2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos (X Jornadas eMadrid)
This document describes research on using animated examples as practice content in a Java programming course. It found that students who used animated examples completed more examples, spent more total time on examples, and performed better on problems and exams compared to those using traditional annotated examples. Regression analyses showed the number of animated examples viewed positively impacted the number of correct problems and post-test score, while time on annotated examples negatively impacted problems correct. The findings suggest animated examples can improve student engagement, performance and learning when used as practice content for programming courses.
The document summarizes key findings from a study on factors that influence the effective use of information and communication technologies (ICT) to support learning in English school boards in Quebec. It identifies six key factors, including student engagement, stakeholder support, teachers' technical skills, leadership, infrastructure, and professional development. Recommendations are made at the operational and strategic levels to address these factors and ensure ICT is used to support educational goals.
Using augmented reality to support learning and teaching in the recording stu...Jisc
This document describes a project using augmented reality to support learning in a music production studio environment. It discusses challenges in the current studio learning model like absorbing large amounts of information and focusing on practical skills. An augmented reality application was developed in two phases to help visualize concepts like console navigation and patch bay signal flow. Evaluations found students had improved knowledge retention and understanding of threshold concepts. The project aims to expand AR integration within the music program curriculum.
The document discusses technology enhanced curricula and learning design over the past decade. It describes various Jisc programs from 2006-2014 that focused on areas like curriculum design, delivery, and assessment. Principles of effective learning design are outlined, focusing on learner needs and intended outcomes. Updates are provided on areas like learning analytics, learning spaces, employability skills, and the role of learners as change agents in curriculum innovation. Models of learning and assessment design are presented and revised based on group discussions. Next steps emphasize guidance on data-informed curriculum design and staff development resources.
This document discusses the impact of technology in the classroom. It finds that technology can have positive effects on student learning in several ways. It allows students to learn in multiple styles using audio, visual and interactive elements. It also provides new learning experiences that require higher-level thinking. Research shows students who use educational technology and software can outperform peers on tests by 15% and fully master curriculum objectives. Technology also offers collaborative opportunities for group work and projects. It allows for individualized learning, meeting the needs of all students while giving immediate feedback. The future of education may involve even greater use of technology applications and tools to prepare students for careers beyond high school.
This document summarizes a project assessing and teaching 21st century skills. The project is a 3-year, university-run and company-sponsored effort to specify measurable 21st century skills, identify barriers to ICT-based assessment, develop and pilot new assessment methods, and recommend classroom-based learning environments and formative assessments. It focuses initially on critical thinking, collaboration, and digital literacy. Researchers are defining assessment tasks and learning progressions to examine proficiency assessment and needed teaching strategies. Multi-stakeholder partnerships across education, government, and industry help contribute to transforming education practice through assessment transformation.
Technology in the classroom can positively impact student learning and achievement in several ways:
- It allows students to learn in multiple styles like audio, visual and interactive ways. This engages more students and helps improve their learning.
- When used strategically, technology provides new learning experiences that require higher-level thinking like problem solving and reasoning. It also supports collaborative learning.
- Research shows students who use educational technology, like math software, often outperform peers on standardized tests, and test scores have been shown to improve with the integration of certain technologies into classrooms.
- Technology also individualizes learning by meeting students at their level and providing immediate feedback to help them improve independently. This paves the
This document describes research on using animated examples as practice content in a Java programming course. It found that students who used animated examples completed more examples, spent more total time on examples, and performed better on problems and exams compared to those using traditional annotated examples. Regression analyses showed the number of animated examples viewed positively impacted the number of correct problems and post-test score, while time on annotated examples negatively impacted problems correct. The findings suggest animated examples can improve student engagement, performance and learning when used as practice content for programming courses.
The document summarizes key findings from a study on factors that influence the effective use of information and communication technologies (ICT) to support learning in English school boards in Quebec. It identifies six key factors, including student engagement, stakeholder support, teachers' technical skills, leadership, infrastructure, and professional development. Recommendations are made at the operational and strategic levels to address these factors and ensure ICT is used to support educational goals.
Using augmented reality to support learning and teaching in the recording stu...Jisc
This document describes a project using augmented reality to support learning in a music production studio environment. It discusses challenges in the current studio learning model like absorbing large amounts of information and focusing on practical skills. An augmented reality application was developed in two phases to help visualize concepts like console navigation and patch bay signal flow. Evaluations found students had improved knowledge retention and understanding of threshold concepts. The project aims to expand AR integration within the music program curriculum.
The document discusses technology enhanced curricula and learning design over the past decade. It describes various Jisc programs from 2006-2014 that focused on areas like curriculum design, delivery, and assessment. Principles of effective learning design are outlined, focusing on learner needs and intended outcomes. Updates are provided on areas like learning analytics, learning spaces, employability skills, and the role of learners as change agents in curriculum innovation. Models of learning and assessment design are presented and revised based on group discussions. Next steps emphasize guidance on data-informed curriculum design and staff development resources.
This document discusses the impact of technology in the classroom. It finds that technology can have positive effects on student learning in several ways. It allows students to learn in multiple styles using audio, visual and interactive elements. It also provides new learning experiences that require higher-level thinking. Research shows students who use educational technology and software can outperform peers on tests by 15% and fully master curriculum objectives. Technology also offers collaborative opportunities for group work and projects. It allows for individualized learning, meeting the needs of all students while giving immediate feedback. The future of education may involve even greater use of technology applications and tools to prepare students for careers beyond high school.
This document summarizes a project assessing and teaching 21st century skills. The project is a 3-year, university-run and company-sponsored effort to specify measurable 21st century skills, identify barriers to ICT-based assessment, develop and pilot new assessment methods, and recommend classroom-based learning environments and formative assessments. It focuses initially on critical thinking, collaboration, and digital literacy. Researchers are defining assessment tasks and learning progressions to examine proficiency assessment and needed teaching strategies. Multi-stakeholder partnerships across education, government, and industry help contribute to transforming education practice through assessment transformation.
Technology in the classroom can positively impact student learning and achievement in several ways:
- It allows students to learn in multiple styles like audio, visual and interactive ways. This engages more students and helps improve their learning.
- When used strategically, technology provides new learning experiences that require higher-level thinking like problem solving and reasoning. It also supports collaborative learning.
- Research shows students who use educational technology, like math software, often outperform peers on standardized tests, and test scores have been shown to improve with the integration of certain technologies into classrooms.
- Technology also individualizes learning by meeting students at their level and providing immediate feedback to help them improve independently. This paves the
This document outlines the framing of an educational project focusing on the productive use of information and communication technologies (ICT). The project aims to have teachers communicate and collaborate with others to select and use new ICT-supported strategies, including cross-classroom collaboration and providing authentic audiences for students. Principals, teachers and students will have shared ownership of the project, which values knowledge building and knowledge sharing and focuses on deep student learning.
Technology Integration in Mathematics Instruction in Urban Public SchoolsPhyllis Harvey-Buschel
This study examined factors that impact technology integration in urban public secondary mathematics classrooms. The researcher conducted a quantitative study using an existing dataset from 3654 urban public secondary mathematics teachers. The results showed that while access to technology in classrooms correlated with greater technology integration, participation in professional development had the strongest relationship. The study concluded that for effective technology integration, schools need to provide both access to technology and ongoing professional development for teachers on using technology to meet curricular goals.
Vct partners in learning european forum 2012“CONCURSO PROFESORES INNOVADORE...ineverycrea
This document provides guidelines for presenting a virtual classroom tour project at the Partners in Learning European Forum from March 19-23, 2012 in Lisbon. The guidelines include sections for providing information on the name of the project, educator(s), school context, content/subject areas, objectives, project description, design of the learning environment, evidence of learning, knowledge building and critical thinking, extended learning beyond the classroom, and collaboration. Presenters are asked to provide details in these areas to showcase innovative teaching practices and how the project facilitates 21st century skills.
The document outlines an open online developmental math curriculum called "Opening" Developmental Math. The goal is to increase the number of students meeting standards required for post-secondary programs and careers. It will include four courses - Basic Math, Beginning Algebra, Geometry, and Intermediate Algebra - delivered through a customizable online pathway. The curriculum is designed to be learner-centered, incorporating multiple learning modes and building 21st century skills through media-rich lessons, activities, and assessments.
The document discusses collaboration in education projects based on BRIDGE's experience managing communities of practice. It provides three examples of collaborative projects: 1) A pilot quality toolkit project between ECD NGOs. 2) A post-school access map created by bursary providers. 3) An EU-funded project between universities and NGOs to standardize ECD educator training. For each, it maps the motivations, enablers/barriers, and tracking of impacts. It also discusses theories of collaboration and principles for effective collaboration identified in the EU project. The overall aim is to learn lessons around facilitating collaboration to improve education outcomes.
Technology in Mathematics and Science IDT285psych369
Technology can enhance mathematics and science education in several ways. Spreadsheets, graphing calculators, and interactive geometry software give students hands-on experience solving problems. Reasoning and skill-building software help increase sub-skills while developing logic and comprehension. Digital tools like simulations and imaging allow experiments to be observed more easily. Communication between students and teachers is improved through tools like interactive whiteboards, class websites, and email. Various instructional software, simulations, and online resources provide interactive learning experiences across math and science topics.
This document discusses a study on improving students' cognitive skills using interactive virtual art. The study aims to identify students' current achievement levels in learning arts, determine the effectiveness of interactive learning tools for teaching visual art, and identify ways to improve arts education. The researcher will use a quantitative experimental method with a stratified random sample of 40 art students. Students will take a pre-test and then use an interactive art software before taking a post-test, which will evaluate changes in student achievement and the effectiveness of the interactive learning approach.
This study analyses students’ perceptions of how the collaborative construction of a project online facilitates the acquisition of digital competences. The authors (María Pérez-Mateo, Marc Romero and Teresa Romeu) examine the methodological approach, within the context of the Universitat Oberta de Catalunya (Open University of Catalonia, UOC), of the subject: ICT Competences. This subject is conducted fully online at the UOC, and learners are required to engage in a collaborative project organized in 4 phases: Starting, Structuring, Developing, Concluding. Based on an evaluation research approach, quantitative and qualitative data from a survey have been triangulated. The conclusions
reinforce the importance of Computer Supported Collaborative Learning (CSCL) processes,
the need to put forward pedagogical proposals for the acquisition of both digital and collaborative
competences and the relevant role of the teacher in this process.
Future Teacher education Lab: espaço inovador para a formação de professoresNeuza Pedro
Apresentação do Espaço FTE-lab do Instituto de Educação da Universidade de Lisboa, um projeto inovador para a formação inicial e contínua de professores do ensino básico, secundário e superior.
A presentation delivered at the ASEAN Cyber University Project 2nd Working Group Meeting held on 31 August 2017 at COEX, Seoul, Korea. Project is anchored and coordinated by the Korea Education & Research Information Service
A presentation delivered at the Higher Education Leaders Asia Forum 2017 held in Kuala Lumpur, Malaysia on February 28, 2017. Event was organized by IQPC and Higher Ed-iQ.
Digital 2030 - a strategic framework for post-16 digital learning in WalesJisc
A talk from Connect More in Wales 2018.
Speakers:
- Mark Ayton, subject specialist (strategy and business process), Jisc
- Marian Jebb, head of quality and effectiveness policy branch, Welsh Government DfES
This is the introductory presentation for the workshop at Online Educa Berlin 2010 that was delivered by: (1) Charalambos Vrasidas, CARDET – UNIC, Cyprus (2)
Gráinne Conole, The Open University, UK (3)
Symeon Retalis, University of Piraeus, Greece
Technology school board proposal powerpoint 2003 versionwrightjo
The document discusses how technology can be integrated into classrooms to support student learning and growth. It outlines the school's mission to develop students' academic competency, self-reliance, life skills, citizenship, communication skills, and arts experience. Technology can help achieve this mission by enhancing lessons, engaging students, and providing professional development for teachers. Nine ways technology supports learning and two ways to classify technology use in the classroom are also presented. The document argues that aligning available technology resources with school improvement goals, as outlined in a technology plan, can help realize the school's vision.
NL Teacher ICT competence framework presented at Ankara Conference 2013Ton Koenraad
This document summarizes instruments that support the integration of ICT in education, as developed through collaboration between Faculties of Education in the Netherlands. It describes the Dutch ICT standards for teachers, which were collaboratively developed to describe the knowledge, skills, and attitudes needed as well as define performance criteria. It also discusses models like the 4 in Balance Model, TPACK framework, and examples of how these standards and models have been applied in teacher education programs in the Netherlands.
Greg Walker outlines key drivers for the iTunes U project in Welsh colleges including learners' expectations, accessibility of resources, and government priorities. The Welsh government's Digital Learning Program includes the National Digital Learning Council and Hwb learning platform. The project aims to provide initial teacher training (ITT) and continuing professional development (CPD) materials on iTunes U to increase collaboration, cataloging of resources, and confidence in digital content across colleges. Challenges include ensuring quantity and quality of content, copyright compliance, and cloud storage. The project will proceed through inception, development, assessment, and closure stages to establish a sustainable model for digital learning in FE colleges in Wales.
El shimaa ismail from Egypt has developed a solution to address the problem of students dropping out of school through the use of new technology-based teaching methods. The project aims to engage students through project-based learning, collaboration, brainstorming activities, problem-solving exercises, and using technology like presentations and online programs. It involves assessing the number of dropouts before and after implementing these new teaching methods in subjects like fabrics to evaluate the impact of the approaches on student motivation and retention.
Visual data-enriched design technology for blended learningLaia Albó
Presentation at Tallinn University.
Archimedes Foundation fellow - Research visit during 3 months at TLU.
Learning analytics is the most known type of data collected from specific technological environments that allow educators to evaluate how students are learning within a learning context. However, there are more types of data available, less-explored, that may contribute to better design educational practices. These include design analytics, which are the metrics of design decisions and related aspects that inform learning designs. Laia Albó, from Universitat Pompeu Fabra, will talk about how visual representations, authoring support, and design analytics can aid teachers in designing for learning in complex scenarios that blend the use of different spaces for learning and different types of technological tools and resources, e.g. Massive Open Online Courses. This presentation is based on her PhD thesis work, defended in November 2019.
This document outlines the framing of an educational project focusing on the productive use of information and communication technologies (ICT). The project aims to have teachers communicate and collaborate with others to select and use new ICT-supported strategies, including cross-classroom collaboration and providing authentic audiences for students. Principals, teachers and students will have shared ownership of the project, which values knowledge building and knowledge sharing and focuses on deep student learning.
Technology Integration in Mathematics Instruction in Urban Public SchoolsPhyllis Harvey-Buschel
This study examined factors that impact technology integration in urban public secondary mathematics classrooms. The researcher conducted a quantitative study using an existing dataset from 3654 urban public secondary mathematics teachers. The results showed that while access to technology in classrooms correlated with greater technology integration, participation in professional development had the strongest relationship. The study concluded that for effective technology integration, schools need to provide both access to technology and ongoing professional development for teachers on using technology to meet curricular goals.
Vct partners in learning european forum 2012“CONCURSO PROFESORES INNOVADORE...ineverycrea
This document provides guidelines for presenting a virtual classroom tour project at the Partners in Learning European Forum from March 19-23, 2012 in Lisbon. The guidelines include sections for providing information on the name of the project, educator(s), school context, content/subject areas, objectives, project description, design of the learning environment, evidence of learning, knowledge building and critical thinking, extended learning beyond the classroom, and collaboration. Presenters are asked to provide details in these areas to showcase innovative teaching practices and how the project facilitates 21st century skills.
The document outlines an open online developmental math curriculum called "Opening" Developmental Math. The goal is to increase the number of students meeting standards required for post-secondary programs and careers. It will include four courses - Basic Math, Beginning Algebra, Geometry, and Intermediate Algebra - delivered through a customizable online pathway. The curriculum is designed to be learner-centered, incorporating multiple learning modes and building 21st century skills through media-rich lessons, activities, and assessments.
The document discusses collaboration in education projects based on BRIDGE's experience managing communities of practice. It provides three examples of collaborative projects: 1) A pilot quality toolkit project between ECD NGOs. 2) A post-school access map created by bursary providers. 3) An EU-funded project between universities and NGOs to standardize ECD educator training. For each, it maps the motivations, enablers/barriers, and tracking of impacts. It also discusses theories of collaboration and principles for effective collaboration identified in the EU project. The overall aim is to learn lessons around facilitating collaboration to improve education outcomes.
Technology in Mathematics and Science IDT285psych369
Technology can enhance mathematics and science education in several ways. Spreadsheets, graphing calculators, and interactive geometry software give students hands-on experience solving problems. Reasoning and skill-building software help increase sub-skills while developing logic and comprehension. Digital tools like simulations and imaging allow experiments to be observed more easily. Communication between students and teachers is improved through tools like interactive whiteboards, class websites, and email. Various instructional software, simulations, and online resources provide interactive learning experiences across math and science topics.
This document discusses a study on improving students' cognitive skills using interactive virtual art. The study aims to identify students' current achievement levels in learning arts, determine the effectiveness of interactive learning tools for teaching visual art, and identify ways to improve arts education. The researcher will use a quantitative experimental method with a stratified random sample of 40 art students. Students will take a pre-test and then use an interactive art software before taking a post-test, which will evaluate changes in student achievement and the effectiveness of the interactive learning approach.
This study analyses students’ perceptions of how the collaborative construction of a project online facilitates the acquisition of digital competences. The authors (María Pérez-Mateo, Marc Romero and Teresa Romeu) examine the methodological approach, within the context of the Universitat Oberta de Catalunya (Open University of Catalonia, UOC), of the subject: ICT Competences. This subject is conducted fully online at the UOC, and learners are required to engage in a collaborative project organized in 4 phases: Starting, Structuring, Developing, Concluding. Based on an evaluation research approach, quantitative and qualitative data from a survey have been triangulated. The conclusions
reinforce the importance of Computer Supported Collaborative Learning (CSCL) processes,
the need to put forward pedagogical proposals for the acquisition of both digital and collaborative
competences and the relevant role of the teacher in this process.
Future Teacher education Lab: espaço inovador para a formação de professoresNeuza Pedro
Apresentação do Espaço FTE-lab do Instituto de Educação da Universidade de Lisboa, um projeto inovador para a formação inicial e contínua de professores do ensino básico, secundário e superior.
A presentation delivered at the ASEAN Cyber University Project 2nd Working Group Meeting held on 31 August 2017 at COEX, Seoul, Korea. Project is anchored and coordinated by the Korea Education & Research Information Service
A presentation delivered at the Higher Education Leaders Asia Forum 2017 held in Kuala Lumpur, Malaysia on February 28, 2017. Event was organized by IQPC and Higher Ed-iQ.
Digital 2030 - a strategic framework for post-16 digital learning in WalesJisc
A talk from Connect More in Wales 2018.
Speakers:
- Mark Ayton, subject specialist (strategy and business process), Jisc
- Marian Jebb, head of quality and effectiveness policy branch, Welsh Government DfES
This is the introductory presentation for the workshop at Online Educa Berlin 2010 that was delivered by: (1) Charalambos Vrasidas, CARDET – UNIC, Cyprus (2)
Gráinne Conole, The Open University, UK (3)
Symeon Retalis, University of Piraeus, Greece
Technology school board proposal powerpoint 2003 versionwrightjo
The document discusses how technology can be integrated into classrooms to support student learning and growth. It outlines the school's mission to develop students' academic competency, self-reliance, life skills, citizenship, communication skills, and arts experience. Technology can help achieve this mission by enhancing lessons, engaging students, and providing professional development for teachers. Nine ways technology supports learning and two ways to classify technology use in the classroom are also presented. The document argues that aligning available technology resources with school improvement goals, as outlined in a technology plan, can help realize the school's vision.
NL Teacher ICT competence framework presented at Ankara Conference 2013Ton Koenraad
This document summarizes instruments that support the integration of ICT in education, as developed through collaboration between Faculties of Education in the Netherlands. It describes the Dutch ICT standards for teachers, which were collaboratively developed to describe the knowledge, skills, and attitudes needed as well as define performance criteria. It also discusses models like the 4 in Balance Model, TPACK framework, and examples of how these standards and models have been applied in teacher education programs in the Netherlands.
Greg Walker outlines key drivers for the iTunes U project in Welsh colleges including learners' expectations, accessibility of resources, and government priorities. The Welsh government's Digital Learning Program includes the National Digital Learning Council and Hwb learning platform. The project aims to provide initial teacher training (ITT) and continuing professional development (CPD) materials on iTunes U to increase collaboration, cataloging of resources, and confidence in digital content across colleges. Challenges include ensuring quantity and quality of content, copyright compliance, and cloud storage. The project will proceed through inception, development, assessment, and closure stages to establish a sustainable model for digital learning in FE colleges in Wales.
El shimaa ismail from Egypt has developed a solution to address the problem of students dropping out of school through the use of new technology-based teaching methods. The project aims to engage students through project-based learning, collaboration, brainstorming activities, problem-solving exercises, and using technology like presentations and online programs. It involves assessing the number of dropouts before and after implementing these new teaching methods in subjects like fabrics to evaluate the impact of the approaches on student motivation and retention.
National ICT-e competence standards for initial teacher education.
Similar to 2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos
Visual data-enriched design technology for blended learningLaia Albó
Presentation at Tallinn University.
Archimedes Foundation fellow - Research visit during 3 months at TLU.
Learning analytics is the most known type of data collected from specific technological environments that allow educators to evaluate how students are learning within a learning context. However, there are more types of data available, less-explored, that may contribute to better design educational practices. These include design analytics, which are the metrics of design decisions and related aspects that inform learning designs. Laia Albó, from Universitat Pompeu Fabra, will talk about how visual representations, authoring support, and design analytics can aid teachers in designing for learning in complex scenarios that blend the use of different spaces for learning and different types of technological tools and resources, e.g. Massive Open Online Courses. This presentation is based on her PhD thesis work, defended in November 2019.
Keynote talk at CollabTech2022 (November 9, 2022):
Design and orchestration of technology-enhanced collaborative learning can be very challenging for teachers or even instructional designers. This keynote presentation deals with design for effective and efficient collaborative learning, and how teachers as designers and orchestrators may be supported in complex ecosystems.
We present the main challenges and solutions regarding conceptual and technological tools which may be developed, building on, and adapting to existing design knowledge.
The talk will provide an overview of patterns, approaches, tools, and systems that should respect teachers’ agency while taking advantage of complex computational approaches, typically based on artificial intelligence.
We pay special attention to recent research on how learning analytics solutions may be designed and implemented using human-centered approaches, and how socially shared regulated learning may be better supported.
Several illustrating examples will be shown drawing on the literature and the research work of the presented during the last 25 years.
Some prominent pending issues will be posed that may guide future research in supporting teachers as designers and orchestrators.
the learning designer - the theory and practice of design for learning Yishay Mor
The Learning Designer is a microworld and online platform that allows teachers to design, adopt, adapt, analyze, experiment with, and share learning designs. It helps teachers import "pedagogical patterns" of good teaching and open resources. Teachers can model learning design sequences, describe activities with titles and resources, and compare the benefits of different designs. The goal is to provide teachers with formal ways to articulate and share pedagogy both with other teachers and computers.
This action research study assessed the effectiveness of professional development activities during a 1:1 iPad initiative at a high school in Southeast Texas. The study used surveys of 20 teachers to evaluate factors like the adequacy of training, obstacles to professional development and technology integration, and the perceived responsibilities of teachers and technology specialists. Key findings included that 75% of teachers felt training was adequate but time constraints, generalized content, and device troubleshooting hindered integration. Recommendations focused on differentiating training and developing personalized learning plans with departmental collaboration.
This action research study assessed the effectiveness of professional development activities during a 1:1 iPad initiative at a high school in Southeast Texas. The study used surveys of 20 teachers to evaluate factors like the adequacy of training, obstacles to professional development and technology integration, and the perceived responsibilities of teachers and technology specialists. Key findings included that 75% of teachers felt training was adequate but time constraints, generalized content, and device troubleshooting hindered integration. The study recommended more specialized training tailored to teachers' skill levels and collaborative development of personalized learning plans.
Asld2011 ryberg buus_georgsen_nyvang_davidsenYishay Mor
Thomas Ryberg, Lillian Buus, Marianne Georgsen, Tom Nyvang and Jacob Davidsen: Introducing the Collaborative E-learning Design method (CoED)
http://www.ld-grid.org/workshops/ASLD11
Papanikolaou Karkanis - Pre-service Teacher Training in Technology Enhanced L...VocTEL Conference
This document discusses the design and evaluation of blended learning scenarios for teacher training. It aims to train pre-service teachers to integrate technology into their classrooms. It does this by teaching technological knowledge, pedagogical knowledge, and their intersection (TPACK). Trainees learn by designing learning activities individually and collaboratively. They use tools like Learning Designer and communities of inquiry to foster reflection and discourse. The blended learning scenarios' effectiveness is evaluated across six areas: learning outcomes, teacher performance, institutional support, course design, sociability, and adult orientation. The scenarios were implemented with various groups of educators and found high levels of teaching presence, social presence, and cognitive presence.
Analyzing university students’ participation in the co-design of learning sce...musart
The document summarizes a research project that analyzes university students' participation in co-designing learning scenarios. The project aims to study developing more authentic and learner-focused scenarios through a collaborative design process between students and teachers. The research uses a design-based methodology involving multiple iterative design cycles. Preliminary results found that configuration of co-design groups, task structure, and balancing structure with emergence are important factors. Ensuring participant comfort with roles and confronting student-teacher perspectives also impacted the critical issues in the co-design process.
Supporting teachers as designers: (Some) Research threads at GSIC/EMICYannis
Some current research threads at GSIC/EMIC: (1) Design for Learning, (2) Some systems: ILDE and GluePS-AR, (3) Aligning Learning Analytics, Design for Learning, Orchestration
Patterns, approaches and systems to support teachers in designing fortechnol...Yannis
Technology-enhanced collaborative learning can be very challenging for teachers and instructional designers. This seminar deals with design for learning in such contexts showing how pedagogical collaborative learning flow and atomic patterns can be employed in order to promote effective and efficient learning.
Moreover, the talks presents the “In media res framework” and the associated forward-oriented approach of design for
learning, as well as ICT environments and systems that may support teachers. Examples are provided that illustrate crucial elements that can be designed for orchestration, awareness, analytics, reflection and redesign. Finally, some current and future lines of research are presented with respect to the mutual connection between learning design and learning analytics in collaborative learning contexts.
This document discusses learning design, which aims to make educational design practices more explicit. It proposes a new methodology called "learning design" to shift educational design from an implicit to an explicit and design-based practice. The author provides an overview of learning design research at the Open University, including the development of conceptual design views, a tool for visualizing designs called CompendiumLD, and an online social network called Cloudworks for sharing and discussing learning designs. The author argues that adopting a more principled design approach could help practitioners make more informed choices about designing learning interventions and integrating technology and pedagogy.
This document discusses learning design, a new methodology for designing and reusing learning interventions. It provides context by discussing challenges in modern education and how traditional approaches may no longer meet learner needs. It introduces learning design as a way to make the design process more explicit and shareable. Key points include:
- New technologies and changing society create challenges for how learning is designed and supported.
- Traditional education focuses on content and assessment but may not develop skills needed in modern society.
- Learning design aims to make the design process more holistic, explicit and reusable to better support learners and facilitate innovation.
- The methodology draws from design practices in other fields like music, architecture and chemistry to provide a
The document provides an overview of the definitions, history, and components of instructional design. It discusses how instructional design has been defined in various ways that focus on systematic application of strategies, needs analysis, and use of technology. The history outlines how instructional design has evolved from early uses of lantern projectors and films to incorporate computers, learning theories, and models. It notes key influences like Dewey, Skinner, Gagne and how the field has shifted from behaviorism to constructivism. The document concludes by noting current areas like performance technologies, digital literacies and how instructional designers now work across various domains.
This document summarizes a presentation on future directions for e-learning research. It identifies 7 strategic priorities for e-learning development, including building capacity for learning design and assessment, enabling innovation and evaluation, and integrating technology and pedagogy. It also outlines 5 principles for learning design, a model for innovation, and broad themes for future research like open educational resources and mobile learning. Overall, the presentation calls for a strategic and evidence-based approach to integrating technology and pedagogy to improve the learner experience.
This document discusses developing high quality online and blended learning courses for professionals. It outlines the EU's School Education Gateway program which provides extensive online teacher professional development. Effective online teacher PD incorporates reflection, authentic tasks, and communities of practice. The Conversational Framework models the learning process through different types of interactions. The Learning Designer tool allows teachers to design blended learning activities based on this framework and share their designs. The Blended and Online Learning Design MOOC will use these approaches to collaboratively build knowledge around online course design.
Investigating the effectiveness of an ecological approach to learning design ...Dann Mallet
Slides from presentation by Iwona Czaplinski at the recent ASCILITE 2015 conference in Perth, Australia. Iwona reported on the effectiveness of an ecological approach to learning design in one of our large first year engineering mathematics subjects.
Nordforsk - meso-pedagogy and tools.pptThomas Ryberg
The document discusses problem-based learning (PBL) as a meso-pedagogy and the Collaborative E-learning Design (CoED) method as a tool to empower teachers in designing technology-enhanced learning. PBL sits between macro-level policies and micro-level classroom practices, providing structure while allowing flexibility. CoED is a participatory design process involving experts, users and facilitators to rapidly prototype early e-learning designs based on negotiated teaching and learning values. The methodology, principles and phases of CoED are outlined.
This document discusses learning design and instructional design. It provides definitions of learning design from various sources, which emphasize the planning and structuring of learning experiences and activities. The document also discusses elements of learning design like objectives, environment, and assessment. It compares learning design and instructional design, and presents different models and tools that can be used for design, including ADDIE, Merrill's principles, and Bloom's taxonomy. Finally, it addresses some common myths around design and the roles of facilitators.
Similar to 2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos (20)
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovareMadrid network
The document discusses two European projects - STEMSOFT and TEASPILS - that aim to develop micro-credentials for lifelong learning. STEMSOFT focuses on developing soft skills for STEM professionals through open online courses, while TEASPILS uses IoT planters to teach environmental awareness. Both projects map learning outcomes to competencies frameworks and plan to pilot short courses to certify skills acquisition through micro-credentials. The document also outlines the European policy context around micro-credentials and lifelong learning, and how the projects aim to address skills gaps through flexible, targeted training opportunities.
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...eMadrid network
1. The document discusses recognition of learning, experiences, and challenges. It describes an eMadrid Network special session on this topic with presentations from various universities.
2. The UC3M presentation focuses on recognizing the value of recognition in education. It discusses formats for recognition like badges and credentials and uses cases at UC3M involving competitions, gamification, and digital credentials.
3. Recognizing learning is important for motivation and signaling achievement. Recognition elements should be integrated into instructional design similar to activities and assessments.
Bootstrapping serious games to assess learning through analytics - Baltasar F...eMadrid network
This document summarizes research on using serious games to assess learning through analytics. It discusses how games can be validated using pre-post tests to ensure effectiveness and provide training data for machine learning models. Interaction data from validated games can then train models to predict learning from gameplay without exams. The researchers developed tools like a game analytics tracker, validation tool, and analysis tool to facilitate collecting interaction data, validating games, and analyzing results. Their authoring tool integrates these analytics capabilities. Future work will integrate machine learning models into the validation tool to directly provide assessment scores based on interaction data. The goal is to close the assessment loop for serious games.
Meta-review of recognition of learning in LMS and MOOCs - Ruth CoboseMadrid network
The meta-review examines 10 studies that provide overviews of recognition of learning techniques in learning management systems (LMSs) and massive open online courses (MOOCs). The studies were published between 2017-2021 and included reviews, experiences, and challenges. Most focused on MOOCs and used badges for recognition. Results showed techniques like gamification and badges positively impact motivation and engagement. Limitations included short study periods and small samples. Future work could study applications over longer periods, combine data types, and consider diverse stakeholders and environments.
The document announces that Abdallah Yusuf Al-Zoubi, Manuel Castro, Fadi Shahroury and Elio Sancristobal received the Best Paper Award in the category of Innovation Engineering Education from the IEEE Global Engineering Education Conference held from May 11-14, 2023 at the American University of Kuwait in Salmiya, Kuwait for their paper titled "Impact of Remate Labs in Preparing Students for Work 4.0: The Story at Princess Sumaya University for Technology."
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfeMadrid network
Este documento resume un curso MOOC sobre Antonio de Nebrija diseñado por la Universidad Nebrija. El curso conmemora el 500 aniversario de Nebrija y tiene como objetivo divulgar su figura y legado. Consiste en 6 módulos y 30 horas de contenido sobre la vida y obra de Nebrija, así como sobre temas como la pedagogía, la gramática del español y la literatura. El curso tuvo una gran participación con 1.540 inscritos de 62 nacionalidades y recibió buenas valoraciones.
This document discusses digital education initiatives at Politehnica University of Timisoara. It describes creating open educational resources (OERs) through collaboration between students and faculty. Students research topics and use multimedia tools to create OERs that are peer-reviewed and published with Creative Commons licenses for reuse. The document also outlines virtual mobility programs that improve students' digital skills through international collaboration projects using virtual reality tools and blogging.
The document discusses challenges in establishing digital credentials for learning achievements that were investigated by the DiBiHo research project. It identifies key challenges such as technical interoperability, credential revocation, and privacy-enhancing cryptography. A proof of concept was created to test proposed solutions for these challenges. The presentation will discuss the identified challenges, proposed approaches, and remaining open questions regarding digital credentials.
The document discusses the evolution of MOOC certification and credentialing from stage 1 of course certificates to stage 4 of accredited learning pathways. It outlines Federica's experience with early partnerships providing certification via Coursera and edX courses. Federica has since developed an in-house system awarding certificates and badges for its own courses. The document also covers recent European trends in microcredentials and Federica's key partnerships in Italy providing certification for public sector training.
The document discusses European Digital Credentials for Learning, which aims to empower citizens to own credentials that can be easily shared across Europe. The initiative seeks to reduce market fragmentation, create an EU skills data space, and remove barriers to credential recognition. The infrastructure will include standards, services, and software to allow credentials to be issued, stored, verified, and shared digitally. This framework aims to capture all types of learning and be interoperable, multilingual, and applicable across one's career. It is a central part of the EU's agenda to support lifelong learning and labor mobility.
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...eMadrid network
El informe resume la enseñanza de la informática en los sistemas educativos europeos, incluyendo cuándo se introduce la asignatura, cómo se distribuye a lo largo de las etapas educativas, los contenidos abordados y la preparación del profesorado. Algunos de los hallazgos clave son que la mayoría de países comienzan la informática en primaria o secundaria, cubren sobre todo algoritmos y programación, y existe escasez de profesores especializados en la asignatura.
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»eMadrid network
The document provides an overview of efforts to establish informatics as a fundamental discipline in school education across Europe. It discusses the Informatics for All coalition which developed an Informatics Reference Framework for School to advocate for including informatics in curriculums. The framework defines 11 core topics and was informed by broad consultation. The status of informatics in schools across Europe is then analyzed according to this framework, finding most systems integrate it into other subjects rather than as a standalone discipline. Informatics is positioned as a new fundamental competence and language for all students akin to mathematics and languages.
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»eMadrid network
This document discusses using multimodal data and machine learning methods for analyzing learning across multiple contexts. It describes several studies that collected eye tracking, physiological, video, and other data from participants in contexts like playing Pacman, self-assessment tests, debugging programs, educational games, and collaborative concept mapping. Machine learning models were developed to predict outcomes like test scores, effort, and performance using features from the multimodal data. The document discusses the value of collecting multimodal data, developing explainable AI pipelines, and generalizing models across different learning contexts and tasks. It concludes by considering opportunities for using online learning system logs and designing more similar learning contexts.
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»eMadrid network
1. The document discusses three conceptualizations of multimodal learning analytics (MMLA): MMLA to automate human tasks, augment teaching and learning practices, and as a research methodology.
2. It examines what modalities of data are used in MMLA, including video/audio data, eye tracking data, physiological sensors, and location sensing. Machine learning has been applied to MMLA tasks like classifying collaboration.
3. Challenges of MMLA include connecting findings to learning theory, addressing ethics concerns like privacy and surveillance, and determining what behaviors are considered good or bad in education. Students have mixed reactions to being analyzed by MMLA.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Monitoring and Managing Anomaly Detection on OpenShift.pdf
2020_09_23 "Supporting teachers as designers with community and learning analytics: a framework, technology and case studies" - Konstantinos Michos
1. PhD thesis September 23rd,
2020
Supporting teachers as designers with
community and learning analytics: a
framework, technology, and case studies
Supervisor: Prof. Davinia Hernández-Leo
2. Teachers as designers of learning
environments
Reseach in Technology-Enhanced Learning (TEL) increasignly
recognizes design approaches for teaching and learning
The role teachers play as designers of TEL (Kali, McKenney, & Sagy,
2015; Persico, Pozzi, & Goodyear, 2018)
Teaching as a design science (Laurillard, 2012)
Connecting Learning Design and Learning Analytics
3. Dissertation Objectives
Objective 1
To conceptually and
technologically support
the collective process
of teachers as
designers with
community analytics
Objective 2
To facilitate the teacher
inquiry practice by
connecting learning
design with learning
analytics in TEL
Objective 3
To propose a framework
for collective inquiry in
communities of
teachers as designers
Learning design
Collective process Inquiry process
4. Design-Based Research Methodology
Analysis of
Practical
Problems by
Researchers
and
Practitioners in
Collaboration
Development
of Solutions
Informed by
Existing
Design
Principles and
Technological
Innovations
Iterative
Cycles of
Testing and
Refinement of
Solutions in
Practice
Reflection to
Produce “Design
Principles” and
Enhance Solution
Implementation
(Amiel & Reeves, 2008)
Phase 1 Phase 2 Phase 3 Phase 4
5. 1st Contribution-Studying and supporting the
collective process of teachers as designers
Michos, K., & Hernández-Leo, D. (2018). Supporting awareness in communities of learning design practice. Computers in
Human Behavior, 85, 255-270.
6. 2nd Contribution-Studying and supporting the
inquiry process of teachers as designers
Michos, K., Hernández‐Leo, D., & Albó, L. (2018). Teacher‐led inquiry in technology‐supported school communities. British
Journal of Educational Technology, 49(6), 1077-1095.
7. 3rd Contribution-CIDA: A collective inquiry
framework for teachers as designers
Michos, K., & Hernández-Leo, D. (2020). CIDA: A collective inquiry framework to study and support teachers as designers in
technological environments. Computers & Education, 143, 103679.
Teacher inquiry tool-TILE
Ld-Feedback App
Community platform-ILDE
Community dashboard-inILDE
8. PhD thesis September 23rd,
2020
Supporting teachers as designers with
community and learning analytics: a
framework, technology, and case studies
Supervisor: Prof. Davinia Hernández-Leo