The document summarizes an evaluation of a production process for a podcast on football. It discusses research, planning, time management, technical and aural qualities, audience appeal, and peer feedback. Strengths included gathering sound effects and music, finishing before deadlines, and honest commentary. Weaknesses were an irrelevant audience section in research and not following the original schedule. Peer feedback praised the background music and opinions but suggested discussing fewer topics and improving some editing. The producer agreed improvements could be made to transitions and editing.
The document provides a summary and evaluation of a production process for designing posters. Some key points:
- Research including audience surveys and competitor analyses helped shape the poster designs.
- Early planning explored color schemes, fonts and layouts to guide the design process.
- Though no formal schedule was followed, the poster designs were completed on time.
- Peer feedback noted some designs could have had improved editing and complexity, while most designs were creative and clear for the target audience. The evaluation addresses both agreeing and disagreeing with points from the peer feedback.
The researcher conducted product research, questionnaires, and interviews to inform the development of sports posters. Product research allowed comparison of common features and effective design techniques across existing products. Questionnaires provided insights from the target audience about preferred content, designs, and role models. Interviews gave more in-depth feedback. Strengths included gathering audience preferences and ideas, while weaknesses could be immature responses or copying existing designs too closely. The research provided guidance on appealing to teenage male audiences.
The document summarizes experiments Dan Corr conducted on editing images. It describes the following:
1) The first experiment involved removing the plain background and replacing it with an image more representative of the sport. The performer was also recolored to stand out more against the darker background.
2) The second experiment again removed the background and added a company logo and sponsor relevant to the sport to make the image more relatable. Colors were also recolored to make the poster design look better.
3) Elements that will be included in the final product are editing backgrounds to make them more relevant and adding logos, though custom logos will replace those used in the experiments. Recoloring images to fit backgrounds and
The product is a collection of sport-themed posters featuring famous athletes from various sports. Each poster will prominently display a different athlete with a background and color scheme relevant to that athlete and their sport or nationality. The target audience is young males ages 13-18 who look up to athletes as role models. There will be no offensive content in the posters which will simply feature a logo, athlete, and background design. Original designs and logos will be created to avoid copyright issues.
This document discusses audience profiles for three movies - The Lego Movie, Love Actually, and Iron Man 3. It also covers theory of audience, hypodermic needle theory, uses and gratifications theory, consumer generated content, and advantages of consumer generated content for media producers and audiences.
The document reviews three existing football podcasts and documentaries to help inform the creator's own podcast project. It finds that none use background music throughout, and all present information in a formal, informative style. The creator plans to take a similar formal approach to appeal to mature audiences, but also use multiple images and videos unlike one reviewed product. An analysis section notes common features across reviewed products and which aspects the creator will adopt, such as formal speaking manner. Finally, the document outlines the target audience for the podcast as male teenagers and adults who are achievers and working-class.
The document outlines initial plans for a personal project focused on sports posters and merchandise. It includes a mind map with ideas for posters featuring athletes in their sport, t-shirt designs, and target audiences of sports fans and younger people. A mood board analysis shows images centered around a specific athlete and sport. An informal proposal describes concept sports posters of athletes in action with the intended products being posters using own photography and t-shirt designs. Photographs of athletes would be needed and the target audience is identified as sports fans, especially young people. Alternative ideas of a film trailer and band merchandise are discounted due to production challenges and difficulty relating to the target audience.
The document summarizes an evaluation of a production process for a podcast on football. It discusses research, planning, time management, technical and aural qualities, audience appeal, and peer feedback. Strengths included gathering sound effects and music, finishing before deadlines, and honest commentary. Weaknesses were an irrelevant audience section in research and not following the original schedule. Peer feedback praised the background music and opinions but suggested discussing fewer topics and improving some editing. The producer agreed improvements could be made to transitions and editing.
The document provides a summary and evaluation of a production process for designing posters. Some key points:
- Research including audience surveys and competitor analyses helped shape the poster designs.
- Early planning explored color schemes, fonts and layouts to guide the design process.
- Though no formal schedule was followed, the poster designs were completed on time.
- Peer feedback noted some designs could have had improved editing and complexity, while most designs were creative and clear for the target audience. The evaluation addresses both agreeing and disagreeing with points from the peer feedback.
The researcher conducted product research, questionnaires, and interviews to inform the development of sports posters. Product research allowed comparison of common features and effective design techniques across existing products. Questionnaires provided insights from the target audience about preferred content, designs, and role models. Interviews gave more in-depth feedback. Strengths included gathering audience preferences and ideas, while weaknesses could be immature responses or copying existing designs too closely. The research provided guidance on appealing to teenage male audiences.
The document summarizes experiments Dan Corr conducted on editing images. It describes the following:
1) The first experiment involved removing the plain background and replacing it with an image more representative of the sport. The performer was also recolored to stand out more against the darker background.
2) The second experiment again removed the background and added a company logo and sponsor relevant to the sport to make the image more relatable. Colors were also recolored to make the poster design look better.
3) Elements that will be included in the final product are editing backgrounds to make them more relevant and adding logos, though custom logos will replace those used in the experiments. Recoloring images to fit backgrounds and
The product is a collection of sport-themed posters featuring famous athletes from various sports. Each poster will prominently display a different athlete with a background and color scheme relevant to that athlete and their sport or nationality. The target audience is young males ages 13-18 who look up to athletes as role models. There will be no offensive content in the posters which will simply feature a logo, athlete, and background design. Original designs and logos will be created to avoid copyright issues.
This document discusses audience profiles for three movies - The Lego Movie, Love Actually, and Iron Man 3. It also covers theory of audience, hypodermic needle theory, uses and gratifications theory, consumer generated content, and advantages of consumer generated content for media producers and audiences.
The document reviews three existing football podcasts and documentaries to help inform the creator's own podcast project. It finds that none use background music throughout, and all present information in a formal, informative style. The creator plans to take a similar formal approach to appeal to mature audiences, but also use multiple images and videos unlike one reviewed product. An analysis section notes common features across reviewed products and which aspects the creator will adopt, such as formal speaking manner. Finally, the document outlines the target audience for the podcast as male teenagers and adults who are achievers and working-class.
The document outlines initial plans for a personal project focused on sports posters and merchandise. It includes a mind map with ideas for posters featuring athletes in their sport, t-shirt designs, and target audiences of sports fans and younger people. A mood board analysis shows images centered around a specific athlete and sport. An informal proposal describes concept sports posters of athletes in action with the intended products being posters using own photography and t-shirt designs. Photographs of athletes would be needed and the target audience is identified as sports fans, especially young people. Alternative ideas of a film trailer and band merchandise are discounted due to production challenges and difficulty relating to the target audience.
The document outlines research conducted on existing products, audiences, and interviews to inform the development of a new product. Research methods included analyzing features of existing products, distributing a survey online, conducting observations of audience behavior and interviews. The document evaluates the research process, discussing strengths and weaknesses of each method to understand the audience and features to include in the new product.
The document outlines research conducted for a scooter video project, including analyzing existing skatepark videos and magazines, conducting audience questionnaires and interviews. Common features identified from existing products included titles, featured content, and best tricks at the end. Audience research indicated that the target audience is mainly male aged 16-22 who enjoy action sports and cinematic elements in videos.
The document provides a self-evaluation by Dominik Balint of a football podcast production project. It summarizes the strengths and weaknesses of Balint's research, planning, time management, technical qualities, and audience appeal. It also includes feedback from peers which praised the detailed information and suitable background music, but suggested improving the narrator's volume and energy, varying the pitch and pace of delivery, and adding sound effects. In response, Balint agrees changes should be made to make the narration louder and more engaging for listeners.
The document summarizes Jake Jarvis's evaluation of his podcast production project. Some strengths of his research included focusing on similar genre podcasts to understand formatting and targeting skateboarding audiences. However, he only researched a limited number of podcasts. His planning process was clear and organized using mind maps, though handwriting was difficult to read. Time management was good overall but the podcast could have benefitted from more time for longer interviews and additional research. Feedback noted the podcast was too short and could be improved with more guests and variety in questions. Based on this, Jake plans to make the podcast longer, include more questions and guests.
This proposal is for a sports radio documentary that will entertain and educate listeners about the latest sports news, transfers, and goals in popular sports like football and basketball. The audio piece will have a comical element to entertain while informing listeners of important sports updates. The intended audience is males, females, and other genders ages 13 and older from all social classes, as sports appeal widely. The documentary will aim for a broad psychographic as well to attract different interest groups. No offensive or copyrighted material will be included to avoid legal issues.
Joe Farrell conducted research on successful podcasts like Rooster Teeth and found they typically feature a comedic host. He recorded test podcasts with Josh, but availability issues sometimes required improvising. Feedback noted the podcast's quality, fluidity, and humor but suggested slowing speech, adding introductions, and censoring swearing more. Joe agreed introductions could help but thought the swearing level was appropriate.
This document outlines a proposal for a music magazine called "Music Beyond." It aims to appeal to general music fans who want to stay up to date with their favorite artists. Specifically, the magazine will target middle to lower class audiences who can relate to artists' lyrics. It will feature an interview and lyrics breakdown of a solo pop artist on the cover. The creator has improved Photoshop skills like cutting/pasting images realistically and choosing matching colors for magazine covers. The project will include a full article on the cover artist across 2-3 double pages along with smaller spots on other up-and-coming artists. Research will examine what content and artist types appeal most to the target audience. The work will be evaluated based on
The document outlines initial plans for a class project exploring video games, print media, or film. The student believes they will perform best creating a sports-focused video game using Photoshop and Premier Pro, as they enjoy gaming and know a lot about sports. Alternatively, they propose a sports magazine covering the upcoming World Cup that would require little additional research. Mind maps and mood boards are included focusing on street and professional football to inspire the game's design from amateur to professional levels.
This document outlines the planning and production schedule for a fanzine on mental health. It includes ideas for content such as interviews from practitioners over different decades and informational articles. The planning details a pagination outline with illustrations interspersed between content. Organizational documents like interview questions and proofs are also mentioned. A 4-week production schedule is provided, with tasks broken down by week such as conducting interviews, writing content, and designing layouts.
Kieran Bradley plans to create a radio show about the Leeds and Reading music festivals. He will discuss artists performing at the festivals and interview attendees about their excitement for the lineup. To produce the show, Kieran will create a logo and promotional poster using Photoshop, record interviews with a voice recorder, and compile the audio pieces together in Premier Audio. Kieran's target audience is 15-24 year olds since young people make up a large portion of festival attendees and will be most interested in his content.
This proposal outlines a podcast called "Podcast of Legends" about the game League of Legends. The target audience is identified as people ages 18-24 who play League of Legends. Gender and social status do not matter for the content. Research on other successful podcasts will inform the production of this podcast to make it competitive. The proposal includes a schedule for the pre-production, production, and evaluation phases across 10 weeks. Research conducted includes surveys and interviews of the target audience to identify demographic information.
Kieran Kirk Bradley proposes creating a radio documentary exploring addiction among artists and musicians. He will research the topic through facts, surveys of young adults, and an interview with an alcohol specialist group. By creating interviews, music beds, and sound effects, Kieran hopes to bring awareness to addiction issues and help those struggling. He believes radio is a good format as it allows the listener's imagination while conveying the message. Kieran will evaluate his work throughout and seek feedback from peers and Two Rivers Radio, where he hopes to air the documentary.
James initially considered creating either a gaming magazine or a music magazine. He settled on a music magazine because it would be easier to write about and plan cover concepts for. His main challenges will be formatting interviews and placing pictures on double pages. He created a mood board with a variety of colors, lighting styles, and fonts to influence his final product. His schedule includes research, production experiments, planning, and evaluation over 5 weeks. He plans to use interviews with his target audience and existing magazines and articles as sources.
This proposal outlines a line of merchandise for a fictional techno pop band called Time Capacitors. The merchandise would include t-shirts, CD cases, and posters with a theme of time travel, featuring clocks from different eras and a wormhole portal. The target audience is ages 18 to 34, consisting of a balanced number of males and females from middle-class backgrounds with socially conscious interests. The proposal confirms the merchandise will not include any offensive, inappropriate, or copyrighted content and will comply with advertising standards to avoid legal issues or offending social groups.
This document outlines the planning and production schedule for a fanzine on mental health. It includes ideas for content such as interviews with mental health professionals from different eras and informational articles. A mood board shows inspiration for the pastel color scheme and homemade aesthetic. A detailed pagination plan lists what will be on each page, including interviews, illustrations and help resources. Organizational documents like interview questions and proofs are also mentioned. Finally, a 4-week production schedule is provided, breaking down tasks like conducting interviews, writing content and designing pages to be completed each week before the fanzine's completion.
The podcast will be called The Reed'o Baggins Show and will entertain audiences ages 16 and older by discussing upcoming movies and games. It will use vibrant colors, balanced text and images in promotional materials, and light colored logos. Sound effects will be included to engage listeners. While younger audiences cannot be restricted, a disclaimer will warn of mature content. Offense will be avoided through careful consideration of topics. Trailers and sound effects may be used under fair use but the logo and show name will be original creations to avoid copyright issues with other podcasts reviewing similar entertainment industries.
This document outlines Dan Corr's pre-production plan for creating sports posters. It includes details on fonts, colors, layout designs for posters of Cristiano Ronaldo and Conor McGregor, props and locations needed, contingency planning, health and safety considerations, and an 8-day schedule for completing the project. Photoshop will be used to edit photos, add promotional elements, and finalize the poster designs.
The document describes the process of producing a podcast. The first step was recording the audio of the show in a studio. Then, the audio was edited in Adobe Audition to remove mistakes, pauses, and unnecessary parts. Sound effects and background music were added to create transitions between segments. Finally, the edited audio, music, and effects were combined and exported as a finished WAV file podcast.
The document discusses recent transfers of players like Payet and Depay and which big teams may need purchases in the upcoming January transfer window. It also mentions negative stories like footballers moving to China for money and Arsenal's Wenger ban, as well as Liverpool's poor recent form. On the positive side, it discusses Bradley Lowery, a boy with cancer who has been a mascot at Premier League matches and won a goal of the month award.
This document outlines the pre-production for a podcast or radio show, including sound effects, music, props, software, and contingency planning. Sound effects and music were selected from various online sources and will be used for transitions, introductions, and as background. Potential recording equipment includes a microphone, audio recorder, computer, and software like Adobe Audition. Contingency plans address issues like sound corruption, lost work, copyrighted material, and equipment problems. Health and safety focuses on ergonomics. An 8-day schedule is proposed for pre-production, recording, editing, and final evaluations.
The document outlines research conducted on existing products, audiences, and interviews to inform the development of a new product. Research methods included analyzing features of existing products, distributing a survey online, conducting observations of audience behavior and interviews. The document evaluates the research process, discussing strengths and weaknesses of each method to understand the audience and features to include in the new product.
The document outlines research conducted for a scooter video project, including analyzing existing skatepark videos and magazines, conducting audience questionnaires and interviews. Common features identified from existing products included titles, featured content, and best tricks at the end. Audience research indicated that the target audience is mainly male aged 16-22 who enjoy action sports and cinematic elements in videos.
The document provides a self-evaluation by Dominik Balint of a football podcast production project. It summarizes the strengths and weaknesses of Balint's research, planning, time management, technical qualities, and audience appeal. It also includes feedback from peers which praised the detailed information and suitable background music, but suggested improving the narrator's volume and energy, varying the pitch and pace of delivery, and adding sound effects. In response, Balint agrees changes should be made to make the narration louder and more engaging for listeners.
The document summarizes Jake Jarvis's evaluation of his podcast production project. Some strengths of his research included focusing on similar genre podcasts to understand formatting and targeting skateboarding audiences. However, he only researched a limited number of podcasts. His planning process was clear and organized using mind maps, though handwriting was difficult to read. Time management was good overall but the podcast could have benefitted from more time for longer interviews and additional research. Feedback noted the podcast was too short and could be improved with more guests and variety in questions. Based on this, Jake plans to make the podcast longer, include more questions and guests.
This proposal is for a sports radio documentary that will entertain and educate listeners about the latest sports news, transfers, and goals in popular sports like football and basketball. The audio piece will have a comical element to entertain while informing listeners of important sports updates. The intended audience is males, females, and other genders ages 13 and older from all social classes, as sports appeal widely. The documentary will aim for a broad psychographic as well to attract different interest groups. No offensive or copyrighted material will be included to avoid legal issues.
Joe Farrell conducted research on successful podcasts like Rooster Teeth and found they typically feature a comedic host. He recorded test podcasts with Josh, but availability issues sometimes required improvising. Feedback noted the podcast's quality, fluidity, and humor but suggested slowing speech, adding introductions, and censoring swearing more. Joe agreed introductions could help but thought the swearing level was appropriate.
This document outlines a proposal for a music magazine called "Music Beyond." It aims to appeal to general music fans who want to stay up to date with their favorite artists. Specifically, the magazine will target middle to lower class audiences who can relate to artists' lyrics. It will feature an interview and lyrics breakdown of a solo pop artist on the cover. The creator has improved Photoshop skills like cutting/pasting images realistically and choosing matching colors for magazine covers. The project will include a full article on the cover artist across 2-3 double pages along with smaller spots on other up-and-coming artists. Research will examine what content and artist types appeal most to the target audience. The work will be evaluated based on
The document outlines initial plans for a class project exploring video games, print media, or film. The student believes they will perform best creating a sports-focused video game using Photoshop and Premier Pro, as they enjoy gaming and know a lot about sports. Alternatively, they propose a sports magazine covering the upcoming World Cup that would require little additional research. Mind maps and mood boards are included focusing on street and professional football to inspire the game's design from amateur to professional levels.
This document outlines the planning and production schedule for a fanzine on mental health. It includes ideas for content such as interviews from practitioners over different decades and informational articles. The planning details a pagination outline with illustrations interspersed between content. Organizational documents like interview questions and proofs are also mentioned. A 4-week production schedule is provided, with tasks broken down by week such as conducting interviews, writing content, and designing layouts.
Kieran Bradley plans to create a radio show about the Leeds and Reading music festivals. He will discuss artists performing at the festivals and interview attendees about their excitement for the lineup. To produce the show, Kieran will create a logo and promotional poster using Photoshop, record interviews with a voice recorder, and compile the audio pieces together in Premier Audio. Kieran's target audience is 15-24 year olds since young people make up a large portion of festival attendees and will be most interested in his content.
This proposal outlines a podcast called "Podcast of Legends" about the game League of Legends. The target audience is identified as people ages 18-24 who play League of Legends. Gender and social status do not matter for the content. Research on other successful podcasts will inform the production of this podcast to make it competitive. The proposal includes a schedule for the pre-production, production, and evaluation phases across 10 weeks. Research conducted includes surveys and interviews of the target audience to identify demographic information.
Kieran Kirk Bradley proposes creating a radio documentary exploring addiction among artists and musicians. He will research the topic through facts, surveys of young adults, and an interview with an alcohol specialist group. By creating interviews, music beds, and sound effects, Kieran hopes to bring awareness to addiction issues and help those struggling. He believes radio is a good format as it allows the listener's imagination while conveying the message. Kieran will evaluate his work throughout and seek feedback from peers and Two Rivers Radio, where he hopes to air the documentary.
James initially considered creating either a gaming magazine or a music magazine. He settled on a music magazine because it would be easier to write about and plan cover concepts for. His main challenges will be formatting interviews and placing pictures on double pages. He created a mood board with a variety of colors, lighting styles, and fonts to influence his final product. His schedule includes research, production experiments, planning, and evaluation over 5 weeks. He plans to use interviews with his target audience and existing magazines and articles as sources.
This proposal outlines a line of merchandise for a fictional techno pop band called Time Capacitors. The merchandise would include t-shirts, CD cases, and posters with a theme of time travel, featuring clocks from different eras and a wormhole portal. The target audience is ages 18 to 34, consisting of a balanced number of males and females from middle-class backgrounds with socially conscious interests. The proposal confirms the merchandise will not include any offensive, inappropriate, or copyrighted content and will comply with advertising standards to avoid legal issues or offending social groups.
This document outlines the planning and production schedule for a fanzine on mental health. It includes ideas for content such as interviews with mental health professionals from different eras and informational articles. A mood board shows inspiration for the pastel color scheme and homemade aesthetic. A detailed pagination plan lists what will be on each page, including interviews, illustrations and help resources. Organizational documents like interview questions and proofs are also mentioned. Finally, a 4-week production schedule is provided, breaking down tasks like conducting interviews, writing content and designing pages to be completed each week before the fanzine's completion.
The podcast will be called The Reed'o Baggins Show and will entertain audiences ages 16 and older by discussing upcoming movies and games. It will use vibrant colors, balanced text and images in promotional materials, and light colored logos. Sound effects will be included to engage listeners. While younger audiences cannot be restricted, a disclaimer will warn of mature content. Offense will be avoided through careful consideration of topics. Trailers and sound effects may be used under fair use but the logo and show name will be original creations to avoid copyright issues with other podcasts reviewing similar entertainment industries.
This document outlines Dan Corr's pre-production plan for creating sports posters. It includes details on fonts, colors, layout designs for posters of Cristiano Ronaldo and Conor McGregor, props and locations needed, contingency planning, health and safety considerations, and an 8-day schedule for completing the project. Photoshop will be used to edit photos, add promotional elements, and finalize the poster designs.
The document describes the process of producing a podcast. The first step was recording the audio of the show in a studio. Then, the audio was edited in Adobe Audition to remove mistakes, pauses, and unnecessary parts. Sound effects and background music were added to create transitions between segments. Finally, the edited audio, music, and effects were combined and exported as a finished WAV file podcast.
The document discusses recent transfers of players like Payet and Depay and which big teams may need purchases in the upcoming January transfer window. It also mentions negative stories like footballers moving to China for money and Arsenal's Wenger ban, as well as Liverpool's poor recent form. On the positive side, it discusses Bradley Lowery, a boy with cancer who has been a mascot at Premier League matches and won a goal of the month award.
This document outlines the pre-production for a podcast or radio show, including sound effects, music, props, software, and contingency planning. Sound effects and music were selected from various online sources and will be used for transitions, introductions, and as background. Potential recording equipment includes a microphone, audio recorder, computer, and software like Adobe Audition. Contingency plans address issues like sound corruption, lost work, copyrighted material, and equipment problems. Health and safety focuses on ergonomics. An 8-day schedule is proposed for pre-production, recording, editing, and final evaluations.
This 3 sentence summary provides an overview of a proposed Coca-Cola Hockey mobile and computer game that would be available worldwide in English and tell a story communicating a message to audiences in a style similar to other popular sports games, appealing to hockey fans of all ages and demographics by avoiding offensive or copyrighted material.
The document proposes and describes an SAP HANA infrastructure with the architecture of SAP HANA on premise with disaster recovery (DR) plus manual backup, which is fully managed. It details the infrastructure components including UCS servers and storage, firewalls, and Actifio DR replication between an active production system and passive DR system. It also outlines various failover scenarios and procedures for handling issues like primary site outage, server failure, storage failure and application issues.
Презентация Ивана Кириллина, руководителя отдела продаж облачного сервиса МойСклад, с семинара по введению онлайн-касс, который прошел в Новосибирске 14.03.2017.
Из презентации вы узнаете:
- как работает МойСклад в условиях 54-ФЗ;
- почему кассовый софт нужно обновлять;
- какая информация должна быть в чеке;
- как отправить электронный чек покупателю;
- как открыть и закрыть смену;
- что нужно знать о возвратах;
- как работать интернет-магазину;
- как организовать рабочее место кассира в МоемСкладе.
Commercial goat farming in India is emerging as an agribusiness opportunity as large farmers and businessmen adopt intensive goat rearing systems. A study of 18 commercial goat farms across India found that the majority were profitable. Both intensive and semi-intensive management systems can be economically viable. However, adoption of improved technologies, quality breeding stock, low-cost feeds, and innovative marketing will be necessary for commercial goat farming to succeed on a large scale.
The EEE department at Trinity College of Engineering organized a seminar series on system harmonics in association with the KSEB Engineers Association on February 7th, 2017 where various colleges participated. The team from VKCET won first prize, Mar Baselios College of Engineering came second, and Marian College of Engineering placed third in the competition. The startup CEO Rajan Singh appreciated an LED writing board designed by a research associate for his company Coursebrew.
Euthanasia : Violation of Article 21 of the ConstituitonASHOK MINJ
Euthanasia violates Article 21 of the Indian Constitution, according to the document. Article 21 guarantees the right to life. While passive euthanasia has been allowed in certain cases by the Supreme Court, active euthanasia takes away life, which cannot be done as life is an inalienable right. Legalizing euthanasia could degrade the sanctity of life and societal values of aiding fulfillment, potentially leading to misuse by easily getting rid of sick or old people. The document examines the concept and types of euthanasia, current legal position in India including Law Commission reports, and relevant case laws to argue euthanasia violates right to life.
Trinity College of Engineering organized a two-day national workshop on STAAD Pro software in association with IIT BHU. The first session provided an introduction to STAAD Pro and its structural analysis benefits. The second session featured a student competition analyzing and designing structures using STAAD Pro, which over 50 students participated in including a team from the College of Architecture, Trivandrum.
O documento é uma apresentação de um professor de infectologia sobre ISTs. Ele declara ter recebido incentivos de várias empresas e instituições para realizar pesquisas e congressos. A apresentação descreve vários agentes causadores de ISTs, dados sobre prevalência mundial e no Brasil, e casos clínicos ilustrativos sobre HIV/AIDS.
The document discusses various film theory concepts including denotation and connotation of symbols, iconography in different genres, stereotypes, and narrative structure. It analyzes posters and trailers for several films, noting how elements like colors, props, locations, and actors are used to convey information and manipulate perceptions. Key aspects of a Darth Vader clip from Star Wars are also summarized, such as costume, dialogue, props, lighting, camerawork, editing, music, and colors.
This document outlines various communication and advertising methods and their associated codes. It includes codes related to compliance, recognition as an ad, misleading claims, harm/offense, children, privacy, and food/health claims. Various methods for developing advertising are also summarized, including their strengths, weaknesses, and the evaluator's opinions of each method. These include mind maps, mood boards, style sheets, layout plans, brainstorming, informal pitches, initial reactions, sketches, and formal proposals.
2. Production Techniques Evaluation Pro FormaDaniel Corr
The document discusses different types of graphic design mediums including graphic design, radio production, and video game production. It provides advantages and disadvantages of each medium, compares a real Coca-Cola advertisement to one the author created for radio production, and discusses strengths and weaknesses of the author's radio advertisement.
This proposal outlines a magazine called "Four Four Two" about the 2018/19 English Premier League season. It will contain fun facts, images, transfer news and gossip to both interest and inform readers on the latest football statistics. The target audience is anyone aged 6 and older of any social status, as football is a universal sport. To avoid offense, the magazine will not include any inappropriate material and be accessible to all age groups and demographics. While it may reference popular clubs, players and other magazines, the proposal aims to develop sufficiently original content to avoid copyright issues.
This proposal outlines a magazine called "Four Four Two" about the 2018/19 English Premier League season. It will contain fun facts, images, transfer news and gossip to both interest and inform readers on the latest football statistics. The target audience is anyone aged 6 and older of any social status, as football is a universal sport. To avoid offense, the magazine will not include any inappropriate material and be accessible to all age groups and demographics. While it may reference popular clubs, players and other magazines, the proposal aims to develop sufficiently original content to avoid copyright issues.
This proposal outlines a magazine that will educate and entertain readers about the history of football. The magazine will be aimed at both male and female readers between the ages of 16-20 who want to learn more about the history of the sport. In addition to factual information, it will include puzzles and trivia questions. Care will be taken not to include any offensive material and to represent women's football as well as men's. Real club logos and player photos will be used along with factual statistics rather than made-up information. The proposal seeks to produce an original product that does not infringe on any existing copyrights.
This proposal outlines a magazine that aims to entertain and educate readers about the history of football. The magazine would contain real facts, statistics, and trivia questions. The intended audience is males and females aged 16-20 who want to learn about the evolution of football. To avoid legal issues, only real club logos and images will be used with factual information. Offensive content and similarities to existing magazines will be avoided.
This proposal is for a football podcast aimed at 12+ year old males interested in the sport. The podcast will share opinions on football through interviews and facts not widely available online. It will contain Premier League team and player discussions. To appeal to its target audience, the podcast will be interactive and informative. The creator commits to avoiding offensive, racist, sexist or inappropriate content so the podcast can be enjoyed by all ages without risk of legal issues over copyrights or offending groups.
This document provides an overview for a proposed weekly football magazine. The purpose is to educate and inform readers about football, both past and present, through reporting on statistics and history. The target audience is males ages 8 and older with an interest in football, as the content may not be appropriate or engaging for younger children. To achieve its educational goal within legal and ethical standards, sensitive topics will be avoided and offensive language or unfair portrayals of groups will not be included. Copyrighted material from other organizations may be referenced but the overall product will have sufficient new content to avoid infringement issues.
This proposal outlines an NBA podcast called "Everything NBA" that will discuss recent NBA scores, fixtures, player and coach performances, and other league updates to inform listeners. The podcast will entertain audiences aged 16 and older, particularly lower to middle class males seeking to impress peers, by discussing NBA player performances and incidents as well as serious issues facing the league. To avoid offending listeners, the podcast will exclude offensive content and respect all religious and ethnic groups, using only NBA brands linked to the sport.
This proposal outlines a new football magazine called "Sport Magazine" that aims to entertain and inform readers with facts about famous footballers as well as football news and fun trivia. The target audience is males ages 12-18 who enjoy football and learning unseen details about players. Content will feature popular footballers' sports cars, updates from the football pitch, and facts not widely known. Legally, the magazine will take care to avoid offensive, restricted, racist, or discriminatory material. It will profile real footballers but present information differently than other publications.
This proposal outlines a new sports magazine called "Sport Magazine" focused on football/soccer. The magazine aims to entertain readers while also providing new and interesting information about famous footballers. It will feature articles on footballers' sport cars, football news and fun facts. The target audience is males and females ages 12-18 who love football and want insider knowledge about footballers not found elsewhere. The proposal acknowledges the need to avoid offensive, racist or discriminatory content and to create original enough content to avoid copyright issues related to using names and likenesses of real footballers.
This proposal is for a fashion magazine called "Casual Clobber" about the football casual era. The magazine aims to both inform readers about this period and entertain them while showing clothing brands that can be purchased. It will include photos of models wearing different clothing brands for sale in the magazine as well as football stories sourced from the internet. The target audience is both male and female football fans between the ages of 16-50 who are of low to middle class status and have a tendency to identify with social groups ("belongers"). Care will be taken not to include any offensive content that could upset social groups, religions or ethnicities. While some existing product names and logos may be featured, the magazine will offer sufficiently distinct
This proposal is for an NBA podcast that will entertain and educate listeners about news and players in the NBA. The podcast will have background music and sound effects to make it more interesting. It will discuss specific NBA news and stories. The target audience is male teens from middle-class backgrounds who are interested in basketball. The podcast will not include any offensive, unethical, or copyrighted content.
This proposal is for a podcast about football aimed at males aged 15 and older from middle-class backgrounds. The podcast will entertain listeners and provide information about upcoming matches through informal discussions of lineups, managers, past results, and predictions. It will feature the perspectives of two people to make it more interesting. Potential legal and ethical issues are considered, with plans to avoid offensive content and get feedback to ensure no one is offended. Existing football club logos will be used but the podcast format is considered sufficiently different from others to avoid copyright issues.
This proposal outlines a strategic football management game. The purpose is entertainment. It will allow the player to manage a football club, including exchanging and trading players with a cost system. The content will focus on realistic football management gameplay. The target audience is male football fans between ages 16-30 from working class backgrounds who enjoy both football and video games. Research into similar games will inform the final production. Legal and ethical considerations include restricting access to younger players and ensuring no offensive material is included that could target social groups.
This proposal outlines an 8-bit football game that aims to entertain players. The game would be a head-to-head match between two teams. The target audience is males and females aged 8 and older from middle-class backgrounds. To avoid legal and ethical issues, the game will not include offensive content and will be accessible only to those 8 years and older. It will also avoid offending social groups through sensitive content and design.
This proposal outlines a football podcast or radio show aimed at entertaining and educating those over age 10. The show would interview members of the public about their teams' recent performances and upcoming games, and discuss transfers, rival clubs, and other football gossip. Content would include lineups, results, and fixtures, focusing on the interviewee's favorite team. The goal is to appeal to both male and female audiences interested in football by providing information and a platform to share opinions. Care will be taken to discuss all teams fairly and avoid potentially offensive or sensitive topics that could upset religious or social groups. The format and content are intended to be unique enough to not infringe on existing football media copyrights.
1. The product is a sports magazine called "Either Half Time, Ones to Watch or Extra Time" aimed at entertaining 10-15 year olds.
2. The magazine will focus on football, including posters of premier league players, football facts, statistics, and tactics to both entertain and teach the target audience.
3. To avoid offending anyone, the creator will check the content and have others review it as well. Existing images will be included, but the magazine will offer unique facts to differentiate it from other publications.
This proposal is for a gaming magazine aimed at informing 16-20 year olds about upcoming and recently released games. The magazine would provide details about games, including content, release dates, and prices. To appeal to its target audience of middle class males and females, the magazine would focus on popular console games like those for Xbox, PS4, and PC.
The proposal acknowledges the magazine may include content that some may find offensive, like violent game imagery. To address this, only those 16 and older would be able to access the magazine. Additionally, the creator would carefully select appropriate images and create original branding to avoid copyright issues.
This proposal is for a football podcast called "Harry's Podcast" that aims to both entertain and educate listeners aged 16 and older. The podcast will discuss football and its culture on a weekly basis to provide continually fresh content. It will have an educational and entertaining tone. The target audience is primarily male, as men tend to enjoy football more than women. The podcast will avoid offensive or controversial topics like terrorism to prevent backlash. Any included music or sound effects will be copyright free to eliminate legal risks.
The podcast will discuss racism in football and how it appears to be growing. It will aim to educate listeners about what to do if they witness racist incidents. The podcast will provide factual details and statistics about racism in football, and also share stories from fans. It will target all ages and both male and female listeners regardless of social status or psychographics. The podcast aims to discuss the topics factually and respectfully without intending to offend any social groups, religions, or ethnicities.
This proposal outlines a podcast that will provide a movie review for a film targeted towards audiences aged 15 and older of both genders. The podcast will aim to entertain through a description of the film and discussion of the movie's story. To avoid legal issues, the proposal notes the podcast will not include any offensive material and will take steps to not infringe on copyright of existing movies or products.
1. The document is a UCAS application that includes the applicant's personal and academic details such as name, grades, courses studied, and a personal statement.
2. The applicant has studied Creative Media at York College, achieving a Level 3 Extended Diploma, and has also studied Sport and Exercise Science, achieving a Pass grade.
3. In their personal statement, the applicant expresses a passion for sports and media, and a goal of pursuing a career in sports journalism by combining these interests.
This document appears to be about articles on UFC fighters Henry Cejudo, Kamaru Usman, and Jon Jones. The document includes front and back covers with article sections on each fighter that are 3 paragraphs long discussing their careers and accomplishments in the UFC.
The peer provided positive feedback on the MMA magazine project:
1. They felt the magazine fit the theme of MMA well, containing a lot of MMA content and showing knowledge of the sport.
2. They said the magazine looked very professional in its design.
3. No criticisms or areas for improvement were noted. The peer seemed to feel the project achieved its goals of creating a professional-looking MMA magazine.
The document is a diary entry describing the process of designing the front cover and contents page for an MMA magazine. It details the steps taken to layout the cover, including adding guides for spacing, the magazine title, a background image of Jon Jones, and side stories. It also describes dividing the contents page into sections and listing the stories and pages included in the magazine.
This document provides a summary of the student's progress through their course so far and plans for their final major project (FMP). The student's FMP idea is to create a sports magazine focused on MMA news. They chose this idea because they are knowledgeable about MMA from following it for many years and believe there is room for another MMA magazine. Their goal is to inform and intrigue readers by having them learn more than they knew before picking up the magazine. The magazine will have a professional tone and style conveyed through careful editing and multiple articles.
This document provides an overview and summary of the TV show "Power" including:
- The premise of the show following main characters in the New York City drug trade.
- Key people behind the show including executive producer Curtis "50 Cent" Jackson and creator Courtney Kemp.
- Descriptions of main characters played by actors like Omari Hardwick and Joseph Sikora.
- Context around the drug wars in New York City that inspired the show's setting and themes.
- The consistent narrative theme throughout the show of James "Ghost" St. Patrick's attempts to leave the drug business despite obstacles.
The client for this project is a pub/restaurant called "Inn on the Green" in Acomb, Yorkshire, UK. The target audience is mostly local residents and regulars, who are predominantly older adults around age 45+. Research using Cameo, a demographic profiling tool, showed that the area has a low household income and social status. While many locals are older, advertising will need to target younger people as well to attract new customers. Cameo also indicated that 14% of local residents frequent a pub at least weekly and over half dine out weekly, so promotions could capitalize on these lifestyle traits through ads in the local area and on social media.
The document outlines plans for a quarterly mixed martial arts magazine that will cover the past 3 months of events and news as well as preview the next 3 months, with articles reviewing fights, discussing divisions and rumors. Layouts and schedules are proposed for the content and production of the magazine.
This document outlines potential problems and solutions for an FMP project. Practical problems include ensuring the proper equipment and software, developing necessary techniques, backing up work, and storage. Theoretical problems involve managing production time, finances, and health and safety. Solutions involve pre-planning needs, experimenting with techniques, backing up to multiple locations like OneDrive, and creating a schedule to stay on track. No financial issues are expected as no special equipment or travel is required.
Ariel Helwani is a well-known MMA journalist who works as the ESPN MMA Insider. He is known for breaking news on social media before official announcements, such as leaking Brock Lesnar's UFC return, which led to him being banned from UFC events. Helwani does podcasts and shows for ESPN and MMAFighting.com, interviewing high-profile guests. His approach is to report on all MMA information to keep his fans informed. David Carson is an influential graphic designer known for his experimental typography and layouts while art directing Ray Gun magazine. He helped launch the careers of many designers and is still actively lecturing worldwide. Existing MMA magazine Fighters Only uses relevant fighters and stories on the
This proposal outlines a graphic design project to create a magazine and branding for a sports company called YourSports. The project will focus on designing an MMA magazine reviewing the year 2018, with additional branding elements like advertisements, a website, and logo. Research will include studying graphic designers, sports journalists, and MMA results from the past year. Progress will be evaluated through regular reflections, peer feedback, and reviewing work from start to finish. The bibliography lists 10 potential sources including primary research from audience surveys and interviews. A schedule outlines tasks over 20 weeks from initial proposal and research to the final presentation.
The peer feedback provided positive feedback on the logo design, noting its clean and professional appearance. The Christmas menu was also seen to fit the theme well due to its use of festive colors. However, some improvements were suggested for the Christmas menu, such as adjusting the spacing and font sizes for readability. Overall, the designs were deemed to fit the theme of a local pub/restaurant due to their style and quality being on par with other similar establishments. The logo received particular praise for its modern, block color design. Some minor adjustments to spacing and fonts were the main critiques provided.
Client Project - Production ScreenshotsDaniel Corr
The document provides details on the design process for logos and menus for a pub called Inn on the Green. For the logo, the designer used shapes, paint tools and other effects to incorporate details of the pub building. Text was added and styled differently for parts of the name. For the Christmas menu, a photo was used as the background and layers were added for colors. Decorative elements like trees and banners were incorporated. The main menu used the same background approach and included the logo, fonts, layout of food options and contact details. Feedback requested changing colors for easier printing.
The document summarizes a student's 4-week production project for designing marketing materials for a pub client. In week 1, the student designed a logo depicting the pub building and began designs for a Christmas menu. In week 2, the student finished the menu designs including order forms. In week 3, the student designed a new main menu after receiving feedback and made changes. In week 4, the student created a PowerPoint documenting the production process and made final revisions to all designs.
The client has requested designs for a Christmas menu and a new main menu for a pub called the Inn on the Green. The designer created mind maps with ideas for both menus, including using Christmas themes and images for the Christmas menu and incorporating photos of menu items. The designer also proposed designing a logo incorporating the pub name and image that could be used across materials. Mockups were created exploring font and color options. A production schedule allocates two weeks for the Christmas menu, one week for the logo, and two weeks for the main menu, allowing time for feedback and resources like Photoshop.
The client is a pub/restaurant called "Inn on the Green" in Acomb, so the target audience is locals to the area, especially older people aged 45+. Research using Cameo found the household income in the area is low and the social status is DE. While many locals are older, advertising will need to target younger people as well to attract new customers. Cameo also showed 14% of local residents go to a pub at least weekly, and over half like to eat out weekly, so the pub can promote its restaurant through social media or local ads to appeal to these lifestyle preferences.
The document describes three experiments the author conducted to help develop their skills for their final product.
In the first experiment, the author created a basketball animation to practice animating movements for a sports game. They designed characters and backgrounds, then used Photoshop's timeline tool to create a walk cycle.
The second experiment involved designing logos for an app. The author tested different designs and had classmates vote on their favorites to get feedback.
The third experiment was designing a game case cover using templates. Pixelated images and text were used along with a blurred background image.
The author reflected that completing these experiments provided beneficial experience with animation, logo design, and game packaging that will help with designing their final
This document provides style guidelines for fonts, colors, and layouts to be used in a video game. For fonts in game text and menus, pixelated fonts like Fixedsys, Courier, and Small Fonts are recommended. Bolder fonts would be used for titles and branding materials to catch the eye of a younger audience. The color scheme would change based on the team the player chooses in-game, using the actual team's colors. Example color schemes from real soccer teams like Liverpool, Barcelona, and Real Madrid are provided. Layout designs show what the in-game menus and gameplay might look like.
The document describes experiments conducted by the author to help develop their skills for a final game product. They created an animated basketball walk cycle to practice sports animation. They also designed several app logos and tested them with classmates to get feedback. Finally, they designed a pixelated game case cover for a basketball game to learn cover design skills. The author reflected that completing these experiments provided valuable experience with animation, logo design, and game cover design that will benefit their final product.
The document provides an evaluation of the production process for a sports video game project. It discusses various aspects of the project including research, planning, time management, technical and aesthetic qualities, and audience appeal. Feedback from peers praised the detailed character creation and realistic storyline, but suggested adding sound effects to make the game more immersive. The creator agreed sound effects would have improved the game and that some menus took too long, acknowledging time constraints prevented further refinements.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
1. Proposal
1
Working Title:
What is it called? This can change if you think of something better later
Product’s Purpose:
What is the product’s purpose (entertain/educate etc.) and how will you achieve this?
To entertain. This will be achieved through the topics of recent news and the discussions about the
recent topics, such as a discussion based on recent actions of a player, transfer stories, or results
from recent football matches.
Genre:
What sort of product is it
It’s a sport show.
Content
What is your product about? Discuss what you would put in it (be specific). Does it have a story? If
so, discuss it here
My product will be about recent topics and news to do with football. This will include discussions
on recent topics to do with football, such as transfer news, results, actions of players or managers,
and forms of teams which is unusual, such as a good team in bad form, or a usually struggling
team performing well. There is no particular story involved with the show, it is just a running
discussion on recent topics in the world of football.
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your project appeal to this person?
My audience is people above the age of 13 who are interested in football. This is because the
show may be considered slightly serious, and therefore people of a younger age than this
generally wouldn’t be interested in something like this. The social status and gender of the person
wouldn’t matter as this hasn’t got anything to do with football, every social status and both genders
can be interested in football.
Legal & Ethical Considerations:
Think about any offensive material you will include?
Will you restrict younger people using/accessing it?
Will it offend any social groups/religions/ethnicities?
How will you ensure you do not offend anyone?
Are you using characters/names/logos of existing products/IPs?
Will you product be sufficiently different from existing products to not get sued for copyright
infringement?
There will be no offensive material involved as the opinions of myself and people who may be on
the show will not be offensive, and the opinions on any matters of the show will not be offensive
either. There will be no restrictions to younger people as there is no inappropriate content within
the show, yet the younger people may not enjoy it as much, therefore they are not the targeted
audience. There will be no topics that include any groups, religions or ethnicities as the only topics
will be football related, therefore there will be no discussions on any of these things, this will avoid
potentially offending any members of groups, a religion, or an ethnicity. I will not be using any
names of existing products or anything similar to that, there will only be the use of names from
football, such as players, staff, and teams. My product will be different as there will be many sides
to each story, some radio shows include bias, yet this will include all sides of the stories, even if
my opinion differs from this, as well as this there will be no copyright claims on the show as it will
have different formats than current radio shows.