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Black Mirror “Playtest” Dir. Dan Trachtenberg
Zeppotron, 2017
science
fiction
design
akseli anttila
14.03.2017
why science fiction?
test the extreme
implications of a
new situation
Soylent Green. Dir. Richard Fleischer.
Metro-Goldwyn-Mayer, 1973. Film.
overpopulationsituation
Soylent Green. Dir. Richard Fleischer.
Metro-Goldwyn-Mayer, 1973. Film.
cannibalismimplication
Films with significant
mainstream appeal and
decent production value.
focus
mainstream
Alien. Dir. Ridley Scott. Brandywine Productions,
Twentieth Century-Fox Productions, 1979. Film.
no
yes
scope
Ender’s Game. Dir. Gavin Hood. Summit Entertainment,
OddLot Entertainment, 2013. Film.
The Thing. Dir. John Carpenter. Universal Pictures,
Turman-Foster Company, 1982. Film.
Films that portray everyday
environments and show
examples of design solutions
that are close to the
questions encountered in
normal design practice.
focus
realistic
worlds
Star Trek. Desilu Productions, Norway Corporation,
Paramount Television 1966-69. TV Series.
A Clockwork Orange. Dir. Stanley Kubrick.
Warner Bros., Hawk Films, 1971. Film.
Moments in the life of the
protagonists that are every
day occurences a normal
viewer can identify with.
focus
near future mundane
Saturn 3. Dir. Stanley Donen, John Barry.
Incorporated Television Company, 1980. Film.
three eras
modern utopia
science noir
digital intangible
modern utopiaera
2001: A Space Odyssey. Dir. Stanley Kubrick.
MGM, Stanley Kubrick Producions , 1968. Film.
theme
modern
Visiona I Joe Colombo, Inneneinrichtung des experimentellen Interieurs Visiona I auf der Kölner
Möbelmesse für die Firma Bayer, Leverkusen, 1969 Ignazia Favata/Studio Joe Colombo, Milan
progress
and
evolution
star trek
1966-69
Star Trek. Gene Roddenberry. Desilu Productions, Norway Corporation,
Paramount Television 1966-69. TV Series.
Star Trek is one of the most
influential science fiction
serials in the modern age.
Running for four years, it
inspired a generation of
designers, engineers and
scientists.
Space station Hilton hotel
interior. Striking example of
space age modern in the
form of Djinn chairs by Olivier
Mourgue.
2001
1968
2001: A Space Odyssey. Dir. Stanley Kubrick.
MGM, Stanley Kubrick Producions , 1968. Film.
“Plastics.”
“Exactly how do you mean?”
“There is a great future in
Plastics. Think about it.”
The Graduate. Dir. Mike Nichols.
1967
idiom
space age
modern
Space 1999. Gerry and Sylvia Anderson.
Group 3, Incorporated Television Company (ITC), Radiotelevisione Italiana. 1975-77. TV Series.
science noirera
Blade Runner. Dir. Ridley Scott.
The Ladd Company, Shaw Brothers, Warner Bros., 1982. Film.
vision
modern
hangover oil crisis
urban
terrorism
ecology
theme
dystopia
Demolition of the Pruitt-Igoe housing estate
St-Louis Missouri 1972-1976
“The modern mind reversed
this perception, replacing the
certainty of progress with the
fear of the coming apocalypse...
The nightmare of consciousness
and science fiction were the
central laboratories of this
reversal.”
Franco Berardi Bifo. After the
Future 2011.
clockwork
orange
1971
A Clockwork Orange. Dir. Stanley Kubrick.
Warner Bros., Hawk Films, 1971. Film.
(Top) Thamesmead housing estate.
Photo by by Jon Bennet 2006.
A dysfunctional world as
a candid look at brutalist
architecture and pop art.
THX
1138
1971
THX 1138. Dir. George Lucas.
American Zoetrope, Warner Bros., 1971. Film.
Clinical technology embodies
the utter inhumanity and
desolation of the world.
soylent
green
1973
Soylent Green. Dir. Richard Fleischer.
Metro-Goldwyn-Mayer, 1973. Film.
A world in the middle of an
ecological disaster is divided
between the affluent few and
the destitute masses.
alien
1979
Alien Dir. Ridley Scott.
Brandywine Productions, Twentieth Century-Fox Productions., 1979. Film.
Lived-in modern
environments and the
biological other.
blade
runner
1982
Blade Runner. Dir. Ridley Scott.
The Ladd Company, Shaw Brothers, Warner Bros., 1982. Film.
Iconic masterpiece, post
modern soup of multicultural
ingredients.
idiom
urban
decay
Stalker. Dir. Andrey Tarkovsky.
Mosfilm, 1979. Film.
idiom
technology
laid bare
Futureworld. Dir. Richard T. Heffron.
American International, Aburey Company, 1976. Film.
idiom
technology
vs.
organic
Space 1999. Gerry and Sylvia Anderson.
Group 3, ITC, RAI. 1975-77. TV Series.
Alien Dir. Ridley Scott.
Brandywine, 20th Century-Fox, 1979. Film.
digital intangibleera
Minority Report. Dir. Steven Spielberg.
Twentieth Century Fox, 2002. Film.
Design and production
methods became
increasingly digital. Computer
created graphics replace the
practical and optical effects
used in the past. Digital
services and products were
the focus of new business
and design opportunities.
breakpoint
physical to digital
Terminator 2: Judgement Day. Dir. James Cameron.
Carolco Pictures. 1991. Film
Designers and makers are
no longer constrained by the
limitations of what can be
physically manufactured.
vision
anything
can be
done
Silent Running (Making of). Dir. Douglas Trumbull.
Universal Pictures, 1972. Film.
I, Robot. Dir. Alex Proyas.
20th Century Fox, 2004. Film.
The world is overlaid with
constant streams of digital
information. Public and
private space are filled with
spectacles of data.
Children of Men. Dir. Alfonso Cuarón.
Universal Pictures, Strike Entertainment, Hit and Run productions. 2006. Film
vision
information
everywhere
minority
report
2002
Minority Report. Dir. Steven Spielberg.
Twentieth Century Fox, 2002. Film.
Designers and futurists
team up to create a seminal
Science Fiction production.
Oblivion. Dir. Joseph Kosinski.
Universal Pictures. 2013. Film.
oblivion
2013
A production that plays with
audience expectations using
the language of modern,
nostalgia and dystopian
futures.
idiom
info
overlay
Iron Man 3. Dir. Shane Black.
Marvel Studios. 2013. Film.
idiom
space
age
modern
...again
Oblivion. Dir. Joseph Kosinski.
Universal Pictures. 2013. Film.
science fiction
as inspiration
the modern utopia
offers a set of idioms
to portray positive
progress
design idioms
design idioms
modern utopia
Ericsson Intel Nokia
Microsoft Microsoft Microsoft
science fiction
beyond styling
prototypes
critique
inspiration
inspiration
“[Douglas Caldwell] was
amazed to see a solution to a
2,000-year-old problem that he
dealt with every day. In a scene
near the climax, the X-Men are
gat ed around a large display
surface... the map changes
practice
shape, as if it was made of
hundreds of tiny pins, each
rising and falling to form the
topography needed...The reason
this speculative technology
was so important to Douglas
was that he worked for the US Shedroff, Nathan; Christopher Noessel (2012-09-17).
Make It So: Interaction Design Lessons from Science
Fiction (p. 11). Rosenfeld Media. Kindle Edition.
Army Topographic Engineering
Center. Part of his job was to
create 3D maps and ship them
to generals in the field, so they
could study the theater of battle
and consider tactics.”
inspiration
Police issue taser gun
inspiration
1948 GE Master-Slave Manipulator
inspiration
Motorla StarTac phone
practice
sf prototypes
“SF prototypes... endeavour to
create science fiction developed
specifically on science fact as
a way to inspire a conversation
about the future and ultimately
explore the implications of that
science on the everyday lives of
people”
Brian David Johnson. Science Fiction Prototyping. 2011
lifeblogs
final cut
2004
Final Cut Dir. Omar Naim.
Lions Gate Entertainment, 2004. Film.
Examining the ethical and
practical questions related to
recording everything a person
sees and hears.
case study
findings
Privacy issues related to handling sensitive personal data: What
are the responsibilities of the parties that have access to all the
experiences of a person.
Relationship between data curation and creating narrative and
meaning: The data snippets selected from the entirety can be used
to create different narratives.
Interaction design issues when dealing with terabytes of
audiovisual data: Lifelogging creates enormous amounts of data
that need to be acted upon in order to create meaning.
Importance of thanatocentric design considerations when
creating systems of long-term personal data storage: What will
happen to personal data when the owner dies, who will inherit it or
have access to it.
privacy
truth
really big data
ownership
critical design
“Critical Design uses speculative
design proposals to challenge
narrow assumptions,
preconceptions and givens
about the role products play in
everyday life. It is more of an
attitude than anything else, a
position rather than a method...
Its opposite is affirmative
design: design that reinforces
the status quo.”
Dunne and Raby, After Life Euthanasia Device, 2009.
practice
science fiction as
innovation toolkit
scenarios
exploration
critique
inspiration
different
worlds
fiction
and reality
however...
Movies are powered by
dramatic conflict. Interfaces
offer dramatic potential if
the user has to struggle to
use them. They should be
especially difficult to use for
critical tasks.
different worlds
dramatic factors
Frau im Mond. Dir. Fritz Lang.
Fritz Lang-Films, UFA, 1929. DVD.
Creating a real world space
suit has a completely
different set of design
requirements than a movie
prop. The audience wants
to see the face of the
actor, while the real world
astronaut has to be protected
from radiation and glaring
sunlight.
different worlds
space suit
NASA photo. Apollo 13 suit.
Star Trek Into Darkness. Dir. J. J. Abrams.
Paramoount pictures, 2013. Film.
Transparent information walls
are an excellent dramatic
vehicle to show both exciting
visuals and the actor at
the same time. Real world
ergonomics are ignored
for maximum visual and
dramatic impact.
info walls
U.S. Navy photo by Photographer’s Mate 3rd Class
William L. Vandermate.
Minority Report. Dir. Steven Spielberg.
Twentieth Century Fox, 2002. Film.
different worlds
abstracting
the reflected
subject from its
surroundings
black mirror
what is your agenda?
critical agenda
affirmative agenda
progress
design
drama
Soylent Green. Dir. Richard Fleischer.
Metro-Goldwyn-Mayer, 1973. Film.
Science Fiction and Design - Aalto Media Lab March 2017

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Science Fiction and Design - Aalto Media Lab March 2017

  • 1. Black Mirror “Playtest” Dir. Dan Trachtenberg Zeppotron, 2017 science fiction design akseli anttila 14.03.2017
  • 2. why science fiction? test the extreme implications of a new situation
  • 3. Soylent Green. Dir. Richard Fleischer. Metro-Goldwyn-Mayer, 1973. Film. overpopulationsituation
  • 4. Soylent Green. Dir. Richard Fleischer. Metro-Goldwyn-Mayer, 1973. Film. cannibalismimplication
  • 5. Films with significant mainstream appeal and decent production value. focus mainstream Alien. Dir. Ridley Scott. Brandywine Productions, Twentieth Century-Fox Productions, 1979. Film.
  • 6. no yes scope Ender’s Game. Dir. Gavin Hood. Summit Entertainment, OddLot Entertainment, 2013. Film. The Thing. Dir. John Carpenter. Universal Pictures, Turman-Foster Company, 1982. Film.
  • 7. Films that portray everyday environments and show examples of design solutions that are close to the questions encountered in normal design practice. focus realistic worlds Star Trek. Desilu Productions, Norway Corporation, Paramount Television 1966-69. TV Series. A Clockwork Orange. Dir. Stanley Kubrick. Warner Bros., Hawk Films, 1971. Film.
  • 8. Moments in the life of the protagonists that are every day occurences a normal viewer can identify with. focus near future mundane Saturn 3. Dir. Stanley Donen, John Barry. Incorporated Television Company, 1980. Film.
  • 9. three eras modern utopia science noir digital intangible
  • 10. modern utopiaera 2001: A Space Odyssey. Dir. Stanley Kubrick. MGM, Stanley Kubrick Producions , 1968. Film.
  • 11. theme modern Visiona I Joe Colombo, Inneneinrichtung des experimentellen Interieurs Visiona I auf der Kölner Möbelmesse für die Firma Bayer, Leverkusen, 1969 Ignazia Favata/Studio Joe Colombo, Milan progress and evolution
  • 12. star trek 1966-69 Star Trek. Gene Roddenberry. Desilu Productions, Norway Corporation, Paramount Television 1966-69. TV Series. Star Trek is one of the most influential science fiction serials in the modern age. Running for four years, it inspired a generation of designers, engineers and scientists.
  • 13. Space station Hilton hotel interior. Striking example of space age modern in the form of Djinn chairs by Olivier Mourgue. 2001 1968 2001: A Space Odyssey. Dir. Stanley Kubrick. MGM, Stanley Kubrick Producions , 1968. Film.
  • 14. “Plastics.” “Exactly how do you mean?” “There is a great future in Plastics. Think about it.” The Graduate. Dir. Mike Nichols. 1967 idiom space age modern Space 1999. Gerry and Sylvia Anderson. Group 3, Incorporated Television Company (ITC), Radiotelevisione Italiana. 1975-77. TV Series.
  • 15. science noirera Blade Runner. Dir. Ridley Scott. The Ladd Company, Shaw Brothers, Warner Bros., 1982. Film.
  • 17. theme dystopia Demolition of the Pruitt-Igoe housing estate St-Louis Missouri 1972-1976 “The modern mind reversed this perception, replacing the certainty of progress with the fear of the coming apocalypse... The nightmare of consciousness and science fiction were the central laboratories of this reversal.” Franco Berardi Bifo. After the Future 2011.
  • 18. clockwork orange 1971 A Clockwork Orange. Dir. Stanley Kubrick. Warner Bros., Hawk Films, 1971. Film. (Top) Thamesmead housing estate. Photo by by Jon Bennet 2006. A dysfunctional world as a candid look at brutalist architecture and pop art.
  • 19. THX 1138 1971 THX 1138. Dir. George Lucas. American Zoetrope, Warner Bros., 1971. Film. Clinical technology embodies the utter inhumanity and desolation of the world.
  • 20. soylent green 1973 Soylent Green. Dir. Richard Fleischer. Metro-Goldwyn-Mayer, 1973. Film. A world in the middle of an ecological disaster is divided between the affluent few and the destitute masses.
  • 21. alien 1979 Alien Dir. Ridley Scott. Brandywine Productions, Twentieth Century-Fox Productions., 1979. Film. Lived-in modern environments and the biological other.
  • 22. blade runner 1982 Blade Runner. Dir. Ridley Scott. The Ladd Company, Shaw Brothers, Warner Bros., 1982. Film. Iconic masterpiece, post modern soup of multicultural ingredients.
  • 23. idiom urban decay Stalker. Dir. Andrey Tarkovsky. Mosfilm, 1979. Film.
  • 24. idiom technology laid bare Futureworld. Dir. Richard T. Heffron. American International, Aburey Company, 1976. Film.
  • 25. idiom technology vs. organic Space 1999. Gerry and Sylvia Anderson. Group 3, ITC, RAI. 1975-77. TV Series. Alien Dir. Ridley Scott. Brandywine, 20th Century-Fox, 1979. Film.
  • 26. digital intangibleera Minority Report. Dir. Steven Spielberg. Twentieth Century Fox, 2002. Film.
  • 27. Design and production methods became increasingly digital. Computer created graphics replace the practical and optical effects used in the past. Digital services and products were the focus of new business and design opportunities. breakpoint physical to digital Terminator 2: Judgement Day. Dir. James Cameron. Carolco Pictures. 1991. Film
  • 28. Designers and makers are no longer constrained by the limitations of what can be physically manufactured. vision anything can be done Silent Running (Making of). Dir. Douglas Trumbull. Universal Pictures, 1972. Film. I, Robot. Dir. Alex Proyas. 20th Century Fox, 2004. Film.
  • 29. The world is overlaid with constant streams of digital information. Public and private space are filled with spectacles of data. Children of Men. Dir. Alfonso Cuarón. Universal Pictures, Strike Entertainment, Hit and Run productions. 2006. Film vision information everywhere
  • 30. minority report 2002 Minority Report. Dir. Steven Spielberg. Twentieth Century Fox, 2002. Film. Designers and futurists team up to create a seminal Science Fiction production.
  • 31. Oblivion. Dir. Joseph Kosinski. Universal Pictures. 2013. Film. oblivion 2013 A production that plays with audience expectations using the language of modern, nostalgia and dystopian futures.
  • 32. idiom info overlay Iron Man 3. Dir. Shane Black. Marvel Studios. 2013. Film.
  • 33. idiom space age modern ...again Oblivion. Dir. Joseph Kosinski. Universal Pictures. 2013. Film.
  • 35. the modern utopia offers a set of idioms to portray positive progress design idioms
  • 36. design idioms modern utopia Ericsson Intel Nokia Microsoft Microsoft Microsoft
  • 38. inspiration “[Douglas Caldwell] was amazed to see a solution to a 2,000-year-old problem that he dealt with every day. In a scene near the climax, the X-Men are gat ed around a large display surface... the map changes practice shape, as if it was made of hundreds of tiny pins, each rising and falling to form the topography needed...The reason this speculative technology was so important to Douglas was that he worked for the US Shedroff, Nathan; Christopher Noessel (2012-09-17). Make It So: Interaction Design Lessons from Science Fiction (p. 11). Rosenfeld Media. Kindle Edition. Army Topographic Engineering Center. Part of his job was to create 3D maps and ship them to generals in the field, so they could study the theater of battle and consider tactics.”
  • 42. practice sf prototypes “SF prototypes... endeavour to create science fiction developed specifically on science fact as a way to inspire a conversation about the future and ultimately explore the implications of that science on the everyday lives of people” Brian David Johnson. Science Fiction Prototyping. 2011
  • 43. lifeblogs final cut 2004 Final Cut Dir. Omar Naim. Lions Gate Entertainment, 2004. Film. Examining the ethical and practical questions related to recording everything a person sees and hears. case study
  • 44. findings Privacy issues related to handling sensitive personal data: What are the responsibilities of the parties that have access to all the experiences of a person. Relationship between data curation and creating narrative and meaning: The data snippets selected from the entirety can be used to create different narratives. Interaction design issues when dealing with terabytes of audiovisual data: Lifelogging creates enormous amounts of data that need to be acted upon in order to create meaning. Importance of thanatocentric design considerations when creating systems of long-term personal data storage: What will happen to personal data when the owner dies, who will inherit it or have access to it. privacy truth really big data ownership
  • 45. critical design “Critical Design uses speculative design proposals to challenge narrow assumptions, preconceptions and givens about the role products play in everyday life. It is more of an attitude than anything else, a position rather than a method... Its opposite is affirmative design: design that reinforces the status quo.” Dunne and Raby, After Life Euthanasia Device, 2009. practice
  • 46. science fiction as innovation toolkit scenarios exploration critique inspiration
  • 48. Movies are powered by dramatic conflict. Interfaces offer dramatic potential if the user has to struggle to use them. They should be especially difficult to use for critical tasks. different worlds dramatic factors Frau im Mond. Dir. Fritz Lang. Fritz Lang-Films, UFA, 1929. DVD.
  • 49. Creating a real world space suit has a completely different set of design requirements than a movie prop. The audience wants to see the face of the actor, while the real world astronaut has to be protected from radiation and glaring sunlight. different worlds space suit NASA photo. Apollo 13 suit. Star Trek Into Darkness. Dir. J. J. Abrams. Paramoount pictures, 2013. Film.
  • 50. Transparent information walls are an excellent dramatic vehicle to show both exciting visuals and the actor at the same time. Real world ergonomics are ignored for maximum visual and dramatic impact. info walls U.S. Navy photo by Photographer’s Mate 3rd Class William L. Vandermate. Minority Report. Dir. Steven Spielberg. Twentieth Century Fox, 2002. Film. different worlds
  • 51. abstracting the reflected subject from its surroundings black mirror
  • 52. what is your agenda? critical agenda affirmative agenda progress design drama
  • 53. Soylent Green. Dir. Richard Fleischer. Metro-Goldwyn-Mayer, 1973. Film.