a 3x3 grid game where two players take turns marking spaces with "O" or "X" symbols. The first player to mark 3 of their symbols in a row (horizontal, vertical or diagonal) wins. If all 9 spaces are filled without a winner, the game ends in a draw. The document then provides code for a C# OOXX game program that implements these rules.
The document discusses various aspects of functions in C programming including passing values to functions, returning values from functions, and more advanced features like returning non-integer values, call by value/reference, and recursion. It provides examples of defining and calling functions, passing arguments, returning single and multiple values, and illustrates proper and improper usage of functions.
This C program implements a snake game using graphics. It initializes a linked list to represent the snake and randomly generates food on the screen. It uses functions to check for collisions with food/body, move the snake according to key presses, and draw the snake/food each frame. The main game loop runs continuously, checking for input, calling functions to update the snake's position and check for collisions, drawing the updated scene, and exiting if the snake collides with itself or the edge of the screen.
This presentation is an introduction to Complex Event Processing (CEP) intended for an practicioners of Runtime Verification. It first describes typical CEP problems, popular tools and their query languages. It then presents BeepBeep 3, an event stream processor that attempts to bridge the gap between RV and CEP. Thanks to BeepBeep’s generic architecture and flexible input language, queries and properties from both fields can be efficiently processed.
The document contains C++ code that defines a class called 'space' with member variables x, y, and z. It overloads the unary minus operator - to negate the values of x and y and calculate the sum of the negated values, which is assigned to z. Another class called 'coord' represents 2D coordinates, overloads the + operator to add two coord objects, and returns a new coord object with the summed x and y values. The main function demonstrates creating coord objects, adding two of them, and printing the result.
Being a slow interpreter, Python may drive a system to deliver utmost speed if some guidelines are followed. The key is to treat programming languages as syntactic sugar to the machine code. It expedites the workflow of timing, iterative design, automatic testing, optimization, and realize an HPC system balancing the time to market and quality of code.
Speed is the king. 10x productive developers change business. So does 10x faster code. Python is 100x slower than C++ but it only matters when you really use Python to implement number-crunching algorithms. We should not do that, and instead go directly with C++ for speed. It calls for strict disciplines of software engineering and code quality, but it should be noted that here the quality is defined by the runtime and the time to market.
The presentation focuses on the Python side of the development workflow. It is made possible by confining C++ in architecture defined by the Python code, which realizes most of the software engineering. The room for writing fast C++ code is provided by pybind11 and careful design of typed data objects. The data objects hold memory buffers exposed to Python as numpy ndarrays for direct access for speed.
The document discusses various concepts related to arrays in C programming language including initializing arrays, accessing array elements using subscripts, storage of arrays in memory, bounds checking for arrays, and different sorting algorithms like selection sort, bubble sort, and quick sort that can be applied to arrays. It provides code examples and explanations for initializing, accessing, and sorting integer arrays.
1. Use nonatomic properties for primitive types like floats to avoid locking.
2. Use CCArray instead of NSMutableArray for better performance in cocos2d. Iterate arrays using CC_ARRAY_FOREACH.
3. Use index access instead of indexOfObject to improve performance of lookups in for loops.
COMPAPPABCA49085rFunrAP__Practical Number 9 & 10.docxTashiBhutia12
This program performs 3D transformations (translation, rotation, scaling, and reflection) on a cube. It uses matrix transformations to manipulate the coordinates of the cube's vertices. The user selects the type of transformation and provides any necessary parameters. The cube is drawn before and after the transformation to visualize the effect. Key steps include setting up transformation matrices, applying them by pre-multiplying to a global matrix, transforming the vertex coordinates, and redrawing the cube.
This document provides an overview of SciPy and demonstrates some of its functionality for interpolation, integration, and optimization. SciPy imports NumPy functions and provides additional tools for domains like signal processing, linear algebra, special functions, and more. Examples show linear, cubic and barycentric interpolation of 1D and 2D functions. Integration tools like quad, dblquad, simps and cumtrapz are applied to functions. However, optimization examples are not shown.
IMAX3: Amazing Dataflow-Centric CGRA and its Applications
I present this slide to all hungry engineers who are tired of CPU, GPU, FPGA, tensor core, AI core, who want some challenging one with no black box inside, and who want to improve by themselves.
Coscup2021 - useful abstractions at rust and it's practical usageWayne Tsai
This document provides a summary of a presentation in Chinese about useful abstractions and syntax in Rust. It begins with an introduction of the speaker and their background. The content covers why Rust is useful, collections and iterators in Rust, the Option and Result enums, and concludes with a discussion of how Rust is being used. Key points include:
- Rust provides memory safety and high performance through its borrowing system and compiler checks
- Collections like vectors can be iterated over and methods like map, filter and collect allow transforming and collecting values
- Option and Result are useful for handling errors and absent values, avoiding panics
- Fast fail validation can be done by chaining Results with and
The document describes various image filtering and processing techniques in Matlab code, including maximum, minimum, average, smoothing, median, difference, Prewitt, Sobel, unsharp mask, Robert, and Gaussian filters. It also provides examples of quicksort, perfect number, greatest common divisor (GCD), and palindrome algorithms in Java code, as well as descriptions of the Tower of Hanoi problem and finding the shortest path on a grid.
This Java program performs optical character recognition (OCR) on image files. It allows the user to open an image file, then perform line, word, and character segmentation on the image. The program displays the original image and overlay lines, words, and character boxes as each segmentation step is performed. It uses histograms and thresholding techniques on the pixel data to identify lines, words, and characters in the image.
Random speed program in CPP
This program is calculating the random speed explicitly and implementing the concept of matrix.
programminghomeworkhelp.com is the leading online solution provider for C++ Programming assignments. If you are struggling with your scoring in C++ Programming Assignments, Homework or Projects then email your requirements at info@programminghomeworkhelp.com and we will ensure excellent grades. Email your C++ assignment to info@programminghomeworkhelp.com and distress yourself from the complex C++ Programming Assignments.
This document provides solutions to calculating the derivative functions of various given functions. It includes:
1) Finding the derivative functions of polynomials, rational functions, exponential functions, logarithmic functions, trigonometric functions, and composite functions.
2) The solutions provide the step-by-step work and final derivative function for each problem.
3) There are over 25 problems covered across multiple pages with the aim of teaching calculation of derivative functions.
The document discusses Automatic Feedback-Directed Optimization (AutoFDO) which uses profile feedback to optimize programs at compile time. It provides an example of using the perf tool to profile a bubble sort program written in C, and then using the Autofdo tools to process the profile data and compile the program with profile-guided optimization flags to improve performance. AutoFDO has been deployed in various projects like CPython, Firefox, Google datacenters, Chrome, and Clearlinux to improve performance by 5-10+% on average. Additional resources on AutoFDO are provided.
The document provides source code for generating and manipulating computer graphics using various algorithms. It includes algorithms for drawing lines, circles and curves, as well as algorithms for translating, rotating, and scaling two-dimensional and three-dimensional objects. The source code is written in C/C++ and uses graphics libraries to output the results. Various input parameters are taken from the user and output is displayed to demonstrate the algorithms.
The document describes various digital logic components including logic gates, adders, subtractors, encoders, decoders, multiplexers, demultiplexers, flip-flops, counters, registers, and a traffic light controller. Logic gates such as AND, OR, NOT, NAND, NOR, XOR and XNOR are implemented. Adders include half adders, full adders, parallel adders, and carry lookahead adders. Flip-flops include D, T, JK, and SR flip-flops. Counters include an up-down counter. A traffic light controller module is described to control lights using a 3-bit state register. CMOS implementations of logic gates are also provided.
1. The document contains 10 problems involving exact differential equations, 10 problems involving homogeneous differential equations, and 10 other groups of problems involving various types of differential equations.
2. The problems are in Spanish and involve identifying the appropriate differential equation based on given information, and providing the solution steps to solve for an integral or constant.
3. Solutions are provided in the form of integral or constant expressions in response to each problem.
This document provides formulas for integrals of common functions. It includes integrals of polynomials, rational functions, radicals, logarithms, exponentials, trigonometric functions, and their combinations. There are a total of 94 formulas organized into sections based on function type. The integrals cover basic forms, rational functions, radicals, logarithms, exponentials, and trigonometric functions.
Writing MySQL User-defined Functions in JavaScriptRoland Bouman
This document describes a GitHub project that allows user-defined functions (UDFs) to be written in JavaScript and used within MySQL queries. Key points include:
- The mysqlv8udfs project allows JavaScript programs to be executed as scalar and aggregate UDFs using Google's V8 engine embedded within MySQL.
- Functions like js(), jsudf(), and jsagg() allow JavaScript code to be passed to and executed from SQL queries. This provides programmability benefits over traditional SQL and stored routines.
- The JS_DAEMON plugin runs the V8 engine in the background, exposing status variables. It also handles argument processing and calling initialization/cleanup functions for each UDF.
Similar to Better performance through Superscalarity (20)
This document provides an overview of ray marching techniques for rendering 3D scenes using shaders. It explains basic linear algebra concepts used in ray marching like position, distance to surface, and normals. It also covers lighting models including diffuse and specular lighting. Advanced techniques like boolean operations allow for creating complex geometries. Additional effects covered include soft shadows, ambient occlusion, and examples of shadertoy implementations. Links to further resources on raymarching and distance fields are also provided.
Property-based testing involves generating random test data and checking that code satisfies specific properties for all possible inputs. This improves productivity and test quality by finding more bugs during development. The document discusses property-based testing of common data structures like maps and trees by specifying properties like nodes following certain ordering rules. It also mentions testing actions, models, and using property-based testing frameworks to generate random but reproducible tests based on a seed value. Property-based testing frameworks like QuickCheck, FsCheck, and ScalaCheck are mentioned.
This document discusses refactoring code to use functional design patterns, specifically monads. It begins by showing an example of defining attribute queries in a functional style using monads. It then explores monads in more depth, explaining their essence as separating computation composition from execution while allowing computations to carry extra implicit data. Common uses of monads are listed and additional resources provided for further understanding monads and their usefulness.
Formlets are a way to build composable HTML forms that are type-safe, handle errors, are abstract, and easy to combine into larger forms. The key feature of formlets is that they are composable, like integers that can be added together or enumerables that can be selected, filtered and ordered. This allows text boxes, text areas, dropdowns and other form elements to be combined to create complex nested composite forms through binding operations. Demo code shows how common form validation and error handling tasks can be abstracted using formlets.
Do not repeat yourself, we teach every fledgling software developer. It makes sense as with growing code redundancy the maintenance cost increase. Simple tools such as functions or loops are a great ways to reduce code redundancy but in our quest to avoid code redundancy we sometimes indulge into complexity. Complex code is also costly to maintain. I will demonstrate, using real-world examples, how one can adopt metaprogramming to minimize code redundancy as well keeping the code simple enough for my mom to understand it.
The document discusses concurrency and asynchronous programming in .NET. It covers three pillars of concurrency: scalability using Parallel.For, responsiveness using tasks and async/await, and consistency using locks, mutexes, etc. It demonstrates how async/await allows programs to be responsive by freeing threads for other work while waiting for I/O. A key point is that the SynchronizationContext impacts asynchronous code behavior and can cause unintended threading issues if not properly understood.
The document discusses using T4 templates to reduce code repetition through metaprogramming. It provides examples of how T4 can generate exception classes, dependency properties, and other code automatically. The benefits of T4 include simplifying complex patterns, making debugging easier, and saving developer time by avoiding repetitive manual coding tasks. T4 templates act as code generators that can produce any text-based output like C#, VB, or C++.
Herb Sutter (GotW.ca) says that the concept of Concurrency is easier understood if split into three sub concepts; scalability, responsiveness and consistency. This presentation is the first of three covering these concepts, starting off with everyone’s favorite: Scalability – i.e. splitting a CPU-bound problem onto several cores in order to solve the problem faster. I will show what tools what .NET offer but also performance pitfalls that arise from an escalating problem that plagued computer architecture for the last 20 years.
This document discusses concurrency and parallelism in .NET. It covers three pillars of concurrency: scalability using Parallel.For, responsiveness using tasks and async/await, and consistency using locks, interlocked operations, and mutexes/events/semaphores. It also discusses challenges with shared state and race conditions when naively using Parallel.For on shared data. Several solutions are presented such as not sharing data, using smaller work chunks to reduce overhead, and running completely independent tasks in parallel. The document emphasizes the importance of measuring performance before and after optimizations.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
14. constexpr auto max_iter = 50U;
auto mandelbrot (double cx, double cy) {
auto x = cx ;
auto y = cy ;
auto iter = max_iter;
for (; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
if (x2 + y2 > 4) return iter;
y = 2*x*y + cy ;
x = x2 - y2 + cx ;
}
return iter;
}
r2 = x2 + y2
y
x
r
(x,y)2 = (x2 - y2,2xy)
Zn+1 = Zn
2 + C
20. constexpr auto max_iter = 50U;
auto mandelbrot (double cx, double cy) {
auto x = cx ;
auto y = cy ;
auto iter = max_iter;
for (; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
if (x2 + y2 > 4) return iter;
y = 2*x*y + cy ;
x = x2 - y2 + cx ;
}
return iter;
}
21. auto mandelbrot (__m256 cx, __m256 cy) {
auto x = cx;
auto y = cy;
int cmp_mask = 0 ;
for (auto iter = max_iter; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
auto r2 = x2 + y2;
auto _4 = float8 (4.0F);
cmp_mask = r2 <= _4;
if (!cmp_mask) return 0;
auto xy = x*y;
y = xy + xy + cy;
x = x2 - y2 + cx;
}
return cmp_mask;
}
25. auto mandelbrot (__m256 cx, __m256 cy) {
auto x = cx;
auto y = cy;
int cmp_mask = 0 ;
for (auto iter = max_iter; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
auto r2 = x2 + y2;
auto _4 = float8 (4.0F);
cmp_mask = r2 <= _4;
if (!cmp_mask) return 0;
auto xy = x*y;
y = xy + xy + cy;
x = x2 - y2 + cx;
}
return cmp_mask;
}
30. constexpr auto max_iter = 50U;
auto mandelbrot (double cx, double cy) {
auto x = cx ;
auto y = cy ;
auto iter = max_iter;
for (; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
if (x2 + y2 > 4) return iter;
y = 2*x*y + cy ;
x = x2 - y2 + cx ;
}
return iter;
}
31. auto mandelbrot (__m256 cx, __m256 cy) {
auto x = cx;
auto y = cy;
int cmp_mask = 0 ;
for (auto iter = max_iter; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
auto r2 = x2 + y2;
auto _4 = float8 (4.0F);
cmp_mask = r2 <= _4;
if (!cmp_mask) return 0;
auto xy = x*y;
y = xy + xy + cy;
x = x2 - y2 + cx;
}
return cmp_mask;
}
Uses the mathematical properties of mandelbrot
Uses knowledge that inf and NaN <= 4 is false
33. constexpr auto max_iter = 50U;
auto mandelbrot (double cx, double cy) {
auto x = cx ;
auto y = cy ;
auto iter = max_iter;
for (; iter > 0; --iter) {
auto x2 = x*x;
auto y2 = y*y;
if (x2 + y2 > 4) return iter;
y = 2*x*y + cy ;
x = x2 - y2 + cx ;
}
return iter;
}