HOUSSEM EDDINE LASSOUED
19 DÉCEMBRE 2015– GDG DEVFEST ORAN|ALGERIE
Wearable
Technologies
EDUCATOR
4 294 967 296
adresses IPv4
340 282 366 920 938 463 463 374 607 431 768 211 456
adresses IPv6
667 132 000 milliards d’adresses par
millimètre² de la surface terrestre
Historique des wearable technologies
Mimo
http://mimobaby.com/mimo/
Nike Fuelband
NFC Ring – des anneaux connecté
Pebble Smartwatch
Samsung Galaxy Gear
Samsung Galaxy Gear
Android Wear
Notifications
Apps on Wear
Android Fit
Android Wear
Node API
- Inform when Wear is connected
Message API
- Manage API calls
between devices
Data API
- Centralized data store
managed by GPS
APK
Android Wear
Le T-shirt connecté
Faites votre propre vêtement intelligent
LilyPad
Qu’est ce qu’on peut
faire avec
?
Glass|Le Projet
Device, High Tech,Lunette, Cyborg, Projector
#Phone, #Android, #Google, #IceCreamSandwich
Les Prototypes
Vue Globale
Fonctionnalités par défaut
Google Glass Explorer Program
Applications, Development, Impact, Markets
#Market, #Android, #Google, #Apple, #Microsoft, #Danger, #Froyo, #HoneyComb, #IceCreamSandwich, #OHA
Développer sur Google Glass
•Le Google Glass Development Kit (GDK): preview mode
•Mirror API
Le futur de Google
Glass
?
Project Aura
Google X Lab – Google Lenses
Google Cardboard
C’est quoi la Réalité
Virtuelle (VR)
?
VIRTUAL ENVIRONMENTS
BEGINNING WITH FLIGHT SIMULATORS, ADVANCING THROUGH SCIENTIFIC APPLICATIONS, AND INTO
THE ENTERTAINMENT ARENA, VIRTUAL ENVIRONMENTS HAVE BEEN DEVELOPED TO PROVIDE AN
IMMERSIVE SIMULATED EXPERIENCE WITHOUT THE EXPENSE AND RISK ASSOCIATED WITH THE REAL
THING.
BOEING
787
FLIGHT
SIMULATO
R FROM
ALTEON
MOLECULAR
SIMULATION AT
ARGONNE
NATIONAL
LABORATORY
MATTEL POWER GLOVE, VECTREX
3D IMAGER, AND NINTENDO
DIGITAL 3D ADVANCES IN DIGITAL PHOTOGRAPHY AND STEREOSCOPY HAVE
ENABLED FILMMAKERS TO AFFORDABLY PRODUCE 3D FILMS AND
THEATRE OWNERS TO AFFORDABLY SHOW THEM.
A 3D DIGITAL CAMERA RECORDS
VIDEO, CIRCULARLY POLARIZING THE
RIGHT VIEWPOINT USING RIGHT-
HANDED POLARIZATION...
...WHILE RECORDING THE LEFT
VIEWPOINT USING LEFT-HANDED
CIRCULAR POLARIZATION.
BOTH IMAGES ARE PROJECTED
SIMULTANEOUSLY ONTO THE THEATRE
SCREEN, IN A MANNER THAT
GUARANTEES THAT THE VIEWPOINTS
ARE SYNCHRONIZED.
THE MOVIEGOER WEARS POLARIZED
GLASSES THAT ONLY ALLOW THE RIGHT-
HANDED POLARIZED IMAGES TO PASS
THROUGH THE RIGHT LENS AND THE LEFT-
HANDED POLARIZED IMAGES TO PASS
THROUGH THE LEFT LENS.
VERGENCE VS. ACCOMMODATION
PROJECTING A 3D IMAGE ONTO A 2D
SCREEN OR TELEVISION DISPLAY
TENDS TO PLAY TRICKS WITH ONE’S
VISUAL PERCEPTION.
IN THE REAL WORLD, WHEN A PERSON
TRIES TO FOCUS ON A DISTANT OBJECT,
THE EYES EXPERIENCE VERGENCE, WHERE
THEY BOTH ROTATE ON THEIR OWN
VERTICAL AXES UNTIL THEY BOTH POINT
AT THE OBJECT.MEANWHILE, THE EYES EXPERIENCE
ACCOMMODATION, WHERE THEY
REFLEXIVELY FOCUS ON THE OBJECT IN
ITS DISTANT POSITION, CAUSING
NEARBY OBJECTS TO GO OUT OF
FOCUS.WITH 3D IMAGES, HOWEVER, THE EYES
ROTATE SO THEY ARE POINTED TO
WHERE THE OBJECT SEEMS TO BE, BUT
THE REFLEXIVE FOCUS MUST ADJUST TO
THE SCREEN’S ACTUAL LOCATION,
ELIMINATING THE NATURAL BLURRING
THIS RESULTS IN
SERIOUS EYESTRAIN
AND HEADACHES FOR
MANY 3D AUDIENCE
Head-Mounted Display
(Coated in white markers)
Camera
(Tracks markers to record
user’s head position)
Head Straps
Circuit Board
Screen
Diopter Adjustment
(Rotate to fine tune so
eyeglasses aren’t
needed)
Lenses
(Three pairs are
provided to
accommodate
good, moderate,
and heavy
nearsightedness)
Foam Padding
(Fits to face)
OCULUS RIFT
Oculus has been acquired by Facebook. $ 2,000,000,000
Mark Zuckerberg - March 25,
2014
Oculus Rift - 350$
Samsung Gear VR - 199.99$
Razer OSVR Hacker Dev Kit - 199.99$
Sony Project Morpheus - ???$
• 1
Google Cardboard
Fold-out Cardboard smartphone mount!
Cardboard Begins
• designed by Google
• no official manufacture
• was part of a Google 20% project
• simple and inexpensive device
• Open Source Pattern
since Google I/O 2014
1 million units of the cardboard has been used all over the world.
Cardboard
($2)
Lenses
($10)
Magnets
($6)
Velcro
($3)
Rubber Band
(1¢)
Google’s response to the $350
Oculus Rift Developer’s Kit is
this do-it-yourself “Oculus Rift”
which turns Android devices into
portable VR viewers, using an
open source software
developers kit.
Side by Side 3D View
(SBS3D)
What’s inside ?
Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
1- Ordinary Cardboard
Two Asymmetric-BiConvex optical lenses.
With 45mm focal distance.
Biconvex lenses work best because they prevent distortion around the edges.
2- Two Lenses
One neodymium ring magnet and one ceramic disk magnet
2- Magnet (Optional)
Custom Cardboard and DIY at Home
DIY Instructions Can get in Google Cardboard site
A lot of the design have been made in freedom
It was released from a lot of company
https://www.google.com/get/cardboard/get-cardboard/
• DODO Case - 19.95 $
• I am Cardboard - 19.99 $
• Knox Labs - 14.95 $
• Unofficial Cardboard - 14.95 $ - 26.90 $
Take my money
Cardboard 2015 (+iOS +6inch)
It supports the iOS and 6 inch sizes.
Support for screens up to 6 inches
Cardboard app (Android/iOS)
When the smartphone in a vertical it is reset.
• The cardboard app comes with 7 experiences:
• Earth: Fly where your fancy takes you on Google Earth.
• Tour Guide: Visit Versailles with a local guide.
• YouTube: Watch popular YouTube videos on a massive screen.
• Exhibit: Examine cultural artifacts from every angle.
• Photo Sphere: Look around the photo spheres you’ve captured.
• Street View: Drive through Paris on a summer day.
• Windy Day: Follow the story (and the hat) in this interactive
animated short from Spotlight Stories.
Earth
Home
Exhibit
Android/iOS Cardboard apps
https://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps
Cardboard SDK
• for Android
https://developers.google.com/cardboard/android/
• for Unity
Unity 4.5 pro / Unity 5 (free)
Individual developers, small
company you can use for free.
Features:
1. Lens distortion correction.
2. Head tracking.
3. 3D calibration.
4. Side-by-side rendering.
5. Stereo geometry configuration.
6. User input event handling.
Tips for VR
Using a Reticle
Using a Reticle
UI Depth & Eye Strain (Oculus case)
It becomes difficult to see, even if too far away or too close.
This is the same as the stereoscopic movie subtitles.
UI Depth & Eye Strain
Spatial Audio
Resources
Twitter @googlecardboard
Google+ +GoogleCardboard
Cardboard design guide
http://www.google.com/design/spec-vr/
stackoverflow #google-cardboard
Codelabs https://io2015codelabs.appspot.com
Facebook Groups : 360 Video Professionals
g.co/expeditionsEXPEDITIONS
Houssem Eddine Lassoued
19 Décembre 2015– GDG DevFest ORan|ALGERIE
Wearable Technologies
Bon Devfest à vous
HOUSSEM EDDINE LASSOUED
G+, Twitter, Facebook, LinkedIn
-> Slideshare
Email:
houssemeddine.lassoued@gmail.com

Wearable Technologies - Devfest Oran 2015

  • 1.
    HOUSSEM EDDINE LASSOUED 19DÉCEMBRE 2015– GDG DEVFEST ORAN|ALGERIE Wearable Technologies
  • 2.
  • 5.
    4 294 967296 adresses IPv4 340 282 366 920 938 463 463 374 607 431 768 211 456 adresses IPv6 667 132 000 milliards d’adresses par millimètre² de la surface terrestre
  • 9.
  • 12.
  • 13.
  • 15.
    NFC Ring –des anneaux connecté
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
    Node API - Informwhen Wear is connected Message API - Manage API calls between devices Data API - Centralized data store managed by GPS APK Android Wear
  • 26.
  • 27.
    Faites votre proprevêtement intelligent LilyPad
  • 28.
    Qu’est ce qu’onpeut faire avec ?
  • 30.
    Glass|Le Projet Device, HighTech,Lunette, Cyborg, Projector #Phone, #Android, #Google, #IceCreamSandwich
  • 31.
  • 32.
  • 33.
  • 34.
    Google Glass ExplorerProgram Applications, Development, Impact, Markets #Market, #Android, #Google, #Apple, #Microsoft, #Danger, #Froyo, #HoneyComb, #IceCreamSandwich, #OHA
  • 35.
    Développer sur GoogleGlass •Le Google Glass Development Kit (GDK): preview mode •Mirror API
  • 38.
    Le futur deGoogle Glass ?
  • 39.
  • 40.
    Google X Lab– Google Lenses
  • 41.
  • 42.
    C’est quoi laRéalité Virtuelle (VR) ?
  • 44.
    VIRTUAL ENVIRONMENTS BEGINNING WITHFLIGHT SIMULATORS, ADVANCING THROUGH SCIENTIFIC APPLICATIONS, AND INTO THE ENTERTAINMENT ARENA, VIRTUAL ENVIRONMENTS HAVE BEEN DEVELOPED TO PROVIDE AN IMMERSIVE SIMULATED EXPERIENCE WITHOUT THE EXPENSE AND RISK ASSOCIATED WITH THE REAL THING. BOEING 787 FLIGHT SIMULATO R FROM ALTEON MOLECULAR SIMULATION AT ARGONNE NATIONAL LABORATORY MATTEL POWER GLOVE, VECTREX 3D IMAGER, AND NINTENDO
  • 45.
    DIGITAL 3D ADVANCESIN DIGITAL PHOTOGRAPHY AND STEREOSCOPY HAVE ENABLED FILMMAKERS TO AFFORDABLY PRODUCE 3D FILMS AND THEATRE OWNERS TO AFFORDABLY SHOW THEM. A 3D DIGITAL CAMERA RECORDS VIDEO, CIRCULARLY POLARIZING THE RIGHT VIEWPOINT USING RIGHT- HANDED POLARIZATION... ...WHILE RECORDING THE LEFT VIEWPOINT USING LEFT-HANDED CIRCULAR POLARIZATION. BOTH IMAGES ARE PROJECTED SIMULTANEOUSLY ONTO THE THEATRE SCREEN, IN A MANNER THAT GUARANTEES THAT THE VIEWPOINTS ARE SYNCHRONIZED. THE MOVIEGOER WEARS POLARIZED GLASSES THAT ONLY ALLOW THE RIGHT- HANDED POLARIZED IMAGES TO PASS THROUGH THE RIGHT LENS AND THE LEFT- HANDED POLARIZED IMAGES TO PASS THROUGH THE LEFT LENS.
  • 46.
    VERGENCE VS. ACCOMMODATION PROJECTINGA 3D IMAGE ONTO A 2D SCREEN OR TELEVISION DISPLAY TENDS TO PLAY TRICKS WITH ONE’S VISUAL PERCEPTION. IN THE REAL WORLD, WHEN A PERSON TRIES TO FOCUS ON A DISTANT OBJECT, THE EYES EXPERIENCE VERGENCE, WHERE THEY BOTH ROTATE ON THEIR OWN VERTICAL AXES UNTIL THEY BOTH POINT AT THE OBJECT.MEANWHILE, THE EYES EXPERIENCE ACCOMMODATION, WHERE THEY REFLEXIVELY FOCUS ON THE OBJECT IN ITS DISTANT POSITION, CAUSING NEARBY OBJECTS TO GO OUT OF FOCUS.WITH 3D IMAGES, HOWEVER, THE EYES ROTATE SO THEY ARE POINTED TO WHERE THE OBJECT SEEMS TO BE, BUT THE REFLEXIVE FOCUS MUST ADJUST TO THE SCREEN’S ACTUAL LOCATION, ELIMINATING THE NATURAL BLURRING THIS RESULTS IN SERIOUS EYESTRAIN AND HEADACHES FOR MANY 3D AUDIENCE
  • 47.
    Head-Mounted Display (Coated inwhite markers) Camera (Tracks markers to record user’s head position) Head Straps Circuit Board Screen Diopter Adjustment (Rotate to fine tune so eyeglasses aren’t needed) Lenses (Three pairs are provided to accommodate good, moderate, and heavy nearsightedness) Foam Padding (Fits to face) OCULUS RIFT
  • 48.
    Oculus has beenacquired by Facebook. $ 2,000,000,000 Mark Zuckerberg - March 25, 2014
  • 49.
  • 50.
    Samsung Gear VR- 199.99$
  • 51.
    Razer OSVR HackerDev Kit - 199.99$
  • 52.
  • 53.
  • 54.
  • 55.
    Cardboard Begins • designedby Google • no official manufacture • was part of a Google 20% project • simple and inexpensive device • Open Source Pattern since Google I/O 2014
  • 56.
    1 million unitsof the cardboard has been used all over the world.
  • 57.
    Cardboard ($2) Lenses ($10) Magnets ($6) Velcro ($3) Rubber Band (1¢) Google’s responseto the $350 Oculus Rift Developer’s Kit is this do-it-yourself “Oculus Rift” which turns Android devices into portable VR viewers, using an open source software developers kit. Side by Side 3D View (SBS3D) What’s inside ?
  • 58.
    Minimum size: 8.75in(22cm) by 22in (56cm), and 0.06in (1.5mm) thickness. 1- Ordinary Cardboard
  • 59.
    Two Asymmetric-BiConvex opticallenses. With 45mm focal distance. Biconvex lenses work best because they prevent distortion around the edges. 2- Two Lenses
  • 60.
    One neodymium ringmagnet and one ceramic disk magnet 2- Magnet (Optional)
  • 61.
    Custom Cardboard andDIY at Home DIY Instructions Can get in Google Cardboard site
  • 62.
    A lot ofthe design have been made in freedom
  • 63.
    It was releasedfrom a lot of company https://www.google.com/get/cardboard/get-cardboard/
  • 64.
    • DODO Case- 19.95 $ • I am Cardboard - 19.99 $ • Knox Labs - 14.95 $ • Unofficial Cardboard - 14.95 $ - 26.90 $ Take my money
  • 65.
    Cardboard 2015 (+iOS+6inch) It supports the iOS and 6 inch sizes. Support for screens up to 6 inches
  • 66.
    Cardboard app (Android/iOS) Whenthe smartphone in a vertical it is reset. • The cardboard app comes with 7 experiences: • Earth: Fly where your fancy takes you on Google Earth. • Tour Guide: Visit Versailles with a local guide. • YouTube: Watch popular YouTube videos on a massive screen. • Exhibit: Examine cultural artifacts from every angle. • Photo Sphere: Look around the photo spheres you’ve captured. • Street View: Drive through Paris on a summer day. • Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories. Earth Home Exhibit
  • 67.
  • 68.
    Cardboard SDK • forAndroid https://developers.google.com/cardboard/android/ • for Unity Unity 4.5 pro / Unity 5 (free) Individual developers, small company you can use for free. Features: 1. Lens distortion correction. 2. Head tracking. 3. 3D calibration. 4. Side-by-side rendering. 5. Stereo geometry configuration. 6. User input event handling.
  • 69.
  • 71.
  • 72.
  • 73.
    UI Depth &Eye Strain (Oculus case) It becomes difficult to see, even if too far away or too close. This is the same as the stereoscopic movie subtitles.
  • 74.
    UI Depth &Eye Strain
  • 75.
  • 76.
    Resources Twitter @googlecardboard Google+ +GoogleCardboard Cardboarddesign guide http://www.google.com/design/spec-vr/ stackoverflow #google-cardboard Codelabs https://io2015codelabs.appspot.com Facebook Groups : 360 Video Professionals g.co/expeditionsEXPEDITIONS
  • 77.
    Houssem Eddine Lassoued 19Décembre 2015– GDG DevFest ORan|ALGERIE Wearable Technologies
  • 78.
    Bon Devfest àvous HOUSSEM EDDINE LASSOUED G+, Twitter, Facebook, LinkedIn -> Slideshare Email: houssemeddine.lassoued@gmail.com

Editor's Notes