Its a 3D movie technology explanation via a 22 slide presentation.This is a presentation crafted by Abhinav Sinha. The information included is taken from Wikipedia as a source.
Film began in 1895 when the Lumière Brothers invented the Cinématographe and projected some workers leaving a factory, creating the first motion picture. Early silent films showed daily routines and lives but later films used imagination and special effects to tell fantasy stories. Title cards were used to explain dialogue and pianos provided background music. The first sound film was 1927's The Jazz Singer starring Al Jolson, who sang six songs. Color films emerged in 1932, starting with Walt Disney's animated short Flowers and Trees. The first cinema opened in 1905 in Pittsburgh as the Nickelodeon with 96 seats.
This document provides an overview of animation in Hollywood, including its history and different techniques. It discusses early animation inventions from the 19th century and the first animated films in the early 20th century. Traditional cel animation involved drawing characters on paper and transferring them to transparent sheets. Computer animation now uses 2D and 3D techniques, with 3D animation creating highly realistic visual effects through modeling, rigging, and motion capture. Major animation software like Maya and ZBrush are used in Hollywood. The animation industry has grown significantly with advances in technology and expanded entertainment options.
Akira Kurosawa was a legendary Japanese film director known for films like Seven Samurai and Rashomon. He believed a director needs thorough knowledge of every aspect of film production to effectively command the entire production. Kurosawa was influenced by Western art styles and American directors like John Ford. He is considered one of the greatest and most influential directors of all time for revolutionizing global cinema.
This presentation aims at tracing the changing role of women in Hindi Cinema through 10 popular women-centric movie and a not-so-popular movie - 'Lajja'
Cinema has always been one of the greatest source of entertainment since ages . This presentation will take you in a flashback journey of our glorious 100 year's of Indian Cinema.
Three key technologies for 3D TV displays include glasses-based methods like anaglyph glasses using red-blue lenses or polarized glasses, autostereoscopic displays without glasses using lenticular lenses or a parallax barrier to direct images to each eye, and active shutter glasses that alternate frames. The architecture of a 3D TV involves transmitting left and right eye views through technologies like gigabit Ethernet and displaying them using one of these 3D presentation methods. Applications include video games, TV and other media while advantages are a richer experience over 2D TV and disadvantages include the need for special glasses with some methods.
Film began in 1895 when the Lumière Brothers invented the Cinématographe and projected some workers leaving a factory, creating the first motion picture. Early silent films showed daily routines and lives but later films used imagination and special effects to tell fantasy stories. Title cards were used to explain dialogue and pianos provided background music. The first sound film was 1927's The Jazz Singer starring Al Jolson, who sang six songs. Color films emerged in 1932, starting with Walt Disney's animated short Flowers and Trees. The first cinema opened in 1905 in Pittsburgh as the Nickelodeon with 96 seats.
This document provides an overview of animation in Hollywood, including its history and different techniques. It discusses early animation inventions from the 19th century and the first animated films in the early 20th century. Traditional cel animation involved drawing characters on paper and transferring them to transparent sheets. Computer animation now uses 2D and 3D techniques, with 3D animation creating highly realistic visual effects through modeling, rigging, and motion capture. Major animation software like Maya and ZBrush are used in Hollywood. The animation industry has grown significantly with advances in technology and expanded entertainment options.
Akira Kurosawa was a legendary Japanese film director known for films like Seven Samurai and Rashomon. He believed a director needs thorough knowledge of every aspect of film production to effectively command the entire production. Kurosawa was influenced by Western art styles and American directors like John Ford. He is considered one of the greatest and most influential directors of all time for revolutionizing global cinema.
This presentation aims at tracing the changing role of women in Hindi Cinema through 10 popular women-centric movie and a not-so-popular movie - 'Lajja'
Cinema has always been one of the greatest source of entertainment since ages . This presentation will take you in a flashback journey of our glorious 100 year's of Indian Cinema.
Three key technologies for 3D TV displays include glasses-based methods like anaglyph glasses using red-blue lenses or polarized glasses, autostereoscopic displays without glasses using lenticular lenses or a parallax barrier to direct images to each eye, and active shutter glasses that alternate frames. The architecture of a 3D TV involves transmitting left and right eye views through technologies like gigabit Ethernet and displaying them using one of these 3D presentation methods. Applications include video games, TV and other media while advantages are a richer experience over 2D TV and disadvantages include the need for special glasses with some methods.
(CGI) Computer generated imagery ppt by Mubeen Mominmubeenm50
This document discusses computer-generated imagery (CGI) and its history and uses. It provides details on:
- CGI being the application of computer graphics to create scenes or effects in films, television, and games.
- The basic process involving modeling 3D surfaces, rendering to add shading/color, and compositing final images.
- Key developments like CGI's first major use in "Terminator 2: Judgment Day" in 1991 and the first fully CGI animated film "Toy Story" in 1995.
- Popular CGI software like Maya, RenderMan, and Bryce.
This presentation provides an overview of animation. It discusses the history of animation from its origins in the late 19th century to modern computer generated animation. The presentation outlines the three main types of animation: traditional (hand drawn), 2D vector animation, and 3D CGI animation. The processes of traditional animation, 2D animation, and 3D animation are described. Traditional animation involves drawing each frame by hand while 3D animation uses 3D modeling, mapping, lighting, and rendering. The presentation concludes by discussing some common uses of animation in gaming, medical, simulation, and movie industries.
This document provides a brief history of Indian cinema in 3 sentences:
The first Indian silent feature film was Raja Harishchandra in 1913 directed by Dadasaheb Phalke. Alam Ara in 1931 was India's first talkie film and a major commercial success. Other notable early Indian films include Kisan Kanya in 1937 which was India's first color film, and Mother India from 1957 which was a Hindi blockbuster directed by Mehboob Khan and countered criticism of Indian culture.
Karl Marx was a 19th century German philosopher who developed influential social and political theories about capitalism and class struggle. Some key aspects of Marxist theory discussed in the document are:
- Society is divided into classes based on relationships to economic systems like capitalism.
- Ideology perpetuates existing power structures by making them seem natural.
- Works of art and media reflect the class interests of their time and can challenge or maintain the status quo.
- Material conditions directly impact people's lives and analyzing these is important for understanding society and enacting positive change.
Indian cinema began in 1913 with Dadasaheb Phalke's film Raja Harishchandra. The silent era ended in 1931 with Ardeshir Irani's first talkie film Alam Ara. Major studios like Prabhat, Bombay Talkies and New Theatres produced socially conscious films in the 1930s. The 1950s-60s were considered the golden age of Indian cinema. Satyajit Ray's Pather Panchali in 1955 brought international acclaim. The blockbuster Mughal-e-Azam was released in 1960. The angry young man persona of Amitabh Bachchan dominated the 1970s. Regional cinema also thrived with films from Karnataka
The documentary Blackfish uses a mixed style combining interviews, observations, and narration to advance its argument about the mistreatment of orca whales in captivity. It explores themes of death, captivity, entrapment, suffering, and the concealing of truth regarding orca whales held at SeaWorld. Through the use of various camera techniques, editing choices, sound design, and archive materials, the documentary aims to show the poor conditions orca whales face in captivity at SeaWorld and how this negatively impacts the whales.
This document provides an overview of animation, including its history, techniques, uses, and future. It discusses how animation evolved from early devices like the zoetrope and thaumatrope in the late 1800s. Popular current techniques include cel animation, stop motion, and computer animation. Animated movies employ techniques like squash and stretch. Animation is widely used in entertainment, education, scientific visualization and more. Challenges include the time and human effort required, though the future promises more advanced 3D and virtual reality animation with lower costs.
Satyajit Ray was an Indian filmmaker who is considered one of the greatest auteurs of world cinema. He directed 36 films, including feature films, documentaries and shorts. Some of his most famous works include the Apu Trilogy - Pather Panchali, Aparajito, and Apur Sansar - which chronicle the maturation of a boy named Apu. He also directed films like Devi, Charulata, and Mahanagar. Ray received numerous national and international honors, including an Honorary Oscar, and is considered the most influential filmmaker of Indian cinema.
This document is a seminar report on 3D holographic projection technology submitted in partial fulfillment of a Bachelor of Technology degree. It discusses the basics of holographic technology including different types of holograms and how they are recorded and reconstructed. The principles of 3D holographic projection systems and their importance are examined. The working of holograms and 3D projection technology is described. Recent advancements and applications in various fields like marketing, education and entertainment are highlighted. The advantages of holographic projection over traditional displays are also noted.
Sathyajith Ray (1921-1992) was an iconic Indian filmmaker who studied art and worked as a commercial artist before founding Calcutta's first film society and making his acclaimed debut film Pather Panchali (1955). Some of his most famous films include the Apu Trilogy films Aparajito (1956) and Apur Sansar (1959), Charulata (1964), Mahanagar (1963), and Agantuk (1992). His films are renowned for their realistic and compassionate portrayals of Indian society and culture.
3D television uses various technologies to display stereoscopic 3D images that create the illusion of depth. The document discusses the history of 3D, including early stereoscopic photography in the 1830s. It describes several technologies used for 3D television such as anaglyph 3D with colored glasses, polarized 3D with polarized glasses that allow separate images for each eye, and active shutter 3D which alternates images rapidly synchronized with shutter glasses. Both advantages and disadvantages are provided for different 3D display methods. Autostereoscopic technologies are also mentioned which allow 3D viewing without glasses.
Here are the answers to the activity questions:
- The Jazz Singer was the movie that developed the change from silent films to sound films.
- The first line of dialogue in film history was "Wait a minute: you haven’t heard anything." uttered by the protagonist, Al Jolson, looking at the camera in The Jazz Singer.
- Light is the essential element in the Black and White films.
- Before actual methods, frames were painted frame by frame or films were turned into monochrome tones through a dye bath.
- Digital Cinematography is the process of capturing motion picture images digitally rather than on film, such as to video, hard disks, flash memory or other media that
This document discusses 3D technology and its uses. It is used in films, television, cameras, computer graphics, and various industries like engineering. It works by creating separate images for the left and right eyes to create the illusion of depth. The document outlines several methods for creating and displaying 3D content and discusses challenges and applications in different fields. It predicts that future 3D technology may not require glasses and could allow interacting with 3D images.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
The opening scene is set in 2027 in London. It shows a café where people watch news of the assassination of the youngest boy. This reveals that even public places are now dangerous and violent. Women are represented as vulnerable and unable to have children. The future is depicted as a hostile environment where illegal immigrants are oppressed and seen as a burden. The film uses realistic cinematography like handheld shots to set a naturalistic tone for its sci-fi genre.
Holography uses lasers to record and store light interference patterns to reproduce a 3D image of an object. It was invented in 1948 but required lasers, which were invented later, to become practical. A laser splits light into reference and object beams which are used to record the interference pattern on film, allowing 3D reconstruction of the object from different angles when viewed with laser light. Holograms have applications in authentication, museum displays, and optical data storage due to their high resolution 3D encoding of information.
This document provides an overview of the history and evolution of Hindi cinema from its beginnings in the early 20th century to the present day. It notes that Hindi cinema was born in 1913 with the release of Raja Harishchandra and discusses how the industry grew throughout the 20th century, transitioning from silent films to talkies to color films. It then contrasts some key aspects of 20th century Hindi cinema like story genres, poster production, and music/technology limitations with the expanded scope of 21st century films. The document concludes by celebrating 100 years of Indian cinema and noting that the industry will continue to evolve and entertain audiences.
3D printing involves using additive manufacturing technologies to create 3D objects by superimposing successive layers of material. The technology was pioneered in the 1970s and 1980s by Hideo Kodama and Chuck Hull, who developed early 3D printers and methods. Today, 3D printing uses CAD files to guide the precise placement of materials layer by layer on a construction platform or bed. There are various printing methods that use different materials and result in different surface finishes. Applications now include education, food printing, archeology, art, fashion, medicine, and domestic use.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
(CGI) Computer generated imagery ppt by Mubeen Mominmubeenm50
This document discusses computer-generated imagery (CGI) and its history and uses. It provides details on:
- CGI being the application of computer graphics to create scenes or effects in films, television, and games.
- The basic process involving modeling 3D surfaces, rendering to add shading/color, and compositing final images.
- Key developments like CGI's first major use in "Terminator 2: Judgment Day" in 1991 and the first fully CGI animated film "Toy Story" in 1995.
- Popular CGI software like Maya, RenderMan, and Bryce.
This presentation provides an overview of animation. It discusses the history of animation from its origins in the late 19th century to modern computer generated animation. The presentation outlines the three main types of animation: traditional (hand drawn), 2D vector animation, and 3D CGI animation. The processes of traditional animation, 2D animation, and 3D animation are described. Traditional animation involves drawing each frame by hand while 3D animation uses 3D modeling, mapping, lighting, and rendering. The presentation concludes by discussing some common uses of animation in gaming, medical, simulation, and movie industries.
This document provides a brief history of Indian cinema in 3 sentences:
The first Indian silent feature film was Raja Harishchandra in 1913 directed by Dadasaheb Phalke. Alam Ara in 1931 was India's first talkie film and a major commercial success. Other notable early Indian films include Kisan Kanya in 1937 which was India's first color film, and Mother India from 1957 which was a Hindi blockbuster directed by Mehboob Khan and countered criticism of Indian culture.
Karl Marx was a 19th century German philosopher who developed influential social and political theories about capitalism and class struggle. Some key aspects of Marxist theory discussed in the document are:
- Society is divided into classes based on relationships to economic systems like capitalism.
- Ideology perpetuates existing power structures by making them seem natural.
- Works of art and media reflect the class interests of their time and can challenge or maintain the status quo.
- Material conditions directly impact people's lives and analyzing these is important for understanding society and enacting positive change.
Indian cinema began in 1913 with Dadasaheb Phalke's film Raja Harishchandra. The silent era ended in 1931 with Ardeshir Irani's first talkie film Alam Ara. Major studios like Prabhat, Bombay Talkies and New Theatres produced socially conscious films in the 1930s. The 1950s-60s were considered the golden age of Indian cinema. Satyajit Ray's Pather Panchali in 1955 brought international acclaim. The blockbuster Mughal-e-Azam was released in 1960. The angry young man persona of Amitabh Bachchan dominated the 1970s. Regional cinema also thrived with films from Karnataka
The documentary Blackfish uses a mixed style combining interviews, observations, and narration to advance its argument about the mistreatment of orca whales in captivity. It explores themes of death, captivity, entrapment, suffering, and the concealing of truth regarding orca whales held at SeaWorld. Through the use of various camera techniques, editing choices, sound design, and archive materials, the documentary aims to show the poor conditions orca whales face in captivity at SeaWorld and how this negatively impacts the whales.
This document provides an overview of animation, including its history, techniques, uses, and future. It discusses how animation evolved from early devices like the zoetrope and thaumatrope in the late 1800s. Popular current techniques include cel animation, stop motion, and computer animation. Animated movies employ techniques like squash and stretch. Animation is widely used in entertainment, education, scientific visualization and more. Challenges include the time and human effort required, though the future promises more advanced 3D and virtual reality animation with lower costs.
Satyajit Ray was an Indian filmmaker who is considered one of the greatest auteurs of world cinema. He directed 36 films, including feature films, documentaries and shorts. Some of his most famous works include the Apu Trilogy - Pather Panchali, Aparajito, and Apur Sansar - which chronicle the maturation of a boy named Apu. He also directed films like Devi, Charulata, and Mahanagar. Ray received numerous national and international honors, including an Honorary Oscar, and is considered the most influential filmmaker of Indian cinema.
This document is a seminar report on 3D holographic projection technology submitted in partial fulfillment of a Bachelor of Technology degree. It discusses the basics of holographic technology including different types of holograms and how they are recorded and reconstructed. The principles of 3D holographic projection systems and their importance are examined. The working of holograms and 3D projection technology is described. Recent advancements and applications in various fields like marketing, education and entertainment are highlighted. The advantages of holographic projection over traditional displays are also noted.
Sathyajith Ray (1921-1992) was an iconic Indian filmmaker who studied art and worked as a commercial artist before founding Calcutta's first film society and making his acclaimed debut film Pather Panchali (1955). Some of his most famous films include the Apu Trilogy films Aparajito (1956) and Apur Sansar (1959), Charulata (1964), Mahanagar (1963), and Agantuk (1992). His films are renowned for their realistic and compassionate portrayals of Indian society and culture.
3D television uses various technologies to display stereoscopic 3D images that create the illusion of depth. The document discusses the history of 3D, including early stereoscopic photography in the 1830s. It describes several technologies used for 3D television such as anaglyph 3D with colored glasses, polarized 3D with polarized glasses that allow separate images for each eye, and active shutter 3D which alternates images rapidly synchronized with shutter glasses. Both advantages and disadvantages are provided for different 3D display methods. Autostereoscopic technologies are also mentioned which allow 3D viewing without glasses.
Here are the answers to the activity questions:
- The Jazz Singer was the movie that developed the change from silent films to sound films.
- The first line of dialogue in film history was "Wait a minute: you haven’t heard anything." uttered by the protagonist, Al Jolson, looking at the camera in The Jazz Singer.
- Light is the essential element in the Black and White films.
- Before actual methods, frames were painted frame by frame or films were turned into monochrome tones through a dye bath.
- Digital Cinematography is the process of capturing motion picture images digitally rather than on film, such as to video, hard disks, flash memory or other media that
This document discusses 3D technology and its uses. It is used in films, television, cameras, computer graphics, and various industries like engineering. It works by creating separate images for the left and right eyes to create the illusion of depth. The document outlines several methods for creating and displaying 3D content and discusses challenges and applications in different fields. It predicts that future 3D technology may not require glasses and could allow interacting with 3D images.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
The opening scene is set in 2027 in London. It shows a café where people watch news of the assassination of the youngest boy. This reveals that even public places are now dangerous and violent. Women are represented as vulnerable and unable to have children. The future is depicted as a hostile environment where illegal immigrants are oppressed and seen as a burden. The film uses realistic cinematography like handheld shots to set a naturalistic tone for its sci-fi genre.
Holography uses lasers to record and store light interference patterns to reproduce a 3D image of an object. It was invented in 1948 but required lasers, which were invented later, to become practical. A laser splits light into reference and object beams which are used to record the interference pattern on film, allowing 3D reconstruction of the object from different angles when viewed with laser light. Holograms have applications in authentication, museum displays, and optical data storage due to their high resolution 3D encoding of information.
This document provides an overview of the history and evolution of Hindi cinema from its beginnings in the early 20th century to the present day. It notes that Hindi cinema was born in 1913 with the release of Raja Harishchandra and discusses how the industry grew throughout the 20th century, transitioning from silent films to talkies to color films. It then contrasts some key aspects of 20th century Hindi cinema like story genres, poster production, and music/technology limitations with the expanded scope of 21st century films. The document concludes by celebrating 100 years of Indian cinema and noting that the industry will continue to evolve and entertain audiences.
3D printing involves using additive manufacturing technologies to create 3D objects by superimposing successive layers of material. The technology was pioneered in the 1970s and 1980s by Hideo Kodama and Chuck Hull, who developed early 3D printers and methods. Today, 3D printing uses CAD files to guide the precise placement of materials layer by layer on a construction platform or bed. There are various printing methods that use different materials and result in different surface finishes. Applications now include education, food printing, archeology, art, fashion, medicine, and domestic use.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
The document discusses emerging 3D technology, including its technical aspects, trends, applications, costs and benefits, ethical implications, and potential impacts on nation-building. Technically, 3D works through high screen refresh rates and infrared signals received by 3D glasses. Applications include 3D TVs, movies, games, videos and mobile devices. While costs are currently high, 3D may boost industries and education. However, health and privacy issues require consideration.
This document discusses 3D technology, including its history and various types. It begins with an introduction to 3D displays and how they create moving objects in three dimensions. The history of 3D technology is then reviewed, noting the 1844 stereoscope and 1855 kinematoscope as early 3D cameras. Different 3D technologies are described, such as anaglyph, polarized, and active shutter 3D. 3D cameras and scanners are also covered, with 3D cameras using two lenses to capture stereo images and 3D scanners using lasers to scan and model real-world objects. Applications of 3D technology are growing in areas like graphics, modeling, mobile devices, architecture, and medicine.
This document discusses 3DTV from past to present to future. It provides an overview of 3D perception by the human visual system and 3D processing techniques. It describes how 3D content is created, represented, coded and visualized. It also discusses factors that influence 3D quality and technologies that may shape the future of 3DTV, concluding that improved quality of experience is key to the success of 3DTV.
This document discusses how color is used to indicate space and depth. It outlines several spatial indicators used in color including size/scale, position/overlapping, linear perspective, value range/contrast, and detail. These spatial indicators are affected by color through value, intensity, complementary colors, warm/cool temperatures, and simultaneous contrast. Lighter, more intense colors tend to come forward while darker colors recede. The relationships between surrounding colors can cause optical illusions and affect how a color is perceived in space.
This document lists different rendering techniques that can be demonstrated at the Showcase Computer Graphics 2012 event at KU Leuven, including basic diffuse shading, hard shadows, Phong shading, reflections, refractions, textures, soft shadows, anti-aliasing, and shadow textures.
This 3 sentence tutorial teaches how to create motion blur in Photoshop by blurring people walking in front of a static object, the Big Buddha, over 3 attempts to get the right amount of blur on the moving subjects versus keeping the Buddha in focus. The tutorial demonstrates blurring people walking up to the Big Buddha, while keeping the Big Buddha itself normal without motion blur in the final image.
Computer graphics deals with computer-generated image synthesis and includes anything visual on a computer besides text or sound. It has applications in areas like computer-aided design, presentations, art, education and training, visualization, image processing, and entertainment. Specifically, it is used for circuit drawings, real-time animations, virtual reality environments, architectural drawings, presentation graphs, and manipulating images through processes like noise reduction.
- Avatar was a groundbreaking film that helped popularize modern 3D cinema through its use of motion capture and stereoscopic filming techniques. It became the highest grossing film of all time.
- Since Avatar, there has been a large increase in 3D films released but also some signs of fatigue from audiences as not all films are well-suited for the 3D format.
- Transformers: Dark of the Moon employed state-of-the-art 3D filming techniques that generated awe in viewers but its plot was seen as secondary to the technology. This highlights ongoing challenges around using 3D solely as a gimmick rather than enhancing the story.
Computer graphics is technology that deals with designs and pictures created on computers. Graphics hardware output devices generate and display computer graphics. These include monitors, which allow users to see images produced by computers in varying quality depending on the monitor's size and resolution, printers, which print computer graphics in color, black and white or grayscale in different sizes, and plotters, which print vector graphics using moving pens or knives. Phosphors in monitors are chosen for their color characteristics and persistence to provide light. Electron guns use electrostatic fields to focus electron beams for applications such as cathode ray tubes in old computer and television monitors.
The document describes implementing Phong shading over polygonal surfaces using OpenGL. Key aspects include reading mesh files to obtain vertex and face data, calculating vertex normals, setting up a light source, and applying the Phong illumination model at each point. Phong shading is computationally expensive but produces higher quality results than Gouraud shading by interpolating normals. The implementation subdivides triangles recursively until the pixel level to apply Phong's equations. Results using pyramid and octahedron meshes demonstrated Phong shading generated superior images compared to Gouraud shading.
This document discusses various applications of computer graphics including computer-aided design (CAD), visualization, animation, and computer games. It then describes the frame buffer, which stores pixel information for the screen in memory. Finally, it explains two basic line drawing algorithms - the digital differential analyzer (DDA) line drawing algorithm and Bresenham's line drawing algorithm. The DDA algorithm calculates pixel coordinates by incrementing x or y values based on the slope of the line, while Bresenham's algorithm optimizes for integer coordinates.
Projectors work by using different technologies to project images or video onto a screen. The main types are CRT, LCD, DLP, and LCOS. CRT projectors use electron guns and phosphors to create images. LCD projectors use backlights and liquid crystal panels to control light transmission for each pixel. DLP projectors use an array of microscopic mirrors to rapidly reflect light and form images. LCOS projectors are similar to LCD but use reflective silicon backplanes instead of glass for better image quality. All projector types work by precisely controlling light to reproduce colors and create projected pictures.
Post-production involves several processes like editing footage, adding soundtracks, and visual effects through techniques like CGI and color grading. Visual effects manipulate imagery outside of live-action shoots, often integrating live footage with computer-generated imagery. Common VFX methods include rotoscoping, wire and rig removal, camera tracking, green/blue screening, and color correction to combine or alter visual elements.
3D films and TVs provide depth perception by showing two slightly different perspectives that are interpreted by the brain as a 3D image. There are several technologies for producing and displaying 3D content, including anaglyph, polarization, and interference filtering systems. 3D TVs use technologies like eclipse filtering glasses or lenticular displays to show different images to each eye and create the 3D effect without glasses in some cases. Broadcasting 3D content involves generating, compressing, transmitting, and displaying the left and right perspectives in an alternating sequence.
This document discusses principles of balance in visual composition. It defines balance as the distribution of visual weight within a composition. There are four main types of balance discussed: symmetrical, asymmetrical, radial, and crystallographic/allover pattern. Symmetrical balance involves identical elements on both sides of a central axis, creating formality. Asymmetrical balance uses unequal but visually balanced elements to seem more casual. Radial balance radiates elements from a central point. Crystallographic balance repeats patterns uniformly over a whole format. Achieving effective balance, whether symmetrical or asymmetrical, is an important goal in visual composition.
FACE RECOGNITION ACROSS NON-UNIFORM MOTION BLUR Koduru KrisHna
we will get the original image by giving the read command in the MAT LAB code. The remaining images are the illuminated image, blurred image, de-blurred image, illuminated blurred image which is modulated with the LBP technique, original image which is modulated with the LBP technique and the closest match gallery image. The closest match gallery image is obtained by comparing with all the images present in the database.
This document discusses 3D TV broadcasting and describes a modern approach proposed by the ATTEST project. The ATTEST approach transmits a monoscopic color video signal along with per-pixel depth information. At the receiver, depth-image-based rendering techniques are used to generate virtual views from the color video and depth maps, allowing backwards compatibility with 2D displays while also supporting autostereoscopic 3D displays. This flexible approach has advantages over transmitting separate left-eye and right-eye video streams.
The document discusses the history of 3D television research and development. It describes early experiments with 3D television in the 1920s by John Logie Baird and the popularity of 3D films in the 1950s. However, 3D television and cinema failed to become widely adopted at that time due to technological limitations. More recent research has focused on developing digital 3D television using advances in 3D display technologies, video compression standards, and image-based rendering algorithms to overcome prior issues.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
Anaglyph 3D images are created by overlaying two slightly offset color-filtered images, allowing the brain to perceive depth. Early 3D movies from the 1920s struggled due to technical challenges. The 1950s saw the first golden age of 3D cinema, though many films suffered from poor viewing conditions. The technology improved in the 1970s-80s but remained niche. Avatar's success in 2009 marked the mainstreaming of 3D films, thanks to advances in digital cameras, theaters, and computer animation enabling affordable stereoscopic production and viewing. 3D is now undoubtedly in its second golden age.
Anaglyph 3D images are created by overlaying two slightly offset color-filtered images, allowing the brain to perceive depth. Early 3D movies from the 1920s struggled due to technical challenges. The 1950s saw the first golden age of 3D cinema, though many films suffered from poor viewing conditions. The technology improved in the 1970s-80s but remained niche. Avatar's success in 2009 marked the mainstreaming of 3D films, thanks to advances in digital cameras, theaters, and computer animation enabling affordable stereoscopic production and viewing. 3D is now undoubtedly in its second golden age.
Avatar was directed by James Cameron and produced by 20th Century Fox. It had a budget of $237 million and was filmed using performance capture technology developed by Cameron. The film was distributed worldwide by 20th Century Fox in December 2009 on over 14,000 screens. It became the highest grossing film of all time with $2.78 billion in global box office sales. While praised for its visual effects, the film also received some criticism for its plot and messaging.
Bwana Devil, released in 1952, was the first feature-length 3D film. It was a critical failure but a commercial success. Audiences wore polarized 3D glasses. Interest in 3D films grew but the technology had issues keeping the two reels perfectly synchronized, causing eye strain. 3D fell out of popularity by the mid-1950s. Later developers found ways to eliminate dual-reel issues and 3D had a resurgence, though it attracted criticism for adding little value and sometimes causing nausea.
The production schedule includes location scouting on September 29th, casting photos on October 1st, and test footage and shots during the first week of October. Filming will take place from October 6th to 15th. Equipment will include a camera and tripod.
Key filming locations will be the town center, train station when not in use, and Avenue Park, which contains an abandoned building. These locations are conventional for zombie horror films and will help establish isolation and a post-apocalyptic setting.
Props will include cricket/baseball bats, plastic assault rifles, and backpacks to indicate survivors. Costumes for survivors will be worn, tattered clothes, while zombies will wear very bloody and t
The production schedule includes location scouting on September 29th, casting photos on October 1st, and test footage and shots during the first week of October. Filming will take place from October 6th to 15th.
The document outlines three key filming locations - the town center, train station, and Avenue Park. These locations are considered conventional for the zombie horror genre.
Props that will be used include cricket bats, assault rifles, and backpacks. These props frequently appear in similar zombie films.
Costumes for survivors will look worn and tattered to indicate they have been worn for a long period. Zombie costumes will also be tattered and bloody.
The document outlines the production schedule, locations, props, and costumes for a zombie horror media product. Filming will take place between October 1st-15th in and around the town of March, using conventional zombie horror locations like the town center, train station, and an abandoned building in Avenue Park. Props will include bats, fake guns, and backpacks to portray survivors. Costumes for survivors will be worn and bloody to suggest time spent in the apocalypse, while zombies will have very tattered and bloody outfits.
This proposal discusses three potential dissertation topics in animation:
1. Analysing the relationship between analogue and digital filmmaking practices and the differences since digital became popular. It would evaluate new techniques, aesthetics, and case studies of films that exemplify digital techniques.
2. Examining whether animators can be considered auteurs or genuine artists. It would provide a historical, social, and theoretical analysis of animation as an industry and medium, looking at distinguishable personalities and questioning notions of authorship.
3. Exploring the history and techniques of stop-motion animation, including using dolls, clay, and examples from television like Wallace and Gromit. It would also discuss the creative freedom and time
AN ANALYSIS OF Quot THE SIMPSONS Quot THROUGH VISUAL INDICATORSJim Jimenez
This document provides an analysis of the animated TV show "The Simpsons" through visual indicators like character, light, and color. It analyzes the 1st, 18th, and 24th seasons. The Simpsons is presented as a typical American family consisting of Homer, Marge, Bart, Lisa, and Maggie who live in Springfield. Homer is characterized as lazy and incompetent while Marge holds the family together. Bart is a mischievous teenager while Lisa is intelligent. The document also provides background on the history and development of animation, including traditional animation, computer animation, and key figures and works that advanced the art form over centuries.
The document analyzes science fiction films and television shows through three eras - modern utopia, science noir, and digital intangible. It discusses the themes, design idioms, and visions of the future portrayed within each era. Key works highlighted include 2001: A Space Odyssey, Blade Runner, Minority Report, and how they shaped expectations and critiques around technology, urban environments, and the integration of digital interfaces. The document also examines how science fiction can be used as an innovation toolkit to explore scenarios and inspire new design approaches.
The document discusses the history of animation in the United Kingdom over the past 100 years. It notes that while many innovative ideas in animation came from British minds, they were often better exploited elsewhere. However, Britain also attracted international talent working in animation and became a world leader in commercials and special effects. Key periods in Britain's animation industry included the 1930s-1950s with government-funded information films, the 1960s with the rise of pop culture/TV, and the 1980s-1990s with the emergence of digital animation and video games. The document credits Britain's leadership in other cultural areas like music/TV/film with helping the animation industry stay cutting edge globally for most of the last century.
The document discusses the creative investigation of how teleportation has been portrayed cinematically within the science fiction genre and how special effects have evolved. It analyzes three primary texts - Jumper, X-Men 2, and Star Trek: The Motion Picture - looking at how each film presents teleportation and the visual effects used. It also explores the history of effects in early science fiction films and how techniques have advanced over time to create increasingly realistic depictions of concepts like teleportation.
This document provides an overview of animation techniques including traditional animation, stop motion, and computer animation. It defines animation as the rapid display of images to create an illusion of movement. Traditional animation involves drawing frames by hand and photographing drawn cels. Stop motion uses physical manipulation of objects frame by frame. Computer animation uses software to generate animated sequences by changing object positions, sizes, colors or other parameters over time. Key frames define positions and in-betweens generate intermediate frames.
Jake Scully, a paraplegic former Marine, takes his brother's place on a mission to Pandora in 2154. Pandora is inhabited by 10-foot tall Na'vi and is being mined for the valuable mineral unobtanium. Jake infiltrates the Na'vi tribe by operating an "avatar," a genetically engineered Na'vi-human hybrid. He grows close to the Na'vi and falls in love with one named Neytiri. However, the military plans to destroy the Na'vi tribe. This forces Jake to choose between helping the Na'vi or assisting the military in their plans, setting up the central conflict of the film.
The developments in Cinema over the yearsAmirTaha13
The document discusses several key developments in cinema technology and filmmaking throughout history. It begins by highlighting Citizen Kane's influential techniques like deep focus shots. It then discusses the Lumière brothers' invention of the cinematograph and early pioneers like Georges Méliès. Major technological advances include the introduction of sound, color, animation, improved cameras, and digital cinema. The most successful use of 3D technology was James Cameron's Avatar, which demonstrated how 3D effects and visuals could appeal widely to audiences. Overall the document traces major milestones from cinema's earliest origins to modern innovations that continue shaping the industry.
1. A 3-D (three-
dimensional) film or S3D (stereoscopic 3D) film is
a motion picture that enhances the illusion of depth
perception.
“3-D films have existed in some form since the 1950s”,
but had been largely relegated to a niche in the motion
picture industry because of the costly hardware and
processes required to produce and display a 3-D film
2. 3-D films were
prominently featured in the 1950s in
American cinema, and later
in the
1980s and '90s driven by IMAX high-
end theaters and Disney themed-venues.
3-D films became more and
more successful throughout the 2000s, culminating in the
unprecedented success of 3-D presentations of ”Avatar” in
December 2009 and January 2010.
3. The stereoscopic era of motion pictures began in the late
1890s when British film pioneer William Friese-
Greene filed a patent for a 3-D movie process. In his
patent, two films were projected side by side on screen.
The viewer looked through a stereoscope to converge the
two images. Because of the obtrusive mechanics behind
this method, theatrical use was not practical. Frederic
Eugene Ives patented his stereo camera rig in 1900. The
camera had two lenses coupled together 1 3/4 inches
apart…
4. On June 10, 1915, Edwin S. Porter and William E. Waddell
presented tests to an audience at the Astor Theater in New
York City. In red-green anaglyph, the audience was
presented three reels of tests, which included rural scenes,
test shots of Marie Doro, a segment of John Mason playing
a number of passages from Jim the Penman (a film released
by Famous Players-Lasky that year, but not in 3-D), Oriental
dancers, and a reel of footage of Niagara Falls.However,
according to Adolph Zukor in his 1953 autobiography The
Public Is Never Wrong: My 50 Years in the Motion Picture
Industry, nothing was produced in this process after these
tests.
5.
6. The archetypical 3-D glasses, with modern red and cyan color
filters,
used to view early anaglyph films.
---------------------------------------------
----------------------------------------------------------
In an anaglyph, the two images are superimposed in an additive
light setting through two filters, one red and one cyan.
Two perceived images create the illusion of depth.
Problems with rendering colors(especially RED).
7.
8. circular polarized glasses
------------------------------------
-------------------------------------------
Images are polarized rather than colored.
Glasses are still cheap , durable
and reusable.
Process is easy to use , but
difficult to fully understand!
High quality presentation that
does not suffer from turned heads.
9. A pair of LCD shutter glasses used
to view 3D films
-------------------------------------------
----------------------------------------------------------
A variation on the eclipse method is used in LCD shutter glasses.
Glasses containing Liquid crystal that will let light through in
synchronization with the images on the cinema, TV or computer
screen, using the concept of alternate-frame sequencing.
This is the method used by nVidia,Xpan3D, and earlier
IMAX systems.
Drawback of this method is the need for each person viewing to
wear expensive, electronic glasses that must be synchronized with
the display system using a wireless signal or attached wire.
10. Dolby 3D uses specific wavelengths
of red, green, and blue for the right
eye, and different wavelengths of
red, green,and blue for the left eye.
--------------------------------------------------
----------------------------------------------------------
Eyeglasses which filter out the very specific wavelengths
allow the wearer to see a 3D image.
IT does, however, require much more expensive glasses
than the polarized systems.
This technology eliminates the expensive silver screens
required for polarized systems such as Real D, which is the
most common 3D display system in theaters.
11.
12. These systems are referred to as Autostereoscopic displays.
They were initially developed by Sharp. The first
Autostereoscopic LCD displays first appeared on the Sharp
Actius RD3D notebook and the first LCD monitor was shipped
by Sharp in 2004 for the professional market.Both have since
been discontinued. The first Autostereoscopic mobile phone
was launched by Hitachi in 2009 in Japan and in 2010 China
mobile is to launch its version. Manufacturing trials are being
run for TV. The first digital camera to feature an
autostereoscopic display was the Fujifilm FinePix REAL 3D W1
released in 2009. The W3 model was released one year later.
13. The Last Buffalo (Stephen Low, 1990)
Jim Henson's Muppet*Vision 3D(Jim Henson, 1991)
Imagine (John Weiley, 1993)
Honey, I Shrunk the Audience(Daniel Rustuccio, 1994)
Into the Deep (Graeme Ferguson, 1995)
Across the Sea of Time (Stephen Low, 1995)
Wings of Courage (Jean-Jacques Annaud, 1996)
L5, First City in Space (Graeme Ferguson, 1996)
T2 3-D: Battle Across Time (James Cameron, 1996)
Paint Misbehavin (Roman Kroitor and Peter Stephenson, 1997)
IMAX Nutcracker (1997)
The Hidden Dimension (1997)
14. T-Rex: Back to the Cretaceous (Brett Leonard, 1998)
Mark Twain's America (Stephen Low, 1998)
Siegfried & Roy: The Magic Box (Brett Leonard, 1999)
Galapagos (Al Giddings and David Clark, 1999)
Encounter in the Third Dimension (Ben Stassen, 1999)
Alien Adventure (Ben Stassen, 1999)
Ultimate G's (2000)
Cyberworld (Hugh Murray, 2000)
Cirque du Soleil: Journey of Man (Keith Melton, 2000)
Haunted Castle (Ben Stassen, 2001)
Space Station 3D (Toni Myers, 2002)
SOS Planet (Ben Stassen, 2002)
Ocean Wonderland (2003)
Falling in Love Again (Munro Ferguson, 2003)
Misadventures in 3D (Ben Stassen, 2003)
By 2004, 54% (133 theaters of 248) of the IMAX community was 3D-capable.
15. In 2003, Ghosts of the Abyss by James Cameron was released as
the first full-length 3-D IMAX feature filmed with the Reality Camera
System. This camera system used the latest HD video cameras, not
film, and was built for Cameron by Vince Pace, to his specifications.
In November 2004, The Polar Express was released as IMAX's first
full-length, animated 3-D feature. It was released in 3,584 theaters in
2D, and only 66 IMAX locations. The return from those few 3-D
theaters was about 25% of the total. The 3-D version earned about
14 times as much per screen as the 2D version.
In June 2005, the Mann's Chinese 6 theatre in Hollywood became
the first commercial movie theatre to be equipped with the Digital
3D format.
16. On May 19, 2007 Scar3D opened at the Cannes Film Market. It was
the first US produced 3D full length feature film to be completed
in Real D 3D. It has been the #1 film at the box office in several
countries around the world, including Russia where it opened in 3D
on 295 screens.
Major 3-D films in 2009 included Coraline, Monsters vs.
Aliens, Up, X Games 3D: The Movie, The Final Destination, and Avatar
March and April 2010 saw three major 3-D releases clustered
together, with Alice in Wonderland hitting US theaters on March 5,
2010, How to Train Your Dragon on March 26, 2010 and Clash of the
Titans on April 2, 2010.
A snapshot from the 3-D movie “Clash of the Titans”
17. Most of the cues required to provide humans
with relative depth information are already
present in traditional 2D films. For example,
closer objects occlude further ones, distant
objects are desaturated and hazy relative to
near ones, and the brain subconsciously
"knows" the distance of many objects when
the height is known (e.g. a human figure
subtending only a small amount of the
screen is more likely to be 2 m tall and far
away than 10 cm tall and close).
18. Motion sickness, in addition to other health
concerns ,are more easily induced by 3-D
presentations.
Film critic Mark Kermode argued that 3-D
adds "not that much" of value to a film, and
said that, while he liked Avatar, the many
impressive things he saw in the movie had
nothing to do with 3-D.
Film critic Roger Ebert has repeatedly
criticized 3-D film as being "too dim" (due to
the polarized-light technology using only half
the light for each eye),and argues that it is an
expensive technology.
19. Some believe the future of 3D technology itself is holography.
Researches at the Universities of Arizona have created a method to
produce Holographic images.
Their images create a holographic telepresence that refreshes every
two seconds.