An overview of the available digital eyewear, including Google Glass, Vuzix M100, Epson Moverio BT-200, and Optinvent ORA-1, and the SDK's and development environments available for each.
Patrick O'Shaughnessey, Founder of Patched Reality Inc, gives an overview of AR SDK tutorial options, and tutorials using 4 of the most widely used SDK's in Unity 3D.
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Patrick O'Shaughnessey, Founder of Patched Reality Inc, gives an overview of AR SDK tutorial options, and tutorials using 4 of the most widely used SDK's in Unity 3D.
A tutorial on how to develop using the latest mobile AR SDK's. This is an updated version of the talk from Augmented World Expo 2013, that I gave at the Augmented World Expo New York in March, 2014.
Lecture 7 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture shows how to use Unity 3D and Vuforia to make mobile AR applications. Look for the other 9 lectures in the course.
A short overview on VR, developing it in Unity and various tips for interaction and performance.
This is presented in ProCodeCG's codeMeetUp() on 15 August 2016
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
COMP 4010 - Lecture 7: Introduction to Augmented RealityMark Billinghurst
Lecture 7 in the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture provides an introduction to Augmented Reality. This class was taught on September 7th 2017 by Mark Billinghurst at the University of South Australia.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Augmented Reality (AR) experiences are becoming increasingly popular within mobile applications. This presentation will demonstrate how developers can add powerful camera-view AR features to their Android applications using the Wikitude API, without having to deal with any of the complexities of device positioning, orientation or camera UI.
Storytelling using Immersive TechnologiesKumar Ahir
This is Kickstarter presentation for understanding the domain of Immersive technologies and giving a guide to creating an immersive experience using Unity, Vuforia and Aframe.
Even before we get into how to do StoryTelling using this new media, we need to understand what's possible and where is it heading, which positions us better to design the story and capture it properly.
This help you understand the ecosystem of Immersive Technologies from Business, Product, Design and Development perspective.
Getting started with Unity and AR/VR for the .NET developerDavide Zordan
Slides from my presentation at DDD conference 2019 https://www.developerdeveloperdeveloper.com.
Abstract:
We all see the cool demos of how augmented and virtual reality are going to be the future of our interaction with devices, but it often feels like there’s a significant barrier to getting started in building these types of apps.
This session is here to help. If you’ve ever thought about developing for Oculus Rift, HTC Vive or the Windows Mixed Reality headsets, but haven’t known where to start, this is the session for you.
At DDD, I will present what I learned building a small game, set in a mysterious dungeon using Unity and the SteamVR plugin. We'll explore how to import assets from the Unity store, how to implement locomotion techniques and interactions using the motion/touch controllers, including some tips for optimising performance and avoid motion sickness.
Come along, there’ll be .NET code, demos and we’ll have some fun looking at how you can get started on your first VR/AR project.
Slides showing how to use Unity to build Google Cardboard Virtual Reality applications. From a series of lectures given by Mark Billinghurst from the University of South Australia.
The second lecture in the 426 graduate class on Augmented Reality taught thy Mark Billinghurst at the HIT Lab NZ, University of Canterbury. The class was taught on July 19th 2013
A quick starter for prototyping in Aframe. Designers often find it difficult to communicate their VR design ideas to fellow developers. This is the presentation prepared for a VR design meetup in Bangalore wherein I gave hands on workshop to prototype in aframe for VR
Augmented reality is a technology of blending the live view of the real world with the computer generated virtual worlds (digital graphics and sound). Today we can see that Augmented Reality is used in advertising, gaming, entertainment, robotics, military training, engineering, designing and in many other industries.
COMP 4010 - Lecture 7: Introduction to Augmented RealityMark Billinghurst
Lecture 7 in the COMP 4010 class on Augmented Reality and Virtual Reality. This lecture provides an introduction to Augmented Reality. This class was taught on September 7th 2017 by Mark Billinghurst at the University of South Australia.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
Звиад Кардава "Android Things + Google Weave" IT Event
Android Things - новая операционная система от Google на базе Android, которая специально разработана для IoT. Теперь каждый Android разработчик сможет легко и быстро разрабатывать "умные вещи". Что интересно, Google полностью берет на себя задачу поддержки Board Support Package (BSP) и обновлений ОС. Такой подход позволяет дать разработчикам доверенную платформу для разработки своих IoT продуктов. Вместе с Android Things также был представлен и новый коммуникационный протокол для IoT под названием Weave. Эти продукты призваны расширить IoT платформу Google и дать разработчикам простые и знакомые им инструменты для разработки продуктов. Звиад подробно расскажет о том что такое Android Things и Weave. Чем новая ОС отличается от обычного Android, какие в ней есть особенности, как под неё разрабатывать и прямо на сцене вместе с гостями напишет небольшое демо приложение.
This talk is going to give an overview of Android operating system and it´s apps ecosystem from the security point of view of a penetration tester.
So lets dive into topics like Pentest Environment Setup, Tools of the Trade, App Analysis and some security hints for Android developers.
Review and Overview on Computational Visualization in Augmented RealityMarco Losurdo
Short Presentation on the use of Augmented Reality to visualize Computational Results. In this work results obtained using Star CCM+, Vuforia and Unity 3D are presented. Test Case BMW Z3. The present Scenario and a possible future Scenario are described. The strategy successfully deals with other CFD, FEM and Meshless codes simulating a variety of different simulations (combustion, buildings, mixing, aerodynamics...)
ManekTech is leading a mobile and software development outsourcing company India, who offers the best Enterprise application solution for your business. Our professional expert team of developers and programmers who provide a better solution in Microsoft.NET, SharePoint, Java, PHP, Open Source & Mobile Apps Development.
ManekTech is leading mobile and software development company in the India who offers the best Enterprise application solution for your business. Our mobile and web developers develop the best application service with best quality work as per clients requirements.
ManekTech is a leading mobile and software development company in India that offers the best Enterprise application solution for your business. Our mobile and web developers develop the best application service with the best quality work as per the client's requirements.
I delivered a talk about mobile development platforms.
Although not all mobile OSes and development tools are covered, hopefully this slide gives you the idea how to start jumping into mobile apps development.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Augmented World Expo 2014 Wearable SDK Overview
1. Digital Eyewear SDK Overview
Augmented World Expo, May 27, 2014
Patrick O’Shaughnessey
Founder and Chief Developer
@patchedreality
patrick@patchedreality.com
http://patchedreality.com
5. Mobile AR SDKs Short List
SDK Purpose Tracking Platform Graphics Cloud GP
S
License
Qualcomm
Vuforia
2D Images,
Cylinders,
Markers,
Text
NFT+Ext,
Cylinder,
Marker,
Text
iOS, Android Unity3D &
Alt.
yes no Free
$99-
499/mo
Cloud
Metaio
SDK
2D Images,
3D, GEO,
QR
NFT+Ext,
GPS,
3D, SLAM
iOS, Android,
Eyewear
Unity3D &
Proprietary
yes yes $0-5,500
$235-
680/mo
Cloud
Total Imm.
D’fusion
2D Images,
Faces
NFT, Face iOS, Android
Dev: MS
only
Proprietary no no $0-7,800
Wikitude
SDK
2D Images,
GEO
GPS, NFT iOS, Android,
Blackberry,
Eyewear
HTML,
Proprietary
yes yes $0-2,300
Layar SDK 2D images,
Geo
NFT, QR iOS, Android Proprietary yes no $3,250/ap
p/yr +
$60/page
6. Mobile AR SDKs Short List
SDK Purpose Tracking Platform Graphics Cloud GP
S
License
13th Lab
Point Cloud
2D Images,
3D,
Anywhere
NFT, 3D,
SLAM
iOS, Android Unity3D &
Alt.
no no 0-$5,000
HP
Aurasma
SDK
VFX, Videos
on 2D
Images
NFT iOS, Android Proprietary yes yes Per click
Obvious
Engine
2D images,
Cylinders
NFT,
Cyl.
iOS, Android Unity3D &
Alt.
no no $8000/ap
p/plaform
String Framed 2D
images
Framed
Image
iOS Unity3D &
Alt.
no no $499
-
$8000/ap
p/year
Orbotix Robotic AR Sphero iOS, Android Unity3D no no Free
catchoom 2D Images NFT iOS, Android Proprietary yes no $0-2000
+$135-
835/mo
9. Eyewear Vendor SDKs
SDK OS Features in SDK Input
types
Display Cost
Vuzix M100 Android 4.04 M100 Emulator
(Std Android SDK)
Gesture (*)
Voice (*)
Camera
Buttons
Sensors (*)
428x240
Offset
Monocular
Opaque
$999.99 hw
+ $199.99
for SDK
Google Glass Android
4.4.2
Gestures
Voice
Camera
UI Widgets
Mirror API
Touchpad
Voice
Camera
Sensors
Wink
640x360
Offset
Monocular
Transparent
$1,500 hw
Epson
Moverio BT-
200
Android
4.0.4
Tablet UI
Hand|Head
sensors
2D|3D view
Display Control
Touchpad
Buttons
Sensors x2
Camera
960x540
Inline
Stereo
Transparent
$699.99 hw
Optinvent
ORA-1
Android
4.2.2
Bluetooth Client
Bluetooth Server
Touchpad
Camera
640x480
Inline | Offset
Monocular
Transparent
$949.00 hw
10. 3rd Party SDKs
SDK Eyewear
Platforms
Eyewear
Specific Features
Programming
Environment
License
Metaio BT-200 Stereo AR
See through AR
Geo POI AR
Native Android $0-5,500
$235-680/mo
Cloud
Wikitude BT-200
M100
Glass (**)
Stereo AR
See through AR
Geo POI AR
Native Android +
HTML+Javascript
$0-2,300
Wearscript Glass AR
Camera
Sensors
Eye tracking (*)
Arduino (*)
HTML+
Javascript
In PC browser
Free Open Source
ARPA Glass Image
Recognition
GEO POI AR
Native Android $1,495
* Requires additional hardware
** Broken in XE17, so couldn’t review
11. 3rd Party SDKs
SDK Eyewear
Platforms
Eyewear
Specific Features
Programming
Environment
License
Catchoom Glass Image Search
Region of Interest
Selection
Native Android $120/mo - 100 images
$340/mo - 1K images
$680/mo – 10K images
Layar Glass Video AR
Panoramas
GEO POI AR
Layar Creator or
Web Service API
$60/page
OTG Ari Glass, BT-200,
M100
Hand Gestures Native Android $0 trial
$120/yr/app 25K DL
$240/yr/app 250K DL*
Enterprise /OEM varies
12. Native Development On Ramp
1) Set up Dev Environment
• Android Developer Kit (ADK) or Android Studio
• Eyewear vendor SDK
2) Enable debug mode on eyewear
3) If necessary - Add vendor ID to
~usr/.android/adb_usb.ini
4) Optional - Download 3rd-Party SDK
5) Optional - Install and run samples
16. Google Glass Development
Pick an app paradigm:
1. Native GDK based (APK)
• Ongoing Task - “Live Card” on timeline
• Immersion – Runs outside of timeline
2. Mirror API (web server based)
• Manipulate cards on timeline
17. Google Glass – Mirror API Setup
1) Create Google App Engine instance
2) Create Google APIs Console project
3) Enable the Google Mirror API in Services
4) Create OAuth 2.0 Client ID
5) Get a Quick Start project and add API secret
6) Deploy project to cloud using App Engine
Launch GUI or command-line
27. Vuzix M100 - Setup
1) Purchase SDK license and register a user id
2) Install Smart Glass Manager on Android
Phone
– provides keyboard and touchpad
3) Use Smart Glass Manager to Enable Debug
mode
4) Download SDK to use emulator
5) Add vendor ID to
~usr/.android/adb_usb.ini
30. Vuzix M100 - Gestures*
Android Sensor API with a sensor type of 15.
Gestures returned in event.values[0]:
1 = left (swiping backward)
2 = right (swiping forward)
9 = near (moving perpendicular toward the sensor)
10 = far (moving perpendicular away from the sensor)
Generates key events as well:
1 = KEYCODE_DPAD_LEFT
2 = KEYCODE_DPAD_RIGHT
9 = KEYCODE_ENTER
10 = KEYCODE_ESCAPE
*Stick to buttons or Smart Glass app for now
31. Vuzix M100
Some current limitations to note:
– No Google Play Services
– No Location provider for GPS
– Gesture sensor is overly sensitive IMO
– Voice commands limited to home screen
34. Epson Moverio BT-200 Setup
Super easy to get up-and-running:
1) Use touchpad to turn on USB debugging
2) Add vendor ID to
~usr/.android/adb_usb.ini
3) Optional – Download SDK
4) Write application using Android Tablet UI
35. Epson Moverio BT-200
Some currently known limitations to note:
– GPS Location Provider issue
– No Google Play Services
– Alignment issues with AR SDKs
38. Optinvent ORA-1 Setup
Easiest to get up-and-running:
1) Use touchpad to turn on USB debugging
2) Optional – Download SDK for Smartphone
Communication via Bluetooth
3) Write application using Android Tablet UI
56. Wearscript for Google Glass
1) Install APK’s and Authenticate
curl -L http://goo.gl/nRjW6y > install.py
&& python install.py
2) Scan QR Code at api.wearscript.com
3) Auth with Google and Github
4) “Okay Glass” … “Wear a Script”
5) “Playground”
6) Edit HTML and Javascript in Playground
7) Rinse and Repeat
60. Layar for Glass
1) Download Layar for Glass .APK
2) Install via ADB
3) Author content in Layar using Creator or
Layar Developer API (on server)
4) “Okay Glass”… “Scan this”
- Takes a static picture and pulls content