Presentation held for SISP (Swedish Incubators and Science Parks) about how small companies in media make a difference by differentiating on values close to the user and not having to develop platforms by standing upon the shoulders of giants like Facebook, Google, and Apple and serving the world.
Keynoted JS Kongress 2017 with a meta story about storytelling—and how the web we build today has a ripple impact on all the things to come tomorrow. Watch it online: https://www.youtube.com/watch?v=vMEzMVk8yAU
Doing Less with More - Invisible Design and User ResearchBernadette Irizarry
Doing Less with More
"Indifference toward people and the reality in which they live is actually the one and only cardinal sin in design." - Dieter Rams.
In the race to meet a deadline, a budget, or just to be "lean", teams are sinning daily. Pressures lead to shortcuts. And research? Well, it's often left by the wayside, seen as an adornment, a nice-to-have. But research is the foundation upon which we build our work.
Yes, it takes more resources and time. But the more detailed your picture, the easier it is to see the patterns, the behaviours, and the essence of what will make your application invisible. Uncovering "the little things that matter" speeds up development and helps designers concentrate on making designs that are "less, but better."
Creating with a thorough understanding of the customer, their wants and needs, their context and perceptions, their goals–that is the highest respect you can offer those you are serving.
In this presentation we explore how relational intelligence and knowing your customers is a must if we are to improve people's lives with our products and experiences.
A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
Presentation held for SISP (Swedish Incubators and Science Parks) about how small companies in media make a difference by differentiating on values close to the user and not having to develop platforms by standing upon the shoulders of giants like Facebook, Google, and Apple and serving the world.
Keynoted JS Kongress 2017 with a meta story about storytelling—and how the web we build today has a ripple impact on all the things to come tomorrow. Watch it online: https://www.youtube.com/watch?v=vMEzMVk8yAU
Doing Less with More - Invisible Design and User ResearchBernadette Irizarry
Doing Less with More
"Indifference toward people and the reality in which they live is actually the one and only cardinal sin in design." - Dieter Rams.
In the race to meet a deadline, a budget, or just to be "lean", teams are sinning daily. Pressures lead to shortcuts. And research? Well, it's often left by the wayside, seen as an adornment, a nice-to-have. But research is the foundation upon which we build our work.
Yes, it takes more resources and time. But the more detailed your picture, the easier it is to see the patterns, the behaviours, and the essence of what will make your application invisible. Uncovering "the little things that matter" speeds up development and helps designers concentrate on making designs that are "less, but better."
Creating with a thorough understanding of the customer, their wants and needs, their context and perceptions, their goals–that is the highest respect you can offer those you are serving.
In this presentation we explore how relational intelligence and knowing your customers is a must if we are to improve people's lives with our products and experiences.
A talk about the broken communication between the accessibility world and the developer world and a few ideas how to break down the wall between the two.
Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? D...Jeremie Charlet
Dissertation on HTML5, CSS3 and Adobe Flash performed from July to December 2010 while doing an MSc in Computer Science at Staffordshire University, England
this pdf includes the bibliography and appendixes missing in the main report available here:
http://www.slideshare.net/charlet_jeremie/can-html5-css3-kill-flash/
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Extend your playground: Mixed-Reality Games for LearningRoland Klemke
Education needs to face the challenges of a world changing at faster pace. It is no longer the case, that we need to educate enormous amounts of people for the very same job profiles. Instead, constant change, the ability to learn continuously flexibility, creativity are at the forefront of educational goals. Playing is one of the key principles allowing children to learn in safe environments. Games as structured forms of play transport playfulness into the adult world. With the advent of augmented reality and wearable technologies new forms of games appear, that take the context of the player into account and that enable players to transfer their games into their local environment. These new forms also enable new learning scenarios, which also require new pedagogical approaches to be covered. In this talk, several examples of mobile serious games and augmented reality are given.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning & http://teacherrebootcamp.com/tag/byot
Sloan C Millennials, Social Media, and Education: Connecting with Your StudentsJoshua Murdock
While companies scramble to grab the attention of young minds through social
media, educators are left scratching their heads. We will share what we learned
about working with millennial students, the generation gap, and the secret to
winning the attention of students on their turf.
Social Media: It's here and faculty want to use it (Sloan C #ALN12 )Joshua Murdock
Social media isn't a fad, it's a revolution. Learn how we are preparing faculty and students at Valencia College to use this tool.
Valencia College has created a variety of ways to prepare students, faculty, and staff in the utilization of social media. Through our digital professor program a new course emerged called "Teaching and Learning with Social Media." This presentation will cover how to build your own course to prepare faculty in the utilization of social media. In turn, this helps prepare students in the utilization of these emerging tools. Participates will walk away with a understanding of important areas to cover, such as concepts, tools, ethical, legal, and teaching practices in social media. Discussion will take place with participate on what is needed to prepare faculty, staff, and students in utilizing social media inside and outside the workplace.
Presented at the Sloan Consortium International Conference on Online Learning 2012 in Orlando, FL
Teaching and Learning with Social Media WorkshopJoshua Murdock
This is a workshop conduct with faculty at various college to discuss how to implement social media in education. The Teaching and Learning with Social Media Workshop is conduct by Professor Josh. For more information visit http://professorjosh.com or @professorjosh on Twitter.
Michigan’s top economic leaders today issued a series of findings that forecast the state’s readiness to fill high-paying, high-demand jobs with educated and skilled workers.
And, while data show the state is generally prepared to meet the demand for high-wage jobs over the next three years, the ability to meet demand over the long-term is less certain.
Networking in the digital age has changed the traditional rules. Figuring how people like to be connected and learning non-traditional networking on social media to keep up has become required back of life. Here are just a few tips and ideas around this topic.
12 Amazing Tools to add to your EdTech Utility BeltJoshua Murdock
Here are 12 Amazing Tools to add to your EdTech Utility Belt. This was presented at Instructurecon 2014 #INSTCON #BetterEd. For more information and other app, widgets, and gadgets surf to PROFESSORJOSH.COM or follow me on Twitter @ProfessorJosh.
Got a minute? The Power of Immersive, short form video | AASCU 2016 Communica...Ravi Jain
Aggregate short form video (2 minutes or less) has the potential to make a more meaningful impact on higher ed audiences than longer formats. When parsed appropriately, this content is eminently more digestible, shareable, and watchable than traditional marketing videos. This session will deliver hands-on tips on effectively managing the production of meaningful short form content no matter what the budget, equipment, or resources.
Presented at the AASCU 2016 Communications Conference for Senior Professionals
http://www.aascu.org/meetings/comm16/
March 29, 2016
AASCU Office Building
Washington D.C.
3 Ingredients for an Ed Tech EcosystemAllison Baum
What has to happen for an ed tech ecosystem to thrive? Why have we seen so much innovation in education in the US over the past 5 years and how can that be replicated globally?
Blog entry with links here: http://www.reachcap.com/blog/post/2016-edtech-outlook
It’s hard to believe it’s been three years since we published our first ReimaginED report. When we first drafted ReimaginED, we set out to expose systemic challenges in our nation’s K-12 education system and to highlight some of the innovative solutions edtech entrepreneurs were developing to address these challenges. In last year’s report, we showcased ways technology could help our school system become an escalator to opportunity for all.
A lot has changed in three years, including our spinout from NewSchools to Reach Capital. Edtech investment has hit an all time high with a variety of new funders entering the space. As the market begins to mature, global edtech brands are emerging with solutions that are improving educational outcomes and serving millions of students, teachers, and families.
Even with these changes, however, a lot remains the same. The escalator to social mobility remains broken with unequal access to quality education. Meeting individual student needs is still a challenge and grows more pressing as children in US public schools are more diverse than ever. Moreover, our education system is not designed to prepare children for the demands of today's knowledge economy. We're still stuck in a system that is largely manufacturing-based, which falls short on important skills such as coding, creativity, and synthesis. All these challenges and more have led to increasing demands on teachers as both their role and their responsibilities evolve, with little to no support in the transition.
This year’s publication, rebranded as “Reach Capital’s 2016 Edtech Outlook”, touches on these persisting challenges, while also highlighting key drivers that make us optimistic about the potential of technology to improve access and opportunity for kids. This year, our publication is not a roundup of everything in K-12 edtech, but rather our perspective on the challenges,opportunities and promising solutions in the space that we find most compelling. If you're looking for a full report on the state of K-12 edtech, our friends at Edsurge in partnership with AT&T Aspire have recently published a state of edtech report and we encourage you to check it out.
Given our unique vantage point, we also provide a peek “around the corner” into emerging solutions that align with our mission. We continue to see a need for more innovations in critical areas like English Language Learner instruction and Social Emotional Learning. We look forward to finding and supporting talented, mission-driven entrepreneurs innovating in these and other areas that will improve access and opportunity for kids.
Thank you to co-authors Chian Gong, Aditya Kaddu, and Jennifer Wu as well as the entire Reach team for their guidance and feedback.
Bibliography & Appendixes Can new web technologies HTML5 & CSS3 kill Flash? D...Jeremie Charlet
Dissertation on HTML5, CSS3 and Adobe Flash performed from July to December 2010 while doing an MSc in Computer Science at Staffordshire University, England
this pdf includes the bibliography and appendixes missing in the main report available here:
http://www.slideshare.net/charlet_jeremie/can-html5-css3-kill-flash/
A lot has been accomplished with regards to technology over the last few decades and as many people have said we are now truly in the “modern age.” Innovation moves so quickly that it seems our world is blurring. In this webinar, discover what groundbreaking technologies and innovative people to watch in 2016 and beyond. We will also discuss as a group how all these advancements can fit into a variety of libraries to make them shine a bright light into the future.
Extend your playground: Mixed-Reality Games for LearningRoland Klemke
Education needs to face the challenges of a world changing at faster pace. It is no longer the case, that we need to educate enormous amounts of people for the very same job profiles. Instead, constant change, the ability to learn continuously flexibility, creativity are at the forefront of educational goals. Playing is one of the key principles allowing children to learn in safe environments. Games as structured forms of play transport playfulness into the adult world. With the advent of augmented reality and wearable technologies new forms of games appear, that take the context of the player into account and that enable players to transfer their games into their local environment. These new forms also enable new learning scenarios, which also require new pedagogical approaches to be covered. In this talk, several examples of mobile serious games and augmented reality are given.
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning & http://teacherrebootcamp.com/tag/byot
Sloan C Millennials, Social Media, and Education: Connecting with Your StudentsJoshua Murdock
While companies scramble to grab the attention of young minds through social
media, educators are left scratching their heads. We will share what we learned
about working with millennial students, the generation gap, and the secret to
winning the attention of students on their turf.
Social Media: It's here and faculty want to use it (Sloan C #ALN12 )Joshua Murdock
Social media isn't a fad, it's a revolution. Learn how we are preparing faculty and students at Valencia College to use this tool.
Valencia College has created a variety of ways to prepare students, faculty, and staff in the utilization of social media. Through our digital professor program a new course emerged called "Teaching and Learning with Social Media." This presentation will cover how to build your own course to prepare faculty in the utilization of social media. In turn, this helps prepare students in the utilization of these emerging tools. Participates will walk away with a understanding of important areas to cover, such as concepts, tools, ethical, legal, and teaching practices in social media. Discussion will take place with participate on what is needed to prepare faculty, staff, and students in utilizing social media inside and outside the workplace.
Presented at the Sloan Consortium International Conference on Online Learning 2012 in Orlando, FL
Teaching and Learning with Social Media WorkshopJoshua Murdock
This is a workshop conduct with faculty at various college to discuss how to implement social media in education. The Teaching and Learning with Social Media Workshop is conduct by Professor Josh. For more information visit http://professorjosh.com or @professorjosh on Twitter.
Michigan’s top economic leaders today issued a series of findings that forecast the state’s readiness to fill high-paying, high-demand jobs with educated and skilled workers.
And, while data show the state is generally prepared to meet the demand for high-wage jobs over the next three years, the ability to meet demand over the long-term is less certain.
Networking in the digital age has changed the traditional rules. Figuring how people like to be connected and learning non-traditional networking on social media to keep up has become required back of life. Here are just a few tips and ideas around this topic.
12 Amazing Tools to add to your EdTech Utility BeltJoshua Murdock
Here are 12 Amazing Tools to add to your EdTech Utility Belt. This was presented at Instructurecon 2014 #INSTCON #BetterEd. For more information and other app, widgets, and gadgets surf to PROFESSORJOSH.COM or follow me on Twitter @ProfessorJosh.
Got a minute? The Power of Immersive, short form video | AASCU 2016 Communica...Ravi Jain
Aggregate short form video (2 minutes or less) has the potential to make a more meaningful impact on higher ed audiences than longer formats. When parsed appropriately, this content is eminently more digestible, shareable, and watchable than traditional marketing videos. This session will deliver hands-on tips on effectively managing the production of meaningful short form content no matter what the budget, equipment, or resources.
Presented at the AASCU 2016 Communications Conference for Senior Professionals
http://www.aascu.org/meetings/comm16/
March 29, 2016
AASCU Office Building
Washington D.C.
3 Ingredients for an Ed Tech EcosystemAllison Baum
What has to happen for an ed tech ecosystem to thrive? Why have we seen so much innovation in education in the US over the past 5 years and how can that be replicated globally?
Blog entry with links here: http://www.reachcap.com/blog/post/2016-edtech-outlook
It’s hard to believe it’s been three years since we published our first ReimaginED report. When we first drafted ReimaginED, we set out to expose systemic challenges in our nation’s K-12 education system and to highlight some of the innovative solutions edtech entrepreneurs were developing to address these challenges. In last year’s report, we showcased ways technology could help our school system become an escalator to opportunity for all.
A lot has changed in three years, including our spinout from NewSchools to Reach Capital. Edtech investment has hit an all time high with a variety of new funders entering the space. As the market begins to mature, global edtech brands are emerging with solutions that are improving educational outcomes and serving millions of students, teachers, and families.
Even with these changes, however, a lot remains the same. The escalator to social mobility remains broken with unequal access to quality education. Meeting individual student needs is still a challenge and grows more pressing as children in US public schools are more diverse than ever. Moreover, our education system is not designed to prepare children for the demands of today's knowledge economy. We're still stuck in a system that is largely manufacturing-based, which falls short on important skills such as coding, creativity, and synthesis. All these challenges and more have led to increasing demands on teachers as both their role and their responsibilities evolve, with little to no support in the transition.
This year’s publication, rebranded as “Reach Capital’s 2016 Edtech Outlook”, touches on these persisting challenges, while also highlighting key drivers that make us optimistic about the potential of technology to improve access and opportunity for kids. This year, our publication is not a roundup of everything in K-12 edtech, but rather our perspective on the challenges,opportunities and promising solutions in the space that we find most compelling. If you're looking for a full report on the state of K-12 edtech, our friends at Edsurge in partnership with AT&T Aspire have recently published a state of edtech report and we encourage you to check it out.
Given our unique vantage point, we also provide a peek “around the corner” into emerging solutions that align with our mission. We continue to see a need for more innovations in critical areas like English Language Learner instruction and Social Emotional Learning. We look forward to finding and supporting talented, mission-driven entrepreneurs innovating in these and other areas that will improve access and opportunity for kids.
Thank you to co-authors Chian Gong, Aditya Kaddu, and Jennifer Wu as well as the entire Reach team for their guidance and feedback.
My Twitter lesson for the Master in Design for Social Business.
- http://matteofurlani.com/
- twitter.com/mattefrl
- http://www.d4sb-master.com/
April 2011
Rich Cherry, co-chair of MuseWeb, David London, Chief Experience Officer, The Peale, and Hiroko Kusano, conference organizer from MuseWeb talk about what is virtual tours for museums, how to create a meaningful virtual tours for your institution, and challenges.
Web2.0 and Social Media leading to Inbound Marketing 2014Lukas Ritzel
How has the initial Internet developed from a push only static source of information to the interactive and engaging internet which we call Web2.0 or social media in 2013
The workshop will consist of academics from across the disciplines to critically analyse why the current socio-technical transformations, such as the expansion of social networks and the smart city, should not necessarily be understood as a proxy of ‘social capital’ for a better urban governance. Framed in the context of a society heavily influenced by the promises of Smart Cities, Big Data, smart devices etc., a cross-disciplinary analysis will discuss the side-effects and tensions between being online 24/7 and the subtle notion of #Unplugging, conceived as a rare privilege that only a few members of hyper-connected societies can attain.
A guide to finding digital resources to use on your interactive whiteboard.
As presented at the Teacher2Teacher Conference, Bow Island, Alberta March 2011
www.whiteboardblog.co.uk
Shift Conference 2015 - Mike Butcher (TechCrunch)Shift Conference
Mike Butcher, Editor-At-Large of TechCrunch, was at Shift Conference 2015 in Split, Croatia to talk about Startups And Big Tech Trends.
See video of his presentation here: https://youtu.be/fRRtHQqv-Oo
[Reminder] NFT•Web3•Metaverse Global Leaders Roundtable
Thais is a reminder that the NFT•Web3•Metaverse Global Leaders Roundtable will begin in three days on December 1 (Thursday) 2022, 12 pm ET (https://www.linkedin.com/events/nft-web3-metaversegloballeaders6988852388136640513/about/).
This roundtable is a hybrid Zoom + Metaverse event. At the start of the event, all participants will join the Zoom for a scheduled speaker introduction and networking. Those who want to participate in the metaverse event will join after the Zoom event.
Schedule:
12:00 - 12:05 EST "Introduction" Alex G. Lee, CEO & Founder at TechIPm
Part I. Zoom Meeting
12:05 - 12:20 EST “Reviews of NFT•Web3•Metaverse Global Leaders Presentations” Alex G. Lee
12:20 - 13:00 EST Speaker Introduction & Recap”
Matteo Gamberale, Founder & CEO at Zappy
Jens Laugesen, Founder at JENS_LAUGESEN DESIGN ADVISORY & KONsensX
Ofer Rubin, 3D/XR Executive Advisor at RealeyeZ3D
Erich Spangenberg, CEO & Co-Founder at IPwe
Tapan Lala, Founder at ZcureZ
Husam Yaghi, Group VP at Mawarid Media & Communications Group
Alex Bellesia, CEO & Founder at Spatial Port
Nick Cherukuri, CEO & Founder at ThirdEy
Doug Hohulin, Affiliate Faculty at Kansas University School of Nursing
Ruben Sananes, CEO & Founder at IMRSIVE
Se-Joon Chung, CEO & Co-Founder at AForm
James Costa, Founder at Clubhouse Archives
Tom Wallace, Founder at CreatedBy DAO
Aditya Mani, Founder at YOLOgram app
Aline Conus-Moulin, Managing Partner at E-NOTAM Ltd.
Vandana Taxali, Founder & CEO at Artcryption
Alex Di Giovanni, Founding Lawyer at Pando Law
13:00 - 13:15 EST
“Guidance for the Metaverse Event Places " Alex G. Lee
Part II. Metaverse Meeting
At the Metaverse Campus’ Lecture Hall (https://www.challau.com/college/techipm)
13:15 - 13:30 EST "Present and Future of NFT•Web3•Metaverse" Presentation by Doug Hohulin,
At the Metaverse Networking Place (https://www.challau.com/town-square/alex-g--lee)
13:30 - 14:00 EST “Networking with Speakers”
Where Next? Virtual Worlds and Technology TrendsAndy Piper
Closing Keynote presentation given at ReLIVE (Research and Learning in Virtual Environments) 2011, at the Open University, Milton Keynes, UK.
Video available at http://stadium.open.ac.uk/stadia/preview.php?whichevent=1760&s=1&schedule=2238
Tips, Tricks, and Gadgets by Professor Josh on photography staging and lighting. Get tips from @ProfessorJosh Tech and @EatMoreOfit Food photographer! This was delivered at the 2018 FLBlogCon conference in Orlando, FL at Full Sail University.
The world of education is ever evolving as technology becomes more advanced and affordable. Lets dive into apps, gadgets, and technologies that are turning what we thought was sci-fi into reality in our schools and virtual classrooms. Exploring the world of augmented reality, virtual reality, robots, online learning, and startups that aim to improve educational experiences. Learn more about world of EdTech and how teachers must keep up with technology to help prepare students for the future. Plus I might have a few fun games, prizes, and sharks with freakin’ lasers.
Nerd Nite is a monthly event held in more than 100 cities across the globe during which several folks give 18-21-minute fun-yet-informative presentations across all disciplines.
Blogger Utility Belt! 15 Must Have Gadgets and AppsJoshua Murdock
Blogger Utility Belt! 15 Must Have Gadgets and Apps for Bloggers! This was presented first at FLBlogCon Spring Fling. Make sure to check out FLBlogCon in September.
Trends in Social Media - What's Hot in 2016?Joshua Murdock
Looking at a few of the trends in social media happening in 2016. This includes video, 360 video, VR, live streaming, A.I., bots, geolocation, filters, and more!
Communications Dynamite! CMC - Community Building, Marketing, and Customer Se...Joshua Murdock
Communications Dynamite! CMC - Community Building, Marketing, and Customer Service. Learn about a few tips for helping you build an online community with social media and blogging. #FutureOfSchool
Prototyping for Non-Designers #OTW15 #OrlandoTechJoshua Murdock
Face it; we're not all designers. You may try your web best, but hey, you've never been trained in the art of virtual aesthetics. But that’s okay, because we can't all be digital Bob Ross’s. Come learn the tools and tricks to get your MVP on tap and prototype an app, software, or website for feedback quickly.
Business Models in Education Bootcamp - Valencia CollegeJoshua Murdock
Business Models in Education Bootcamp dives into the development of a business model geared towards educational innovation. This hands-on workshop explore business models in education and how to overcome certain challenges in the educational market. This was developed by Educational Entrepreneurs and modified for EdTechOrlando.com by ProfessorJosh.com
Creating Content on the Go: Equipment & Apps #FLBlogConJoshua Murdock
Creating content on the go has become vital in sharing quality & unique content, such as videos & images through social media platforms. Find out about various equipment and apps that can help you do this.
Learn about various technology trends that will take us beyond 2014 and into the future. This includes various crowd funding campaigns, the internet of things, and wearable technology.
View various sketches from SXSW Interactive 2014 in Austin by Professor Josh, including the IBM Food Truck, Mashable House, George Takei, TOMS Founder, and many more!
Increasing your Learning Network – Twitter, Facebook, Google+ and the Melrose...Joshua Murdock
This presentation is geared toward educators, administrators, and other who want to expand their personal learning network. PLNs are important to learn, connect, and enhance yourself as lifelong learners.
Wearable Technology: Separating Fact from Science FictionJoshua Murdock
Wearable Technology: Separating Fact From Science Fiction
With Google Glass being explored, smartwatches on our wrist, and high tech bracelets as your fitness coach – wearable technology is on the verge of becoming mainstream. It also has the potential to change our relationship with technology altogether, by making it more discreetly and smartly integrated into our lifestyle. An integrated ecosystem of hardware manufacturers, service providers, developers, designers, and fashion experts need to work together to deliver on the potential of wearable technology. Highlights will include specific opportunities, emerging trends, and business models that will allow wearable technology to become the next area for growth within the technology industry.
Generational Differences: Millennials, Social media, and EducationJoshua Murdock
This is my presentation from Learning Services at Valencia College on Generational Differences in both the classroom and workplace. It focuses mainly on the Millennial generation, the majority of students in our classrooms today. Dives into social media (Facebook & Twitter) and other key factors that could help engage students.
Social media in education isn't a fad, it's a revolution #INSTCON #elearning...Joshua Murdock
Valencia College is supporting students, faculty, and staff in the use of social media through our new "Teaching and Learning with Social Media" course. Though aimed at teachers, this course, in turn, helps prepare students to leverage these emerging tools. Participants will walk away with a understanding of important areas to cover in their own social media courses, such as concepts, tools, ethics, legalities, and teaching. Discussion will take place around what is needed to prepare faculty, staff, and students in utilizing social media inside and outside the workplace.
Visit professorjosh.com to learn more about tips, tricks, and other edtech related topics.
This session will provide tangible ideas for using LinkedIn, Facebook and Twitter to effectively engage and steward your donors and community supporters.
Presenter Josh Murdock is an EdTech blogger who’s sits on the planning team for FLBlogCon and was active supporter of the recent Blogging for Good initiative. He has covered local and national technology and educational events and loves talking about apps, startups, innovation, and food trucks. A member of Social Media Club, Josh also mentors at Startup Weekend Orlando.
Fondly called “Professor Josh” he has presented at numerous conferences and has served on the planning team for iSummit, TechVenture, Venture Lounge, and Florida Bloggers Conference. He is an educator, instructional designer, tech nerd, foodie, photographer, sketch artist and all around geek.
Teaching and Learning with Social Media: TwitterJoshua Murdock
Learn more about Twitter and its use in Education. This presentation dives into the basics, examples, and cool tools to help you be successful on Twitter.
For more tips, tricks, and idea visit http://professorjosh.com
Twitter: @ProfessorJosh
Facebook: http://facebook.com/professorjosh
YouTube: http://youtube.com/theprofessorjosh
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
8. Timeline of Recent Tech
• 1998 Google formed in a garage
• 2001 Wikipedia comes alive and iPod hits the market
• 2004 Facebook started in a dorm room
• 2006 Twitter send out their first 140 character Tweet
• 2007 iPhone starts the smartphone revolution
• 2010 Skype gives everyone video conferencing
“Uber, the world's largest taxi company, owns no vehicles. Facebook, the
world's most popular media owner, creates no content. Alibaba, the most
valuable retailer, has no inventory. And Airbnb, the world's largest
accommodation provider, owns no real estate.”
Palo Alto-based Pirate3D Inc set out to bring affordable 3D Printing to the home and raised $1.4M of its $100,000 goal on Kickstarter, smashing all expectations. The Buccaneer is the first cloud-managed 3D Printer which makes it simple to download and share designs with other printer owners, and is designed to make printing at home simple enough that anyone can enjoy it with little fuss or technical knowledge required.
This isn’t everything in the 3D printing space, either, with other wildly successful projects like RoBo 3D, RigidBot 3D and Fabtotum among the top funded as well.
3Doodler, a 3D printing pen, works very similarly to a 3D printer but fits into your hand producing interesting results only limited by creativity. The device was extremely popular with those on Etsy, who saw it as a great opportunity to create one-of-a-kind art pieces for sale.
The company behind 3Doodler, Wobbleworks, raised a whopping $2.4M of a $30,000 goal making it the third most popular Kickstarter of all time. Shipping started earlier in the year and continues now, but you’re able to place a pre-order for estimated delivery in March 2014.
http://the3doodler.com/store/
Layar Augmented Reality App https://www.youtube.com/watch?v=ZR4eSmmPCxg
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.
IKEA's 2014 catalog aims to ease some of that angst by letting you plan ahead with its augmented reality feature.
Mobile app colAR takes traditional 2D coloring pages and then turns them into 3D models that literally jump off the page. Unlike any coloring experience you’ve had before, the app makes the things you color come to life with animation that seems to bring the otherwise generic drawings to life.
Using the German car company's newly updated eKurzinfo app (German for "short info"), you can aim your iPhone camera at various parts of your Audi car. The app then identifies the parts in augmented reality and offers relevant information for that particular part.
Currently available just to developers, the Oculus Rift headset immerses users in a 3D virtual reality environment for playing games and navigating through virtual worlds.
Last month, Facebook announced its intention to buy Oculus VR for $400 million in cash and 23.1 million in Facebook shares valued at $1.6 billion. Facebook CEO Mark Zuckerberg trumpeted the deal as paving the way for a new type of social network.
"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," Zuckerberg said in a statement. "Oculus has the chance to create the most social platform ever, and change the way we work, play, and communicate."
Chipolo on Kickstarter $293k http://www.kickstarter.com/projects/1015015457/chipolo-bluetooth-item-finder-for-iphone-and-andro?ref=category
Tile $2.6 Million 50k backers Summer 2014 http://www.thetileapp.com/
15 uses for iBeacons in Education http://www.huffingtonpost.com/vala-afshar/15-uses-of-beacon-technol_b_7040410.html?utm_hp_ref=tw