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415 Sity Essay
As the one of the key factors to maintain the biodiver– 415 sity, in conclusion, we have addressed
the effect of initial 416 densities by investigating basins of different survival states 417 in the
cyclically competing mobile five species game on a 418 lattice. Here, basin structures are
characterized by the final 419 state in the triangular phase space. We have found that for 420 the
extended rock–paper–scissors game, basin structures can 421 be changed depending on the initial
considerations. To be 422 concrete, two types of initial phase spaces have been consid– 423 ered.
When the initial space contains three neighboring spe– 424 cies, e.g., DABC, five basins of the two
species survival states 425 spirally entangle. About the point that five basins meet, a ... Show more
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For all possible initial considerations, the extinction 436 basin never arises which has been
guaranteed by measuring 437 the survival probability and the non–existing basin area of p1. Similar
to the basin stability, 438 43 asymptotic states of the system have been obviously depicted by the
area of basins of 439 distinct states. Stochastic simulations for high mobility 440 regimes on a
microscopic level are consistent with the theo– 441 retical prediction on a macroscopic level and we
found that 442 five points constituting a stable heteroclinic cycle appear 443 from lattice simulations
as a robust feature. Through our 444 microscopic and macroscopic endeavors, we suggest the per–
445 suasive insight for the biodiversity associated with the 446 extended rock–paper–scissors game
which is sensitively 447 affected by the initial densities of species. 448 J.P. was supported by the
National Research Foundation 451 of Korea (NRF) grant funded by the Korea government 452
(MSIP) (No.
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Gaming: Not Just for Entertainment but Also to Learn
Outline
Gaming, Not a Waste of Time Anymore
Thesis: With enhancements in the gaming genre being created every day, many industries, experts
and educators are seeing the benefits of using this technology in ways outside of just entertainment
purposes.
History of gaming, where it originated
Gaming and technology today and the kids that use them
History of the in home game systems
What the Game Industry has done for the economy o How it has evolved o How the gaming
industry has impacted careers
Presidential recognition of the industry
Concept of gaming used in other professions o Military/armed forces o NASA o Health Care o
Education
Other devices used for gaming other than computer and console
Conclusion
Gaming, Not a ... Show more content on Helpwriting.net ...
This almost destroyed the gaming industry before the technology could even develop. In 1985, in
the shadow of the game industry crash, Nintendo Entertainment System released the Nintendo or
NES, an eight bit processor that revitalized the U.S. video game industry (Inc). From that point on
the gaming industry has exploded, with gaming systems today that are so detailed that they make the
audience question if what they are seeing is real or not. Since 1985 developers of entertainment
systems have seen increasing growth in revenue, sales and distribution in many homes that have at
least one of the current systems. The top systems that have made a name for themselves are
Microsoft XBOX, Sony Playstation, and Nintendo Wii, and for computer gaming, Alienware. Direct
competition between these systems for the same customer base has sparked game developers and
system designers to push the boundaries of what is capable for in home entertainment systems.
According to the 2014 sales, demographic and usage data by Entertainment Software Association
(ESA) the video and computer game industry generated over 21.53 billion in revenue, with more
than 120 thousand jobs, in 34 states. The report states that 59% of Americans play video games and
are now directly competing with time spent watching TV. The newest game systems are now trying
to make their gaming systems all–in–one for entertainment. For example, on Microsoft's Xbox One,
on Microsoft's
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Criminal Justice Field Observation Report
At the majors fair I visited a total of three different major tables. Those majors were Criminal
Justice, Anthropology and Simulation and Game Design. The first major that I visited was the
Criminal Justice table because I am taking intro to Criminal Justice and wanted more information
about the major. At the table was Ms. Kusko the department chair and also my professor for my
Criminal Justice Class. At the table I learned that students interested in the Criminal Justice field
have to take the intro class and also a few psychology classes such as the intro class and the Psych
and Law class. Additionally, I learned that there are very interesting jobs for graduates in the
Criminal Justice major from working in local law enforcement all the ... Show more content on
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At the table there was a student in the Anthropology program and on her table she had things that
related to anthropology. For example, she had skulls and stuff animals such as lemur because
Anthropology looks at the study of human and animal development. I also learned that anthropology
has seveal subfields with in the major. For instance, you can go study sociocultural anthropology,
biological anthropology, linguistic anthropology and much more. Furthermore, occupations in
Anthropology are growing fast. According to the United States Bureau of Labor Statistics,
"Employment of anthropologists and archaeologists is expected to grow 19 percent from 2012 to
2022, faster than the average for all occupations." Those with anthropology majors can work in a
variety places. They can work for universities, museums, private companies and even with the
government. Anthropology is offered as a minor or a concentration here at William Peace and those
are interested in the major are required to take Cultural Anthropology, Biological Anthropology and
an additional 12 elective course hours with courses focused on the major. If you're interested in
learning how humans and animals act, why they act, and how they will continue to evolve then
anthropology is the major for
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Case Study Essay example
1. Assume ParaWorld was eventually ordered to cease and desist due to IP infringement. What
category of IP has ParaWorld most likely infringed? Explain the actions that constitute such an
infringement. (5 Marks) 2. What are some of the anti–competitive behaviours SesamWare might be
guilty of? How did/might SesamWare's behavior adversely affect free market competition upon
which international trade depends? ( 5 Marks) 3. Is there an international law governing Sesame's
behaviour? How will competition laws be enforced globally? (5 Marks) 4. If SesamWare had been
headquartered in a country that had no competition laws, as is the case in many developing
countries, or if SesamWare never entered into a contract (for example to buy ... Show more content
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2. Some of the anti–competitive behaviours SesamWare might have engaged in are as follows: *
Dominance and Monopoly: The Company brought many other competitors and became the
dominant force in the software industry. This granted them power to dictate terms. * Pyramid
Scheme: The gamers were lured into accepting licenses which contained clauses which were meant
to benefit the organization in the long–run and not the licensees. * Refusal to deal: SesamWare
rendered other companies inadequate to compete by strategically eliminating them from the market.
* Issues regarding acquisitions: The phrase "more than meets the eye" perfectly fits the situation.
The main motive of the acquisitions seems to be eliminating competition to gain dominance in the
market. * Predatory Pricing: The initial contract fee was too low which made it impossible for the
other software companies to compete. 3. There is no single authority responsible for the
enforcement of international laws. (FITT) However, there are many entities that are concerned with
implementation and could possibly have an impact on SesamWare. They are as follows: * GATS
and GATT contain provisions dealing with monopolies and TRIPS and GATS recognize the
sovereignty of governments to take actions against anti–competitive behaviours. * Organization for
Economic
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Designing A Representative Model Of Real World Environments
Most of the previous types of simulations and simulators referenced evaluating methods and
effective practices. In the distant past technological advancement in the form of medical training
mannequins or board games were the bulk of technology based simulators. With the growth of the
computer industry, we are naturally increasing our use of computerized technology. Simulation is
absolutely no exception to this. Computer simulations have become one of the greatest and most
common ways of creating a representative model of real world environments. Steadman, Coates,
Huang, Matevosian, Larmon, McCullough, and Ariel (2006) pointed out the spread of simulations in
the medical fields:
Fueled by the increasing emphasis on interactive medical education, the use of patient simulation
has spread from anesthesiology to a growing list of disciplines including emergency medicine,
radiology, pediatrics, neonatology, trauma, nursing, other allied health professions, and military and
disaster management. The applications of simulation range from routine skills and critical event
training to competency assessment. (p. 151)
The use of simulators has even seen an increase in entertainment circles with computer games such
as Flight Sim by Microsoft, Simcity originally by Electronic Arts and Maxis, and Sid Meier 's
Civilization originally by MicroProse. The value of these simulators lies in their ability to recreate
aircraft piloting, government administration, or historical society growth
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Simulation Game: Civilization IV
What do you think of when you hear "colonization"? I think of people coming together to start a
new civilized community. I also think of people settling somewhere that may or may not have
already been explored, and surviving by their prior knowledge of the wild. Dr. Probert had the class
play a simulation game called "Civilization IV", and it allowed me to really understand the
complexity of colonizing a new area. My group only played the game from the time periods of 1493
AD until 1792 AD. When my group began to play the game we first had to decide what nationality
we wanted to be. My group decided to be French, and we renamed our leader Lord Farquad. We
then sailed from Europe to the New World, or North America, and explored until we found land that
seemed– at the time– a good place to settle. We settled on an island and named it "Juggalo Island" in
1595 A.D because we did not have to fight off people for land with only two people. We did not
colonize another area until 1780 AD. We named this new place "Struggle Time". Essentially, this
paper is about how the simulation game taught me that colonial period was much more complex
than it seems, and some things that helped my group almost succeed would include trade, supply ...
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The only way we could really survive was by trading with our mother country until we felt we had
enough power to declare independence– which we never did– and begin producing/selling our own
products within our nation. Trading with the mother country was also a major factor in real life
when the people of England came to the New World, and established independence after many long
years of obeying the King's demands. At first the trading did not seem like such a problem until the
King demanded taxes, and began raising them more and more until the English eventually said no
more. Of course, trading was not the only way we survived as long as we
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Pros And Cons Of Army Simulations Theory
Abstract
Overview/Summary of Both Articles (naming the Article Titles and Authors)
This paper explores four published articles published in relation to the theory presented by Raymond
A. Noe in Employee Training & Development. All four articles were published online (Internet) and
compared to Noe's text offline (non–Internet). The topics discussed are the pros and cons of Army
Simulations and the virtual training environment of today's soldiers. Three of the four articles
confirm Noe's opinion of the value added (both monetarily, as well as, the ability to train in
situations that would not be possible to train for in real life) of virtual simulations (Sims) in the
Army training environment. The fourth article, however, shows a flaw with ... Show more content
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But the cost is much less than the hourly cost of taking helicopters out of service to teach pilots"
(Noe, 2017). Below are outside articles that either agree with the overall opinion of Noe, or disagree
with certain aspects.
According to Raymond A. Noe in Employee Training & Development, the world of virtual
simulations in the U.S. Army is not only cost efficient, but also a training tool that allows soldiers to
"focus on important safety issues and emergency procedures that are impossible to replicate" (Noe,
2017) in real life events. This theory is repeated by many. David Vergun interviewed Maj. Mike
Stinchfield, chief of the Training Innovation Facility, Army National Simulation Center, Army
Combined Arms Center, Fort Leavenworth, Kansas for MilGaming
Online.
In this article, Vergun states, "Simulators are cost–effective in terms of fuel and maintenance, and
they also allow trainers to simulate variables that are dangerous and costly to simulate in real life:
weather conditions, difficult terrain and enemy attacks." (Vergun, 2016). Simulations are used all
across the world to train soldiers of all ranks in basic, and advanced, procedures. For example,
Virtual Battlespace 3 (VBS3) is used at most military installations in the United States. VBS3 is
used primarily to support dismounted patrols and convoy operations; as it is a 3D
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Hunger Games And White Noise Comparative Essay
Comparative Analysis of The Hunger Games and White Noise Both novels The Hunger Games by
Suzanne Collins and White Noise by Don DeLillo having varying representations of reality and
simulation. This is apparent in many articles and stories we have read in this course. Both
protagonists fear death and they keep up appearances to stay alive. Both showcase what can happen
when technology and the government gain too much control and the haphazard and dangerous
situations society is exposed to. These novels explore the tension that reality and simulacra create.
The environmental catastrophes that occur in both set the stage for a continuous downfall. In White
Noise, Jack's alternative reality is portrayed as the vibrant sunsets and his big ... Show more content
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It represents White Noise by Jack's view of the sunsets. He has seen beautiful sunsets so many times
without any contrast, therefore he has become numb to really appreciating the beauty of the sun
setting. This quote also represents The Hunger Games by the structure of the games and the
propaganda done by the Capitol. Many of the wealthier districts are honored to participate in the
games because they have prepared for the event. They believe the Capitol's perception of the games
as suffering as entertainment. In reality these contestants are honored to fight other teenagers on TV
and hope to be the last one alive. Both novels suffer from an anesthesia from different sources which
cause their societies to be desensitized to the occurring
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Student Engaging Simulation
Our engaging simulation allows students to both compete and cooperate with each other in a
multiplayer game that is partially physical. Students experiment with different government set–ups
and solutions to social and physical issues without real life consequences. Students are incentivised
by their own small businesses and own their creations in the game. Shared objectives (Pandemic
style) to keep the virtual people healthy and happy are hard to achieve but require teamwork to meet
common objectives. Students have an emotional investment in the outcome of their cities and
companies, similar to role playing, but the role you are playing is as yourself. Although not on–par
with commercial graphics and action we exceed in social engagement, strategy, complexity, and
time on task (school time) unlike many games on the market today. ... Show more content on
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The game contains multiple aspects, ranging from legal counsel to engineering. This broad array of
focuses allows students with different passions to engage within the same game. Due to the
interpersonal communication required in the game as well as the tangible outcomes, students will be
highly invested in the game. One prominent example has been dubbed the Dictator Incident, in
which one student manipulated loopholes in the constitution of the federal government to declare
himself dictator. His peers demonstrated definite disapproval which resulted in many changes in the
legal documents as well as animosity in the real world. This is not meant to show the hot–
headedness of high schoolers but instead demonstrate the incredible engagement with the game and
its
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Russian Negotiation Report Essay
Russian Negotiation Report (Director of the Archives)
1. What, in general, did you learn about negotiation from the simulation? What surprised you? What
would you do differently?
The pub was chosen to be the place to meet. It was meant to be a friendly place with drinks so that
barriers would be broken. Of course, given it was just a simulation and we actually knew each other
as friends, I'm guessing the real world scenario would be slightly different, or at least the effect of
choosing a friendly place would have different impact than I would imagine. That being said, I did
notice that in an environment with a lot of background noise (I remember a basketball game was
on), people tend to speak loudly, which leads them to ... Show more content on Helpwriting.net ...
I didn't care much about whether the money comes directly from Pipeline or from the Russian
Government internally. All I cared about was scaling the $10 service I demanded to at least
$3,000,000, given we had from 300,000 to 400,000 tapes in the archive.
It's also worth mentioning that I had a secondary strategy that didn't work very well. I planned to
come up with believable intangible demands that will hopefully make Pipeline uncomfortable to the
point that they are willing to remove some of these demands in exchange for raising the service fees
or the money paid to the Russian Government in general. One example of these believable
intangible demands was: Printing the Russian Archive Institution's logo on the cover of every CD
published. Nice, right!? The bad news to this dirty trick was that this was a complete simulation.
These intangible demands didn't mean anything to our fellow simulators, and they simply agreed to
every single demand with out any hesitation. I really wonder if this plan would really work in real
life negotiations.
3. How did the concepts of process, power (structural and/or personal), interests, and/or mutual
gains, etc. actually occur in the simulation?
It was very obvious that the Russians had the absolute power. Pipeline tried very hard explaining
and describing about the superiority of their technology in the market. They kept saying they were
the best by a great margin over their competitors. To
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A Study On Advancing Entrepreneurial Skills And Abilities...
KEABETSWE PHUTHEGO 200903371 ELB 504 GUIDED STUDY IN BUSINESS EDUCATION
TOPIC: ADVANCING ENTREPRENEURIAL SKILLS AND ABILITIES THROUGH THE USE
OF SIMULATION GAMES IN SECONDARY SHOOL BUSINESS EDUCATION DUE DATE: 8
APRIL 2016 INTRODUCTION What can we as teachers do to influence our learners to become
entrepreneurs? The government of Botswana has been over the years working tirelessly in trying to
curb unemployment more especially among the youth, as well as motivating them to venture into
different kinds of businesses as a way encouraging entrepreneurship and trying to diversify the
country's economy which is highly reliant on diamond exports. This includes among other things,
coming up with initiatives such as the Youth Development Fund (YDF) which exists to fund youth
businesses to help fight unemployment and poverty. One of the programs of late is the Economic
Stimulus Package (ESP) which aims at up–skilling and up–scaling unemployed youth among one of
its many mandates. Again, there is the Citizen Entrepreneurship Development Agency (CEDA)
which aims at providing financial and technical assistance to citizens to develop their businesses
(CEDA, 2016). Not only does CEDA offer financial assistance to developing businesses but also to
already existing ones. What is more, it also offers training, mentorship and advisory services to new
entrepreneurs as well as those that have been in the industry for a while. It is however worrisome
how some of the youth businesses
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The On The Australian Government Sponsored Program,...
The Australian Government sponsored program, Blurred Minds, is in need of your help with a
game! A game was created by the government and it need improving. We need you to create a game
brief to pitch your ideas. The winners who produce the best pitch will win a contract to create the
game, including the prize of $5000 total.
What – Game Objective
Overall the aim of the game is to facilitate a virtual simulation of drinking scenarios teenagers may
be exposed to in the real world and for the player to experience the consequences of their drinking
choices and actions in a safe environment.
The game "Don't Turn a Night Out into a Nightmare", has been made to teach teens about safe
drinking and to curb dangerous drinking behaviours by demonstrating its consequences. The aim of
the game is to curb unsafe teen drinking behaviours. Using general and relatable scenarios, the game
puts players into a virtual environment where they are encountered by a variety of people, places,
and situations where they have chances to engage in social activities and consume alcohol.
Depending on the route they take, they may receive a good ending, by engaging in safe or moderate
drinking, or ending on a bad note, overdrinking and engaging in dangerous or illegal behaviour,
which ends the game as a 'Nightmare'.
Who – BlurredMinds – Gamifying alcohol education
No more teachers and no more books! The Blurred Minds program (www.blurredminds.com.au) is
an interactive alcohol and drug education program
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Human Resource Management Development and Strategic...
The Emerald Research Register for this journal is available at
www.emeraldinsight.com/researchregister
The current issue and full text archive of this journal is available at www.emeraldinsight.com/0262–
1711.htm
Human resource management development and strategic management enhanced by simulation
exercises
Peter R.J. Trim
Department of Management, Birkbeck College, University of London, London, UK
Keywords Management development, Mentoring, Strategic management, Simulation Abstract In
order to meet the challenges of the marketplace, senior management needs to ensure that an
organisation employs highly skilled and well–motivated staff, and there is a commitment to
establishing a learning organisation. Simulation exercises can be ... Show more content on
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By thinking ahead, senior managers can implement a process that takes into account the strategic
thinking workshop approach put forward by Graetz, (2002, pp. 458–9). The advantage of this
approach will be realised when staff from around the world are brought together on a problem–
solving exercise. It is also necessary to take into account the communicative skill gaps that exist and
what type of interpersonal skills are needed, and this is especially true in the ` context of decision
making vis–a–vis strategic alliances, for example (Trim and Lee, 2003). What needs to be
understood, however, is how individuals from different cultures relate to people from outside their
cultural value system. The key issues which surface are issues such as the appropriate way in which
to communicate within the organisation's hierarchy, and if necessary, how to communicate with
government representatives. Therefore, training and staff development personnel in international
organisations need to identify which ` type of simulation exercises will be most suitable for training
staff vis–a–vis careers in an international organisational setting. Human resource management
specialists will, therefore, need to develop staff development programmes that enable an individual
employee to develop their skill base continually. This means, according to Blunden (1997, p. 277),
that an individual needs to develop an ability to transfer his/her learning and skills from one
situation to
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Example Of A Synthesis Essay
Synthesis Essay Over the years, the main source of media entertainment has changed from radio to
television. This had a massive impact, as it allowed streaming of live news with picture and video.
Such a change was met with high criticism as it allowed for violent and graphic scenes from all
around the world to be shown to the public, many people became fearful of the psychological
impact it might have on not only themselves, but more importantly, their children. Nowadays, the
main source of entertainment, especially for the younger generation, can be summarized under the
broad term of video games. These games allow simulations of different scenarios to be interacted
with by a player. Such scenarios can also depict violent acts, brutal behavior ... Show more content
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While some parents propose government regulation against the violent outlet, (Lair) arguments that
would be equal to losing freedom of choice. (Lair) also comments on the imposing roles of our
society, quoting "If I do not like it, you may not like it either." as the common mentality in the US
and other similarly developed countries. Everything is rounded up by saying that parents should be
responsible for their children and that adults should be responsible for themselves, not the
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Enders Game Essay
Ender's Game Essay
The novel Ender's Game is written by Orson Schott Card. It is about a young boy who is sent to
battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the
young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He
excels in school and battles his way into command school before the required age. There he is told
he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied,
and isolated, which creates many themes and messages. In this novel Ender's Game the main theme
is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo. ... Show more
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Another character that best show the theme life is a game is Bonzo. Bonzo is Ender's adversary. His
life was also a game because he is an enemy, he has the advantage and he dies. Bonzo hated Ender
the minute Ender stepped into Bonzo's platoon. Right then and there Bonzo became Ender's enemy.
In many combat games there is an enemy who is trying to make it more difficult. Bonzo who is an
enemy wanted Ender gone because Bonzo was jealous of Ender's winning streak. Bonzo hated him
and he was furious. On page 205, Crazy Tom questioned, "That some of the older boys want to kill
you?" This quote refers to Bonzo and other soldiers. They are Ender's enemy and they wanted to
annihilate him. Every enemy's goal is to destroy their victim and Bonzo tried with an advantage.
Advantage is also another reason why life is a game. While playing games somebody always has the
advantage. In this case Bonzo brought other soldiers to confront Ender. Page 207, bottom paragraph
describes how seven boys were watching Ender in the showers. This example demonstrates the
advantage that Bonzo has over Ender. Whether it is two against one or fighting soldiers without any
weapons. Advantage is a contributing factor in games and that portrays how Bonzo's life is a game.
With an advantage a person might think you are going to win, but Ender thought differently. Ender
overcame the odds and
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Hunger Games Dystopia
Imagine living in a society where the government watches their citizens' every move. A place where
even the smallest mistakes and acts of independance are punishable by death. According the many
sci–fi, fantasy authors this is what it would be like living in a dystopian future. Dystopian societies
are undesirable, fearful societies usually due to a government who does not care about its citizens.
Dystopian fiction is a fast growing genre of literature. The Hunger Games by Suzanne Collins and
Divergent by Veronica Roth are both books which take place in a dystopian future. The Hunger
Games is based in a dystopian North America, called Panem. Panem is separated into the Capitol,
where all the rich and government workers work, and twelve districts, ... Show more content on
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The flaws in the plans are shown in both The Hunger Games and Divergent by a strong, main
character leading the revolution. In The Hunger Games Katniss is this leader. When she is
competing with Peeta her idea to commit suicide makes "the Capitol furious... the one thing they
can't stand is being laughed at and they're the joke of Panem" (Collins 416). The Capitol's reaction
to the attempted suicides makes the citizens of Panem aware that their government can be beat, there
is something that they can do to stop Snow. Tris, from Divergent, acts as the character who shows
this to the rebels. She grows up in Abnegation, the faction that no one believes could fight against
Jeanine. The Abnegation are called "stiffs" because they are believed to be uptight. During
Dauntless initiation everyone is surprised that "a stiff [is] the first to jump" (Roth 60) when their
bravery is being tested. Tris proves that the Abnegation are capable of fighting. However, the
Abnegation is still attacked by the Erudite, saying that they are corrupt leaders. Tris is the only one
to realize that they are "calling for an overthrow of the entire government" (Roth 245). She proves to
the city that Erudite has treasonous plans. Without her no one would have been prepared to fight
against Jeanine and start the revolution. In The Hunger Games Katniss is the only person that could
convince the people of Panem to fight. They
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Digital Literacy And The Public Education
Discussion Post #4
How important is 'digital literacy' considered to be in our current public education? How important
do you think digital literacy is?
The American Library Association defines digital literacy as the ability to use information and
communication technologies to find, evaluate, create, and communicate information, requiring both
cognitive and technical skills. This definition is important to the discussion of the digital divide,
defined by Morse (2004) as "inequitable use of computer technology" (p. 268). We learned from our
readings that the divide between lower SES students and their wealthier counterparts in terms of
first, access to technology (hardware, software, broadband Internet) and second, what Banister and
Fischer (2010) called the "opportunity for use" (p. 3). With increased government funding over the
past two decades, schools have seen access to technology improve. Warschauer and Matuchniak
(2011) explained the significance of the federal government 's e–Rate program, which has provided
a whopping $2 billion per year for broadband and Internet access for schools (p. 188). Yet the softer
costs, such as technical support staff, and which are not funded by the federal government mean that
even when the infrastructure and actual hardware and software are present, teachers and students
may be unable to access them. The interesting divide is also largely based on SocioEconomic Status:
the opportunity for use of technology. The expectations for
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Ender's Game Comparison Essay
This is a comparative review of the book and the movie ender's game. In this review I will compare
the book ender's game written by Orson Scott Card to the movie ender's game directed by gavin
hood. Imagine that an alien species called the buggers or (formic) has attacked earth twice in the last
50 years and almost wiped out the human species. The world government needs to prepare a general
to be ready for the next invasion. Ender's game is about a boy named ender who goes to a space
station military school and learns how to be a commander. He becomes the best commander in his
school and moves to this asteroid called eros. There he plays a simulation where he learns how to
kill the buggers (or formics) and eventually destroys the whole planet. The teachers tell him that the
simulations were real and he had killed the whole planet and wiped them out completely. He feels
guilty and flies to the planet and to colonize it with his sister and others. He finds a bugger (or
formic) cocoon. There he then goes to the end of the galaxy trying to find a planet for the buggers
(or formic) to live again. ... Show more content on Helpwriting.net ...
The movie changes the alien's name from buggers to formics. The movie also takes out the scene
where ender breaks a kids arm and replaces it with a kid throwing up. In the book ender's brother
and sister create online profiles with fake names and write political articles which build up a lot of
online support but in the movie there is no mention of it. In the book it demonstrates how ender
went from 6 two 21 throughout the book but in the movie it starts when he was around 10 and has a
period of around 6 months. In the book it shows how isolated ender was but in the movie he makes
friends really quickly. In the book gavin hood decides to remove the scene where ender goes to the
alien planet to make a new home for humans. Gavin hood replaces this by leaving the audience on a
cliff
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Juxtaposition In Ender's Game
In Ender's Game it is never entirely clear who is a friend and who is an enemy. Graff, Anderson, and
Rackham, who are undoubtedly Ender's friends, appear to him as enemies and are forced to do so.
Peter attempts to befriend Valentine merely to get what he wants, but she never forgets that he is not
a real friend. Petra Arkanian and Dink Meeker are always Ender's friends, but at times he is
uncertain of where they stand. But by far the most striking juxtaposition occurs with the buggers.
The only enemy that Ender truly fears, the buggers in the end prove to be friendly. The earth's
greatest enemy, the alien race it was at war with, turns out not to have been intentionally hostile. The
author constantly proves that friends and enemies are not
... Get more on HelpWriting.net ...
Government Control In The Hunger Games, The Giver, By...
I have chosen to explore the theme of "Government control." This theme is evident in the novels
The Hunger Games by Suzanne Collins, Divergent by Veronica Roth, The Giver by Lois lowry and
in the film Minority Report directed by Steven Spielberg.
In the novel The Hunger Games, by Suzanne Collins, "Government control" is emphasized through
the Capitol being prosperous financially which enables them to have control over the poor districts.
An example that shows this is "Look how we take your children and sacrifice them and there is
nothing you can do. If you lift a finger, we will destroy every last one of you..." This shows that the
Capitol will emphasize that they are better than the districts using The Hunger Games and that since
the districts ... Show more content on Helpwriting.net ...
An example that shows this is the mid–shot of Anderton's flight scene where Anderton escapes in
his vehicle, but the control of it is taken over by Precrime in order to take the protagonist to police
premises. This shows that in this futuristic society everything is under surveillance even our
command over vehicles is lost. Not only does the government have control of the vehicles and mass
surveillance, but it also knows practically any given moment where each person is. As a result, the
government has the power to control the citizens using extreme surveillance and take away any
freedom or privacy that they have. With this in mind, Steven Spielberg wants us to understand what
the future can lead to if power is taken advantage of which results into extreme control. As the
citizens give up some of their freedom so that the government can protect them but as the
government gains more control it would undoubtedly abuse its
... Get more on HelpWriting.net ...
Cognitive Radio Ad Hoc Networks
Game–Theoretic Approach to Detect Selfish Attacker in Cognitive Radio Ad–Hoc Networks
Abstract– In wireless communication, spectrum resources are utilized by authorities in particular
fields. Most of the elements in spectrum are idle. Cognitive radio is a promising technique for
allocating the idle spectrum into unlicensed users. Security shortage is a major challenging issue in
cognitive radio ad–hoc networks (CRAHNs) that makes performance degradation on spectrum
sensing and sharing. A selfish user pre–occupies the accessible bandwidth for their prospect usage
and prohibits the progress secondary users whose makes the requirement for spectrum utility. Game
theoretic model is proposed to detect the selfish attacker in CRAHNs. Channel state information
(CSI) is considered to inform each user's channel handing information. The two strategy of Nash
Equilibrium game model such as pure and mixed strategy for secondary users (SUs) and selfish
secondary users (SSUs) are investigated and the selfish attacker is detected. Moreover a novel belief
updating system is also proposed to the secondary users for knowing the CSI of the primary user. A
simulation result shows that, game theoretic model is achieved to increase the detection rate of
selfish attackers.
Keywords: Cognitive Radio, Security, Game theoretical model, Channel state information.
I. INTRODUCTION
Radio spectrum resources are distributed by some government agencies such as Federal
Communication Commission (FCC),
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Ender's Game Film Analysis
Can you imagine a future where one must be connected to the Internet in order to function in
society? Will there come a day when everyone and everything will be constantly monitored and
tracked by the government? These futuristic prospects are often related to scenes from science–
fiction films, where many 'visions of the future' are adapted to create an advanced society. In these
films, innovations in technology is usually the focus point, where audiences explore what life would
be like and the effects of technology in a futuristic society.
One such film that displays the use of advanced technology well is "Ender's Game", directed by
Gavin Hood. This film holds up a mirror to today's society as the rising use of advanced technology
is a current ... Show more content on Helpwriting.net ...
If the individual's information isn't securely stored, what horrendous consequences might follow,
with the information in the hands of criminals, extortionist, hackers, terrorists and the like?
However, according to one survey, approximately one–fourth of all professionals between 18 to 50
years of age would like to directly connect their brains to the Internet. In near future, they are not
going to have to force most of us to get a microchip implanted on the back of our head. We will do it
eagerly, yet no one will ever even stop to consider the potential for abuse. This makes us question,
"Will fiction ever become fact?"
Today, the Internet has become such an integral part in our lives that it is hard to remember how we
ever survived without it. And with each passing year, the number of devices connected to the
Internet continues to grow at an exponential rate. However, we just cannot help ourselves. Our
society has a love of affair with new technology. And some of the things that are being developed
right now are beyond what most of us ever dreamed of possible. In matter of time, governments all
over the world will have the ability to continually monitor and track the activities of everyone under
their power at all times. Do we really want our future generations, or even ours, to be that
... Get more on HelpWriting.net ...
Health Emergency Of International Concern Essay
The earth as a whole is pretty stable; lives on earth remain relatively safe, growing and increasing in
population every day. Diseases and sickness comes to play now and then, but, for the most part,
affect the poor and undeveloped countries most heavy; developed countries like the U.S.A. have
solutions and vaccine for diseases and thus fear of sickness do not arise often. However, when they
do, it is can become a pandemic, a massive widespread of hazardous disease that potentially
threatens the human population. To prevent epidemics, countries formed the World Health
Organization (WHO) to create the Public Health Emergency of International Concern (PHEIC) to
help announce an event of an extreme health hazard that spread (or is spreading) internationally and
need international coalition to cure or resolve. There are multiple phrases to pandemic before the
PHEIC happens. To explore the phases of a pandemic and when a PHEIC occur, I carried out
simulation through a game called Pandemic II to evaluate the phases and the reaction of the world
and WHO. Before talking about the simulation, there needs to be an understanding of the phases of a
pandemic: Interpandemic phase, Alert phases, Pandemic phase, Transition phase. Each phase carries
a special role in how the world react to solve a pandemic. The Interpandemic phase is more of a
cautionary phase; nothing is happening during this phase and life goes on normally. However,
countries should be on the lookout of potential arising
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An Essay On Ender's Journey
In the novel Ender's Game by Orson Scott Card, the main character, Ender, undergoes a journey to a
secret battle school in space. Ender is recruited by the government to fight a war against an alien
race trying to invade Earth. Is he violent and war–driven like his brother or is he nice and peace–
seeking like his sister? In the story his fear of becoming like his brother begins to turn Ender into his
brother. This fear is finally realized at the end of the book when he unknowingly killed millions of
people in order to commit the genocide of the alien race and end the war.
Ender takes many journeys throughout the book, his literal, and most obvious, being his trip to the
battle school. In the battle school, he learns many valuable lessons such as, when to stand your
ground. He applied this when he fought his bully in the bathroom and killed him by accident.
During his journey, he played a game that simulated situations based on the information gathered on
the player. Ender's mental health begins ... Show more content on Helpwriting.net ...
When he arrived at the planet, he immediately noticed that the landing site was exactly like the
game that he played at battle school. The map was exactly the same, so he followed the path he took
in the game and found an egg that held the future queen of the invaders. This was his final choice
whether he would kill the egg and any hope for a future for the invaders, or would he raise the race
as his own and teach the morals of the human race to prevent further wars. All of Ender's journeys
were leading up to this one moment. Everything was predetermined, the game had showed him the
exact location of the egg for this final decision. Throughout the novel, Ender's decisions lead him to
take either violent or passive actions. These actions lead him on journeys where he must make a
final choice: succumb to the violence of his brother, or choose to be peaceful like his
... Get more on HelpWriting.net ...
Julius Caesar Survival Strategy Essay
The simulation that involved survival and, at least for me, strategy began as another humdrum class
assignment for most that erupted into a battle of (simulated) control and life. Upon entry of the class
room we were asked to pair off and that our "wisest" couple step forward. As I've learned from
many influences in life from game shows such as Big Brother and Survivor, to the tale of Julius
Caesar, you do not want to be the figure head "power" in any situation and thus refrained from such
self–promotion. Once our leaders were chosen the scenario was given and the events to follow
would give us a look into human mentality and how changes to one's position can drastically affect
their actions. As soon I knew the situation my initial thought was to over throw the leadership as my
main goal was to keep my family alive and what better way to do that then to instill a leadership of
my own. This plan came into full swing when the leaders presented their plan that would surely
doom if not me at least one of my loved ones. With a few firmly asked questions and the suggestion
of a plan to lengthen our time the mob began to grow restless and rally behind me. And by the end
of class we were prepared to ... Show more content on Helpwriting.net ...
Once put into power our leaders very quickly began a totalitarian mentality and believed their rule
absolute. However, once they realized there was fight in the masses most of them began to back off.
Without naming names, the most rambunctious of them became power hungry and refused to retreat
or reason with our demands. This complete adoption of his role reminded me of the behavior of the
subjects of the Stanford Prison Experiment. In this simulation the subjects were broken into inmates
and prison guards and although the power was a figment of the simulation the guards began
behaving as if it were reality. Perhaps the human mind simply craves power, or perhaps the mind is
easily susceptible to changes in
... Get more on HelpWriting.net ...
Impact Of Technology On The Health Of People Across The Globe
Technology has been advancing ever since mankind discovered how to make fire. We have
continuously built upon each new technology developed, which has led to the dominance of our
species across the globe. We are one of the few species that have the ability to produce and use
tools. Technology has been continuously improving our standard of living but have the
advancements gone too far? Modern technology has begun to consume our lives instead of
enhancing our lives, and this has had more consequences than positives. Although the advancements
in technology have had positive aspects, tools that we are creating now are having more adverse
effects than positive effects when used improperly. Technology's largest positive impact has been its
... Show more content on Helpwriting.net ...
This allows patients to get the proper treatment as soon as possible before a disease spreads. Take
cancer for example, in the body it spreads every minute. The sooner it is diagnosed and treated the
higher the chances of survival for this horrible disease. There are countless other diseases that
modern technology has been able to detect and cure which is why the average lifespan has been
lengthened so drastically. Computerized technology however is not the only strides made in the
medical field. The development of new medicines to combat the different pathogens have made
tremendous progress in the past few decades. These medicines and vaccines have helped us cure
millions and have made some diseases that wiped out entire populations in the past irrelevant now.
Smallpox, a terrible diseases that has been haunting humanity for centuries, killed over 300 million
people in the 20th century alone (WHO). Due to the work of modern medicine small pox has been
eradicated and the only strains of it exist in laboratories. The negative aspect of the continuous use
of these medicines is that generation by generation autoimmunity in our bodies has decreased. The
reason for this is because we don't use our immune system as much because we rely on so much
medicine even for the smallest of diseases. These medicines like antibiotics used to be deemed the
all curing tools but only the fact is that this is only true when they are used properly. When taking
antibiotics if
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Fallecence In Ender's Game
If a person was taken hostage by the government to create a dangerous chemical and then it is used
to kill a species without you knowing are you a bad person? This is the circumstance that Ender was
in Ender's Game. This is extremely apparent in John Kessel's ¨Creating the Innocent Killer¨, in his
article on Ender's Game. Kessel uses what Ender was forced to do and writes his article by twisting
the information and turning them into logical fallacies. Throughout the article he bends the scenarios
that Ender has faced and makes him seem as this monstrous killer but is slightly true and false.
Kessel is false but true in his assessment on Ender for three reasons: Ender acted only in self
defense, Ender has no say in his life and doings, but ... Show more content on Helpwriting.net ...
In John Kessel's article I agree with the fact that Ender was manipulated from the beginning as he
says, " The extreme situation Card has constructed to isolate and abuse Ender guarantees our
sympathy. After Ender is manipulated into entering Battle School." But after he makes this
statement, and draws a false conclusion. He believes this is all an attempt at sympathy and is the
reason we believe his actions are justified. The manipulation though was not for sympathy it was
cruel and lead him not have a choice in his life and doings. Such as In Ender's Game when at the
when when Ender was talking to Graff: "Of course we tricked you into it. That's the whole point,"
said Graff. "It had to be a trick or you couldn't have done it. It's the bind we were in. We had to have
a commander with so much empathy that he would think like the buggers, understand them and
anticipate them.(298)" There is no doubt that Ender was manipulated because Graff said it himself
he was tricked and really had choice for his future. This is another argument that disproves Kessel's
statement. Also according to Shmoop they also believe that Ender was tricked into killing to
... Get more on HelpWriting.net ...
Essay on Glo-Bus Reflection
The task and standards: The glo–bus game is an online game developed by IBM and is short for
globe business simulation game. It provides a competitive environment to all the participants and
company's managers. In glo–bus, 13 groups in an industry. Each group run a camera company with
the same start condition, they need to make their own decision to defeated other groups and meet the
investors expectation. The camera company was divided into four main regions such as Europe–
Africa, Asia–Pacific, Latin America, and North America. In every region we have to maintain
certain factor such as ROE, Net profit, EPS, S/Q rating, Net profit, Revenue, Cash flow etc. The aim
of this game is used what we learnt in the class and practice our manage ... Show more content on
Helpwriting.net ...
Dispute: I am the leader so I think I should take more responsibility. I should always change our
strategy for the games. In the real work, everything is relative. There is no such thing that can keep
winning. I should also improve otherwise other people will do better than me. I think I will
remember this lesson for my whole life. Reflection4 Context: In glo–bus quiz1 and quiz2, I did very
well. But in glo–bus 3 years plan, I estimate that the wrong world market trends. Activating
Experience: In the quiz1 and quiz2 glo–bus quiz, it was easy. Belief: in glo–bus 3 years plan, I
estimate that the wrong world market trends, because I have not consider more. I though it may go
that I think that. But it is a terrible result for me. Consequence: we have little mark for the two three
year plan. Dispute: From this bad experience, I learnt that everything need to be prepared well
before I do it. Easy task maybe difficult for me if I did not prepared for how to do it. A good
preparation is a key point to succeed. I think I will remember this bad memory for a long time. My
personal growth and lifelong learning Reflection1 Context: As a leader of my team, I allocated the
work to my teammates erery week and everyone finished their part with a high quality. Activating
Experience: At practices game, I try to make all the decision by myself but it turn out that we did not
get good results in regulation game. Belief: I
... Get more on HelpWriting.net ...
Similarities Between Divergent And The Hunger Games
You just finished reading the book series of Divergent. But you feel like you already read about
Beatrice somewhere. You are probably thinking about The Hunger Games. Beatrice, from
Divergent, resembles Katniss, from The Hunger Games, in many ways. Both girls are able, strong,
brave, and kind. Both are heroes. Both have the ability to save the day. Both have a similar
background story, coming from a hard childhood. From the lead character to the conflict, and many
instances in between, the Divergent series is an imitation to The Hunger Games series.
The female protagonists in Divergent and The Hunger Games are very similar. On page 24 of The
Hunger Games, "'Look at her. Look at this one!" he hollers, throwing an arm around my shoulders.
"I ... Show more content on Helpwriting.net ...
On page 22 of The Hunger Games, "'I volunteer!' I gasp. 'I volunteer as tribute.'" On page 48 of
Divergent, "I train my eyes on the floor and stand behind the Dauntless–born initiates who chose to
return to their own faction." Both Katniss and Tris made decisions that changed their lives forever.
Katniss made the choice to take Primrose's spot when she was chosen to go to the hunger games,
risking her life. Tris chose to transfer from Abnegation to Dauntless, changing her life, name, and
made her decide who she was. While making life–risking and life–changing decisions, the
protagonists realize they have little fears. On page 18 of The Hunger Games, "In punishment for the
uprising, each of the twelve districts must provide one girl and one boy, called tributes, to
participate." On page 399 of Divergent, "'I heard a rumor that you only had seven obstacles to face,'
he says. 'Practically unheard of.'" Then, on page 407 of Divergent, "'Maybe you won't be in my fear
landscape anymore,' I murmur. "'Then everyone can call you Six.'" In the fighting arena, Katniss
fights off twenty–three other girls and boys to win the hunger games. At this part in Divergent,
Tobias is talking to Tris about how crazy it is that she only has six fears. During Dauntless initiation,
Beatrice fights off twenty–three other boys and girls to become a member and fighter for Dauntless.
Both of the protagonists in the
... Get more on HelpWriting.net ...
Ender's Game Theme
The sci–fi book, Ender's Game, was written by the author Orson Scott Card. The book takes place
some time in the future, it never states exactly when. The setting starts on Earth and then moves into
space, throughout the book the setting varies between Earth and Space. The genre of this book is
definitely science fiction. What makes the book science fiction is that it takes place in the future,
alien invasions take place, and they ride in space ships. These examples make it science fiction
because these things could possibly happen in the future but are most likely not to. In the future the
Earth has been invaded twice by aliens called buggers, and humanity almost vanished. To protect
Earth from the next invasion called the "Third Invasion" ... Show more content on Helpwriting.net
...
In other words, when someone tells you something be skeptic about it because it won't always be
true. An example of this theme is when he was told that he was fighting a simulation in battle
school, but he was really fighting the real buggers and it was not a simulation. Although this theme
makes Ender in the end have not much true friends, but it makes him a better
... Get more on HelpWriting.net ...
Simulation Of The Book 1984 By George Orwell
The simulation of 1984 really brought the book 1984 to life . While playing the game my classmates
and I were able to experience the horrors of the thought police, doublethink, and ingood. Playing the
game I ultimately felt trapped by Big Brother.
First , Big brother and the thought police were almost inevitable. There was no way to commit any
crimes only goodthink was prohibited. Throughout , the book Winston, describes the surveillance of
BB and how strong it was. For instance he states, . After you are caught by the thoughtpolice you are
at risk of being unpersoned or "cured " by the party. The trick was that everyone had their own
interpretation of what the rules meant. Therefore, the thought police could take anyone into custody.
Technology
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Globus Report
GLOBUS REFLECTION The task and the Standards The objective of this Globus game is to run a
company in the real environment which is we will compete with other companies. On this
simulation I am becoming co–manager of a camera industry. All of the company have two products
in the market which is Entry level camera and multi featured camera. And the market area is divided
into 4 region which is : 1.North America 2. Europe–Africa 3. Asia Pacific 4. Latin America. One
group have 3 members , and in my business simulation we got 8 different companies. Each company
has to run the camera business every week , one week in real life is represent 1 year in the
simulation for a consecutive 10 weeks. The ultimate goal for all the companies ... Show more
content on Helpwriting.net ...
My personal growth and lifelong learning Reflection 1 Context : For some of the week our globus
group couldnot focus on globus game Activating Experience : The Globus team unsatisfy with the
result that not stable , and we didn't do well on some of the year Belief : I failed to believe that
because 1 didn't stay focus to do the globus simulation game. Consequences : Our company have a
bad start and the result in the middle year is falling down.we keep losing point every year until it
reah the peak and our company made a loss.The biggest mistake was that we did not understand the
game completely and this made us suffer for the beginning of the years. Dispute : I
... Get more on HelpWriting.net ...
Monopoly And How It Reflects Society
Monopoly and how it reflects society
Monopoly is a board game which dates back to the early 20th century. Monopoly is a game which is
based on the idea that, an economy which rewards wealth creation is better than one in which
monopolist work under few constraints. This game encourages capitalism, in which one individual
or group can own a specific market and charge whatever fees they which, to attain the profit they
want, till the individuals either get bankrupt or stop using their services for alternating services.
Monopoly can be used to represent the inequalities of society, by using modified rules to reflect
social stratification of our society. To show then inequality in society, first everyone starts with a
different amount of money, with the highest income quartile starting with $3,728 US, multiple
properties and receiving $500 US every time he/she crosses the GO sign. On the other hand, the
lowest quartile start with a meager amount of $270 US, no property and receive $36 US every time
the pass GO. From this experiment, it was shown that the richest player, always won out and in
some occasions, the lower class player would rise to a higher income level but always lost the game.
Some experiment, have added taxation ... Show more content on Helpwriting.net ...
Altering the rules so as play monopoly to reflect racial and gender economic stratification, would
show the huge income gap which exist between different races. This race class of the monopoly
version, shows different starting wealth, properties, income, voting power and shows the damage of
the criminal justice system to African Americans and Native Americans. Unlike other races having
one opportunity to go to jail, African Americans and Native Americans on the other hand have a
higher potential to end up in jail. This is a true reflection of reality showing that 1 in 3 African
American males are imprisoned in their
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Arundel Partners: the Sequel Projects
BUSINESS POLICY and STRATEGY School of Business Administration Portland State University
Spring 2007 Professor Melissa M. Appleyard Mgmt. 562: Tuesday, 5:40–9:20PM, Classroom 1102
(Capital Center) CRN 61906 Mgmt. 562: Wednesday, 5:40–9:20PM, Classroom SBA 160
(Downtown) CRN 61907 BA 495 Honors(: Friday, 9:00AM–12:40PM, Classroom SBA 390 CRN
60279 Office: SBA 633, Office Hours: By Appointment (send an email for an appointment) T: 503–
725–9581 F: 503–725–5850 E: MelissaA@sba.pdx.edu Text: Jay B. Barney. Gaining and Sustaining
Competitive Advantage. Prentice Hall; 3 edition (November 7, 2006) ISBN–10: 0131470949 or
ISBN–13: 978–0131470941 (available through Amazon, etc., or in the PSU bookstore ... Show more
content on Helpwriting.net ...
Class Discussion Contributions A central part in developing your competencies will be active and
thoughtful contributions to the class discussion. Your contributions will be critical to your learning
and the learning of your classmates. EVERYONE is expected to participate in each class session. I
usually ask for volunteers, but I also cold call people throughout the class session. In evaluating
class contributions, I consider both quality and the frequency of contribution, but I weigh quality
more heavily. In assessing quality, I consider the following dimensions: Is the student taking risks?
Is the student creatively trying to experiment with strategic thinking and visioning? Does the
comment simply repeat facts from the case, or does it provide analysis that adds to our
understanding of the case and its broader implications? Does the comment fit well into the flow of
the discussion? Is it linked to the comments of others? Does the comment trigger others to enter the
analysis? Does the comment link the case material effectively to the material from the textbook?
Does the comment reflect creative thinking, perhaps by tying together multiple viewpoints or tying
back to material covered previously in the course? Is the comment presented in a clear, compelling
manner or is it confusing, repetitive or contradictory? Is the comment delivered in a respectful,
constructive
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Flood Simulation Paper
The outcome of the trainer who is trained through role–play gaming simulation is superior than the
trainer who was trained by traditional lecture method for the knowledge of flood protection
measure, flood mitigation measure, flood evacuation scheme, the way to deal with the stakeholder,
important factor of community–based flood management and resident's point of view. Their test
scores were also elevated in six categories. Apparently, there were two categories which had
significant improvement while the other team did not reach that level. (see figure 4)
Eminently, a few of those knowledges did not come from the GS itself, however the trainer learned
by experiencing the community meeting planning and by the dynamic of the game which could
simulate back and forth, they could redo the process of the plan as well as they could grasp the
principal content through the process of thinking and brainstorming in the simulated community
meeting. They progressively comprehended how to manage community meeting and activity, the
point of view of the resident by taking the ... Show more content on Helpwriting.net ...
After the training by trained trainers, the trainees who were trained by the Team B have gained
exceeding individual capacity on the cooperation in flood management, risk awareness, risk
perception, adopted protective behavior and knowledge of flood protection measure. They were
cumulatively willing to cooperate with the community and government, aware that they could not
manage the flood on solely and need the assistance from the government as well as they fathomed
that there was a need for evacuation in case that water level is beyond manageable level, the
perception of the risk that themselves, their relatives and assets might be hurt and damage.
Furthermore, they also adopted the flood protective behaviors, which 2 most significant changes
were improvement to their house and flood
... Get more on HelpWriting.net ...
Dystopian Society In The Movie : The Hunger Games And...
Dystopian societies are described as being the "not perfect" world and how there is poverty. In the
two movies "The Hunger Games" and "Divergent", they both are in a society that is lead to be
perfect but is really quite the opposite. The two movies show the struggles of a heroine in the society
they live in and what they do to try to change it. Both "The Hunger Games" and "Divergent" movies
have a futuristic setting, social class, and government but both deal with it in different ways. Setting
is an important aspect whenever it comes to filming and writing a movie. Both "The Hunger
Games" and "Divergent" movies were well–thought–out whenever it came to their settings. Despite
both being different movies, they share similar qualities for this theme. They both take place in a
futuristic society where technology has advanced in many ways. In the movie "The Hunger Games"
some of their advanced technologies is whenever they had a huge dome where their tributes would
go to brawl. In this dome they were able to control the weather, landscapes, or they would just add
whatever they wanted. One scene in particular the game makers who are in charge of changing the
environment of the woods in the dome made a gigantic fireball be shot at the main character Katniss
as she is trying to survive. Whenever it comes to "Divergent", their technology mainly focused on
the body of an individual. This caused them to be separated into different groups or factions. In the
middle of the movie,
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Different Training Methods Are Affective
Some of the different training methods are affective in there own way, but can they be used for
continuing employees? One of the great perks of having the business simulation is that it can be
used for all employees, new and seasoned, to be able to develop further knowledge. With
simulations they do not all have to be complex, like having all the business processes of the
organization. The simulation could simply have specific skills related to them. These concepts could
include communication, feedback, leadership and team skills, problem solving, decision making,
managing resources, budgeting, and the list continues. Essentially every department can have its
own business simulation game to learn the processes necessary. This allows the company to move
individuals internally and allow for growth within the company. Say they have an individual who
has been doing accounting for the company and want to promote them to finance manger, they can
use a business simulation game to have them better understand the tasks they will be performing as
a finance manager before having them go into it blind. Another example could be that the company
has noticed there is some lack of communication going on between the manager and his employees.
The simulator could enhance the mangers understanding of how to communicate stronger, which
can improve the satisfaction of employees. Being able to take the simulation and adjust it to the
necessary processes that the company is looking to use for
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Organizational Group Dynamics and Politics Essay
Group Dynamics and Politics Within Organizations Individuals have their own personalities that can
influence their enthusiasm and productivity within an organization. In addition, individuals also
form groups and are part of teams that work together to reach a common goal within organization.
According to Gibson, Ivancevich, Donnelly, and Konopaske (2009) dedicated and cohesive teams
can have a tremendous impact on organizations effectiveness and the global market. However, all of
this happens within the frame–work of office politics and can hinder or enhance the organization's
effectiveness. Therefore, it is important to not only understand individuals, but also groups, teams
and office politics within the organization. This ... Show more content on Helpwriting.net ...
The third phase is when the group decides they need to get the project completed before time runs
out and there is the final burst of energy. This model works well with projects and groups that have
deadlines to reach their objectives. For example, the sustainability committee at the National
Environmental Health Association was tasked with writing a white paper on how the organization
viewed and was dealing with the issue of sustainability. The group identified tasks and then
everyone worked on their part. The committee then reviewed the work that was done and
determined next steps and the work moved along until the group realized they only had a month left
to finish the project. There was a burst of energy form the group members to finish the project on
time. Once the project was completed, the committee went back to their normal level of
participation and activity. From this example, it is clear that groups can and do follow the
punctuated equilibrium model. However, once the special project was over, the committee went
back to their normal group activity. This suggests that both group development models are relevant
based on the needs and purpose of the group. Group formation, development and outcomes are
complicated and there are many factors that play a role in how they will function (Gibson, et al.,
2009). By understanding not only the two previously
... Get more on HelpWriting.net ...
Video Games Cause Violence Essay
Video Games Cause Violence
Video games have become a major occupation of majority of the youth these days. They spend
hours on end concentrating on video games, some of which are apparently very violent, yet this is
actually the whole idea. Coming from the horse's mouth is an argument in support of video games
coined from a video programmer's point of view, stating that violent video games allow people to do
what they can not do in reality– virtual reality. ( http://www.theroc.org/roc–mag/textarch/roc–
15/roc15–08.htm ) For instance, someone said to be having a bad day could use a violent video
game to release stress by shooting down a couple hundred bad men than actually taking an AK–47
and spilling down a few brains down the ... Show more content on Helpwriting.net ...
The focus on these games is not only to kill, but also to torture and maim in the process.
(http://archive.abcnews.go.com/sections/tech/DailyNews/internetgames981201.html)
The story line behind some violent video games includes games in which players earn points by
carjacking taxis, scoring drugs from cursing thugs, and mowing down pedestrians.(see
http://www.feedmag.com/vgs/duncan.html>) Some cartoonish tag lines in some sadistic video
games include : –– "As easy as killing babies with axes" and "More fun than killing your
neighbour's cats". This kind of themes definitely influence the players, especially the younger ones,
and inflict violent tendencies on them. It is no wonder, that this killing mania in violent games was
seen to seep out into the actual world when a high school junior opened fire in his school cafetaria in
Littleton, Colorado, killing two of his classmates. The gunman was reported to be an ardent fan of
Quake and Doom, some rather violent video games. More proof of the relationship between video
games and violence is revealed by a study which clearly reveals how this kind of entertainment
affects our lives. Greater details of the history of how high school students turned gunmen in
Columbine High School are given, which shows that the effect of video games in their lives was a
major source of influence in doing what they did best.
In the light of all these, it is very clear that virtual reality as
... Get more on HelpWriting.net ...

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415 Sity Essay

  • 1. 415 Sity Essay As the one of the key factors to maintain the biodiver– 415 sity, in conclusion, we have addressed the effect of initial 416 densities by investigating basins of different survival states 417 in the cyclically competing mobile five species game on a 418 lattice. Here, basin structures are characterized by the final 419 state in the triangular phase space. We have found that for 420 the extended rock–paper–scissors game, basin structures can 421 be changed depending on the initial considerations. To be 422 concrete, two types of initial phase spaces have been consid– 423 ered. When the initial space contains three neighboring spe– 424 cies, e.g., DABC, five basins of the two species survival states 425 spirally entangle. About the point that five basins meet, a ... Show more content on Helpwriting.net ... For all possible initial considerations, the extinction 436 basin never arises which has been guaranteed by measuring 437 the survival probability and the non–existing basin area of p1. Similar to the basin stability, 438 43 asymptotic states of the system have been obviously depicted by the area of basins of 439 distinct states. Stochastic simulations for high mobility 440 regimes on a microscopic level are consistent with the theo– 441 retical prediction on a macroscopic level and we found that 442 five points constituting a stable heteroclinic cycle appear 443 from lattice simulations as a robust feature. Through our 444 microscopic and macroscopic endeavors, we suggest the per– 445 suasive insight for the biodiversity associated with the 446 extended rock–paper–scissors game which is sensitively 447 affected by the initial densities of species. 448 J.P. was supported by the National Research Foundation 451 of Korea (NRF) grant funded by the Korea government 452 (MSIP) (No. ... Get more on HelpWriting.net ...
  • 2.
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  • 5. Gaming: Not Just for Entertainment but Also to Learn Outline Gaming, Not a Waste of Time Anymore Thesis: With enhancements in the gaming genre being created every day, many industries, experts and educators are seeing the benefits of using this technology in ways outside of just entertainment purposes. History of gaming, where it originated Gaming and technology today and the kids that use them History of the in home game systems What the Game Industry has done for the economy o How it has evolved o How the gaming industry has impacted careers Presidential recognition of the industry Concept of gaming used in other professions o Military/armed forces o NASA o Health Care o Education Other devices used for gaming other than computer and console Conclusion Gaming, Not a ... Show more content on Helpwriting.net ... This almost destroyed the gaming industry before the technology could even develop. In 1985, in the shadow of the game industry crash, Nintendo Entertainment System released the Nintendo or NES, an eight bit processor that revitalized the U.S. video game industry (Inc). From that point on the gaming industry has exploded, with gaming systems today that are so detailed that they make the audience question if what they are seeing is real or not. Since 1985 developers of entertainment systems have seen increasing growth in revenue, sales and distribution in many homes that have at least one of the current systems. The top systems that have made a name for themselves are Microsoft XBOX, Sony Playstation, and Nintendo Wii, and for computer gaming, Alienware. Direct competition between these systems for the same customer base has sparked game developers and system designers to push the boundaries of what is capable for in home entertainment systems. According to the 2014 sales, demographic and usage data by Entertainment Software Association (ESA) the video and computer game industry generated over 21.53 billion in revenue, with more than 120 thousand jobs, in 34 states. The report states that 59% of Americans play video games and are now directly competing with time spent watching TV. The newest game systems are now trying to make their gaming systems all–in–one for entertainment. For example, on Microsoft's Xbox One, on Microsoft's ... Get more on HelpWriting.net ...
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  • 9. Criminal Justice Field Observation Report At the majors fair I visited a total of three different major tables. Those majors were Criminal Justice, Anthropology and Simulation and Game Design. The first major that I visited was the Criminal Justice table because I am taking intro to Criminal Justice and wanted more information about the major. At the table was Ms. Kusko the department chair and also my professor for my Criminal Justice Class. At the table I learned that students interested in the Criminal Justice field have to take the intro class and also a few psychology classes such as the intro class and the Psych and Law class. Additionally, I learned that there are very interesting jobs for graduates in the Criminal Justice major from working in local law enforcement all the ... Show more content on Helpwriting.net ... At the table there was a student in the Anthropology program and on her table she had things that related to anthropology. For example, she had skulls and stuff animals such as lemur because Anthropology looks at the study of human and animal development. I also learned that anthropology has seveal subfields with in the major. For instance, you can go study sociocultural anthropology, biological anthropology, linguistic anthropology and much more. Furthermore, occupations in Anthropology are growing fast. According to the United States Bureau of Labor Statistics, "Employment of anthropologists and archaeologists is expected to grow 19 percent from 2012 to 2022, faster than the average for all occupations." Those with anthropology majors can work in a variety places. They can work for universities, museums, private companies and even with the government. Anthropology is offered as a minor or a concentration here at William Peace and those are interested in the major are required to take Cultural Anthropology, Biological Anthropology and an additional 12 elective course hours with courses focused on the major. If you're interested in learning how humans and animals act, why they act, and how they will continue to evolve then anthropology is the major for ... Get more on HelpWriting.net ...
  • 10.
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  • 13. Case Study Essay example 1. Assume ParaWorld was eventually ordered to cease and desist due to IP infringement. What category of IP has ParaWorld most likely infringed? Explain the actions that constitute such an infringement. (5 Marks) 2. What are some of the anti–competitive behaviours SesamWare might be guilty of? How did/might SesamWare's behavior adversely affect free market competition upon which international trade depends? ( 5 Marks) 3. Is there an international law governing Sesame's behaviour? How will competition laws be enforced globally? (5 Marks) 4. If SesamWare had been headquartered in a country that had no competition laws, as is the case in many developing countries, or if SesamWare never entered into a contract (for example to buy ... Show more content on Helpwriting.net ... 2. Some of the anti–competitive behaviours SesamWare might have engaged in are as follows: * Dominance and Monopoly: The Company brought many other competitors and became the dominant force in the software industry. This granted them power to dictate terms. * Pyramid Scheme: The gamers were lured into accepting licenses which contained clauses which were meant to benefit the organization in the long–run and not the licensees. * Refusal to deal: SesamWare rendered other companies inadequate to compete by strategically eliminating them from the market. * Issues regarding acquisitions: The phrase "more than meets the eye" perfectly fits the situation. The main motive of the acquisitions seems to be eliminating competition to gain dominance in the market. * Predatory Pricing: The initial contract fee was too low which made it impossible for the other software companies to compete. 3. There is no single authority responsible for the enforcement of international laws. (FITT) However, there are many entities that are concerned with implementation and could possibly have an impact on SesamWare. They are as follows: * GATS and GATT contain provisions dealing with monopolies and TRIPS and GATS recognize the sovereignty of governments to take actions against anti–competitive behaviours. * Organization for Economic ... Get more on HelpWriting.net ...
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  • 17. Designing A Representative Model Of Real World Environments Most of the previous types of simulations and simulators referenced evaluating methods and effective practices. In the distant past technological advancement in the form of medical training mannequins or board games were the bulk of technology based simulators. With the growth of the computer industry, we are naturally increasing our use of computerized technology. Simulation is absolutely no exception to this. Computer simulations have become one of the greatest and most common ways of creating a representative model of real world environments. Steadman, Coates, Huang, Matevosian, Larmon, McCullough, and Ariel (2006) pointed out the spread of simulations in the medical fields: Fueled by the increasing emphasis on interactive medical education, the use of patient simulation has spread from anesthesiology to a growing list of disciplines including emergency medicine, radiology, pediatrics, neonatology, trauma, nursing, other allied health professions, and military and disaster management. The applications of simulation range from routine skills and critical event training to competency assessment. (p. 151) The use of simulators has even seen an increase in entertainment circles with computer games such as Flight Sim by Microsoft, Simcity originally by Electronic Arts and Maxis, and Sid Meier 's Civilization originally by MicroProse. The value of these simulators lies in their ability to recreate aircraft piloting, government administration, or historical society growth ... Get more on HelpWriting.net ...
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  • 21. Simulation Game: Civilization IV What do you think of when you hear "colonization"? I think of people coming together to start a new civilized community. I also think of people settling somewhere that may or may not have already been explored, and surviving by their prior knowledge of the wild. Dr. Probert had the class play a simulation game called "Civilization IV", and it allowed me to really understand the complexity of colonizing a new area. My group only played the game from the time periods of 1493 AD until 1792 AD. When my group began to play the game we first had to decide what nationality we wanted to be. My group decided to be French, and we renamed our leader Lord Farquad. We then sailed from Europe to the New World, or North America, and explored until we found land that seemed– at the time– a good place to settle. We settled on an island and named it "Juggalo Island" in 1595 A.D because we did not have to fight off people for land with only two people. We did not colonize another area until 1780 AD. We named this new place "Struggle Time". Essentially, this paper is about how the simulation game taught me that colonial period was much more complex than it seems, and some things that helped my group almost succeed would include trade, supply ... Show more content on Helpwriting.net ... The only way we could really survive was by trading with our mother country until we felt we had enough power to declare independence– which we never did– and begin producing/selling our own products within our nation. Trading with the mother country was also a major factor in real life when the people of England came to the New World, and established independence after many long years of obeying the King's demands. At first the trading did not seem like such a problem until the King demanded taxes, and began raising them more and more until the English eventually said no more. Of course, trading was not the only way we survived as long as we ... Get more on HelpWriting.net ...
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  • 25. Pros And Cons Of Army Simulations Theory Abstract Overview/Summary of Both Articles (naming the Article Titles and Authors) This paper explores four published articles published in relation to the theory presented by Raymond A. Noe in Employee Training & Development. All four articles were published online (Internet) and compared to Noe's text offline (non–Internet). The topics discussed are the pros and cons of Army Simulations and the virtual training environment of today's soldiers. Three of the four articles confirm Noe's opinion of the value added (both monetarily, as well as, the ability to train in situations that would not be possible to train for in real life) of virtual simulations (Sims) in the Army training environment. The fourth article, however, shows a flaw with ... Show more content on Helpwriting.net ... But the cost is much less than the hourly cost of taking helicopters out of service to teach pilots" (Noe, 2017). Below are outside articles that either agree with the overall opinion of Noe, or disagree with certain aspects. According to Raymond A. Noe in Employee Training & Development, the world of virtual simulations in the U.S. Army is not only cost efficient, but also a training tool that allows soldiers to "focus on important safety issues and emergency procedures that are impossible to replicate" (Noe, 2017) in real life events. This theory is repeated by many. David Vergun interviewed Maj. Mike Stinchfield, chief of the Training Innovation Facility, Army National Simulation Center, Army Combined Arms Center, Fort Leavenworth, Kansas for MilGaming Online. In this article, Vergun states, "Simulators are cost–effective in terms of fuel and maintenance, and they also allow trainers to simulate variables that are dangerous and costly to simulate in real life: weather conditions, difficult terrain and enemy attacks." (Vergun, 2016). Simulations are used all across the world to train soldiers of all ranks in basic, and advanced, procedures. For example, Virtual Battlespace 3 (VBS3) is used at most military installations in the United States. VBS3 is used primarily to support dismounted patrols and convoy operations; as it is a 3D ... Get more on HelpWriting.net ...
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  • 29. Hunger Games And White Noise Comparative Essay Comparative Analysis of The Hunger Games and White Noise Both novels The Hunger Games by Suzanne Collins and White Noise by Don DeLillo having varying representations of reality and simulation. This is apparent in many articles and stories we have read in this course. Both protagonists fear death and they keep up appearances to stay alive. Both showcase what can happen when technology and the government gain too much control and the haphazard and dangerous situations society is exposed to. These novels explore the tension that reality and simulacra create. The environmental catastrophes that occur in both set the stage for a continuous downfall. In White Noise, Jack's alternative reality is portrayed as the vibrant sunsets and his big ... Show more content on Helpwriting.net ... It represents White Noise by Jack's view of the sunsets. He has seen beautiful sunsets so many times without any contrast, therefore he has become numb to really appreciating the beauty of the sun setting. This quote also represents The Hunger Games by the structure of the games and the propaganda done by the Capitol. Many of the wealthier districts are honored to participate in the games because they have prepared for the event. They believe the Capitol's perception of the games as suffering as entertainment. In reality these contestants are honored to fight other teenagers on TV and hope to be the last one alive. Both novels suffer from an anesthesia from different sources which cause their societies to be desensitized to the occurring ... Get more on HelpWriting.net ...
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  • 33. Student Engaging Simulation Our engaging simulation allows students to both compete and cooperate with each other in a multiplayer game that is partially physical. Students experiment with different government set–ups and solutions to social and physical issues without real life consequences. Students are incentivised by their own small businesses and own their creations in the game. Shared objectives (Pandemic style) to keep the virtual people healthy and happy are hard to achieve but require teamwork to meet common objectives. Students have an emotional investment in the outcome of their cities and companies, similar to role playing, but the role you are playing is as yourself. Although not on–par with commercial graphics and action we exceed in social engagement, strategy, complexity, and time on task (school time) unlike many games on the market today. ... Show more content on Helpwriting.net ... The game contains multiple aspects, ranging from legal counsel to engineering. This broad array of focuses allows students with different passions to engage within the same game. Due to the interpersonal communication required in the game as well as the tangible outcomes, students will be highly invested in the game. One prominent example has been dubbed the Dictator Incident, in which one student manipulated loopholes in the constitution of the federal government to declare himself dictator. His peers demonstrated definite disapproval which resulted in many changes in the legal documents as well as animosity in the real world. This is not meant to show the hot– headedness of high schoolers but instead demonstrate the incredible engagement with the game and its ... Get more on HelpWriting.net ...
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  • 37. Russian Negotiation Report Essay Russian Negotiation Report (Director of the Archives) 1. What, in general, did you learn about negotiation from the simulation? What surprised you? What would you do differently? The pub was chosen to be the place to meet. It was meant to be a friendly place with drinks so that barriers would be broken. Of course, given it was just a simulation and we actually knew each other as friends, I'm guessing the real world scenario would be slightly different, or at least the effect of choosing a friendly place would have different impact than I would imagine. That being said, I did notice that in an environment with a lot of background noise (I remember a basketball game was on), people tend to speak loudly, which leads them to ... Show more content on Helpwriting.net ... I didn't care much about whether the money comes directly from Pipeline or from the Russian Government internally. All I cared about was scaling the $10 service I demanded to at least $3,000,000, given we had from 300,000 to 400,000 tapes in the archive. It's also worth mentioning that I had a secondary strategy that didn't work very well. I planned to come up with believable intangible demands that will hopefully make Pipeline uncomfortable to the point that they are willing to remove some of these demands in exchange for raising the service fees or the money paid to the Russian Government in general. One example of these believable intangible demands was: Printing the Russian Archive Institution's logo on the cover of every CD published. Nice, right!? The bad news to this dirty trick was that this was a complete simulation. These intangible demands didn't mean anything to our fellow simulators, and they simply agreed to every single demand with out any hesitation. I really wonder if this plan would really work in real life negotiations. 3. How did the concepts of process, power (structural and/or personal), interests, and/or mutual gains, etc. actually occur in the simulation? It was very obvious that the Russians had the absolute power. Pipeline tried very hard explaining and describing about the superiority of their technology in the market. They kept saying they were the best by a great margin over their competitors. To ... Get more on HelpWriting.net ...
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  • 41. A Study On Advancing Entrepreneurial Skills And Abilities... KEABETSWE PHUTHEGO 200903371 ELB 504 GUIDED STUDY IN BUSINESS EDUCATION TOPIC: ADVANCING ENTREPRENEURIAL SKILLS AND ABILITIES THROUGH THE USE OF SIMULATION GAMES IN SECONDARY SHOOL BUSINESS EDUCATION DUE DATE: 8 APRIL 2016 INTRODUCTION What can we as teachers do to influence our learners to become entrepreneurs? The government of Botswana has been over the years working tirelessly in trying to curb unemployment more especially among the youth, as well as motivating them to venture into different kinds of businesses as a way encouraging entrepreneurship and trying to diversify the country's economy which is highly reliant on diamond exports. This includes among other things, coming up with initiatives such as the Youth Development Fund (YDF) which exists to fund youth businesses to help fight unemployment and poverty. One of the programs of late is the Economic Stimulus Package (ESP) which aims at up–skilling and up–scaling unemployed youth among one of its many mandates. Again, there is the Citizen Entrepreneurship Development Agency (CEDA) which aims at providing financial and technical assistance to citizens to develop their businesses (CEDA, 2016). Not only does CEDA offer financial assistance to developing businesses but also to already existing ones. What is more, it also offers training, mentorship and advisory services to new entrepreneurs as well as those that have been in the industry for a while. It is however worrisome how some of the youth businesses ... Get more on HelpWriting.net ...
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  • 45. The On The Australian Government Sponsored Program,... The Australian Government sponsored program, Blurred Minds, is in need of your help with a game! A game was created by the government and it need improving. We need you to create a game brief to pitch your ideas. The winners who produce the best pitch will win a contract to create the game, including the prize of $5000 total. What – Game Objective Overall the aim of the game is to facilitate a virtual simulation of drinking scenarios teenagers may be exposed to in the real world and for the player to experience the consequences of their drinking choices and actions in a safe environment. The game "Don't Turn a Night Out into a Nightmare", has been made to teach teens about safe drinking and to curb dangerous drinking behaviours by demonstrating its consequences. The aim of the game is to curb unsafe teen drinking behaviours. Using general and relatable scenarios, the game puts players into a virtual environment where they are encountered by a variety of people, places, and situations where they have chances to engage in social activities and consume alcohol. Depending on the route they take, they may receive a good ending, by engaging in safe or moderate drinking, or ending on a bad note, overdrinking and engaging in dangerous or illegal behaviour, which ends the game as a 'Nightmare'. Who – BlurredMinds – Gamifying alcohol education No more teachers and no more books! The Blurred Minds program (www.blurredminds.com.au) is an interactive alcohol and drug education program ... Get more on HelpWriting.net ...
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  • 49. Human Resource Management Development and Strategic... The Emerald Research Register for this journal is available at www.emeraldinsight.com/researchregister The current issue and full text archive of this journal is available at www.emeraldinsight.com/0262– 1711.htm Human resource management development and strategic management enhanced by simulation exercises Peter R.J. Trim Department of Management, Birkbeck College, University of London, London, UK Keywords Management development, Mentoring, Strategic management, Simulation Abstract In order to meet the challenges of the marketplace, senior management needs to ensure that an organisation employs highly skilled and well–motivated staff, and there is a commitment to establishing a learning organisation. Simulation exercises can be ... Show more content on Helpwriting.net ... By thinking ahead, senior managers can implement a process that takes into account the strategic thinking workshop approach put forward by Graetz, (2002, pp. 458–9). The advantage of this approach will be realised when staff from around the world are brought together on a problem– solving exercise. It is also necessary to take into account the communicative skill gaps that exist and what type of interpersonal skills are needed, and this is especially true in the ` context of decision making vis–a–vis strategic alliances, for example (Trim and Lee, 2003). What needs to be understood, however, is how individuals from different cultures relate to people from outside their cultural value system. The key issues which surface are issues such as the appropriate way in which to communicate within the organisation's hierarchy, and if necessary, how to communicate with government representatives. Therefore, training and staff development personnel in international organisations need to identify which ` type of simulation exercises will be most suitable for training staff vis–a–vis careers in an international organisational setting. Human resource management specialists will, therefore, need to develop staff development programmes that enable an individual employee to develop their skill base continually. This means, according to Blunden (1997, p. 277), that an individual needs to develop an ability to transfer his/her learning and skills from one situation to ... Get more on HelpWriting.net ...
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  • 53. Example Of A Synthesis Essay Synthesis Essay Over the years, the main source of media entertainment has changed from radio to television. This had a massive impact, as it allowed streaming of live news with picture and video. Such a change was met with high criticism as it allowed for violent and graphic scenes from all around the world to be shown to the public, many people became fearful of the psychological impact it might have on not only themselves, but more importantly, their children. Nowadays, the main source of entertainment, especially for the younger generation, can be summarized under the broad term of video games. These games allow simulations of different scenarios to be interacted with by a player. Such scenarios can also depict violent acts, brutal behavior ... Show more content on Helpwriting.net ... While some parents propose government regulation against the violent outlet, (Lair) arguments that would be equal to losing freedom of choice. (Lair) also comments on the imposing roles of our society, quoting "If I do not like it, you may not like it either." as the common mentality in the US and other similarly developed countries. Everything is rounded up by saying that parents should be responsible for their children and that adults should be responsible for themselves, not the ... Get more on HelpWriting.net ...
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  • 57. Enders Game Essay Ender's Game Essay The novel Ender's Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied, and isolated, which creates many themes and messages. In this novel Ender's Game the main theme is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo. ... Show more content on Helpwriting.net ... Another character that best show the theme life is a game is Bonzo. Bonzo is Ender's adversary. His life was also a game because he is an enemy, he has the advantage and he dies. Bonzo hated Ender the minute Ender stepped into Bonzo's platoon. Right then and there Bonzo became Ender's enemy. In many combat games there is an enemy who is trying to make it more difficult. Bonzo who is an enemy wanted Ender gone because Bonzo was jealous of Ender's winning streak. Bonzo hated him and he was furious. On page 205, Crazy Tom questioned, "That some of the older boys want to kill you?" This quote refers to Bonzo and other soldiers. They are Ender's enemy and they wanted to annihilate him. Every enemy's goal is to destroy their victim and Bonzo tried with an advantage. Advantage is also another reason why life is a game. While playing games somebody always has the advantage. In this case Bonzo brought other soldiers to confront Ender. Page 207, bottom paragraph describes how seven boys were watching Ender in the showers. This example demonstrates the advantage that Bonzo has over Ender. Whether it is two against one or fighting soldiers without any weapons. Advantage is a contributing factor in games and that portrays how Bonzo's life is a game. With an advantage a person might think you are going to win, but Ender thought differently. Ender overcame the odds and ... Get more on HelpWriting.net ...
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  • 61. Hunger Games Dystopia Imagine living in a society where the government watches their citizens' every move. A place where even the smallest mistakes and acts of independance are punishable by death. According the many sci–fi, fantasy authors this is what it would be like living in a dystopian future. Dystopian societies are undesirable, fearful societies usually due to a government who does not care about its citizens. Dystopian fiction is a fast growing genre of literature. The Hunger Games by Suzanne Collins and Divergent by Veronica Roth are both books which take place in a dystopian future. The Hunger Games is based in a dystopian North America, called Panem. Panem is separated into the Capitol, where all the rich and government workers work, and twelve districts, ... Show more content on Helpwriting.net ... The flaws in the plans are shown in both The Hunger Games and Divergent by a strong, main character leading the revolution. In The Hunger Games Katniss is this leader. When she is competing with Peeta her idea to commit suicide makes "the Capitol furious... the one thing they can't stand is being laughed at and they're the joke of Panem" (Collins 416). The Capitol's reaction to the attempted suicides makes the citizens of Panem aware that their government can be beat, there is something that they can do to stop Snow. Tris, from Divergent, acts as the character who shows this to the rebels. She grows up in Abnegation, the faction that no one believes could fight against Jeanine. The Abnegation are called "stiffs" because they are believed to be uptight. During Dauntless initiation everyone is surprised that "a stiff [is] the first to jump" (Roth 60) when their bravery is being tested. Tris proves that the Abnegation are capable of fighting. However, the Abnegation is still attacked by the Erudite, saying that they are corrupt leaders. Tris is the only one to realize that they are "calling for an overthrow of the entire government" (Roth 245). She proves to the city that Erudite has treasonous plans. Without her no one would have been prepared to fight against Jeanine and start the revolution. In The Hunger Games Katniss is the only person that could convince the people of Panem to fight. They ... Get more on HelpWriting.net ...
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  • 65. Digital Literacy And The Public Education Discussion Post #4 How important is 'digital literacy' considered to be in our current public education? How important do you think digital literacy is? The American Library Association defines digital literacy as the ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both cognitive and technical skills. This definition is important to the discussion of the digital divide, defined by Morse (2004) as "inequitable use of computer technology" (p. 268). We learned from our readings that the divide between lower SES students and their wealthier counterparts in terms of first, access to technology (hardware, software, broadband Internet) and second, what Banister and Fischer (2010) called the "opportunity for use" (p. 3). With increased government funding over the past two decades, schools have seen access to technology improve. Warschauer and Matuchniak (2011) explained the significance of the federal government 's e–Rate program, which has provided a whopping $2 billion per year for broadband and Internet access for schools (p. 188). Yet the softer costs, such as technical support staff, and which are not funded by the federal government mean that even when the infrastructure and actual hardware and software are present, teachers and students may be unable to access them. The interesting divide is also largely based on SocioEconomic Status: the opportunity for use of technology. The expectations for ... Get more on HelpWriting.net ...
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  • 69. Ender's Game Comparison Essay This is a comparative review of the book and the movie ender's game. In this review I will compare the book ender's game written by Orson Scott Card to the movie ender's game directed by gavin hood. Imagine that an alien species called the buggers or (formic) has attacked earth twice in the last 50 years and almost wiped out the human species. The world government needs to prepare a general to be ready for the next invasion. Ender's game is about a boy named ender who goes to a space station military school and learns how to be a commander. He becomes the best commander in his school and moves to this asteroid called eros. There he plays a simulation where he learns how to kill the buggers (or formics) and eventually destroys the whole planet. The teachers tell him that the simulations were real and he had killed the whole planet and wiped them out completely. He feels guilty and flies to the planet and to colonize it with his sister and others. He finds a bugger (or formic) cocoon. There he then goes to the end of the galaxy trying to find a planet for the buggers (or formic) to live again. ... Show more content on Helpwriting.net ... The movie changes the alien's name from buggers to formics. The movie also takes out the scene where ender breaks a kids arm and replaces it with a kid throwing up. In the book ender's brother and sister create online profiles with fake names and write political articles which build up a lot of online support but in the movie there is no mention of it. In the book it demonstrates how ender went from 6 two 21 throughout the book but in the movie it starts when he was around 10 and has a period of around 6 months. In the book it shows how isolated ender was but in the movie he makes friends really quickly. In the book gavin hood decides to remove the scene where ender goes to the alien planet to make a new home for humans. Gavin hood replaces this by leaving the audience on a cliff ... Get more on HelpWriting.net ...
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  • 73. Juxtaposition In Ender's Game In Ender's Game it is never entirely clear who is a friend and who is an enemy. Graff, Anderson, and Rackham, who are undoubtedly Ender's friends, appear to him as enemies and are forced to do so. Peter attempts to befriend Valentine merely to get what he wants, but she never forgets that he is not a real friend. Petra Arkanian and Dink Meeker are always Ender's friends, but at times he is uncertain of where they stand. But by far the most striking juxtaposition occurs with the buggers. The only enemy that Ender truly fears, the buggers in the end prove to be friendly. The earth's greatest enemy, the alien race it was at war with, turns out not to have been intentionally hostile. The author constantly proves that friends and enemies are not ... Get more on HelpWriting.net ...
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  • 77. Government Control In The Hunger Games, The Giver, By... I have chosen to explore the theme of "Government control." This theme is evident in the novels The Hunger Games by Suzanne Collins, Divergent by Veronica Roth, The Giver by Lois lowry and in the film Minority Report directed by Steven Spielberg. In the novel The Hunger Games, by Suzanne Collins, "Government control" is emphasized through the Capitol being prosperous financially which enables them to have control over the poor districts. An example that shows this is "Look how we take your children and sacrifice them and there is nothing you can do. If you lift a finger, we will destroy every last one of you..." This shows that the Capitol will emphasize that they are better than the districts using The Hunger Games and that since the districts ... Show more content on Helpwriting.net ... An example that shows this is the mid–shot of Anderton's flight scene where Anderton escapes in his vehicle, but the control of it is taken over by Precrime in order to take the protagonist to police premises. This shows that in this futuristic society everything is under surveillance even our command over vehicles is lost. Not only does the government have control of the vehicles and mass surveillance, but it also knows practically any given moment where each person is. As a result, the government has the power to control the citizens using extreme surveillance and take away any freedom or privacy that they have. With this in mind, Steven Spielberg wants us to understand what the future can lead to if power is taken advantage of which results into extreme control. As the citizens give up some of their freedom so that the government can protect them but as the government gains more control it would undoubtedly abuse its ... Get more on HelpWriting.net ...
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  • 81. Cognitive Radio Ad Hoc Networks Game–Theoretic Approach to Detect Selfish Attacker in Cognitive Radio Ad–Hoc Networks Abstract– In wireless communication, spectrum resources are utilized by authorities in particular fields. Most of the elements in spectrum are idle. Cognitive radio is a promising technique for allocating the idle spectrum into unlicensed users. Security shortage is a major challenging issue in cognitive radio ad–hoc networks (CRAHNs) that makes performance degradation on spectrum sensing and sharing. A selfish user pre–occupies the accessible bandwidth for their prospect usage and prohibits the progress secondary users whose makes the requirement for spectrum utility. Game theoretic model is proposed to detect the selfish attacker in CRAHNs. Channel state information (CSI) is considered to inform each user's channel handing information. The two strategy of Nash Equilibrium game model such as pure and mixed strategy for secondary users (SUs) and selfish secondary users (SSUs) are investigated and the selfish attacker is detected. Moreover a novel belief updating system is also proposed to the secondary users for knowing the CSI of the primary user. A simulation result shows that, game theoretic model is achieved to increase the detection rate of selfish attackers. Keywords: Cognitive Radio, Security, Game theoretical model, Channel state information. I. INTRODUCTION Radio spectrum resources are distributed by some government agencies such as Federal Communication Commission (FCC), ... Get more on HelpWriting.net ...
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  • 85. Ender's Game Film Analysis Can you imagine a future where one must be connected to the Internet in order to function in society? Will there come a day when everyone and everything will be constantly monitored and tracked by the government? These futuristic prospects are often related to scenes from science– fiction films, where many 'visions of the future' are adapted to create an advanced society. In these films, innovations in technology is usually the focus point, where audiences explore what life would be like and the effects of technology in a futuristic society. One such film that displays the use of advanced technology well is "Ender's Game", directed by Gavin Hood. This film holds up a mirror to today's society as the rising use of advanced technology is a current ... Show more content on Helpwriting.net ... If the individual's information isn't securely stored, what horrendous consequences might follow, with the information in the hands of criminals, extortionist, hackers, terrorists and the like? However, according to one survey, approximately one–fourth of all professionals between 18 to 50 years of age would like to directly connect their brains to the Internet. In near future, they are not going to have to force most of us to get a microchip implanted on the back of our head. We will do it eagerly, yet no one will ever even stop to consider the potential for abuse. This makes us question, "Will fiction ever become fact?" Today, the Internet has become such an integral part in our lives that it is hard to remember how we ever survived without it. And with each passing year, the number of devices connected to the Internet continues to grow at an exponential rate. However, we just cannot help ourselves. Our society has a love of affair with new technology. And some of the things that are being developed right now are beyond what most of us ever dreamed of possible. In matter of time, governments all over the world will have the ability to continually monitor and track the activities of everyone under their power at all times. Do we really want our future generations, or even ours, to be that ... Get more on HelpWriting.net ...
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  • 89. Health Emergency Of International Concern Essay The earth as a whole is pretty stable; lives on earth remain relatively safe, growing and increasing in population every day. Diseases and sickness comes to play now and then, but, for the most part, affect the poor and undeveloped countries most heavy; developed countries like the U.S.A. have solutions and vaccine for diseases and thus fear of sickness do not arise often. However, when they do, it is can become a pandemic, a massive widespread of hazardous disease that potentially threatens the human population. To prevent epidemics, countries formed the World Health Organization (WHO) to create the Public Health Emergency of International Concern (PHEIC) to help announce an event of an extreme health hazard that spread (or is spreading) internationally and need international coalition to cure or resolve. There are multiple phrases to pandemic before the PHEIC happens. To explore the phases of a pandemic and when a PHEIC occur, I carried out simulation through a game called Pandemic II to evaluate the phases and the reaction of the world and WHO. Before talking about the simulation, there needs to be an understanding of the phases of a pandemic: Interpandemic phase, Alert phases, Pandemic phase, Transition phase. Each phase carries a special role in how the world react to solve a pandemic. The Interpandemic phase is more of a cautionary phase; nothing is happening during this phase and life goes on normally. However, countries should be on the lookout of potential arising ... Get more on HelpWriting.net ...
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  • 93. An Essay On Ender's Journey In the novel Ender's Game by Orson Scott Card, the main character, Ender, undergoes a journey to a secret battle school in space. Ender is recruited by the government to fight a war against an alien race trying to invade Earth. Is he violent and war–driven like his brother or is he nice and peace– seeking like his sister? In the story his fear of becoming like his brother begins to turn Ender into his brother. This fear is finally realized at the end of the book when he unknowingly killed millions of people in order to commit the genocide of the alien race and end the war. Ender takes many journeys throughout the book, his literal, and most obvious, being his trip to the battle school. In the battle school, he learns many valuable lessons such as, when to stand your ground. He applied this when he fought his bully in the bathroom and killed him by accident. During his journey, he played a game that simulated situations based on the information gathered on the player. Ender's mental health begins ... Show more content on Helpwriting.net ... When he arrived at the planet, he immediately noticed that the landing site was exactly like the game that he played at battle school. The map was exactly the same, so he followed the path he took in the game and found an egg that held the future queen of the invaders. This was his final choice whether he would kill the egg and any hope for a future for the invaders, or would he raise the race as his own and teach the morals of the human race to prevent further wars. All of Ender's journeys were leading up to this one moment. Everything was predetermined, the game had showed him the exact location of the egg for this final decision. Throughout the novel, Ender's decisions lead him to take either violent or passive actions. These actions lead him on journeys where he must make a final choice: succumb to the violence of his brother, or choose to be peaceful like his ... Get more on HelpWriting.net ...
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  • 97. Julius Caesar Survival Strategy Essay The simulation that involved survival and, at least for me, strategy began as another humdrum class assignment for most that erupted into a battle of (simulated) control and life. Upon entry of the class room we were asked to pair off and that our "wisest" couple step forward. As I've learned from many influences in life from game shows such as Big Brother and Survivor, to the tale of Julius Caesar, you do not want to be the figure head "power" in any situation and thus refrained from such self–promotion. Once our leaders were chosen the scenario was given and the events to follow would give us a look into human mentality and how changes to one's position can drastically affect their actions. As soon I knew the situation my initial thought was to over throw the leadership as my main goal was to keep my family alive and what better way to do that then to instill a leadership of my own. This plan came into full swing when the leaders presented their plan that would surely doom if not me at least one of my loved ones. With a few firmly asked questions and the suggestion of a plan to lengthen our time the mob began to grow restless and rally behind me. And by the end of class we were prepared to ... Show more content on Helpwriting.net ... Once put into power our leaders very quickly began a totalitarian mentality and believed their rule absolute. However, once they realized there was fight in the masses most of them began to back off. Without naming names, the most rambunctious of them became power hungry and refused to retreat or reason with our demands. This complete adoption of his role reminded me of the behavior of the subjects of the Stanford Prison Experiment. In this simulation the subjects were broken into inmates and prison guards and although the power was a figment of the simulation the guards began behaving as if it were reality. Perhaps the human mind simply craves power, or perhaps the mind is easily susceptible to changes in ... Get more on HelpWriting.net ...
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  • 101. Impact Of Technology On The Health Of People Across The Globe Technology has been advancing ever since mankind discovered how to make fire. We have continuously built upon each new technology developed, which has led to the dominance of our species across the globe. We are one of the few species that have the ability to produce and use tools. Technology has been continuously improving our standard of living but have the advancements gone too far? Modern technology has begun to consume our lives instead of enhancing our lives, and this has had more consequences than positives. Although the advancements in technology have had positive aspects, tools that we are creating now are having more adverse effects than positive effects when used improperly. Technology's largest positive impact has been its ... Show more content on Helpwriting.net ... This allows patients to get the proper treatment as soon as possible before a disease spreads. Take cancer for example, in the body it spreads every minute. The sooner it is diagnosed and treated the higher the chances of survival for this horrible disease. There are countless other diseases that modern technology has been able to detect and cure which is why the average lifespan has been lengthened so drastically. Computerized technology however is not the only strides made in the medical field. The development of new medicines to combat the different pathogens have made tremendous progress in the past few decades. These medicines and vaccines have helped us cure millions and have made some diseases that wiped out entire populations in the past irrelevant now. Smallpox, a terrible diseases that has been haunting humanity for centuries, killed over 300 million people in the 20th century alone (WHO). Due to the work of modern medicine small pox has been eradicated and the only strains of it exist in laboratories. The negative aspect of the continuous use of these medicines is that generation by generation autoimmunity in our bodies has decreased. The reason for this is because we don't use our immune system as much because we rely on so much medicine even for the smallest of diseases. These medicines like antibiotics used to be deemed the all curing tools but only the fact is that this is only true when they are used properly. When taking antibiotics if ... Get more on HelpWriting.net ...
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  • 105. Fallecence In Ender's Game If a person was taken hostage by the government to create a dangerous chemical and then it is used to kill a species without you knowing are you a bad person? This is the circumstance that Ender was in Ender's Game. This is extremely apparent in John Kessel's ¨Creating the Innocent Killer¨, in his article on Ender's Game. Kessel uses what Ender was forced to do and writes his article by twisting the information and turning them into logical fallacies. Throughout the article he bends the scenarios that Ender has faced and makes him seem as this monstrous killer but is slightly true and false. Kessel is false but true in his assessment on Ender for three reasons: Ender acted only in self defense, Ender has no say in his life and doings, but ... Show more content on Helpwriting.net ... In John Kessel's article I agree with the fact that Ender was manipulated from the beginning as he says, " The extreme situation Card has constructed to isolate and abuse Ender guarantees our sympathy. After Ender is manipulated into entering Battle School." But after he makes this statement, and draws a false conclusion. He believes this is all an attempt at sympathy and is the reason we believe his actions are justified. The manipulation though was not for sympathy it was cruel and lead him not have a choice in his life and doings. Such as In Ender's Game when at the when when Ender was talking to Graff: "Of course we tricked you into it. That's the whole point," said Graff. "It had to be a trick or you couldn't have done it. It's the bind we were in. We had to have a commander with so much empathy that he would think like the buggers, understand them and anticipate them.(298)" There is no doubt that Ender was manipulated because Graff said it himself he was tricked and really had choice for his future. This is another argument that disproves Kessel's statement. Also according to Shmoop they also believe that Ender was tricked into killing to ... Get more on HelpWriting.net ...
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  • 109. Essay on Glo-Bus Reflection The task and standards: The glo–bus game is an online game developed by IBM and is short for globe business simulation game. It provides a competitive environment to all the participants and company's managers. In glo–bus, 13 groups in an industry. Each group run a camera company with the same start condition, they need to make their own decision to defeated other groups and meet the investors expectation. The camera company was divided into four main regions such as Europe– Africa, Asia–Pacific, Latin America, and North America. In every region we have to maintain certain factor such as ROE, Net profit, EPS, S/Q rating, Net profit, Revenue, Cash flow etc. The aim of this game is used what we learnt in the class and practice our manage ... Show more content on Helpwriting.net ... Dispute: I am the leader so I think I should take more responsibility. I should always change our strategy for the games. In the real work, everything is relative. There is no such thing that can keep winning. I should also improve otherwise other people will do better than me. I think I will remember this lesson for my whole life. Reflection4 Context: In glo–bus quiz1 and quiz2, I did very well. But in glo–bus 3 years plan, I estimate that the wrong world market trends. Activating Experience: In the quiz1 and quiz2 glo–bus quiz, it was easy. Belief: in glo–bus 3 years plan, I estimate that the wrong world market trends, because I have not consider more. I though it may go that I think that. But it is a terrible result for me. Consequence: we have little mark for the two three year plan. Dispute: From this bad experience, I learnt that everything need to be prepared well before I do it. Easy task maybe difficult for me if I did not prepared for how to do it. A good preparation is a key point to succeed. I think I will remember this bad memory for a long time. My personal growth and lifelong learning Reflection1 Context: As a leader of my team, I allocated the work to my teammates erery week and everyone finished their part with a high quality. Activating Experience: At practices game, I try to make all the decision by myself but it turn out that we did not get good results in regulation game. Belief: I ... Get more on HelpWriting.net ...
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  • 113. Similarities Between Divergent And The Hunger Games You just finished reading the book series of Divergent. But you feel like you already read about Beatrice somewhere. You are probably thinking about The Hunger Games. Beatrice, from Divergent, resembles Katniss, from The Hunger Games, in many ways. Both girls are able, strong, brave, and kind. Both are heroes. Both have the ability to save the day. Both have a similar background story, coming from a hard childhood. From the lead character to the conflict, and many instances in between, the Divergent series is an imitation to The Hunger Games series. The female protagonists in Divergent and The Hunger Games are very similar. On page 24 of The Hunger Games, "'Look at her. Look at this one!" he hollers, throwing an arm around my shoulders. "I ... Show more content on Helpwriting.net ... On page 22 of The Hunger Games, "'I volunteer!' I gasp. 'I volunteer as tribute.'" On page 48 of Divergent, "I train my eyes on the floor and stand behind the Dauntless–born initiates who chose to return to their own faction." Both Katniss and Tris made decisions that changed their lives forever. Katniss made the choice to take Primrose's spot when she was chosen to go to the hunger games, risking her life. Tris chose to transfer from Abnegation to Dauntless, changing her life, name, and made her decide who she was. While making life–risking and life–changing decisions, the protagonists realize they have little fears. On page 18 of The Hunger Games, "In punishment for the uprising, each of the twelve districts must provide one girl and one boy, called tributes, to participate." On page 399 of Divergent, "'I heard a rumor that you only had seven obstacles to face,' he says. 'Practically unheard of.'" Then, on page 407 of Divergent, "'Maybe you won't be in my fear landscape anymore,' I murmur. "'Then everyone can call you Six.'" In the fighting arena, Katniss fights off twenty–three other girls and boys to win the hunger games. At this part in Divergent, Tobias is talking to Tris about how crazy it is that she only has six fears. During Dauntless initiation, Beatrice fights off twenty–three other boys and girls to become a member and fighter for Dauntless. Both of the protagonists in the ... Get more on HelpWriting.net ...
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  • 117. Ender's Game Theme The sci–fi book, Ender's Game, was written by the author Orson Scott Card. The book takes place some time in the future, it never states exactly when. The setting starts on Earth and then moves into space, throughout the book the setting varies between Earth and Space. The genre of this book is definitely science fiction. What makes the book science fiction is that it takes place in the future, alien invasions take place, and they ride in space ships. These examples make it science fiction because these things could possibly happen in the future but are most likely not to. In the future the Earth has been invaded twice by aliens called buggers, and humanity almost vanished. To protect Earth from the next invasion called the "Third Invasion" ... Show more content on Helpwriting.net ... In other words, when someone tells you something be skeptic about it because it won't always be true. An example of this theme is when he was told that he was fighting a simulation in battle school, but he was really fighting the real buggers and it was not a simulation. Although this theme makes Ender in the end have not much true friends, but it makes him a better ... Get more on HelpWriting.net ...
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  • 121. Simulation Of The Book 1984 By George Orwell The simulation of 1984 really brought the book 1984 to life . While playing the game my classmates and I were able to experience the horrors of the thought police, doublethink, and ingood. Playing the game I ultimately felt trapped by Big Brother. First , Big brother and the thought police were almost inevitable. There was no way to commit any crimes only goodthink was prohibited. Throughout , the book Winston, describes the surveillance of BB and how strong it was. For instance he states, . After you are caught by the thoughtpolice you are at risk of being unpersoned or "cured " by the party. The trick was that everyone had their own interpretation of what the rules meant. Therefore, the thought police could take anyone into custody. Technology ... Get more on HelpWriting.net ...
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  • 125. Globus Report GLOBUS REFLECTION The task and the Standards The objective of this Globus game is to run a company in the real environment which is we will compete with other companies. On this simulation I am becoming co–manager of a camera industry. All of the company have two products in the market which is Entry level camera and multi featured camera. And the market area is divided into 4 region which is : 1.North America 2. Europe–Africa 3. Asia Pacific 4. Latin America. One group have 3 members , and in my business simulation we got 8 different companies. Each company has to run the camera business every week , one week in real life is represent 1 year in the simulation for a consecutive 10 weeks. The ultimate goal for all the companies ... Show more content on Helpwriting.net ... My personal growth and lifelong learning Reflection 1 Context : For some of the week our globus group couldnot focus on globus game Activating Experience : The Globus team unsatisfy with the result that not stable , and we didn't do well on some of the year Belief : I failed to believe that because 1 didn't stay focus to do the globus simulation game. Consequences : Our company have a bad start and the result in the middle year is falling down.we keep losing point every year until it reah the peak and our company made a loss.The biggest mistake was that we did not understand the game completely and this made us suffer for the beginning of the years. Dispute : I ... Get more on HelpWriting.net ...
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  • 129. Monopoly And How It Reflects Society Monopoly and how it reflects society Monopoly is a board game which dates back to the early 20th century. Monopoly is a game which is based on the idea that, an economy which rewards wealth creation is better than one in which monopolist work under few constraints. This game encourages capitalism, in which one individual or group can own a specific market and charge whatever fees they which, to attain the profit they want, till the individuals either get bankrupt or stop using their services for alternating services. Monopoly can be used to represent the inequalities of society, by using modified rules to reflect social stratification of our society. To show then inequality in society, first everyone starts with a different amount of money, with the highest income quartile starting with $3,728 US, multiple properties and receiving $500 US every time he/she crosses the GO sign. On the other hand, the lowest quartile start with a meager amount of $270 US, no property and receive $36 US every time the pass GO. From this experiment, it was shown that the richest player, always won out and in some occasions, the lower class player would rise to a higher income level but always lost the game. Some experiment, have added taxation ... Show more content on Helpwriting.net ... Altering the rules so as play monopoly to reflect racial and gender economic stratification, would show the huge income gap which exist between different races. This race class of the monopoly version, shows different starting wealth, properties, income, voting power and shows the damage of the criminal justice system to African Americans and Native Americans. Unlike other races having one opportunity to go to jail, African Americans and Native Americans on the other hand have a higher potential to end up in jail. This is a true reflection of reality showing that 1 in 3 African American males are imprisoned in their ... Get more on HelpWriting.net ...
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  • 133. Arundel Partners: the Sequel Projects BUSINESS POLICY and STRATEGY School of Business Administration Portland State University Spring 2007 Professor Melissa M. Appleyard Mgmt. 562: Tuesday, 5:40–9:20PM, Classroom 1102 (Capital Center) CRN 61906 Mgmt. 562: Wednesday, 5:40–9:20PM, Classroom SBA 160 (Downtown) CRN 61907 BA 495 Honors(: Friday, 9:00AM–12:40PM, Classroom SBA 390 CRN 60279 Office: SBA 633, Office Hours: By Appointment (send an email for an appointment) T: 503– 725–9581 F: 503–725–5850 E: MelissaA@sba.pdx.edu Text: Jay B. Barney. Gaining and Sustaining Competitive Advantage. Prentice Hall; 3 edition (November 7, 2006) ISBN–10: 0131470949 or ISBN–13: 978–0131470941 (available through Amazon, etc., or in the PSU bookstore ... Show more content on Helpwriting.net ... Class Discussion Contributions A central part in developing your competencies will be active and thoughtful contributions to the class discussion. Your contributions will be critical to your learning and the learning of your classmates. EVERYONE is expected to participate in each class session. I usually ask for volunteers, but I also cold call people throughout the class session. In evaluating class contributions, I consider both quality and the frequency of contribution, but I weigh quality more heavily. In assessing quality, I consider the following dimensions: Is the student taking risks? Is the student creatively trying to experiment with strategic thinking and visioning? Does the comment simply repeat facts from the case, or does it provide analysis that adds to our understanding of the case and its broader implications? Does the comment fit well into the flow of the discussion? Is it linked to the comments of others? Does the comment trigger others to enter the analysis? Does the comment link the case material effectively to the material from the textbook? Does the comment reflect creative thinking, perhaps by tying together multiple viewpoints or tying back to material covered previously in the course? Is the comment presented in a clear, compelling manner or is it confusing, repetitive or contradictory? Is the comment delivered in a respectful, constructive ... Get more on HelpWriting.net ...
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  • 137. Flood Simulation Paper The outcome of the trainer who is trained through role–play gaming simulation is superior than the trainer who was trained by traditional lecture method for the knowledge of flood protection measure, flood mitigation measure, flood evacuation scheme, the way to deal with the stakeholder, important factor of community–based flood management and resident's point of view. Their test scores were also elevated in six categories. Apparently, there were two categories which had significant improvement while the other team did not reach that level. (see figure 4) Eminently, a few of those knowledges did not come from the GS itself, however the trainer learned by experiencing the community meeting planning and by the dynamic of the game which could simulate back and forth, they could redo the process of the plan as well as they could grasp the principal content through the process of thinking and brainstorming in the simulated community meeting. They progressively comprehended how to manage community meeting and activity, the point of view of the resident by taking the ... Show more content on Helpwriting.net ... After the training by trained trainers, the trainees who were trained by the Team B have gained exceeding individual capacity on the cooperation in flood management, risk awareness, risk perception, adopted protective behavior and knowledge of flood protection measure. They were cumulatively willing to cooperate with the community and government, aware that they could not manage the flood on solely and need the assistance from the government as well as they fathomed that there was a need for evacuation in case that water level is beyond manageable level, the perception of the risk that themselves, their relatives and assets might be hurt and damage. Furthermore, they also adopted the flood protective behaviors, which 2 most significant changes were improvement to their house and flood ... Get more on HelpWriting.net ...
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  • 141. Dystopian Society In The Movie : The Hunger Games And... Dystopian societies are described as being the "not perfect" world and how there is poverty. In the two movies "The Hunger Games" and "Divergent", they both are in a society that is lead to be perfect but is really quite the opposite. The two movies show the struggles of a heroine in the society they live in and what they do to try to change it. Both "The Hunger Games" and "Divergent" movies have a futuristic setting, social class, and government but both deal with it in different ways. Setting is an important aspect whenever it comes to filming and writing a movie. Both "The Hunger Games" and "Divergent" movies were well–thought–out whenever it came to their settings. Despite both being different movies, they share similar qualities for this theme. They both take place in a futuristic society where technology has advanced in many ways. In the movie "The Hunger Games" some of their advanced technologies is whenever they had a huge dome where their tributes would go to brawl. In this dome they were able to control the weather, landscapes, or they would just add whatever they wanted. One scene in particular the game makers who are in charge of changing the environment of the woods in the dome made a gigantic fireball be shot at the main character Katniss as she is trying to survive. Whenever it comes to "Divergent", their technology mainly focused on the body of an individual. This caused them to be separated into different groups or factions. In the middle of the movie, ... Get more on HelpWriting.net ...
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  • 145. Different Training Methods Are Affective Some of the different training methods are affective in there own way, but can they be used for continuing employees? One of the great perks of having the business simulation is that it can be used for all employees, new and seasoned, to be able to develop further knowledge. With simulations they do not all have to be complex, like having all the business processes of the organization. The simulation could simply have specific skills related to them. These concepts could include communication, feedback, leadership and team skills, problem solving, decision making, managing resources, budgeting, and the list continues. Essentially every department can have its own business simulation game to learn the processes necessary. This allows the company to move individuals internally and allow for growth within the company. Say they have an individual who has been doing accounting for the company and want to promote them to finance manger, they can use a business simulation game to have them better understand the tasks they will be performing as a finance manager before having them go into it blind. Another example could be that the company has noticed there is some lack of communication going on between the manager and his employees. The simulator could enhance the mangers understanding of how to communicate stronger, which can improve the satisfaction of employees. Being able to take the simulation and adjust it to the necessary processes that the company is looking to use for ... Get more on HelpWriting.net ...
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  • 149. Organizational Group Dynamics and Politics Essay Group Dynamics and Politics Within Organizations Individuals have their own personalities that can influence their enthusiasm and productivity within an organization. In addition, individuals also form groups and are part of teams that work together to reach a common goal within organization. According to Gibson, Ivancevich, Donnelly, and Konopaske (2009) dedicated and cohesive teams can have a tremendous impact on organizations effectiveness and the global market. However, all of this happens within the frame–work of office politics and can hinder or enhance the organization's effectiveness. Therefore, it is important to not only understand individuals, but also groups, teams and office politics within the organization. This ... Show more content on Helpwriting.net ... The third phase is when the group decides they need to get the project completed before time runs out and there is the final burst of energy. This model works well with projects and groups that have deadlines to reach their objectives. For example, the sustainability committee at the National Environmental Health Association was tasked with writing a white paper on how the organization viewed and was dealing with the issue of sustainability. The group identified tasks and then everyone worked on their part. The committee then reviewed the work that was done and determined next steps and the work moved along until the group realized they only had a month left to finish the project. There was a burst of energy form the group members to finish the project on time. Once the project was completed, the committee went back to their normal level of participation and activity. From this example, it is clear that groups can and do follow the punctuated equilibrium model. However, once the special project was over, the committee went back to their normal group activity. This suggests that both group development models are relevant based on the needs and purpose of the group. Group formation, development and outcomes are complicated and there are many factors that play a role in how they will function (Gibson, et al., 2009). By understanding not only the two previously ... Get more on HelpWriting.net ...
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  • 153. Video Games Cause Violence Essay Video Games Cause Violence Video games have become a major occupation of majority of the youth these days. They spend hours on end concentrating on video games, some of which are apparently very violent, yet this is actually the whole idea. Coming from the horse's mouth is an argument in support of video games coined from a video programmer's point of view, stating that violent video games allow people to do what they can not do in reality– virtual reality. ( http://www.theroc.org/roc–mag/textarch/roc– 15/roc15–08.htm ) For instance, someone said to be having a bad day could use a violent video game to release stress by shooting down a couple hundred bad men than actually taking an AK–47 and spilling down a few brains down the ... Show more content on Helpwriting.net ... The focus on these games is not only to kill, but also to torture and maim in the process. (http://archive.abcnews.go.com/sections/tech/DailyNews/internetgames981201.html) The story line behind some violent video games includes games in which players earn points by carjacking taxis, scoring drugs from cursing thugs, and mowing down pedestrians.(see http://www.feedmag.com/vgs/duncan.html>) Some cartoonish tag lines in some sadistic video games include : –– "As easy as killing babies with axes" and "More fun than killing your neighbour's cats". This kind of themes definitely influence the players, especially the younger ones, and inflict violent tendencies on them. It is no wonder, that this killing mania in violent games was seen to seep out into the actual world when a high school junior opened fire in his school cafetaria in Littleton, Colorado, killing two of his classmates. The gunman was reported to be an ardent fan of Quake and Doom, some rather violent video games. More proof of the relationship between video games and violence is revealed by a study which clearly reveals how this kind of entertainment affects our lives. Greater details of the history of how high school students turned gunmen in Columbine High School are given, which shows that the effect of video games in their lives was a major source of influence in doing what they did best. In the light of all these, it is very clear that virtual reality as ... Get more on HelpWriting.net ...