Patrick O'Shaughnessey, Founder of Patched Reality Inc, gives an overview of AR SDK tutorial options, and tutorials using 4 of the most widely used SDK's in Unity 3D.
An overview of the available digital eyewear, including Google Glass, Vuzix M100, Epson Moverio BT-200, and Optinvent ORA-1, and the SDK's and development environments available for each.
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
An overview of the available digital eyewear, including Google Glass, Vuzix M100, Epson Moverio BT-200, and Optinvent ORA-1, and the SDK's and development environments available for each.
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
REALITY: We can be whoever we want - Avatar driven metaverse service and UX R...GREE VR Studio Lab
"REALITY: We can be whoever we want - Avatar driven metaverse service and UX R&D" in SIGGRAPH Asia 2021 Birds of a Feather "CG in Japan".
2021/12/14
Talk by Akihiko SHIRAI, Ph.D
https://youtu.be/VpfjRFD4fhw
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...David W. Deeds
David W. Deeds' presentation for the 2012 Virtual Worlds Best Practices in Education (VWBPE) Conference. "Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Schools.
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Design and create AR experiences with no codeKumar Ahir
Understand the Extended reality spectrum, elements of and XR experience and step by step guide to create an AR experience using SparkAR studio of Facebook
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
REALITY: We can be whoever we want - Avatar driven metaverse service and UX R...GREE VR Studio Lab
"REALITY: We can be whoever we want - Avatar driven metaverse service and UX R&D" in SIGGRAPH Asia 2021 Birds of a Feather "CG in Japan".
2021/12/14
Talk by Akihiko SHIRAI, Ph.D
https://youtu.be/VpfjRFD4fhw
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...David W. Deeds
David W. Deeds' presentation for the 2012 Virtual Worlds Best Practices in Education (VWBPE) Conference. "Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Schools.
Project Manager/Business Analyst friction and how to overcome it by Penny PullanMaking Projects Work Ltd.
Project Manager/Business Analyst friction and how to overcome it by Penny Pullan, Director of Making Projects Work Ltd.
This was a presentation for the IIBA UK Chapter in London on 28th May 2015, based on research presented at the PMI Global Congress earlier in the month.
It looks at the friction that exists between project managers and business analysts, explores why this is so and looks at how to overcome the issues.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Peter Meier, CTO Metaio, @ AWE 2013 "Always On, Always Augmented" metaioUS
Slides from CTO & Co-founder of Metaio, Peter Meier's presentation at the 2013 Augmented World Expo. Peter talks about the history of Metaio and what led them to release the world's first chipset dedicated to accelerating Augmented Reality on Semiconductor platforms.
Peter also discusses the recent milestone of achieving over 50,000 developer working on Metaio's AR software platform.
Unity 3d is a popular game engine used to design games for mobiles,xbox etc.
It was developed by unity technologies and it was useful to those who want to start game designing
Layar Augmented Reality Platform - information for brands and publishersLayar
Augmented Reality (AR) is the next mass medium. Layar’s market leading AR platform facilitates deep engagement between brands and people in their everyday lives.
This information deck explains the opportunity and how brands can use Layar to increase awareness and a higher conversion into a call to action.
This presentation gives a technical introduction of the Layar platform, targeted at developers. It provides an overview of Layar's architecture and features, and explains how to get started with layer creation. It includes Layar Vision
By now you have heard about Flash Augmented Reality and how it is taking the Flash Development community by storm! Whether you are looking for how to get started, how to improve your own experiments or have a client who desperately needs AR on their site, this session is for you.
In this keynote I cover getting up and running as well as the ideal workflow for testing/deploying your creation. I also cover the basics then quickly move into how to build a FLAR Emulator for easy testing/debugging as well as general usability/performance issues. Finally we will look at my own experiments with AR, how they were built and highlight some of the best uses of Flash AR today.
The goal of this presentation is to teach you how to build a solid reusable foundation for all of your Flash AR projects which will allow you to quickly prototype your ideas. All code covered in this session is open source and free to use. Documentation on how it works will also be handed out as well.
Philipp Nagele (CTO, Wikitude) An Insider Deep-Dive into the Wikitude SDK AugmentedWorldExpo
Philipp Nagele (CTO, Wikitude GmbH) gives an Insider Deep-Dive into the Wikitude SDK
An introduction into the many options of the Wikitude SDK with a deeper look into advanced features like Plugins API and how to combine third party libraries with the Wikitude SDK. We will look into the general architecture of the SDK and deep-dive into a few outstanding (and maybe not so well-known) features of the SDK.
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Philipp Nagele (Wikitude): What's Next with Wikitude
An in-depth look into the recent developments at Wikitude and what the next version of the Wikitude SDK will offer augmented reality developers.
http://AugmentedWorldExpo.com
Short tutorial given by Mark Billinghurst on April 14th 2016 on how to build low cost VR experiences using the Google Cardboard VR viewer. The slides show how to use Unity and the Cardboard SDK to build VR applications.
Get to know the Wikitude SDK in its details. Learn what the Wikitude SDK is offering and how it is structured. See the advantages of the Native API vs. the JavaScript API.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
Building AR and VR Experiences for Web Apps with JavaScriptFITC
It is increasingly important to understand how AR and VR technologies are changing what is possible to do in modern web applications. There are a lot of tools and technologies that you can choose from to tie all of the pieces together to start implementing AR and VR features, but not all of them are JavaScript or web friendly. In this talk Hasan will get into AR and VR development from the perspective of a web app developer who is competent with modern JavaScript and web development tools. He will also introduce a way to share what you build on the growing Oculus platform, and why Oculus is a great entry point for VR.
Objective
Learn how to approach your first feature or project involving AR or VR in your applications that run in browsers and mobile devices, all using JavaScript
Target Audience
Web application developers interested in building AR and VR driven features in their web applications
Assumed Audience Knowledge
JavaScript, web technology
Five Things Audience Members Will Learn
WebGL basics
Intro to React360
Working with Three.js
What types of use cases to apply AR and VR technology to
Building for Oculus
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Augmented World Expo 2013 Mobile AR SDK Comparison and Tutorial
1. Mobile AR SDK Tutorial
Augmented World Expo, June 3rd, 2013
Patrick
O’Shaughnessey
@patchedreality
patrick@patchedreality.com
http://patchedreality.com
2. Patched Reality, Inc
Custom Augmented Reality Software
Using the Best-in-breed SDK’s since 2009
http://patchedreality.com
3. Agenda
Mobile SDK Comparison & Tutorial
Patched Reality – Patrick O’Shaughnessey
SDK Vendor Tutorials
• 13th Lab - Oskar Linde
• metaio - Ben Blachnitzky
• Qualcomm - Roy Ashok
• Total Immersion - Benjamin Zysberg
• Wikitude - Martin Lechner
4. What’s the purpose of an AR SDK?
Simplifies one or more of:
• Recognition – What to track
• Tracking – Where it is (3D pose)
• Content rendering – Your Interesting Stuff
5. Tracking Types
• GPS + Compass + Gyro + Accelerometer
• Marker (Fiduciary, frame, etc)
• NFT (2D images)
• Pre-trained
• Cloud recognized
• User-defined
• 3D (Pre-trained point cloud)
• Live 3D (SLAM)
• Face, Fingers, Body
• Robot
6. Mobile AR SDKs Short List
SDK Purpose Tracking Platform Graphics Cloud GP
S
License
Qualcomm
Vuforia
2D Images,
Markers
NFT,
Marker,
Text
iOS, Android Unity3D&
Alt.
yes no Free
Metaio
SDK
2D Images,
GEO, 3D,
Anywhere
NFT, GPS,
3D, SLAM
iOS, Android Unity3D
&Alt.
yes yes 0-$10,000
TotalImm.
D’fusion
2D Images,
faces
NFT, Face iOS, Android
Dev: MS
only
Unity3D &
Alt.
no no 0-$10,000
WikitudeSD
K
2D Images,
GEO
GPS, NFT iOS, Android,
Blackberry
HTML,
Proprietary
yes yes 0-$2,300
Layar SDK 2D images NFT, QR iOS, Android Proprietary yes no $3,250/ap
p/yr +
$20/page
13th Lab
Point Cloud
2D Images,
3D,
Anywhere
NFT, 3D,
SLAM
iOS, Android Unity3D &
Alt.
no no 0-$5,000
7. Mobile AR SDKs Short List – Cont’d
SDK Purpose Tracking Platform Graphics Cloud GP
S
License
AR Toolkit 2D Markers
2D Images
NFT,
Marker
iOS,Android Unity3D &
Alt.
no no $0 (GPL) -
$2,495 +
royalty
HP
Aurasma
SDK
VFX, Videos
on 2D Images
NFT iOS, Android Proprie-
tary
yes yes Per click
Obvious
Engine
2D images,
Cylinders
NFT,
Cyl.
iOS, Android Unity3D &
Alt.
no no $8000/ap
p/plaform
String Framed 2D
images
Framed
Image
iOS Unity3D &
Alt.
no no $499
-
$8000/ap
p/year
Orbotix Robotic AR Sphero iOS, Android Unity3D no no Free
8. SDK Development On Ramp
1) Set up Dev Environment
• Xcode (iOS)
• Eclipse (Android)
• Android SDK
• Android NDK
• Unity 3D
2) Download SDK
3) Install and run samples
9. SDK Development with Unity
1) Create Project
2) Wire up SDK - camera setup, licensing, etc
3) Set up recognition and tracking configuration
4) Add scene content and interactions
5) Build, Run, Test
6) Repeat 3-5
7) Ship
10. NFT Setup – ARToolkit
1) Import ARToolKit4Unity.unitypackage
2) Add ARToolkit script to empty game object
3) Create “AR foreground/background” Layers
4) Set Layer of ARToolkit object to “AR background”
5) Create NFT dataset with command-line tools
6) Add NFT dataset to StreamingAssets
7) Add Marker script to ARTookit object
8) Add TrackedCamera script to Camera
9) Set marker tag in Marker and TrackedCamera
11. NFT Setup – ARToolkit
10)Set culling mask for TrackedCamera to AR
foreground
11)Create Common parent object for AR content
and TrackedCamera
12)Set Layer of All scene objects to “AR
foreground”
13)Build Xcode project
14)Add missing libraries to target
15. NFT Setup - Vuforia
1) Import Unity package
2) Replace MainCamera with ARCamera prefab
3) Add ImageTarget prefab
4) Add content to ImageTarget
5) Create target using “Target Manager” at
developer.vuforia.com
6) Download and Import target package
7) Enable Data Set load on ARCamera
8) Select Data Set and Image Target on ImageTarget
9) Build and Run
10) Add QCARUnityPlayer.h to Libraries Group in XCode
18. SLAM Setup – Pointcloud
http://pointcloud.io
1) Import the PointCloudUnityPlugin package.
2) Add PointCloudBehavior script to camera
3) Add PointCloudSceneRoot script to scene root
4) Create script to initialize SLAM (e.g. button)
5) Set Application Key via PointCloud menu
6) Build and Run
20. SLAM Setup - metaio
1) Import metaioSDK.unitypackage
2) Add metaioSDK prefab to scene
3) Delete Main Camera
4) Generate app signature (mobiledeveloperportal.ar-
live.de)
5) Add app signature to metaioSDK
6) Add metaioTracker prefab to scene
7) Add scene root to metaioTracker object
8) Add instantTracking script to metaioTracker
9) Edit instantTracking script and change
trackingConfiguration to “INSTANT_3D”
10) Build and run
11) Add missing libraries to Xcode project