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12 RULES FOR BUILDING YOUR PRODUCT
MANAGEMENT PLAYBOOK
IAN MOULTON - JANUARY 10, 2016
• 12 years of experience building products
• 9 years in product management roles
• 5 different organizations
ABOUT ME
Organizations:
1. Startup: 60 employees – NYC, CA & WI – founded 2003
2. Cooperative: 3,200 employees – NYC, DC & CA – founded 1846
3. Digital: 200 employees – NYC – founded 1953
4. Startup: 7 employees – NYC – founded 2008
5. Hybrid: 250 employees – NYC & Montreal – founded 1998
ABOUT ME
Products:
• Consumer web (news websites, video players, YouTube channel)
• Business web tools (CMS for news and video publishers)
• Consumer mobile (iOS and Android apps)
• Consumer web (college guide, “Ask an Alum” service on websites)
• Business web tool (“Ask an Alum” admin tool for organizations)
• Consumer app/hardware (digital jukebox)
• Business web-based tools (jukebox management tools)
ABOUT ME
“Mini-CEO”
CEO vs. Product Manager:
• All employees under authority of CEO
• PMs have no direct authority; opportunity to lead
• CEO make decisions without the burden of proof
• PMs have to be more persuasive
• “Mini-CEO” can hurt how your team perceives you
• People may doubt your interest in collaboration
• PMs still have to influence the build/buy/partner/integrate
• Accountable for the end-to-end success
RULE #1: MIND YOUR ANALOGY
http://techproductmanagement.com/ceo_of_the_product/
“Quarterback” or “Coach”
• Game plan/strategy
• Working well as a member of a team
• Adapting to your opponent, the playing field, and the conditions.
• Motivate others
#1: MIND YOUR ANALOGY
Sports
• Clear winners and losers
• Rules rarely change
• Stable cast of characters
(teams, leagues, etc.)
• Focuses on real-time execution
• Customer needs and expectations
not a focus – only winning
#1: MIND YOUR ANALOGY
Organizational teams
• Be creative and adapt to shifting environment
• Meeting customer expectations more than beating competition
• Successfully satisfying customers is the way to beat the competition
Rock bands
• Create new products (e.g. concerts, recordings) sold in marketplace
• Satisfy stakeholders (e.g. audience and critics)
• Recognize and create revenue-making opportunities
#1: MIND YOUR ANALOGY
http://www.forbes.com/sites/ruthblatt/2014/01/10/sick-of-sports-why-rock-bands-are-a-
better-metaphor-for-work-teams/
1. Understand and work within
the business context
2. work with engineers
3. think strategically AND get into
the details
4. estimate the impact of a
feature
5. know when to say no
6. make the case of why
something should be on the
roadmap
7. predict release schedules with
unreliable engineering
estimates
#2: BUILD YOUR EXPERIENCE
http://www.producttalk.org/2012/07/you-dont-need-experience-to-become-a-product-manager/
8. use data to inform
your decisions
9. know when talking to
someone trumps data
10. find another way
when you hit a
roadblock
11. advocate for the user
12. focus on benefits not
features
13. know the difference
between your user
and your customer
14. conduct an ad hoc
usability test
15.get to the root cause of
feedback
16.be the product expert on
customer and prospect
calls
17.distinguish between
bugs you can ignore and
bugs that must be fixed
18.be ruthlessly focused on
your product’s core
value
19.guide a designer to not
just create your vision
but build upon it
20. write user stories that
communicate the what and the
why
21. ensure high product quality
even if you don’t have any QA
support
22. understand what drives
revenue, if not manage the
P&L for your product
23. identify the most important
thing to do right now (not
always the most urgent)
24. experiment with everything
25. get in the heads of your users
/ customers
26. identify a pricing strategy
27. iterate until the end of time
• Tackle right away
• Intermediate
• Interview question
• Comes with time
#3: KEEP YOUR RESUME IN MIND
#3: KEEP YOUR RESUME IN MIND
http://www.jobhero.com/resume-samples/senior-product-manager
• Focus on skill-building vs. credentials (sizzle vs. steak)
• Complete meaningful tasks and add bullet points to your resume
Product Manager Résumé Examples:
• Increased new customer acquisition by 44% by streamlining e-commerce listing creation process.
• Reduced average listing creation process time for new customers by 35%.
• Recaptured $76K in revenue by re-aligning sales territories.
• Delivered customer reports which increased customer satisfaction 25%.
• Reduced costs and enhanced development flexibility to meet market demands by designing and
implementing iterative development and delivery mechanisms.
• Coordinated landing page optimization efforts to update the UI on 40+ landing pages in less than two
months, experiencing conversion lifts between 15-35%.
#4: INTERVIEW
https://www.linkedin.com/pulse/interview-techniques-star-dayna-l.
• Interviewing: Take-home test.
• The hypothetical scenario whiteboard session
• Providing work samples
• Portfolio
• Interview
• STAR (Situation, Thinking, Action, Results)
• S -- Situation; describe a specific situation;
H -- Hinderances; identify any hindrances or challenges faced;
A -- Action; explain the action(s) you took in response;
R -- Results; discuss the results or outcomes from your action(s);
E -- Evaluate; explain and evaluate what you learned from the experience.
#5: KEEP
UP ON
PRODUCT
https://medium.com/@johnpcutler/8-
trends-shaping-modern-product-
management-
29953562e5f0#.m39yl7x9n
#5: KEEP UP ON PRODUCT
https://www.linkedin.com/pulse/interview-techniques-star-dayna-l.
Track down sources to check up on.
Books:
• Good Product Manager, Bad Product Manager
• http://www.khoslaventures.com/wp-
content/uploads/Good_Product_Manager_Bad_Product_Manager_KV.pdf
• Lean Start Up (Eric Ries)
• Inspired: How to Create Products Customers Love (Marty Cagan)
Other publications:
• Harvard Business Review
• Forbes, Fast Company, Inc.
• TechCrunch
• Product Hunt
#6: KEEP STRATEGY IN MIND
• Define the problem.
• Though it is the exception, it cannot be a problem, but simply be customer delight.
• “People hate [problem]. Our team exists to create [service that solves problem] and
make it accessible to [large group]. We will achieve this by [doing this and this]
which makes sense because [rationale]. We will measure success by [metric that
matters].”
#7: TELL STORIES
http://www.producttalk.org/2012/07/you-dont-need-experience-to-become-a-product-manager/
• Identify intended product value, share and evangelize this story throughout their
organizations.
• This is important because it ensures that the entire team understands the why behind
what they are doing.
• Without a firm understanding of the why, the team risks becoming task focused, losing
sight of the big picture, and deflating any sense of empowerment or excitement that
once existed.
• The Press Release
• The Presentation
• Bob Dylan shows that content matters
• Take a stance – differentiate yourself
• Be authentic
• Be confident
#8: IDENTIFY ANALOGS AND ANTILOGS
https://hbr.org/2010/08/what-can-we-learn-from-ninten
• Both in the entertainment space (in-home vs. in-venue)
• Similar hardware release cycles (3+ years)
• Similar strategy:
• Competing Against
Non-Consumption
• Associated Press:
• Intel Inside
• Unigo:
• Udemy
http://www.productbookshelf.com/2011/08/getting-to-plan-b-analogs-antilogs-and-leaps-of-faith/
#9: MAKE YOUR TEAM A GREAT PLACE TO WORK
• Brandon Chu: Contribute to making our product development organization a
productive and enriching place to work.
• Brainstorm
• “Own” Lunch
OPENSTAGE 2 CONCEPT MAP
VISUALIZATIONS
EFFORT
HIGH
LOW
$$ BUSINESS IMPACT
HIGHLOW
MOBILE DJ OF THE DAY
SWYPE KEYBOARD
IBEACON / PROXIMITY LOGIN
LINKS TO
ARTIST PAGE INCREASE
PLAY NEXT
PRICE
FUN STATS
PAGE
‘SPONSORED’
INTERNAL
LIGHSHOW VIRTUO
FB ADS
w/ MUSIC
CONTENT
STAFF
PICKS
MOBILE USER
PLAYLISTS,
LEADERBOARD
JUKEBOX
EASY CHECKIN
REVERSE QR CODE
FACIAL RECOGNITION
PUSH
NOTIFICATION
TO MOBILE
SONG
GIFTING
DEDICATIONS
END OF SESSION
GAMES WACK
A MOLESEE OTHERS
PLAYLISTS
ATARI GAMES
RECOMMENDED
PLAYLIST
ANIMATED
PHOTOBOOTH
SONG QUEUE
UPGRADE
2 PLAYER
TRIVIA
1 CREDIT
ROULETTE
INTERACTIVE
PLAY QUEUE
#10: BRAINSTORM
#11: BUILD AN ADVISORY BOARD
• Set an expiration date
• Weigh feedback from the underepresented groups
#12:
ORGANIZE
YOUR DAY
https://image-store.slidesharecdn.com/3e21c9c9-80da-44f0-928d-eb8cf36e33a4-original.jpeg
• Usability Testing
• SWOT Analysis
• Themes for every day

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12 Rules for Building Your Product Management Playbook

  • 1. 12 RULES FOR BUILDING YOUR PRODUCT MANAGEMENT PLAYBOOK IAN MOULTON - JANUARY 10, 2016
  • 2. • 12 years of experience building products • 9 years in product management roles • 5 different organizations ABOUT ME
  • 3. Organizations: 1. Startup: 60 employees – NYC, CA & WI – founded 2003 2. Cooperative: 3,200 employees – NYC, DC & CA – founded 1846 3. Digital: 200 employees – NYC – founded 1953 4. Startup: 7 employees – NYC – founded 2008 5. Hybrid: 250 employees – NYC & Montreal – founded 1998 ABOUT ME
  • 4. Products: • Consumer web (news websites, video players, YouTube channel) • Business web tools (CMS for news and video publishers) • Consumer mobile (iOS and Android apps) • Consumer web (college guide, “Ask an Alum” service on websites) • Business web tool (“Ask an Alum” admin tool for organizations) • Consumer app/hardware (digital jukebox) • Business web-based tools (jukebox management tools) ABOUT ME
  • 5. “Mini-CEO” CEO vs. Product Manager: • All employees under authority of CEO • PMs have no direct authority; opportunity to lead • CEO make decisions without the burden of proof • PMs have to be more persuasive • “Mini-CEO” can hurt how your team perceives you • People may doubt your interest in collaboration • PMs still have to influence the build/buy/partner/integrate • Accountable for the end-to-end success RULE #1: MIND YOUR ANALOGY http://techproductmanagement.com/ceo_of_the_product/
  • 6. “Quarterback” or “Coach” • Game plan/strategy • Working well as a member of a team • Adapting to your opponent, the playing field, and the conditions. • Motivate others #1: MIND YOUR ANALOGY
  • 7. Sports • Clear winners and losers • Rules rarely change • Stable cast of characters (teams, leagues, etc.) • Focuses on real-time execution • Customer needs and expectations not a focus – only winning #1: MIND YOUR ANALOGY
  • 8. Organizational teams • Be creative and adapt to shifting environment • Meeting customer expectations more than beating competition • Successfully satisfying customers is the way to beat the competition Rock bands • Create new products (e.g. concerts, recordings) sold in marketplace • Satisfy stakeholders (e.g. audience and critics) • Recognize and create revenue-making opportunities #1: MIND YOUR ANALOGY http://www.forbes.com/sites/ruthblatt/2014/01/10/sick-of-sports-why-rock-bands-are-a- better-metaphor-for-work-teams/
  • 9. 1. Understand and work within the business context 2. work with engineers 3. think strategically AND get into the details 4. estimate the impact of a feature 5. know when to say no 6. make the case of why something should be on the roadmap 7. predict release schedules with unreliable engineering estimates #2: BUILD YOUR EXPERIENCE http://www.producttalk.org/2012/07/you-dont-need-experience-to-become-a-product-manager/ 8. use data to inform your decisions 9. know when talking to someone trumps data 10. find another way when you hit a roadblock 11. advocate for the user 12. focus on benefits not features 13. know the difference between your user and your customer 14. conduct an ad hoc usability test 15.get to the root cause of feedback 16.be the product expert on customer and prospect calls 17.distinguish between bugs you can ignore and bugs that must be fixed 18.be ruthlessly focused on your product’s core value 19.guide a designer to not just create your vision but build upon it 20. write user stories that communicate the what and the why 21. ensure high product quality even if you don’t have any QA support 22. understand what drives revenue, if not manage the P&L for your product 23. identify the most important thing to do right now (not always the most urgent) 24. experiment with everything 25. get in the heads of your users / customers 26. identify a pricing strategy 27. iterate until the end of time • Tackle right away • Intermediate • Interview question • Comes with time
  • 10. #3: KEEP YOUR RESUME IN MIND
  • 11. #3: KEEP YOUR RESUME IN MIND http://www.jobhero.com/resume-samples/senior-product-manager • Focus on skill-building vs. credentials (sizzle vs. steak) • Complete meaningful tasks and add bullet points to your resume Product Manager Résumé Examples: • Increased new customer acquisition by 44% by streamlining e-commerce listing creation process. • Reduced average listing creation process time for new customers by 35%. • Recaptured $76K in revenue by re-aligning sales territories. • Delivered customer reports which increased customer satisfaction 25%. • Reduced costs and enhanced development flexibility to meet market demands by designing and implementing iterative development and delivery mechanisms. • Coordinated landing page optimization efforts to update the UI on 40+ landing pages in less than two months, experiencing conversion lifts between 15-35%.
  • 12. #4: INTERVIEW https://www.linkedin.com/pulse/interview-techniques-star-dayna-l. • Interviewing: Take-home test. • The hypothetical scenario whiteboard session • Providing work samples • Portfolio • Interview • STAR (Situation, Thinking, Action, Results) • S -- Situation; describe a specific situation; H -- Hinderances; identify any hindrances or challenges faced; A -- Action; explain the action(s) you took in response; R -- Results; discuss the results or outcomes from your action(s); E -- Evaluate; explain and evaluate what you learned from the experience.
  • 14. #5: KEEP UP ON PRODUCT https://www.linkedin.com/pulse/interview-techniques-star-dayna-l. Track down sources to check up on. Books: • Good Product Manager, Bad Product Manager • http://www.khoslaventures.com/wp- content/uploads/Good_Product_Manager_Bad_Product_Manager_KV.pdf • Lean Start Up (Eric Ries) • Inspired: How to Create Products Customers Love (Marty Cagan) Other publications: • Harvard Business Review • Forbes, Fast Company, Inc. • TechCrunch • Product Hunt
  • 15. #6: KEEP STRATEGY IN MIND • Define the problem. • Though it is the exception, it cannot be a problem, but simply be customer delight. • “People hate [problem]. Our team exists to create [service that solves problem] and make it accessible to [large group]. We will achieve this by [doing this and this] which makes sense because [rationale]. We will measure success by [metric that matters].”
  • 16. #7: TELL STORIES http://www.producttalk.org/2012/07/you-dont-need-experience-to-become-a-product-manager/ • Identify intended product value, share and evangelize this story throughout their organizations. • This is important because it ensures that the entire team understands the why behind what they are doing. • Without a firm understanding of the why, the team risks becoming task focused, losing sight of the big picture, and deflating any sense of empowerment or excitement that once existed. • The Press Release • The Presentation • Bob Dylan shows that content matters • Take a stance – differentiate yourself • Be authentic • Be confident
  • 17. #8: IDENTIFY ANALOGS AND ANTILOGS https://hbr.org/2010/08/what-can-we-learn-from-ninten • Both in the entertainment space (in-home vs. in-venue) • Similar hardware release cycles (3+ years) • Similar strategy: • Competing Against Non-Consumption • Associated Press: • Intel Inside • Unigo: • Udemy http://www.productbookshelf.com/2011/08/getting-to-plan-b-analogs-antilogs-and-leaps-of-faith/
  • 18. #9: MAKE YOUR TEAM A GREAT PLACE TO WORK • Brandon Chu: Contribute to making our product development organization a productive and enriching place to work. • Brainstorm • “Own” Lunch
  • 19. OPENSTAGE 2 CONCEPT MAP VISUALIZATIONS EFFORT HIGH LOW $$ BUSINESS IMPACT HIGHLOW MOBILE DJ OF THE DAY SWYPE KEYBOARD IBEACON / PROXIMITY LOGIN LINKS TO ARTIST PAGE INCREASE PLAY NEXT PRICE FUN STATS PAGE ‘SPONSORED’ INTERNAL LIGHSHOW VIRTUO FB ADS w/ MUSIC CONTENT STAFF PICKS MOBILE USER PLAYLISTS, LEADERBOARD JUKEBOX EASY CHECKIN REVERSE QR CODE FACIAL RECOGNITION PUSH NOTIFICATION TO MOBILE SONG GIFTING DEDICATIONS END OF SESSION GAMES WACK A MOLESEE OTHERS PLAYLISTS ATARI GAMES RECOMMENDED PLAYLIST ANIMATED PHOTOBOOTH SONG QUEUE UPGRADE 2 PLAYER TRIVIA 1 CREDIT ROULETTE INTERACTIVE PLAY QUEUE #10: BRAINSTORM
  • 20. #11: BUILD AN ADVISORY BOARD • Set an expiration date • Weigh feedback from the underepresented groups

Editor's Notes

  1. If you can find somewhere where everything is happening in the same place, grab it.
  2. If you can find somewhere where everything is happening in the same place, grab it.
  3. If you can find somewhere where everything is happening in the same place, grab it.
  4. If you can find somewhere where everything is happening in the same place, grab it.
  5. If you can find somewhere where everything is happening in the same place, grab it.
  6. If you can find somewhere where everything is happening in the same place, grab it.
  7. If you can find somewhere where everything is happening in the same place, grab it.
  8. If you can find somewhere where everything is happening in the same place, grab it.
  9. If you can find somewhere where everything is happening in the same place, grab it.
  10. If you can find somewhere where everything is happening in the same place, grab it.
  11. If you can find somewhere where everything is happening in the same place, grab it.
  12. If you can find somewhere where everything is happening in the same place, grab it.
  13. If you can find somewhere where everything is happening in the same place, grab it.
  14. If you can find somewhere where everything is happening in the same place, grab it.
  15. If you can find somewhere where everything is happening in the same place, grab it.
  16. If you can find somewhere where everything is happening in the same place, grab it.
  17. If you can find somewhere where everything is happening in the same place, grab it.