2. Process
For my ghost game, I have done a
ghost who is trying to get the
treasure. Every time he gets the
treasure it disappears. I started with
the background by using a lighter
brown and then put in the maze in a
light grey blue and added extra areas
just for the treasure even though the
ghost doesn’t go into most of them
areas. I made multiple layers to delete
the treasure every time the ghost got
them. I made the mistake of not
putting the treasure on their own
layer so then I could have individually
hid them when the ghost took them.
3. Reflection
What elements of your experiments will you include in your final product?
I have followed the brief as it says to do ‘something similar but not related’ which is
what I have done. My idea for my ghost game is the ghost going through a maze and
getting the treasure. The brief has been very helpful to use because it a guideline for
me to use and make sure the ghost game is accurately done for the client so they like
it. Some elements I will use in my final product will be none except Photoshop
because the ghost game is completely different to what I am going to do. I will not use
any of the same tools as I have not used any tools in this game.
Refer to the brief: Ghost Game
Editor's Notes
Discuss the tools and processes used in your experiments